Cosmo
Does Not Know Kung-fu
End Game Information
Applicable Nation Strengths
Trystan [Leader] is immune to assassination and instant death style effects. If the enemy has them, they may still randomize Trystan, as normal, if they randomize and hit Trystan, it will count as being 'used' despite doing nothing.
Spells
Spellbook
Reflection [Passive]
During Battle if Trystan is attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.
Protection [Cast on Tamif]
Gives a 9+ save for one unit in the stack except for Trystan as a free action
Resurrection [Passive]
Trystan will resurrect one unit in his stack [so a party member] after the current round of combat [Cannot resurrect himself, must be alive to ressurrect].
Elemental Protection [Passive]
Once per turn, 1 Elemental Attack that targets Trystan will be blocked.
Units
Items[Only showing equipped items]
Orders
Dispel Scroll will be used if the enemy attempts to cast any spell. Targeting the most dangerous spell if applicable to dispel.
If, at the end of the first combat round, more then 1 member of the party has fallen, Spell Scroll will be used to cast Resurrection twice
Tamif will give up her attacks to preform a Flame Strike
Trystan will target [Will pick when I know the stats/units of whom they are fighting]
Elijah will grant Flying to Trystan
Lilith will use Wand of Weather to turn season of tile to Winter
C-BO will grant Trystan +2 Offense and +1 Damage for the battle.
Ancient Water Elemental will grant Trystan and Lilith +2 Defense
Applicable Nation Strengths
Trystan [Leader] is immune to assassination and instant death style effects. If the enemy has them, they may still randomize Trystan, as normal, if they randomize and hit Trystan, it will count as being 'used' despite doing nothing.
Spells
Spellbook
Reflection [Passive]
During Battle if Trystan is attacked by a ranged or magic spell, roll a d10. On an 8+, the attack is reflected back to the unit that sent it, giving them the full damage of their own attack.
Protection [Cast on Tamif]
Gives a 9+ save for one unit in the stack except for Trystan as a free action
Resurrection [Passive]
Trystan will resurrect one unit in his stack [so a party member] after the current round of combat [Cannot resurrect himself, must be alive to ressurrect].
Elemental Protection [Passive]
Once per turn, 1 Elemental Attack that targets Trystan will be blocked.
Units
Trystan Galvingar
Leader
HP 6
Attacks 3
Offense 1 (3)
Defense 5 (7)
Damage 1 (4)
Save 6+
Special Note: Flying
Items: Eye of Pandora, Spell Scroll, Dispel Scroll
Mirror Image
Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+.
Quicken
Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actcons are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].
We Will Be Remembered!
Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.
THE BENEFITS OF EDUCATION
When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking
Tamif Fizzlewick
Hero
HP 2
Attack 2
Offense 2(4)
Defense 2(4)
Damage 1 (3)
Save 9+
Special Note: Flying, Immune to Fire
Items: Blade of Destiny, Ring of Protection, Enchanted Crossbow
The Pen is Mightier
When in battle, if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle.
Adventure Partners
While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)
Crossfire
Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage
Phoenix Mount
Tam counts as Flying and gain flame strike ability which uses up all attacks to attack all enemy units. Roll a d10 for each and deal all enemy units 2 damage on a roll of 9+
WR3N
Hero
HP 4
Attack 2
Offense 2
Defense 2(4)
Item: Green Cape
Powerful Robotic Frame
+2 HP and negates saves on a killing blow
Impressive Strength
During Exploration Battles allows a reroll at +2( Usable once per Exploration)
Rokk
Hero
HP 4
Attack 2
Offense 4(6)
Defense 0
Damage 1 (2)
Damage Block (1)
Item: Obsidian Blade, Fancy Hat
Endurance Training
+2 HP
Revenge
For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.
Elijah Tillbury the 3rd
Hero
HP 2
Attack 2
Offense 2
Defense 2(5)
Special Note: Flying, Attacked Last
Item: Personal Steam Cycle
Flying contraption
During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor
Extraordinaire
If sitting in a settlement, can attempt to build a mechanical based equipment on a roll of a 9+
Communication Bot
Hero
HP 2
Attack 0
Offense 0
Defense 4
Communicator
Able to communicate with any technology nation that they have obtained the frequency for
Targeting Assistance
Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle
Scorched Earth
Hero
HP 2
Attack 2
Offense 2
Defense 2
I Love The Smell of Napalm in The Morning
Flame attacks deal 3 damage to Living Targets
Living Tank
The First 3 Damage in a Battle is ignored
Ancient Water Elemental
Hero
HP 4
Attack 2
Offense 2
Defense 2
Save 9+
Hard Water
+2 HP and a 9+ save
Water Wall
Can give 2 allies 0/+2
Lilith
HP 2
Attack 2
Offense 2
Defense 2(4)
Item: Wand of Weather
Love is Love
When entering battle, roll a d10 for each enemy non-hero unit on the field. Any that roll above an 8 do not fight. Any that rolls a 10 immediately defects.
Make Love, Not War
If sitting on an enemy settlement, allows the one that hired Lilith to train enemy units
Leader
HP 6
Attacks 3
Offense 1 (3)
Defense 5 (7)
Damage 1 (4)
Save 6+
Special Note: Flying
Items: Eye of Pandora, Spell Scroll, Dispel Scroll
Mirror Image
Every combat round, Trystan creates three identical copies of himself and they are all but impossible to tell the real him from a copy. Trystan has a 6+ save that cannot be improved. If hit by something that normally ignores saves, it goes to an 8+.
Quicken
Combat spells, and consumables, used by Trystan are treated at +1 Initiative. Campaign spells always happen before any movement, spells or actcons are taken by other factions. [The restriction to Trystan using spells, or teleport, to escape an enemy moving onto his space still applies].
We Will Be Remembered!
Before every battle [not adventure], Trystan can give a speech to his party and allied forces. This speech must be written out and posted in the fluff of the post for it to work. This speech may give a buff to friendly units, may apply a negative to friendly units, may apply a negative to enemy forces or can even give enemy forces a buff. The exact outcome of the speech is decided on by Trek as well as what modifiers, if any, it grants. The modifier last for the battle. Only one speech, per battle, can be given.
THE BENEFITS OF EDUCATION
When in Battle, may target any enemy that he wishes unless an enemy ability causes redirection or blocking
Tamif Fizzlewick
Hero
HP 2
Attack 2
Offense 2(4)
Defense 2(4)
Damage 1 (3)
Save 9+
Special Note: Flying, Immune to Fire
Items: Blade of Destiny, Ring of Protection, Enchanted Crossbow
The Pen is Mightier
When in battle, if facing off against a foe that has more HP, instead of fighting, can distract the opponent on a roll of an 8+ with wordcraft and style. This prevents that unit from participating in the battle.
Adventure Partners
While on an Adventure, allows a reroll at a +2. ( Usuable once per adventure and the roller must take the second roll)
Crossfire
Can sacrifice any points from offense/defense to add to damage on a 1:1 basis up to a max of +3 damage
Phoenix Mount
Tam counts as Flying and gain flame strike ability which uses up all attacks to attack all enemy units. Roll a d10 for each and deal all enemy units 2 damage on a roll of 9+
WR3N
Hero
HP 4
Attack 2
Offense 2
Defense 2(4)
Item: Green Cape
Powerful Robotic Frame
+2 HP and negates saves on a killing blow
Impressive Strength
During Exploration Battles allows a reroll at +2( Usable once per Exploration)
Rokk
Hero
HP 4
Attack 2
Offense 4(6)
Defense 0
Damage 1 (2)
Damage Block (1)
Item: Obsidian Blade, Fancy Hat
Endurance Training
+2 HP
Revenge
For every damage done to Rokk, that same damage is inflicted on his attacker. This action even occurs if a killing blow is struck, managing to dish out the damage before succumbing to his wounds. This ability overrides all counters.
Elijah Tillbury the 3rd
Hero
HP 2
Attack 2
Offense 2
Defense 2(5)
Special Note: Flying, Attacked Last
Item: Personal Steam Cycle
Flying contraption
During Battle, allows himself and 1 other friendly Hero unit to count as flying. Unit Speed is 4 Inventor
Extraordinaire
If sitting in a settlement, can attempt to build a mechanical based equipment on a roll of a 9+
Communication Bot
Hero
HP 2
Attack 0
Offense 0
Defense 4
Communicator
Able to communicate with any technology nation that they have obtained the frequency for
Targeting Assistance
Can give 1 hero unit a +2/0 and an extra 1 damage to their attack for the battle
Scorched Earth
Hero
HP 2
Attack 2
Offense 2
Defense 2
I Love The Smell of Napalm in The Morning
Flame attacks deal 3 damage to Living Targets
Living Tank
The First 3 Damage in a Battle is ignored
Ancient Water Elemental
Hero
HP 4
Attack 2
Offense 2
Defense 2
Save 9+
Hard Water
+2 HP and a 9+ save
Water Wall
Can give 2 allies 0/+2
Lilith
HP 2
Attack 2
Offense 2
Defense 2(4)
Item: Wand of Weather
Love is Love
When entering battle, roll a d10 for each enemy non-hero unit on the field. Any that roll above an 8 do not fight. Any that rolls a 10 immediately defects.
Make Love, Not War
If sitting on an enemy settlement, allows the one that hired Lilith to train enemy units
Items[Only showing equipped items]
Eye of Pandora - Equipped to Trystan
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow
Dispel Scroll [1] - Equipped to Trystan
May attempt to dispel an enemy spell.
Enchanted Crossbow - Equipped by Tam
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)
Spell Scroll [1] - Equipped to Trystan
May cast an additional spell
Emerald Green Cape - Equipped by Ren
0/+2
Ring of Protection - Equipped by Tam
0/+2 and Immunity to Fire Attacks
Blade of Destiny - Equipped by Tam
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.
Personal Steam Cycle - Equipped by Elijah
Strength: Gives Hero a 0/+3 and attacked last unless personally targeted
Obsidian Blade - Equipped by Rokk
Strength +2/0 and +1 Damage
Weakness: Misses on a 1 break the blade. A free action must be used to repair it the following turn. It may only be used again the turn after this.
Wand of Weather - Equipped by Lilith
Strength: Turns a tile to any weather or season type
Weakness: Cannot change back for 3 turns.
Fancy Hat - Equipped by Rokk
Strength: 1 Damage Block
Weakness: Enemies can willingly target you
Add +2 Damage to magical attacks. (Usable in Adventures once per adventure to roll 3 dice and take the highest number) but take 1 damage from Magical Overflow
Dispel Scroll [1] - Equipped to Trystan
May attempt to dispel an enemy spell.
Enchanted Crossbow - Equipped by Tam
+2/0. In adventures, allows a reroll on combat checks (Once per adventure)
Spell Scroll [1] - Equipped to Trystan
May cast an additional spell
Emerald Green Cape - Equipped by Ren
0/+2
Ring of Protection - Equipped by Tam
0/+2 and Immunity to Fire Attacks
Blade of Destiny - Equipped by Tam
Strength: Deals an extra 2 damage and negates saves. If the unit is corrupted, that damage is doubled to 4
Weakness: If a save is negated and/or corrupted unit is attacked for extra damage, this Strength stops functioning for the remainder and has a 2 turn cool down.
Personal Steam Cycle - Equipped by Elijah
Strength: Gives Hero a 0/+3 and attacked last unless personally targeted
Obsidian Blade - Equipped by Rokk
Strength +2/0 and +1 Damage
Weakness: Misses on a 1 break the blade. A free action must be used to repair it the following turn. It may only be used again the turn after this.
Wand of Weather - Equipped by Lilith
Strength: Turns a tile to any weather or season type
Weakness: Cannot change back for 3 turns.
Fancy Hat - Equipped by Rokk
Strength: 1 Damage Block
Weakness: Enemies can willingly target you
Orders
Dispel Scroll will be used if the enemy attempts to cast any spell. Targeting the most dangerous spell if applicable to dispel.
If, at the end of the first combat round, more then 1 member of the party has fallen, Spell Scroll will be used to cast Resurrection twice
Tamif will give up her attacks to preform a Flame Strike
Trystan will target [Will pick when I know the stats/units of whom they are fighting]
Elijah will grant Flying to Trystan
Lilith will use Wand of Weather to turn season of tile to Winter
C-BO will grant Trystan +2 Offense and +1 Damage for the battle.
Ancient Water Elemental will grant Trystan and Lilith +2 Defense