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Nation Building BeckonCall's Fantasy Nation-building RPG thread

who said anything about orphans? Like hell would I waste resources carrying children to this new world? Im taxed on supplies as is without bringing useless babbies aboard.
 
Ooohh I dunno. You had a lot of people in cramped conditions stuck together for a while. Who knows what nine months later will bring xD
 
[QUOTE="General Deth Glitch]Aint been nine months and they aint alive till they climb outta the womenfolk! I should have farming set up by then

[/QUOTE]
That was just beautiful.


Day = Made
 
Nooo Deth! You were always short of food :P


@Beckoncall hopefully I was clear about the areas I was talking about. Trying to use the overall terms used in your posts while talking about them the way the Tyren might but if anything's too vague I'm happy to edit/clarify.
 
The elves have come to your rescue in the first night Deth, just don't expect me to scratch your back if you don't scratch mine lol.


And thanks for making three giant trees for my people to live in from the very start oh wise GM!
 
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Oh yeah, Beck if you're going to get other people to join in, how many would you think you'd allow?
 
I know helping you lot off the beach would reward me and, hopefully, settle the nerves of my war-torn brethren, they still feel the breath of war and conquest on their necks. The breath of destruction whose breathing must be stopped.


Now it looks like its all of us Vs. Tactician Trajen guy. I mean... I am sure it wont be nearly that simple and it will take a while to truly build trust between our two peoples. BUT! FOOD! YASSS. So the question is do I try my hand at fishing or try to clear the boulder fields to form farms?
 
Depending on how my action with the earth stone goes, clearing the boulders might be easier than expected. All the pet rocks!
 
Leusis said:
The elves have come to your rescue in the first night Deth, just don't expect me to scratch your back if you don't scratch mine lol.
And thanks for making three giant trees for my people to live in from the very start oh wise GM!
Were that only true @Leusis -- indeed those giant trees would have been there if the colony was nothing but dwarves and insane lumberjacks. The initial "set" of the colony campaign has been static in my mind FOREVER... that there are elves to completely and inflexably protect them is only a bonus for me. xD
 
Leusis said:
Oh yeah, Beck if you're going to get other people to join in, how many would you think you'd allow?
It's really nebulous -- if it bogs the game down or existing players don't favor it I'd say it would be a bad idea. If @Melisandre actually enjoys playing and her advancing things is of comparable or better quality than mine, I imagine at least two more factions is possible. If some people post less as time goes on adding more dynamic players could become neccessary, while such static factions might slowly dissolve into more active ones, or even potentially remain as fixtures.


Do you have any thoughts or preferences, @Leusis ?


I know two people who'd love to join at this point, one of them perhaps even impatient to play... but you can't rush a crockpot, can we?
 
SpiralErrant said:
Depending on how my action with the earth stone goes, clearing the boulders might be easier than expected. All the pet rocks!
@SpiralErrant


I had not anticipated this...


Quite a novel idea! THAT is how you wave an artifact around! :D
 
@SpiralErrant @Icerex


I poked him a little while ago and he still seemed game to play -- If we get a post soon he shouldn't even lose a stride.


That being said, Icerex -- if you think you've bitten off more than you can chew with this game, nobody would fault you if you had to bow out -- I really really hope that won't be necessary though. Just keep us looping in on what your barometer is, and if there is anything I can do to help. :D
 
I'm still in for the running. Sorry for my lack of posts, just finished up finals week here so I've been stressed for time. I will try and put up a decently long post soon.
 
@Icerex


No probs, school and family first, no doubt -- and for a game as worthwhile as I hope this one to be it would be cavalier to think life wouldn't get in the way occasionally for any or all of us. Remember though, you can always state what you want your agents to accomplish even if you don't have as much time as you'd like to post. (surely your posts are better, but NPCs can advance the plot to your preference)


I hope you CRUSH your finals!
 
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@Icerex @SpiralErrant @General Deth Glitch @Leusis


FACTION STATUS ON THE HIERARCHY OF NEEDS:


Corvus: (still have not disembarked, food supply strained)


Elves: Water Resupplied from river, food supply fair -- some fish and seaweed remain), no permanent shelter/home chosen.


Exiles: Need to find water supply, food supply strained. Shelter in ship. After days of exertion your water in stores are literally almost gone. VERY SOON, this will cause a panic.


Tyren: Water source readily available in river, Diet stable with herd & introduction of indigenous plants, Sufficient Shelter in wagons without permanent structures)


The Tyren, with basic needs met, begin to turn their minds to stable occupation, identification and exploitation of resources for this purpose, and ideas of new property. To wit, the Tyren are wondering what their new jobs are, if they indeed are no longer travelling. This needn't be as exhaustive as assigning every worker you have to some job, just make sure there are enough jobs for all of your workers to have something to do. We can keep things simple and abstract.


Everyone else still has basic needs that must be attended with surety before complexity of needs rises to a higher level. If needs are met, higher and more lofty goals for your people will present themselves, and you will have to think or do more to meet them. Good luck.


FOR YOUR CONSIDERATION:


I was also thinking about some of the imagery @Leusis (and others) initially used in describing their characters. I was at first concerned that initial over-posturing or concept of the initial badassery of the leaders would invite munchkin-ism, and foremost to me, a fear that players would not accept that mundane (or great) threats would harm their characters. I have begun to rethink this as a concern for this group, and wonder if -- since we haven't had much combat yet... if people would prefer a more "cinematic" presentation on how the fighting goes. I mean, it shouldn't matter if Belanor CAN kill a knight by shooting them through the visor at 100 yards, if a similar bad-ass knight worthy to match him can block such an arrow. It just seems to invite a more colorful representation of combat... and I'm already quite excited to relate and hear how it is elves and Tyren in particular make their war...
 
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Honestly I figured we were all going to get dramatic and cinematic when it came to describing fight scenes anyway.


I will say that most RPs I've been in have been prose based and fight scenes have gotten tricky because people felt like their character shouldn't lose or didn't like the idea of them failing at something. Here things are slightly dice/stat based while the prose act almost like ways of explaining them and the buffs or debuffs parties might have which can help counteract that to a degree. Plus since the GM doesn't have a character in our case we have a good neutral mediator (2 if melisandre gets called in).


So when you break them down to their core I imagine the fights will really be a matter of: party A beats party B. Further info here. And then the players can describe it however they think appropriate.


I think it helps as well that we all got into this knowing the story came first and everyone's been really good about that kind of thing so far. The only time I've seen conflict and combat go really badly is when people's OOC egos and pride get out of hand, which I'm not seeing here.


Ending rant here.
 
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Yeah -- I really REALLY hope we don't see an issue of anyone not being willing to accept loss or failure. The best stories are about overcoming adversity, and great drama can come from loss. It's my biggest fear playing with folks that insist their character only look good. Glad it doesn't seem to be an issue here. I don't think I could deal -- risk and stakes make everything so much more interesting!
 
Beckoncall said:
Yeah -- I really REALLY hope we don't see an issue of anyone not being willing to accept loss or failure. The best stories are about overcoming adversity, and great drama can come from loss. It's my biggest fear playing with folks that insist their character only look good. Glad it doesn't seem to be an issue here. I don't think I could deal -- risk and stakes make everything so much more interesting!
If it helps I'm happy to put my hands up in the air now and say when it comes down to an actual fight I'll put my ego aside and take whatever results happen on the chin, no hard feelings. Have to agree these things are no fun without actual struggle.


When you first described the RP in the interest thread you mentioned the combat being a mixture of strategy and hanck 'n' slash which I really liked. Since I've been in nation games in the past (though these were god games to be exact) which settled these things purely through dice and it always felt a bit too cold. It left people feeling like a lot of the choices they'd made up until then didn't really matter. And it really just encouraged players to focus on building their numbers up while weakening the players who would rather focus on world building and story telling.


I couldn't say how to make an actual system to handle fights in this yet, big or small so maybe I'm getting ahead of myself but I'd have to say that communication is key for it. It might be best come the time to talk to the players involved in depth (here or in PM) and just have folks put all their cards on the table and go into as much detail about what they think their character/troops might be capable of, weaknesses included. Then just make sure everyone is crazy clear about what they're trying to do tactics wise in their posts (though our little lists at the end of each one has that covered me thinks).


But I'm just throwing ideas out at the board now. The first real battle will probably serve as beta test for it when it comes about.
 

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