Wick
Harbinger of Fresh Produce. Such as Cheese.
Fire.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Soo, we should discuss strategies IC, how are we going to best a cave system full of monster arachnids?
Maybe poison their food/burn their breeding grounds?
Good good, likely thier breeding ground is in the cave...guarded by spiders, how do we get past them?If those are known
Don't be jelly of my bean status, snek~
Am jelly of your beanness
I'm a bean! ^.^Haha, you're a jelly bean
Good good, likely thier breeding ground is in the cave...guarded by spiders, how do we get past them?
We know they have weak points under their thoraxes and they are very flammable, the caves tunnels will be narrow, likely only room for one spider at a time, there may be chambers further in, but the entrances are definitely narrow. The earth surrounding the village is farm-able, which means it is soft, and can be dug into easily.
Eeerm. it's only soft around the village. The caves are made of solid rock...Can we... dig a tunnel system under the tunnel system and just stab upwards?
Eeerm. it's only soft around the village. The caves are made of solid rock...
Now that is some brainstorming.Given options as I see them:
1. Poison food supply that is outside caves. cause spiders to die from that.
pros: not going into deathtrap cave. can utilize emperor’s army to help defend humans.
cons: spiders may have unknown foodsource which foils entire plan
2. set fire to entrance of cave. See if it fills entire cave.
pros: not going into deathtrap cave. quick retreat to fortified village possible. spiders hate fire
cons: Need supplies to make an adequate fire. fire may not behave as intended, either not filling the cave or even coming down to village. Cave size is unknown.
3. walk into cave and kill everything
pros: super cool hero moments. can set up choke points once known. gathers info about cave system.
cons: unknown cave size. high probability of ambush. all previous attempts has ended with the death of all involved. risk of acid blood damage. difficult to flip spiders inside narrow tunnels that are visible. darkness inhibits a decent portion of our group and not the spiders.
4. dig our own tunnels
pros: setting up known terrain with defenses
cons: takes a lot of time and supplies. darkness will inhibit several of our warriors and not spiders once their tunnels are broken into.
5. Wait for attack
pros: can build defenses faster than digging tunnels. pre-built defenses. can utilize emperor’s army. can utilize space to flip spiders.
cons: leaves pacing to enemy. allows spiders to be prepared. fleeing enemies difficult to chase. moderate risk of corrosive blood damage. Waiting uses supplies.
6. Leave
Pros: little chance of dying. chance to find another angle.
Cons: fails to defend village. does not adress problem. doesn’t mesh well with current attitude of rp.
See, I knew you'd be on board with strategics.Given options as I see them:
1. Poison food supply that is outside caves. cause spiders to die from that.
pros: not going into deathtrap cave. can utilize emperor’s army to help defend humans.
cons: spiders may have unknown foodsource which foils entire plan
2. set fire to entrance of cave. See if it fills entire cave.
pros: not going into deathtrap cave. quick retreat to fortified village possible. spiders hate fire
cons: Need supplies to make an adequate fire. fire may not behave as intended, either not filling the cave or even coming down to village. Cave size is unknown.
3. walk into cave and kill everything
pros: super cool hero moments. can set up choke points once known. gathers info about cave system.
cons: unknown cave size. high probability of ambush. all previous attempts has ended with the death of all involved. risk of acid blood damage. difficult to flip spiders inside narrow tunnels that are visible. darkness inhibits a decent portion of our group and not the spiders.
4. dig our own tunnels
pros: setting up known terrain with defenses
cons: takes a lot of time and supplies. darkness will inhibit several of our warriors and not spiders once their tunnels are broken into.
5. Wait for attack
pros: can build defenses faster than digging tunnels. pre-built defenses. can utilize emperor’s army. can utilize space to flip spiders.
cons: leaves pacing to enemy. allows spiders to be prepared. fleeing enemies difficult to chase. moderate risk of corrosive blood damage. Waiting uses supplies.
6. Leave
Pros: little chance of dying. chance to find another angle.
Cons: fails to defend village. does not adress problem. doesn’t mesh well with current attitude of rp.
what if...we tried to bait/force some of them out?
what if...we tried to bait/force some of them out?
I'm sure you guys have some ideas.Sure thing. That sou
Sure thing. what do you want to bait spiders with?
I'm sure you guys have some ideas.
From the entrances in the distance you can see a thin layer of webbing which likely grows thicker the further in you get, it may even be an indication of getting closer to the central lair hidden within the system. The webbing is highly flammable though as of now you have no idea what else is in there besides the spiders you fought the other night.question: are the cave openings filled with webs, little bit of webs, or completely bare? Is there evidence of trapdoor spider-esque coverings? Only tell me what our group already knows