Other "Blind" rp development?

StrixDesmodus

Totally human, I swear!
I just got a possibly peculiar idea for a method of roleplay development.
Basically, a group of rpers will converge with these following conditions in mind:
  • A set of rules is posted, known to everyone. These rules are applicable to a wide variety of genres, and none are genre-specific. They are mainly to be sure that everyone is on agreement with:
    • Style, length, and formatting
    • Whether the ooc or any other part of the rp will be offsite
    • The conduct and attitude expected of the roleplayers out of character
    • The general tone of the rp
    • Any sensitive content and how it will be handled
    • How many characters each rper will make at minimum and maximum
    • Pretty much just stuff regarding the rp's procedures
  • Only the host, and maybe one other person they choose as an assistant, will know what characters have been submitted until initial character development is finished. Characters may only be rejected if their sheets indicate a breakage of the rules or if names are duplicated, rather than anything to do with worldbuilding or character compatibility.
  • A small portion of the initial applicants, possibly excluding the host and their character review assistant, collaborate to worldbuild for the rp's main setting. This group may or may not know what characters everybody else has submitted.
  • Optional- a different, slightly smaller group picks essential elements for the rp's plot. These people also may or may not know everyone else's characters.
  • The host reviews all, with some vetoing power.
  • Once the main setting (and/or plot) is developed, everybody's characters are revealed publicly.
  • People may do even more plotting and character making, this time everyone knows everything; Or just skip this step.
  • The actual rp commences with the characters beginning the rp unaltered.
  • Depending on the rp's initial rules, more characters may be made.

Does anybody have any commentary on this, perhaps of considerations I might have missed?
 
So I would say your probably better off keeping world building in the hands of the GM.

Even if they just post a basic premise, ex. “Your characters have fallen through a portal to a unknown world and must work together to find their way home.”

Then you give people something to work off when it comes to creating their characters and backstories.
 
So I would say your probably better off keeping world building in the hands of the GM.

Even if they just post a basic premise, ex. “Your characters have fallen through a portal to a unknown world and must work together to find their way home.”

Then you give people something to work off when it comes to creating their characters and backstories.
I have fun when my players created stuff for world building too. They dont always do that and I'm still 95% of the engine.

But the stuff my players make to add to the story is so natural and fun to read i have no regrets doing that. :)
 
I have fun when my players created stuff for world building too. They dont always do that and I'm still 95% of the engine.

But the stuff my players make to add to the story is so natural and fun to read i have no regrets doing that. :)
I would assume you have a starting point at least though, or how else are they meant to know if their interested in the prompt?

It’s the equivalent of posting a 1x1 message saying “do you wanna RP?”

Well yeah but that isn’t giving me any indication of whether you and I want to roleplay the same things.

So starting off with some basic guidelines is necessary to prevent wasting people’s time making characters they have to scrap because they don’t end up fitting the setting (or just the setting itself doesn’t end up being something they actually want to write in).

I’m not saying you need to write a 5 page document going over every inch of the lore.

But a basic premise just to set a foundation such as - is this fantasy? can characters have powers? is this for adult or child characters? Etc.

Helps to give everyone a jumping off place to see whether this is something they want to put time into or not.
 
I would assume you have a starting point at least though, or how else are they meant to know if their interested in the prompt?

It’s the equivalent of posting a 1x1 message saying “do you wanna RP?”

Well yeah but that isn’t giving me any indication of whether you and I want to roleplay the same things.

So starting off with some basic guidelines is necessary to prevent wasting people’s time making characters they have to scrap because they don’t end up fitting the setting (or just the setting itself doesn’t end up being something they actually want to write in).

I’m not saying you need to write a 5 page document going over every inch of the lore.

But a basic premise just to set a foundation such as - is this fantasy? can characters have powers? is this for adult or child characters? Etc.

Helps to give everyone a jumping off place to see whether this is something they want to put time into or not.
Oh I wasn't talking about not doing anything interest check. Just commenting on how gm control of lore isn't important and it is what makes rp stale imo.
 
Oh I wasn't talking about not doing anything interest check. Just commenting on how gm control of lore isn't important and it is what makes rp stale imo.

I think maybe it was just a misunderstanding. What I meant by putting the world building in the hands of the GM was coming up with a basic premise that the players could build off.

As otherwise your not gonna get anything started because people will not be able to find a hook to build off.
 
I think maybe it was just a misunderstanding. What I meant by putting the world building in the hands of the GM was coming up with a basic premise that the players could build off.

As otherwise your not gonna get anything started because people will not be able to find a hook to build off.
I agree. The gm takes 99 percent of the work haha. Success depends 9n the competency and ability ti work woth others
 

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