Twist
Going round it to be honest
Yamabuki
Settlements
Huang He (Capital Level 3)
Canalwork; Complete
(Counts as difficult terrain but Water Units can pass freely)
Standing Army
1 Samurai
1 Monk
3 Wyrms
1 Boat
1 Fire Crow
Dragons Gate
Green Dragon
2 Bejeweled Crabs
2 Rusted Warriors
Shan (Standard Level 1)
Standing Army
2 Rock Hunters
1 Dragon Dancer
T’Lock
Nerida
Great White Wyrm
Fire Wyrm
1 Wyrm
Xùnsù De (Military Level 1)
Standing Army
1 Samurai
Twin Pixies
4 Wyrms
1 Ningyoburi
Dragons Gate
Héchuáng (Farming Level 1)
Canalwork; Complete
(Counts as difficult terrain but Water Units can pass freely)
Standing Army
3 Wyrms
1 Bejeweled Crabs
1 Monk
1 Sky Fox
Wéiqiáng (Military Level 1)
Standing Army
Abraxas
3 Skeleton
Broken Jaw Butler
1 Monk
Dragons Gate
Red Mother
Metal Mystic
Advancements
Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.
Lumber Yard: -1 action to settlement construction/upgrades
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine
Stone Quarry - Construction costs 5% less resources
Clay Pit - Construction costs 5% less resources
Dam - Unlocks specialized building Dam
Bagua Arts - Unlocks Bagua Spells
Treasury- Receive X10 resources where X is the amount of buildings every Season.
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer
Irrigation Techniques: +1 Happiness
Waterway Surveying: Allows production of Navvie Engineers
Rice Paddy : Farming Settlements produce 10 more resources
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.
Shūmei: Allows the production of Ningyoburi
Proper Papers:Mercenary Units require 25% less Upkeep
Specialized Buildings
Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex
Bagua Arts
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.
Poison Arrow (1) : -1 Happiness
Balance (2): Happiness/ Order cannot be lowered
Well Being (3): Movement penalties are negated
Stagnate (4): -1 Order
Blessed (5): Unit's receive a Save
Stability (6): Resources cannot be lost this turn.
Unity (7): +1 Order/Happiness (Does not stack)
Prosperity (8): Double resources gained this turn
Attainment (9): Required actions this turn require one less action
Killing Breath (10): Destroy a random unit
Roll: 4
Rerolls: N/A
Total Troops
Red Mother Leader (Hourglass)
2 Samurai Troop
3 Monk Troop
10 Wyrms Elite
2 Boats
3 Dragons Gate Non-Combatant
2 Fishing Boats Non- Combatant
Abraxas Hero (Sapphire Sphere)
2 Skeletons Troop
2 Rock Hunters Troop
1 Dragon Dancer Elite
1 Fire Crow Troop
Twin Pixies Hero (Gauntlet Of Power)
Broken Jaw Butler Hero (Small Black Button)
Green Dragon Hero
3 Bejeweled Crabs Elite
Nerida Hero (Tiara of the Goddess)
3 Navvie Engineers Non- Combatant
1 Ningyoburi Troop
The Great White Wyrm Hero (The Cleaver)
Metal Mystic Hero
Fire Wyrm Hero
T'lock Hero (Attire of the the Laughing God)
Mercenaries
2 Lost Troop Troop
Gargamel Hero (Horseless Carriage)
2 Sea Barnacle Elite
2 Rusted Warriors Troop
Order/Happiness
-2/1
Population
30/50
Buffs
Spirit Tokens
2
Uloth Tome of Darkness
(Magic attacks increased by 1/0/ Magic damage increased by 1/ Unlocks Explosive Zombies))
Explosive zombies
Elite
HP 1
Attack 1
Offense 2
Defense 0
Vindictive: Upon death, roll a d10. On an 8+, deals 2 damage to the killer
Empty Box
Written inside of the box was a formula for stronger based armor.
All Elite units gain a 9+ save. If that unit already had such a save, upgrade it to 8+
Orders
Paid Actions:
Upgrade Advancement Waterway Surveying (Lvl 2) for 60 resources
Navvie Engineers can now turns tile into water terrain. It takes five turns to change the tile and units must leave the tile before this ability takes effect. For every three units lower the turn count by one to a max of three
-
Build Advancement Moat for 9 resources
Moat: Capital/Military Settlements may only be attacked by units with flying, water based or ranged units. This effect can be negated if attacker pays X x 10 where X is the amount of units in attacking army.
Free Actions:
Recruit Dragonic Unit(s) with the Dragon Gate(s) Wyrm (Free)
Red Mother produces Dissident (Wéiqiáng) x 2
Move Unit Ningyoburi to Tower of Trials (Roll 10)
Hero Unlocked
Explore Current Tile (The Illegitimate's)
The Illegitimate's
Gargamel
2 Lost Troop
3 Wyrms
Water Elementals
2 Sea Barnacles
Movement (Army One) 1 Tile E
(Héchuáng - Current)
Begins Attack
Army One
1 Monk
1 Sky Fox
Movement (Army Two) 1 Tile S
(Huang He - Current)
Joins Attack
Army Two
1 Monk
1 Fire Crow
2 Rusted Warriors
Movement (Army Three) 1 Tile N
(Wéiqiáng - Current)
Joins Attack
Army Three
Abraxas
Broken Jaw Butler
Movement (Army Four) 1 Tile SE
(Xusun De - Shan)
Army Four
Twin Pixies
1 Wyrm
Movement (Fire Wyrm) 1 Tile NW
(Shan - Xusun De)
Fire Wyrm
Movement (Workforce) 1 Tile South
(Weigiang - Current)
Workforce
3 Navvie Engineers
Resources
Start: 526
Income: 63
Expenditure: 174
End: 415
[/font]Settlements
Huang He (Capital Level 3)
Canalwork; Complete
(Counts as difficult terrain but Water Units can pass freely)
Standing Army
1 Samurai
1 Monk
3 Wyrms
1 Boat
1 Fire Crow
Dragons Gate
Green Dragon
2 Bejeweled Crabs
2 Rusted Warriors
Shan (Standard Level 1)
Standing Army
2 Rock Hunters
1 Dragon Dancer
T’Lock
Nerida
Great White Wyrm
Fire Wyrm
1 Wyrm
Xùnsù De (Military Level 1)
Standing Army
1 Samurai
Twin Pixies
4 Wyrms
1 Ningyoburi
Dragons Gate
Héchuáng (Farming Level 1)
Canalwork; Complete
(Counts as difficult terrain but Water Units can pass freely)
Standing Army
3 Wyrms
1 Bejeweled Crabs
1 Monk
1 Sky Fox
Wéiqiáng (Military Level 1)
Standing Army
Abraxas
3 Skeleton
Broken Jaw Butler
1 Monk
Dragons Gate
Red Mother
Metal Mystic
Advancements
Fishing Wharf: Can recruit fishing vessels. Non combatant units that generate 5 resources a turn. Can be recruited two for one at the cost of an elite unit, although recruited in one turn. May only have 4x where X is capital Level.
Lumber Yard: -1 action to settlement construction/upgrades
Longmen Journey Shrine: Unlocks specialized building Longmen Journey Shrine
Stone Quarry - Construction costs 5% less resources
Clay Pit - Construction costs 5% less resources
Dam - Unlocks specialized building Dam
Bagua Arts - Unlocks Bagua Spells
Treasury- Receive X10 resources where X is the amount of buildings every Season.
Dragon Festival: Allows the production of two units; Fire Crow/ Dragon Dancer
Irrigation Techniques: +1 Happiness
Waterway Surveying: Allows production of Navvie Engineers
Rice Paddy : Farming Settlements produce 10 more resources
Never Give Up!: When in harsh weather, for every turn a unit remains away from a settlement, unit receives +1 to movement to a max of +1. Only activates the turn after unit leaves a settlement. Entering a settlement resets any bonuses.
Shūmei: Allows the production of Ningyoburi
Proper Papers:Mercenary Units require 25% less Upkeep
Specialized Buildings
Tower of Trials - A Unit may be transferred here and if so, on a +7 unit becomes a Hero Unit. Failure of the roll destroys the unit
Longmen Journey Shrine: At the start of a turn where happiness is negative, roll a d10. On a 10, it returns to 0.
Dam - Blocks waterways and Settlements produce 10% more resources if within 1 hex
Bagua Arts
Roll a D10. If required number is rolled, use that spell. A Longmen Journey Shrine is required to cast spells. For every Shrine after the first, you may reroll but previous roll is lost. Rerolls are not allowed if 1,4,10 is rolled.
Poison Arrow (1) : -1 Happiness
Balance (2): Happiness/ Order cannot be lowered
Well Being (3): Movement penalties are negated
Stagnate (4): -1 Order
Blessed (5): Unit's receive a Save
Stability (6): Resources cannot be lost this turn.
Unity (7): +1 Order/Happiness (Does not stack)
Prosperity (8): Double resources gained this turn
Attainment (9): Required actions this turn require one less action
Killing Breath (10): Destroy a random unit
Roll: 4
Rerolls: N/A
Total Troops
Red Mother Leader (Hourglass)
2 Samurai Troop
3 Monk Troop
10 Wyrms Elite
2 Boats
3 Dragons Gate Non-Combatant
2 Fishing Boats Non- Combatant
Abraxas Hero (Sapphire Sphere)
2 Skeletons Troop
2 Rock Hunters Troop
1 Dragon Dancer Elite
1 Fire Crow Troop
Twin Pixies Hero (Gauntlet Of Power)
Broken Jaw Butler Hero (Small Black Button)
Green Dragon Hero
3 Bejeweled Crabs Elite
Nerida Hero (Tiara of the Goddess)
3 Navvie Engineers Non- Combatant
1 Ningyoburi Troop
The Great White Wyrm Hero (The Cleaver)
Metal Mystic Hero
Fire Wyrm Hero
T'lock Hero (Attire of the the Laughing God)
Mercenaries
2 Lost Troop Troop
Gargamel Hero (Horseless Carriage)
2 Sea Barnacle Elite
2 Rusted Warriors Troop
Order/Happiness
-2/1
Population
30/50
Buffs
Spirit Tokens
2
Uloth Tome of Darkness
(Magic attacks increased by 1/0/ Magic damage increased by 1/ Unlocks Explosive Zombies))
Explosive zombies
Elite
HP 1
Attack 1
Offense 2
Defense 0
Vindictive: Upon death, roll a d10. On an 8+, deals 2 damage to the killer
Empty Box
Written inside of the box was a formula for stronger based armor.
All Elite units gain a 9+ save. If that unit already had such a save, upgrade it to 8+
Orders
Paid Actions:
Upgrade Advancement Waterway Surveying (Lvl 2) for 60 resources
Navvie Engineers can now turns tile into water terrain. It takes five turns to change the tile and units must leave the tile before this ability takes effect. For every three units lower the turn count by one to a max of three
-
Build Advancement Moat for 9 resources
Moat: Capital/Military Settlements may only be attacked by units with flying, water based or ranged units. This effect can be negated if attacker pays X x 10 where X is the amount of units in attacking army.
Free Actions:
Recruit Dragonic Unit(s) with the Dragon Gate(s) Wyrm (Free)
Red Mother produces Dissident (Wéiqiáng) x 2
Move Unit Ningyoburi to Tower of Trials (Roll 10)
Hero Unlocked
Explore Current Tile (The Illegitimate's)
The Illegitimate's
Gargamel
2 Lost Troop
3 Wyrms
Water Elementals
2 Sea Barnacles
Movement (Army One) 1 Tile E
(Héchuáng - Current)
Begins Attack
Army One
1 Monk
1 Sky Fox
Movement (Army Two) 1 Tile S
(Huang He - Current)
Joins Attack
Army Two
1 Monk
1 Fire Crow
2 Rusted Warriors
Movement (Army Three) 1 Tile N
(Wéiqiáng - Current)
Joins Attack
Army Three
Abraxas
Broken Jaw Butler
Movement (Army Four) 1 Tile SE
(Xusun De - Shan)
Army Four
Twin Pixies
1 Wyrm
Movement (Fire Wyrm) 1 Tile NW
(Shan - Xusun De)
Fire Wyrm
Movement (Workforce) 1 Tile South
(Weigiang - Current)
Workforce
3 Navvie Engineers
Resources
Start: 526
Income: 63
Expenditure: 174
End: 415
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