C.C. - Out of Character Chat

I get a pet murderous monster yay. Maybe I can have it command the chain beetles.
 
@CkSmalling, @thespacekid, @Orpheus, @DJGomez, @Beowulf, @LocoBlock, @SSgt Goodrich, hi everyone! Sorry for the delay. We had a medical emergency in the mountains. One of our friends got poisoned by sulfur fumes and so we couldn't follow our itenerary. He's okay now, but we're going to visit him in the hospital. I'll post today, probably at night. It's 2:16 pm in my time.


@Orpheus, you'll probably see us in the news this week. Mt. Talinis mountaineers and stuff.
 
CkSmalling said:
Cerebral hypoxia? That is bad news. I hope he comes out well. Pass our wishes if possible.
@Zer0
He's okay. He went to his hometown with his parents for a CT scan, but he was acting normally. Only, he didn't remember the rest of the rescue going down the mountain. All he remembered was passing out.
 
LocoBlock said:
So your saying that your climbing mountains that are an ocean away from me. That explains alot of the time post diffrence.
The ocean part, yeah.
 
Hi, @SSgt Goodrich, nice character concept, I'll add Mecha Auxilliary to the default units of Crimson Canines.


For "Slugger", the x10 bludgeoning means you will expend a charge every time your character punches?


For "Defense and Discipline", please specify what gadget your suit carries. I also suggest that you carry a signal jammer since all mechs have life detectors that'll make you turn up in their mini-maps, though you won't need it for the current mission.


For prosthetic limbs, if the durability of the limb is such that it can be used as a shield, then pick only one attribute. Either strength or durability.


For MOLLE, six items only, no shaped charges. For spot welder, since your character doesn't have any skills related to mechs, you can only repair basic damage.


I've also read your BG. Your character doesn't have any demolitions skills for disarming traps including any mecha engineering skills that would give your character knowledge to dismantle a mech. I'm fine with this since you'll gain more skill slots as the campaign progresses, but will you be alright if your character can't do these things yet? The current mission doesn't require them.


Also, you really won't pilot a mech? You'll be at a disadvantage and miss out on a lot against certain enemies, especially during Boss fights.
 
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Hey, @Zer0, thank you for giving my character a read!


For "Slugger", I was thinking that it expends normal buckshot rounds until he loads in slugs, which I count as "bludgeoning" because the design of the round is not to penetrate armor with a fine point—but to rather just brute force the armor into submission.


For "Defense and Discipline", I think this has to be a more joint effort considering I do not know exactly what gadgets I am permitted to have, and I was just kind of winging it to get the character sheet done in the first place. (I guess I got a little excited to join)


For the limbs, I kind of use strength and durable interchangeably. For the sake of redundancy, I said "extra durable and strong limbs", to really get the point across. I can edit that out now.


For the MOLLE, I can change out the shaped charges for something else, and you and I have the same idea for the spot welder. I wrote down "hot fix" as in a fix that is very in the moment, like "Oh shit, the Mecha's shoulder armor is falling off. Let me just super glue that real quick."


For my BG, I did the same thing I did for the limbs, where I said "traps and ambushes" when I really meant the ambushes. I don't know why I add redundancy, but I guess I think it reads nicely.


Lastly, about the mech, I truly and honestly considered it, and I was going to make some sort of Shadowhawk variant (props to anyone who knows where this is from), but I decided to think outside of the box and try to create something unique and befitting the character. I hope you don't mind it!


EDIT:


I just finished changing up the limb and BG mixup, it should be crystal clear now. I also changed the shaped charges into something a little more fitting!
 
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@Zer0[/URL], thank you for giving my character a read!
For "Slugger", I was thinking that it expends normal buckshot rounds until he loads in slugs, which I count as "bludgeoning" because the design of the round is not to penetrate armor with a fine point—but to rather just brute force the armor into submission.


For "Defense and Discipline", I think this has to be a more joint effort considering I do not know exactly what gadgets I am permitted to have, and I was just kind of winging it to get the character sheet done in the first place. (I guess I got a little excited to join)


For the limbs, I kind of use strength and durable interchangeably. For the sake of redundancy, I said "extra durable and strong limbs", to really get the point across. I can edit that out now.


For the MOLLE, I can change out the shaped charges for something else, and you and I have the same idea for the spot welder. I wrote down "hot fix" as in a fix that is very in the moment, like "Oh shit, the Mecha's shoulder armor is falling off. Let me just super glue that real quick."


For my BG, I did the same thing I did for the limbs, where I said "traps and ambushes" when I really meant the ambushes. I don't know why I add redundancy, but I guess I think it reads nicely.


Lastly, about the mech, I truly and honestly considered it, and I was going to make some sort of Shadowhawk variant (props to anyone who knows where this is from), but I decided to think outside of the box and try to create something unique and befitting the character. I hope you don't mind it!


EDIT:


I just finished changing up the limb and BG mixup, it should be crystal clear now. I also changed the shaped charges into something a little more fitting!
I read it again. Yeah, it's all good, character accepted. I actually have a neutral character named Assassin Marmot who kind of has your build if you'd like some ideas for your character.


For this mission, I suggest night vision for your suit since we'll be going inside some dark ruins.
 
I'll give them a read then. About the night vision, should I edit my character sign-up application to include that or should it be written elsewhere? Lastly, do I just hop in, or is there going to be a cue/event?
 
[QUOTE="SSgt Goodrich]I'll give them a read then. About the night vision, should I edit my character sign-up application to include that or should it be written elsewhere? Lastly, do I just hop in, or is there going to be a cue/event?

[/QUOTE]
You can put the NVG in your suit as the gadget that it carries. I'll cue you in.
 
randomizedrp said:
I've been off for a lot of time, and I'm too afraid to ask if I can come back.
Come back (opens arms). Unfortunately, I deleted your CS. I think your rank was PFC and you have an additional +1 passive feature, plus you can choose one from the ff. for joining us in the Serpent Coils mission when you make your character again.


+1 Chimaera property


+1 Suit property


+1 bomb property


+Skill: Repair Mechanical and Electrical


+Skill: Medicine & Medic Gear Profficiency


+Skill: Pet
 
Zer0 said:
Come back (opens arms). Unfortunately, I deleted your CS. I think your rank was PFC and you have an additional +1 passive feature, plus you can choose one from the ff. for joining us in the Serpent Coils mission when you make your character again.
+1 Chimaera property


+1 Suit property


+1 bomb property


+Skill: Repair Mechanical and Electrical


+Skill: Medicine & Medic Gear Profficiency


+Skill: Pet
Weeeeeeeeeeell..................... Since I don't remember most of the information...... I guess I'll make a new one based on my memory......
 
LocoBlock said:
Wondering when the Kaiju CS will be posted for me CKsmalling and Beowulf? @Zer0
I'm not sure yet. I think when 3 months has passed in game time. Either that or when the open war with the cult starts.
 

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