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Baldur's Gate: Descent into Avernus

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Characters
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Melody looks at the ruffians that entered the bar. So, these were the ones huh? Now that she knew how many, she could plan better. But first, to buy some time.... Or end it outright

Using her minor Illusion cantrip, she created a sound outside- someone falling, followed by what would be considered Tarina's voice giving a grunt, as if she just landed from upstairs, followed by footsteps. At worst it didn't work? But at best?
 
All eight pirates hear the sound. Dead-eye turns to his gang of pirates, nods to four of them, and signals for them to go check it out.

One of the men nods back and he and three others step outside. Dead-eye and the three remaining pirates start for the stairs again.

Good work. You’ve bought some time and space. You don’t have much time before they return.

What do you all do?

alabast alabast , DreamingBlackbird DreamingBlackbird , Ilikepie Ilikepie , ValkyrieRose ValkyrieRose , Felix Felix , Felis Felis
 
From the conversation snippets Evendur picks up as they all wait for the pirates to show, he guesses the situation in Baldur's Gate doesn't just seem disorganized to him because he's not used to living here - Ravengard's disappearance did cause quite some chaos.

Finally, a group of less-than-respectable looking people enter and ask after Tarina. There's eight of them - either Tarina is known to be quite the fighter herself, or these pirates like to overdo things. Evendur is just about to follow them towards the stairs, but then hears something that sounds someone jumping from the upper floor and stops. He glances towards Melody, then back at the pirates. Melody did use an illusion spell earlier today, so maybe this was her doing, but if it actually was Tarina...? Still, if she is outside, she has a better chance of avoiding the pirates there than if she is still in her room.

Evendur straps on his shield and begins to move towards the stairs himself, looking back at Melody every now and then. If she follows the pirates who went outside, he'll take it as a sign that the sound really was Tarina and double back as fast as he can.
 
By the time afternoon arrived, Saoirse had situated herself at one of the empty tables with her hood up. She swallows a lump in her throat the moment a motley crew of eight humans barge in, led by a one-eyed man who didn't seem to be the right guy to start a fight with, at least in Saoirse's opinion. By the gods, these were definitely the pirates. She watches as four of them exit the tavern at the sound of...was it Tarina? Did she turn tail and run? Saoirse wasn't sure--for all she knew it could all be an illusion cast by one her compatriots. Then again...

The remaining four pirates continue their trek to wards the stairs, and Saoirse knew it was only a matter of time before the got to Tarina--if she was still there. In a moment of inadequate decision-making, the tiefling closes her eyes and, underneath her hood, shifts into a young, blonde man.

Here goes nothing.

"Save your energy, lads," he starts, making sure the volume is loud enough for the pirates to hear. "This...Tarina of yours isn't in the tavern. In fact, her name's not Tarina anymore."

(Deception: 10 + 5 = 15)
(still 15 ack...)
 
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Shadow hides in the shadows watching the pirates inside with her bow ready to fire at them at any moment. The others seemed like they wanted to try to handle this without killing which is why Shadow hasn't fired her first arrow yet.

Stealth 14+7=21
 
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Saoirse, Dead-Eye smiles wide, missing teeth and all. “Ah. Yer lyin’! Why, I wonder…?” As if to punctuate his question, he draws his scimitar.

He men follow suit and all draw their own steel.

EVERYONE ROLL INITIATIVE

Shadow
, you are able to slip through the crowd completely unnoticed. I will let you choose where you want to be positioned before initiative is rolled. In addition, you’ll be acting with surprise.

alabast alabast , DreamingBlackbird DreamingBlackbird , Ilikepie Ilikepie , ValkyrieRose ValkyrieRose , Felix Felix , Felis Felis
 
(placeholder for initiative roll while Feyris waits for what Melody's planning)
 
Whether the young man drawing the pirates' attention is a friend of Tarina or Saoirse in disguise, Evendur is not about to stand by idly and watch someone get attacked.

(Initiative: 2+1 = 3)
 
Seeing the pirates draw weapons, Shadow takes a shoot at the the pirate she assumes is the leader which is the one that has been talking. After taking the shoot she quickly moves to hide out of the pirates line of sight.
 
You all gird yourselves for conflict. But, this can buy you what you need from Tarina.

Here we go.

Acting in surprise: Feyris, Mystery, Shadow, Melody, Dummy, Evendur

Feyris, it’s your turn in surprise.

Initiative order:
Saoirse 19
Feyris 12 <———-
Mystery 11 <———-
Dead-Eye 8
Shadow 7 <———-
Melody 7 <———-
Dummy 7 <———-
Evendur 3 <———-
Pirates 3

Enemy Stats:
Dead-Eye - AC 15, HP 65/65
Pirate A - AC 12, HP 11/11
Pirate B - AC 12, HP 11/11
Pirate C - AC 12, HP 11/11
Pirate D - AC 12, HP 11/11

alabast alabast
 
Bracing themselves in alarm as the pirates drew weapons after the lie failed, they were ready for a fight instinctively. There is no use arguing with one who's willing to kill... Drawing their longsword while wielding their shield, on the other hand, the paladin leaped towards the pirates without a word and brought down their sword. (pirate A

As the weapon was brought down, they started to chant a spell under the breath and the symbol on their left gauntlet started to glow. (casting Wrathful Smite)

(Damage (6+2=8), also, a mistake in the dice roll, it's supposed to be +2)
 
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Feyris, you appear is if from nowhere and sink your sword deep between the neck and shoulder of the pirate (A). Not knowing what hit him, he goes to a knee and his upper body careens into the plates and cups on the table next to him.

Still in surprise.

Mystery’s turn, if it can do something, Melody.

Initiative order:
Saoirse 19
Feyris 12
Mystery 11 <———-
Dead-Eye 8
Shadow 7
Melody 7
Dummy 7
Evendur 3
Pirates 3

Enemy Stats:
Dead-Eye - AC 15, HP 65/65
Pirate A - AC 12, HP 3/11
Pirate B - AC 12, HP 11/11
Pirate C - AC 12, HP 11/11
Pirate D - AC 12, HP 11/11

ValkyrieRose ValkyrieRose
 
And now Shadow’s action happens.

Shadow, your arrow sinks deep under Dead-Eye’s shoulder blade. He cries out and stumbles. Then he turns, looking for who shot it.

Melody, it’s your turn.

Initiative order:
Saoirse 19
Feyris 12
Mystery 11
Dead-Eye 8
Shadow 7
Melody 7 <———-
Dummy 7
Evendur 3
Pirates 3

Enemy Stats:
Dead-Eye - AC 15, HP 54/65
Pirate A - AC 12, HP 3/11
Pirate B - AC 12, HP 11/11
Pirate C - AC 12, HP 11/11
Pirate D - AC 12, HP 11/11

Ilikepie Ilikepie , ValkyrieRose ValkyrieRose
 
Assuming the boss and the pirate are all together still, Melody is going to cast ice knife centered on the big guy

She's going to mix it up with her spellcasting feature and require a charisma save instead of a dex throw for the explosion with a dc of 14
 
As Dummy sees his new colleagues make there first attacks he is mostly worried about who of them will be targeted. Maybe they would just continue up to Tarina, but the group must at least have angered them. He takes out a spear and throws it at the captain. It missed, but at least it would get his attention, if only momentarily.

"Please don't take this out on my companions. If you insist on causing more pain, I will be your adversary!"

(cast compelled duel as bonus action and spear attack)
 
Melody, you ice shard sinks into the chest of Dead-Eye. He looks down at it in shock with blood welling up around the wound. Before he can pull it out, it explodes in a shower of cold and ice.

The pirate Feyris had slashed slumps off the table onto the floor, dead. The others stagger backward and clutch themselves in the cold.

Dummy, your spear whizzes past Dead-Eye’s face. Despite all that’s happened, his harrowing gaze snaps to you.

Evendur, it’s your turn in surprise.

Initiative order:
Saoirse 19
Feyris 12
Mystery 11
Dead-Eye 8
Shadow 7
Melody 7
Dummy 7
Evendur 3 <———-
Pirates 3

Enemy Stats:
Dead-Eye - AC 15, HP 38/65
Pirate A - AC 12, HP 0/11 - dead
Pirate B - AC 12, HP 5/11
Pirate C - AC 12, HP 11/11
Pirate D - AC 12, HP 5/11

Felis Felis
 
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Seeing as Dummy drew the pirate leader's attention away from their more vulnerable allies, Evendur circles around the pirates to position himself between them and the stairs. Even though Tarina may not be the pirates' most pressing concern now that a fight has broken out, he'd rather try and discourage them from going upstairs altogether. To that end, Evendur draws his own sword and attacks the pirate closest to him.

(Damage 1+3 = 4)
 
Evendur, your blade opens the gut of the pirate near you (B). He holds the organs inside with his hands as he crumbles to his knees. He’s not dead, but severely injured.

We have moved out of surprise. The Pirates are now aware and ready to retaliate. Those that can, that is.

Top of the round, Saoirse!

Initiative order:
Saoirse 19 <———-
Feyris 12
Mystery 11
Dead-Eye 8
Shadow 7
Melody 7
Dummy 7
Evendur 3
Pirates 3

Enemy Stats:
Dead-Eye - AC 15, HP 38/65
Pirate A - AC 12, HP 0/11 - dead
Pirate B - AC 12, HP 1/11 - prone
Pirate C - AC 12, HP 11/11
Pirate D - AC 12, HP 5/11

DreamingBlackbird DreamingBlackbird
 
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The young man shifts his face back to Saoirse and begins to cast a mass of undulating energy, aiming it at the pirate who seemed to be the least injured.

(XGtE pg. 151)
You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.
  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Poison
  7. Psychic
  8. Thunder
If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.

Rolls
Attack: 13 + 5 = 18
Damage: 13 + 2 = 15 psychic

(ignore the second 2d8 rolls, wifi was spoopy aaa--)
 
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Saoirse, you blast the still-standing pirate crony with psychic energy. Blood spurts from his nose as brain collapses in on itself. He goes down hard.

Your turn, Feyris!

Initiative order:
Saoirse 19
Feyris 12 <———-
Mystery 11
Dead-Eye 8
Shadow 7
Melody 7
Dummy 7
Evendur 3
Pirates 3

Enemy Stats:
Dead-Eye - AC 15, HP 38/65
Pirate A - AC 12, HP 0/11 - dead
Pirate B - AC 12, HP 1/11 - prone
Pirate C - AC 12, HP 0/11 - dead
Pirate D - AC 12, HP 5/11

alabast alabast
 
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(crap, I forgot to respond)
As the others started to launch their attacks on the other pirates, they turned before slashing their sword at the leader (Dead-Eye) as two of the pirates dropped onto the floors.
(ignore the 6 after the 14, that was an accident)

As the eye upon their gauntlet glowed once more, the energy coursed down to their blade when it sank into the pirate. (Wrathful Smite activates)

(total damage: 13)
 

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