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Fandom Cafe LeBlanc (Persona: Wings of Rebellion OOC)

Best Girl? (No Judging)

  • Ann

    Votes: 0 0.0%
  • Futaba

    Votes: 3 23.1%
  • Makoto

    Votes: 3 23.1%
  • Haru

    Votes: 1 7.7%
  • Ryuji

    Votes: 3 23.1%
  • Yusuke

    Votes: 2 15.4%
  • Other

    Votes: 2 15.4%

  • Total voters
    13
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Sun Rank 1: Study Party Grants the Protagonist the ability to "Study with Akari" after school, potentially granting boosts to Knowledge.

Sun Rank 2: Baton Pass Lets you pass your turn to another party member with Baton Pass with a knockdown.

Sun Rank 3: Follow Up Allows Akari to perform a follow-up attack if an enemy is not downed.

Sun Rank 4: Crusader Talk Allows Akari to step in should a Negotiation fail.

Sun Rank 5: Raid Party Akari gives the Protagonist his online screen name, allowing them to "Play with Akari", wherein the Protagonist can join him in an online game after school, granting a moderate boost to a random Social Stat, depending on who Akari "winds up helping".

Sun Rank 6: Harisen Recovery Allows Akari to sometimes cure Status Ailments inflicted upon party members.

Sun Rank 7: Paladin's Pacifism Allows Akari to sometimes convince a non-boss enemy to stop fighting, forcing them to skip a turn.

Sun Rank 8: Endure Allows Akari to survive an otherwise fatal hit with 1 HP remaining.

Sun Rank 9: Protect Allows Akari to sometimes take an otherwise fatal hit for the Protagonist.

Sun Rank 10: ^Second Awakening, *Holy Blessing ^Transfigures Akari's Persona into a new form.

*Akari gains the ability to automatically regenerate a small percentage of his HP before each of his turns.


As this is more or less a rough draft, there's plenty I can change, but this is what I came up with thus far.
 
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Star Arcana Rank 1: Know Thy Enemy: Increased XP gain and damage against Persona's the protagonist has in the compidenium.

Rank 2: Baton Pass

Rank 3: Follow-Up

Rank 4: Detective Talk

Rank 5: Quick Thinking: Chance for Takeshi to take a turn after being hit by a Shadow.

Rank 6: Harisen Recovery

Rank 7: Good Cop: Makes it much easier to persuade Shadows while under Hold-Up.

Rank 8: Hard Boiled: Chance to negate Fear, Confusion, or Enraged status effects

Rank 9: Thick as Thieves: Unlocks Team Attack with Protagonist, Allows Protagonist to "Stay at Takeshi's Place," granting bonuses to XP gain, and and increase to all stats.

Rank 10: The Brothers Kurusu: Mephistopheles evolves into ???, Gains the "Scorn of God" ability after a Baton Pass
 
And yeah, everything was fine over here. At worst, I think it was blustery and kind of rainy around where I work, but... that was it. Dorian really lost steam when it hit us.
 
Glad you guys are safe! That storm sounded scary :/

Your confidant stuff is looking pretty cool too!
 
Yeah I really do hope you guys are ok. On my end of things, I've got a prototype of what I want for Yuu:

Confidant Abilities

The Hanged Man Rank 1 - Card Recreation 1:
Yuu can produce low-level skill cards

The Hanged Man Rank 2 - First Mates Turn:
What Yuu likes to call Baton Pass

The Hanged Man Rank 3 - Follow Up
Allows Yuu to make a follow-up attack if an enemy is not downed

The Hanged Man Rank 4 - I, Bite Hard:
Allows Yuu to threaten a Shadow into lowering their demands.

The Hanged Man Rank 5 - Card Recreation 2:
Yuu can now produce medium-level skill cards


The Hanged Man Rank 6 - Bottle ‘O’ Grog:
Allows Yuu to sometimes cure ailments inflicted upon other party members, the bottles are empty and just yeets it at their head to cure them.

The Hanged Man Rank 7 - Card Recreation 3
Allows Yuu the ability to create high level skill cards

The Hanged Man Rank 8 - Angerballs Resilience:
A chance to withstand a deathblow

The Hanged Man Rank 9 - Hostage situation:
When starting a battle and the group hasn’t been ambushed. Yuu can tie up the enemies and turn the situation into a Hold Up

The Hanged Man Rank 10 - Second Awakening, My puppet, Now::
Transforms Anne Bonny into ???, as well as when an enemy is downed, Yuu has the chance of using strings and Brainwash another enemy
 
Oh, should I be keeping track of Daisuke’s social stats? I can do that, but I don’t know when exactly I’d buff them xD
 
Oh, alright. Well, anyway, since everyone is doing it, should I make a confidant abilities rank list for the New Phantom Thieves? Or is it gonna be like in the actual game where the social link is with Igor? I’m fine either way. :P
 
Confidant levels, stats, effects, etc.

Alright, well, when it comes to Confidants/Social Links, it goes like this:

When the Protagonist chooses to spend time with a Confidant, it works a bit like a dating sim, but not really. What you say to them will make a difference in terms of how many points the Protagonist acquires towards advancing in Rank, and having a Persona of the corresponding Arcana equipped or in their Stock will grant a boost in how many points they gain, too. These points are invisibly tracked, and when you have enough you'll be eligible to enter the next scenario to Rank up, otherwise you'll receive a generic "You spent time with so-and-so...", sometimes ending in "You feel your bond will grow stronger soon...", indicating that next time you will Rank up. Each Rank Up may grant an ability for the Confidant (if they're a party member) and/or the Protagonist. For party members, some abilities on offer are the same, like Harisen Recovery, Endure, and Protect, but they will also have unique ones. When coming up with my list I went on the Wiki and cross-referenced the Confidant Ability roster of party members in the actual game, and developed it off that format.

About the "Social Stats", they're things like Kindness, Understanding, etc. They're typically needed to begin or advance certain Confidants, and like the Confidants, they require enough points to reach a certain Rank, and they are gained by doing things like working, studying, and eating huge hamburgers (or beef bowls, depending on your game), to name a few.
 
Confidant levels, stats, effects, etc.

As for negative status conditions, these are the ones (at least in P5, it varies a little in some other games) that can be inflicted on a character or an enemy:

P5 also has two specific negative status effects that don't appear in other games:

DespairDrains SP every turn, cannot move. Dies/Faints after 3 turns have passed
Mouse FormCannot move, damage taken increased.

There are also specific skills that can power up or lower attack/defense/accuracy/evasion/agility. You also have skills to raise chances of critical hits (which helps to 'Down' an enemy and get them into a hold-up quicker), attack damage, shields against certain elemental spells, and skills to nullify enemy resistance to certain elemental spells. You can find some stuff in the support section on the Wiki too:
 

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