Specialist
Senior Member
Names: Elizabeth-G115
Fandom: Halo
Age: 20 (2552)
Gender/Sexuality: Female/Asexual (?)
Species: Human
Appearance:
Personality: Elizabeth is solitary, opting to engage in cooperation for the sake of accomplishing an objective, or just out of continued long-term survival. She is highly proficient for a Spartan-III, able and known to wipe out small field outposts on her own after careful preparation and recon. Additionally, Elizabeth seldom speaks during operations or even off-duty, and her voice is light and quiet when she does. Described by Kurt as 'ensuring success above all else', Elizabeth is a dedicated, committed, and loyal soldier.
Backstory: Elizabeth was born into a solitary lifestyle on Reach, located in the city of New Alexandria. With both her parents working full time and limited resources to care for the young girl, they routinely left her in the care of an Naval Intelligence Agent operating under the cover of a babysitter. On the morning of her fifth birthday, the Office of Naval Intelligence raided her home shortly after her parents left the house, kidnapping the young girl and conscripting her into the Spartan III program. Graduating Gamma-Company, Kurt-051 pulled her and an additional unknown number of candidates from the assignment, issuing them MJOLNIR armor and assigning them on 'non combat roles', much to the dismay of Col. James Ackerson. Assigned to Theta Team, Elizabeth and her fellow compatriots would later participate in Operation: WINTER CONTINGENCY; defending Reach from the Covenant invasion. Her team was ordered to remain on Reach for as long as possible, overseeing the departure of the Pillar of Autumn just before the Covenant began glassing the planet. Elizabeth, and all surviving UNSC elements, were declared K.I.A following the planet's destruction.
Skills: Elizabeth was trained as the team's CQC Specialist, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.
Powers/Abilities:
Elizabeth possesses several augmentations, notably of which are the following:
8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.
88005-MX77: Increased density of individual muscles, allowing heavier lifting.
8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.
87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."
009762-OO: A mutagen that alters key regions of the subject's frontal lobe. Enhances aggression, strength, endurance, and tolerance to injury under stress. Kept in check by the antipsychotic and bipolar-integration drugs, colloquially known among the Gamma Spartans as "Smoothers".
009927-DG: Miso-olanzapine. An antipsychotic. Counters the mutagen's properties.
009127-PX: Cyclodexione-4. A bipolar-integration drug. Counters the mutagen's properties.
Weaknesses: Elizabeth, during the heat of combat, has a miniscule tendency to become unresponsive as the effects of adrenaline cause a temporary instability of the anti-psychotic and anti-bipolar cocktails. This will more often than not drive her into a killing frenzy, or worse, impair her ability to distinguish friend from foe.
Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Mark V/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Frictionless surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five.
x1 M45 Tactical Shotgun: This pump-action breech-loaded boomstick comes with a total magazine size of 6 shells and fires M296 8 Gauge Magnum. This weapon can tear though armor plating at close quarters, and is proven lethal enough to dispatch the energy shielding and compromise the armor of Spartans and Elite in one well-placed shot.
x2 M7 Caseless Submachine Guns: These 'pepper sprayers' come with eight magazines, four total per each SMG. With a fully automatic fire and a maximum capacity of 60 rounds per mag, these SMG's fire 5x23mm caseless rounds at a rate of fifteen rounds a second, and up to 900 rounds/min.
Companions: Hailey, her third-generation Smart AI, serving as Liz's Tactical Battlefield Assistant. She is able to remotely interface with networked systems, data collection, and environmental analysis.
Quotes: "I'm not like the others, and I know this. We sacrificed part of ourselves for defend Humanity; it doesn't make us any lesser on the inside."
Fears: Elizabeth fears failure, and loss. The uncertainty of both outcomes is enough to always keep her on her toes.
Goals: Elizabeth just wants to survive, and hopefully find a way back home. Though, it wouldn't hurt to make alliances along the way.
Theme:
Fandom: Halo
Age: 20 (2552)
Gender/Sexuality: Female/Asexual (?)
Species: Human
Appearance:
Personality: Elizabeth is solitary, opting to engage in cooperation for the sake of accomplishing an objective, or just out of continued long-term survival. She is highly proficient for a Spartan-III, able and known to wipe out small field outposts on her own after careful preparation and recon. Additionally, Elizabeth seldom speaks during operations or even off-duty, and her voice is light and quiet when she does. Described by Kurt as 'ensuring success above all else', Elizabeth is a dedicated, committed, and loyal soldier.
Backstory: Elizabeth was born into a solitary lifestyle on Reach, located in the city of New Alexandria. With both her parents working full time and limited resources to care for the young girl, they routinely left her in the care of an Naval Intelligence Agent operating under the cover of a babysitter. On the morning of her fifth birthday, the Office of Naval Intelligence raided her home shortly after her parents left the house, kidnapping the young girl and conscripting her into the Spartan III program. Graduating Gamma-Company, Kurt-051 pulled her and an additional unknown number of candidates from the assignment, issuing them MJOLNIR armor and assigning them on 'non combat roles', much to the dismay of Col. James Ackerson. Assigned to Theta Team, Elizabeth and her fellow compatriots would later participate in Operation: WINTER CONTINGENCY; defending Reach from the Covenant invasion. Her team was ordered to remain on Reach for as long as possible, overseeing the departure of the Pillar of Autumn just before the Covenant began glassing the planet. Elizabeth, and all surviving UNSC elements, were declared K.I.A following the planet's destruction.
Skills: Elizabeth was trained as the team's CQC Specialist, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.
Powers/Abilities:
Elizabeth possesses several augmentations, notably of which are the following:
8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.
88005-MX77: Increased density of individual muscles, allowing heavier lifting.
8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.
87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."
009762-OO: A mutagen that alters key regions of the subject's frontal lobe. Enhances aggression, strength, endurance, and tolerance to injury under stress. Kept in check by the antipsychotic and bipolar-integration drugs, colloquially known among the Gamma Spartans as "Smoothers".
009927-DG: Miso-olanzapine. An antipsychotic. Counters the mutagen's properties.
009127-PX: Cyclodexione-4. A bipolar-integration drug. Counters the mutagen's properties.
Weaknesses: Elizabeth, during the heat of combat, has a miniscule tendency to become unresponsive as the effects of adrenaline cause a temporary instability of the anti-psychotic and anti-bipolar cocktails. This will more often than not drive her into a killing frenzy, or worse, impair her ability to distinguish friend from foe.
Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Mark V/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Frictionless surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five.
x1 M45 Tactical Shotgun: This pump-action breech-loaded boomstick comes with a total magazine size of 6 shells and fires M296 8 Gauge Magnum. This weapon can tear though armor plating at close quarters, and is proven lethal enough to dispatch the energy shielding and compromise the armor of Spartans and Elite in one well-placed shot.
x2 M7 Caseless Submachine Guns: These 'pepper sprayers' come with eight magazines, four total per each SMG. With a fully automatic fire and a maximum capacity of 60 rounds per mag, these SMG's fire 5x23mm caseless rounds at a rate of fifteen rounds a second, and up to 900 rounds/min.
Companions: Hailey, her third-generation Smart AI, serving as Liz's Tactical Battlefield Assistant. She is able to remotely interface with networked systems, data collection, and environmental analysis.
Quotes: "I'm not like the others, and I know this. We sacrificed part of ourselves for defend Humanity; it doesn't make us any lesser on the inside."
Fears: Elizabeth fears failure, and loss. The uncertainty of both outcomes is enough to always keep her on her toes.
Goals: Elizabeth just wants to survive, and hopefully find a way back home. Though, it wouldn't hurt to make alliances along the way.
Theme:
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