Azae - A World At War - Out of Character Chat

Sorry, just a couple more questions.


Do I post the CS here or somewhere else?


can we choose to be any of the six nations or are any of them off limits?


your character can also be a mix of the races, but I would suggest giving the timeline a skim (I know that's quite a chore, it's pretty long.) because the cultures have complicated histories with one another.
 

 




Name: Solana Carstaires


Age: 25


Race: Kildran


Sexuality: Heterosexual


Description:


image.jpeg


Weapon of Choice: a longsword and shield 


Personality: a happy-go-lucky lass when amongst friends she knows well, being very chatty and quick to laugh when in high-spirits, among new people she is rather reserved and talks much less, still pitching in whenever it's required but strangely silent, especially in the company of men. Solana is much better company in a public house, becoming much more erratic and responsive, doing whatever she feels like, be it flirting, dancing, yelling or laughing


bio:


Solana Carstaires is amongst one of the several cousins of the Iornia family, the leaders of the highly prestigious town of lorn, known throughout the lands for it's annual tournaments to which some of the highest ranking members attend, including the monarch them self on occasion.


Solana herself has lived a fairly average life by noble standards, getting almost everything she's wanted thanks to her status, her father having become a knight in charge of the defences of lorn and it's people and so getting much currency out of his job and living a life of luxury, this however has resulted in Solana spending much less time with her father and more time travelling around her town's estates and learning from her tutor about the world around her and how it all seems to fit together, not to mention all the wars that had occured in the past few centuries. 


Solana, having just come of age, decided to go exploring into the nearby town of which her cousins own, Iorn without telling her father, in search of adventure, excitement and possibly even love... Taking nothing with her but an old set of armour her father owned, a long sword with which she had practised against her tutor whilst also learning proper etiquette and an old shield, also belinging to her father, some money and some food and last but not least, a small pendant that once belonged to her mother.
 
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!!WIP!!




Name: Solana Carstaires


Age: 25


Race: Kildran


Sexuality: Heterosexual


Description:


View attachment 162797


Weapon of Choice: a longsword and shield 


Personality: a happy-go-lucky lass when amongst friends she knows well, being very chatty and quick to laugh when in high-spirits, among new people she is rather reserved and talks much less, still pitching in whenever it's required but strangely silent, especially in the company of men. Solana is much better company in a public house, becoming much more erratic and responsive, doing whatever she feels like, be it flirting, dancing, yelling or laughing


Background:  WIP

The lore is very long and confusing... I really don't know what to write for her background ;-;


What is confusing?
 
Name:


Vertuk, Ram


Age:


28


Description:


Ms6a9x5.jpg
 


Vertuk stands at an intimidating height of 7'3". His muscular detail and size is the utmost impressive weight of 290 pounds. His armor holds many barbaric traits, but consist of a continuous display of ram-like decorations along the entirety of this set. 


Starting with his body without any armor on, he is still quite an intimidating figure. Bearing little fat, Vertuk's bulging limbs prove that he has much more strength than the average warrior. His head bares a ragged and rough beard, a darker shade of white from either natural reasons or continuous dirtying of his beard. His eyes are stormcloud-grey. He bares many scars, wide and lacking of skin, but the most prominent mark upon his body is an enormous slash that stretches down from his upper right shoulder down to his bottom left waist side on his back, from a warrior who matched him long ago.


His armor bares much protection for the limbs they cover, along with a heavy amount of leather and fur to cover the majority of his body to keep him warm in the arctic tundra he thrives in. The mighty centerpiece upon his torso armor resembles that of a monster, born as a myth from tales of an enormous and carnivorous B'Arok who roamed the wild lands and attacked villages. A comparison to such a creature's face would be that of Vertuk's helmet, which is a regular B'Arok's skull.


Weapon of Choice:


Kuglek, Redeemer. Forged by his own hands, Vertuk only combats others with this weapon or no weapon at all. Naming it Redeemer, his pride thrives in the title of this weapon, imagining that anyone who dies by this axe instantly earns an afterlife of honor and triumph of this world.


Personality:


Rather arrogant and obnoxious, Vertuk is a powerful warrior who flaunts his powers and has the mindset to back it up. His conversations thrive off of combat and adventure, as he has no true interest in emotion or small talk. Often or not he would be found with the guards of some cities, gloating to one another about their triumphant scuffles with others.


And more often than not does Vertuk walk out of conversations he cares not for. Whenever he gets bored, which is often, he is seen playing with his axe, seeing how fast he can whirl it around within a certain amount of swings, considering the little challenge over when the metallic hum is heard from a flawless swing.


Background:


Vertuk the Ram's legacy started at a very, very young age. His strength started even with his birth, coming into the world as a very large child, weighing a good and healthy fifteen pounds, putting his mother through some sickness after his birth. But alas did she survive, later on to suffer a worse fate. Verduk was born into a barbaric bandit clan among the lands of T'Odis, slaying for food as well as profit as they traveled the villages and cities of T'Ordis.


At the age of four did this child prove to be a potential warrior, and even the Chieftain of the clan. As a sudden Tral-El attack came to their tribe, they fought, while the children were gathered in the center. However, wyrmlings from these oncoming Tral-Els slithered past the defending forces, coming to and end soon as Verduk crushed them with nothing more than his hands and feet, stomping and punching and wrenching their necks, keeping the other children safe.


But later on, not even a miracle could have stopped the attack. A beast, of unknown legend, thundered through the far out wastelands, where no city was, and found the clan sleeping. The only thing Vertuk can remember is the roar, that thundered through his ears and send him to the ground, deafened and nearly discombobulated. After passing out from pure adrenaline and panic, he woke up to see blood painting the ground around him, bodies everywhere, though some of his clan members were missing. This was when he was ten. Since that day he has only one monster to fear from these harsh wild lands that T'Ordis brings forth.


So the rest of his life he would continue to grow, running through the arctic wastelands and slaying all monster that infested the lands. Many praised him as a hero, however, many as well considered him only a bother. His axe had slain many Tral-Els and crushed many Yiptiks with its weight. And so he gave it a name, and its name was Kuglek, the Redeemer. Only one or two B'Arok had ever been encountered by Vertuk, but none had ever escaped, for Vertuk longed to further decorate his armor. And so he did, with a new helmet upon his head and claws to coat in metal and plate upon his boots, teeth to add to his gauntlets. He was quite powerful, and no foe nor beast or man had ever bested him.


Except for one.


Travelling into the depths of the endless arctic tundras, Vertuk came across a mountain  Curious with its design, he climbed it, finding a beast, lurking in a bed of snow. And as it stared to Vertuk it roared, the roar muffled by the helmet so that the oh-so-familiar sound did not deafen and weaken himself. But even though the roar was muffled, the rememberence of his family's deaths was loud and clear. And so a battle that lasted as long as an entire six hours sequenced between Vertuk and Baegl, named by Vertuk. And it was a war for the ages between these two monsters, might throwing one another across the large bed of snow, axe entering hide and claw entering skin. But eventually, there had to be one victor. Breaking his stance, Vertuk suffered a powerful blow, sending him off of the side of the mountain, tumbling down with a roar of anger, rage, and failure. The last image he saw before tumbling and spinning violently was the monster, turning around with ease, as if he was never truly injured.


Eventually, Vertuk was awake, within a bed of snow. His body weak and his skin cold, he barely made it in time to a village far from the lands, which brought him in and nurtured him back to health. And with that, he would continue to slaughter the monsters of T'Ordis, but know where his boundaries truly lie.



Hi everbody! ^^ Aithen here, excited to get to know you all! I hope that I can impress you all and stay as a friendly Rper ^^ Hope to meet you all eventually!


!!WIP!!




Name: Solana Carstaires


Age: 25


Race: Kildran


Sexuality: Heterosexual


Description:


View attachment 162797


Weapon of Choice: a longsword and shield 


Personality: a happy-go-lucky lass when amongst friends she knows well, being very chatty and quick to laugh when in high-spirits, among new people she is rather reserved and talks much less, still pitching in whenever it's required but strangely silent, especially in the company of men. Solana is much better company in a public house, becoming much more erratic and responsive, doing whatever she feels like, be it flirting, dancing, yelling or laughing


Background:  WIP

The lore is very long and confusing... I really don't know what to write for her background ;-;

Oh my gosh PRAISE THE SUN DUUDE! :D
 
Okay, sorry for me making yet another CS, but we need more guys, so here's mah boy Garrus.  :3


Garrison Bergen


“Garrus Corsolus”


https://postimg.org/image/4ufzyk4q3/


[SIZE=14.666666666666666px]
L2n53SWnS7WW7oJ7EpDQI9sGLRbfLBW-_3fR13blJ6ada_auoPGv7V3KNIsCM8Wz2zGyXwUiOJKx4A9ia60EA8Wp_VcPYVQB3CFMOgITtKYhyrfs2fh4b9pw-ED45m201XZwkLVC
[/SIZE]


[SIZE=14.666666666666666px]Name: Originally Garrison Bergen, but has taken on the pseudonym Garrus Corsolus[/SIZE]


[SIZE=14.666666666666666px]Age: 28[/SIZE]


[SIZE=14.666666666666666px]Race: Kildran[/SIZE]


[SIZE=14.666666666666666px]Biography: Garrison is the second child born to Tidus and Marguerite Bergen of House Bergen in Kildra. Friend to Prince Unger growing up, the two spent much of their time together, along with Marit, Garrison’s first love, who was everything to him. She was beautiful, kind, and gifted in all things artistic. Poetry, painting, music...she could do it all, and she shared it with Garrison. They were inseparable. He remembers a childhood sweetened with her words, colored by her deeds, and softened by her presence. He would have done anything for her: written books full of sonnets that lauded her beauty, gathered every single flower in Zeldwa just to see her smile, even fought the impending war single-handedly to ensure her safety. He had asked her one night, under an exquisite veil of stars and mist that accompanied their favorite secret meeting place, if she would be his wife. She had said yes.[/SIZE]


[SIZE=14.666666666666666px]They made plans and loved and slept under those stars that night, but with the dawn of the next day their happiness was cut short. The Fourth Kildran War erupted and Garrison’s parents, who had chosen to support Queen Suzane, warned their son against consorting with Unger any longer. But he was an honorable man and would not turn his back on a friend, expressing his intention to continue supporting the true king of Kildra.[/SIZE]


[SIZE=14.666666666666666px]Garrison’s parents considered this an act of treachery and betrayal and had him removed from their estate-sent to live with his aunt and uncle in another city-and he was separated from both Marit and Unger, unable to return due to a harsh, prison-like house arrest. He made many attempts at communicating with Marit and Unger, but he had no idea if those attempts were successful. One day, several months after his imprisonment, he received word from home. The parchment burned in his hand like fire; froze like ice. Marit was dead.[/SIZE]


[SIZE=14.666666666666666px]The short, cruel words written by his father were laconic and obligatory. Killed due to the violence of the war was all he was told. Garrison’s life was shattered and he could not pick up the pieces. He no longer tried to escape, no longer ate or drank or slept. He could do nothing. He had failed her. He lived life as if it were a dream, remaining in a state of constant shock. Days turned into weeks which ultimately swayed with a drunken haze into months. He had absorbed himself in his studies, burying himself in anything and everything that reminded him of her, but the tastes, the words, the colors...they were nothing. He was nothing.[/SIZE]


[SIZE=14.666666666666666px]Almost four years had passed before he heard word from home again. This time it was Unger. He was gone; presumed dead after the Battle of Bore’s Den. The shock awakened him from his catatonia, and he was rapidly overcome with the horrifying revelation that had he been there, none of this would have happened. Enough was enough; he couldn’t stand the sight of himself any longer. Even though there was no longer anyone he loved left in this world that could be hurt by his neglect, he refused to stand by and remain prisoner. Perhaps there was something he could still do.[/SIZE]


[SIZE=14.666666666666666px]Instead of immersing himself in the memories of Marit’s life, he began to focus his abilities on the manners of death. He was robbed of fighting alongside Unger, and robbed of fighting to protect Marit, but he would make up for it now. A silver bow hung beautifully on the wall of his uncle’s study; Garrison had only learned the basic art of swordfighting as a noble son, but something drew him to this weapon. He trained and studied it mercilessly, even learning the art of crafting arrows for it. His aunt and uncle believed it to be a harmless interest, and were actually somewhat relieved to see their nephew returned to the world, but he intended it to be much more. This weapon would help him one day. It would allow him to redeem himself.[/SIZE]


[SIZE=14.666666666666666px]In a celebration of Garrison returning to his senses, his aunt and uncle ordered the good stuff. Aged wine of the finest quality, and plenty of it. It was easy to get them drunk, even easier to pull the bowstring back and release it. The guard was lax that day, but he still needed to take down several with his stolen bow and hand-crafted arrows, not worried about a rampage, because he would be hunted down for the rest of his life no matter what he did. Making his way down to the kitchen, the only room in the manor that did not have barred windows, he made his exit with arrows pointed at the help.[/SIZE]


[SIZE=14.666666666666666px]“I’ve no mind for your heads, but if you get in the way of me going after those that I DO have a mind for, I will gladly take it.”[/SIZE]



[SIZE=14.666666666666666px]Garrison slipped into the cover of night with naught but a new name, a new bow, a large sum of stolen money and the only spark of hope he still clung to: that Unger was still alive… somewhere.[/SIZE]
 
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!!WIP!!




Name: Solana Carstaires


Age: 25


Race: Kildran


Sexuality: Heterosexual


Description:


View attachment 162797


Weapon of Choice: a longsword and shield 


Personality: a happy-go-lucky lass when amongst friends she knows well, being very chatty and quick to laugh when in high-spirits, among new people she is rather reserved and talks much less, still pitching in whenever it's required but strangely silent, especially in the company of men. Solana is much better company in a public house, becoming much more erratic and responsive, doing whatever she feels like, be it flirting, dancing, yelling or laughing


bio:


Solana Carstaires is amongst one of the several cousins of the Iornia family, the leaders of the highly prestigious town of lorn, known throughout the lands for it's annual tournaments to which some of the highest ranking members attend, including the monarch them self on occasion.


Solana herself has lived a fairly average life by noble standards, getting almost everything she's wanted thanks to her status, her father having become a knight in charge of the defences of lorn and it's people and so getting much currency out of his job and living a life of luxury, this however has resulted in Solana spending much less time with her father and more time travelling around her town's estates and learning from her tutor about the world around her and how it all seems to fit together, not to mention all the wars that had occured in the past few centuries. 


Solana, having just come of age, decided to go exploring into the nearby town of which her cousins own, Iorn without telling her father, in search of adventure, excitement and possibly even love... Taking nothing with her but an old set of armour her father owned, a long sword with which she had practised against her tutor whilst also learning proper etiquette and an old shield, also belinging to her father, some money and some food and last but not least, a small pendant that once belonged to her mother.

@King Ad Rock finished, I do believe, tell me if its accepted or if there's anything wrong with it.
 
Update: !!!

-I have fixed almost all the missing images in the cast section. I just need replacement images from @too much idea for Thera and @Robyn Banks your GIFs don't work anymore :( as cool as they were. It was like we could always see Seraphina in action. So I'm going to need an image from you as well to replace the broken GIFs.


-I have removed the inactive members. Their CS's are safely stored away on my computer should they ever choose to return.


Next step:


-Add our new members to the Cast Section!
 

 


 


 


 


 


Empty Ouroboros


The Den Of Snakes and Soldiers​


 


Ouroboros4.jpg


 


"Conflict and Strife are Eternal. Empty of The Emotion, Given Meaning By Us. Just as The Serpent Devours Its Tail, So does Conflict Devours The Strife of The Past; To Kindle Our Passions"




1471664761853.jpg




Summary and Group Ideals



     Summary:  


     Empty Ouroboros is a mercenary group run by multiple handlers, however there a two true captains of the group that call the group their own, but reasons for doing so is what separates the smaller demographics within the group. They range from Anahit Faithful, soldiers who have been cast away by their military and kingdoms in foreign lands, sailors and pirates who seek fortune and battle-born glory, and last but not least a wide range of slaves who have been freed from their bondage and seek to gain a good death in battle. The handler previous mentioned however are more along the lines of clergymen and women who follow the "true" captains. Intermediaries between employers, recruitment, religious induction, and day to day business such as merchant and profit works. 


The Anahit Faithful are the original group that one of the leaders banded together after his departure from his old Clergy. He and his cohort took their own flock, with their own ideals, and sought to reap the divine benefit of Anahit's blessing in strife, battle, and conflict. They believe that through strife and conflict does true enlightenment and divinity can be seen. This echelon is built by warrior-scholars. Cunning, Resourceful, and blessed with techniques that are privy to close followers of Anahit. They command a majority of the forces with ferocity and devicive planning. They would raze lands in order enjoy the prospect of war. 


Some personally fight on the front lines, like the pseudo-captain and religious leader: Aloysius Amon-Apophis. A man whose bloody fists and ravenous fighting style compare to his cunning and manipulating words aplenty. Another front-line commander is Vritra Dahomey  a gigantic Nomasdae man with a quiet demeanor who closely follows the word of Anahit. Vritra is said to be the only one who can fight on par with Aloysius, or so believed. However if the feats of his strength are true he is a force to be reckoned with. A rather popular rumor is that Vritra's rage is tough to coax out, however on soldier did--and end up with sternum being ripped out by Vritra's bare-hand. 


Vritra is not as unorthodox as Aloysius, but cunning and a great sense of battle. He is a worthy strategist garnishes heavy respect from both Religious and the other demographics along with his opponents on the field. 


The majority of the group are a mixed bag of young and old and men and women. (Although women are mostly found in the upper rungs of this band of mercenaries, they rarely appear below the religious side of the group). 


The group is also viewed in an unsavory light due to their practice of "Merit". Merit within the group is gained for each kill they make on the battlefield. Due to often the lack of proof one has in claiming a kill by word alone--the forces are encourage to take the tongue from their fallen foe. A gruesome rite of worthiness is held after a battle as the men go about cutting out the tongues of their foes; placing the muscles on keyrings and charm necklaces. Some even keep certain tongues of "value", such as nobles or commanders as proof of their accomplishment. Each tongue has an exchange rate, thus for a certain amount of tongues one is paid an amount corresponding to it.  This little game is often popular with the more unsavory members of the group. Another aspect to this "individual merit" law with the group is personalize wounds and ammo being used. Arrows with bits of cloth or specialize weapons that leave distinct (and often brutal) gashes, slashes, hacks, and flays. 


  With each body they drop the higher their payment, rank and standing within the group becomes. This Merit is often what chooses who's socially the top dog and get to make choices and decisions for places to go and what tavern they head to. Often it is menial things that affect very little, but when merit decides what spoils someone reaps or what woman (or man) a soldier gets to pick, the idea of merit raises in value. However for those with no merit at all is a damning experience,  and one that Aloysius find proving towards Anahit's desire for conflict, strife, and adversity. 


 Much like how Aloysius was sent into battle without arms or armor, so are those who have no "Merit". They are sent into the front lines and the forward charge, near naked and disarmed, hoping that they will kill their foes and reap their tongues for the money the desperately need. Certain rules are held for this group of people that Ouroboros calls "The Low Vertebra", and all further the parallels to how Aloysius was once raised. 


Rule 1 || All Soldiers within this group are Prohibited from using any arms, armor, or impromptu weapons they can scavenge from our own forces. Weapons and protection can only be used if they are pillaged from a foe or if they can disarm an opponent. Or even a fallen brother. You will killed on the spot if so otherwise


Rule 2 || One must always be on the forward charge. You must be blessed to face the Rite of passage for Anahit. If you are injured or broken no man from the force may assist you. You will be killed on the spot if so    


Rule 3 || You must bring at least 5 tongues in order to escape execution. If you attempt to leave the group you will be killed on the spot.


Rule 4 || You are consider less than human during this time, as such any soldier (be it ours or our foe) can kill you without repercussion. Also you tongue can also be collected. 


    Interesting Facts:

  •      Some very special few have been taught the same martial arts technique used by Aloysius and (rumored) Vritra. This fighting style's proliferation within the group is not expansive and seems to be very carefully chosen. Some believe that the reason Aloysius insists on teaching his men this art is so that he can fight greater opponents. 


  •     The group's name hails from a concept once taught at the clergy Aloysius and Vritra attended during their younger years. It describes that, despite conflict and strife being aspects of change and chaotic motion forward, these ideas are perhaps set in their own cycle that changes the world around it. 


  •    Members often have circles, snakes, reptiles, or dragon iconography on their body. Why is this a practice? It is currently unknown, but perhaps it is to show the loyalty







Mercenary Statistics and Composition 


"The Spine of the Snake is What gives It Structure. Each Important. Ultimately All The Same Role. To Keep All That Is What It Is" 



Composition: The majority of the force is a mixture of Kildran and Nomasdae. Very rarely is there a T'Odis, if any, and less rare--but still rare in some aspects are Parshumian who hail from old wars wage by T'Odis and Parshum. The Anahit faithful is a Nomasdae-based group, very rarely outside that boundary--however some can be inducted into it. The Anahit Faithful are not greater than any other soldier, but most of them preach and give guidance towards the band as a whole. Most of the group believes in at least a form of Anahit--some are either apathetic, atheists, or a undefined amount of religious sects.


The Anahit Faithful are more or less Aloysius and Vritra's personal guard and operatives, along with old friends and scholars. They usually impose the rules and doctrines of the mercenary band. Along with recon and propagating the groups name in order to gain new members.  Many young Nomasdae join due to this as Anahit is more along the lines of their tastes. Enticing them to prove themselves and even become experts in the art of battle. Many arrogant children don't survive and it doesn't seem to bother a man like Aloysius. Vritra shows more reverence to their efforts, but is ultimately saddened that they couldn't not be reborn through war. 


      || Total Size of Forces | Average ||




 Approximately nearing 250 men. 30 or so women. (Whether or not these are comfort women or actually soldiers depends on if they are feeling extra cruel that day--Though Aloysius is disgusted by the idea of rape as a false conquest without any true passion behind it, he does force all that follow the group to fight. Vritra is actually known to enforce  this ideal, as Aloysius tends to Shepard from far away) 


    || Threat Level // Expertise |  Dangerous / Advance or Expert  || 




     The harsh training and zealotry of some members breeds a survival of the fittest mentality. The weak are purged and ultimately the end product is that only the strong survive within the group. However to Aloysius's pleasure the cunning and resourceful also prevail--though those who take advantage of the group themselves do not last long. The group is comprised those adept in surviving and battle. Very little diplomacy and refinement is witness. Though structure from some Anahit Faithful prove useful. And through the Merit system an idea of classicism and social Darwinism take helm as well for some members. 


    The commanders and leaders are a mixture of what Aloysius finds true Anahit followers should aspire to be. Men and women who not only can destroy their foes on the field of battle, but understand how to survive and how to outright end a foe. 


    The group adheres to no single means of fighting (beyond the punishment of the Low Vertebrae), ranging for general ground troops, archers. and cavalry. However when it comes to close quarters combat they are not to be reckoned with. Their skill and outright survivability allows them to withstand extremely harsh bat
bc31b3df2bc2cdd71f78fe1a5afda33d.jpg
 
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Updates: !!!


- am doing some reorganizing of the RP now that I realized I can make different subforums. You will see things move around over time, but the IC and OOC will stay where they are until I'm finished. Just letting you all know


@CupAndCough Holy Canoli! What do you got going on over there!?
 
Updates: !!!


- am doing some reorganizing of the RP now that I realized I can make different subforums. You will see things move around over time, but the IC and OOC will stay where they are until I'm finished. Just letting you all know


@CupAndCough Holy Canoli! What do you got going on over there!?



SHH SUPER SECRET 
 
Name: Uma Drefa (Brave one)


Nickname: Lursa (horse)


Age: 50


Description: 6' 3" tall. Snow white hair and Bright blue eyes. Serious face.


Personality:


Uma Drena has seen a lot of stuff and lived through a lot. There's not much that can faze him and he tends to keep to himself. He never tries to be the hero or go and attempt to fix a city's problems. He's been called many things due to his tendency to stay out of the way. Things like coward, heartless, useless, along with some other names. He travels alone seeking companionship in the world itself other than in others. He is usually quick and to the point when talking to people. His traveling and living inside all of the capitals has allowed him to pick up the different languages, but he doesn't like to have a conversation last hours. Despite all of this, Uma is actually a caring person. The select few that know him on a personal basis will tell you, that if someone needs help and he can help them, he usually will. Even at the cost of some of his hard earned money. Through the many years trading he has gotten very good at reading people, knowing if they are lying or telling the truth. This paired with his years of life experience makes him decently intelligent. He has a lot of street knowledge and economics knowledge, but when it comes to book smarts and science he falls behind. 


Weapon of Choice: His fathers blade:  Ysa dhek (Black Ice)


3 1/2 foot blade made from a strong T'Odis material. It has gold finishings and the name of the blade etched into the handle. The metal shines in the sunlight and if held at the right angle, almost seems slightly transparent.


Background:


Uma Drefa was born in the year 319 and war had been ravaging T'Odis for 37 years. Uma's father Toldren had been trying to conceive a child with his wife Melinda for ten years. Their dream to become parents ends in tragedy as Melinda's life was taken during Uma's birth. The complications during the birth also leaving Uma with a paralyzed right arm. Toldren asked to leave the royal army to live at home and take care of Uma. The Emperor allowed it, on one condition. Toldren was to raise and train Uma to be the best warrior he could. Toldren agreed to the terms. Any T'Odis father would be proud of a son following his footsteps. So, as Uma became old enough to wield a blade Toldren trained him and honed his skills. Along with basic training Toldren also had to train Uma to use a sword with only his left arm. Eventually, Uma could hold his own against his father in one on one combat. He was around twenty when he decided to join the royal army. The army however, decided it was not his place. His paralyzed arm gave the generals worrying thoughts about his combat abilities. Heartbroken, Uma returned home to his father only to be met with a lashing of words. Toldren had failed to turn his only son into a soldier. He had failed as a father. Toldren would scold him for ten nights, until one night he had gotten drunk enough to throw Uma out. Uma packed up what little belongings he had and left his home, heading towards the main hub of the capital.


Uma wandered the streets looking for a place to rest his head. He needed to sleep and maybe his father would take him back in the morning. Regardless, Fate had a different plan for Uma. As he made his way into an alleyway he could hear fighting. As Uma inched closer to the corner of the alley, he could start to see some shadows against a wall. It looked like three men were beating up someone. Uma decided to attempt to help. He turned the corner and began beating down the stranger's assailants. His training made quick work of them and they fled the scene. The man who was getting beat up stood up and began to dust off his bright purple and gold clothes. He introduced himself as Salek, a traveling merchant. Sales asked Uma why a man like him was walking through dark alleyways. Uma explained him the situation and Salek offered him to sleep in his Inn room that night. It had two beds and he had already paid for the room. With no where else to go Uma agreed. That night, Uma and Salek traded stories. Uma talked about all of training he was put through as a kid while Salek talked about the different lands that he had traveled. Indoria was the one that Uma questioned the most about. The next morning, Salek offered Uma a chance to learn the ins and outs of being a merchant. Uma began to decline, but realized that being a soldier, the thing he had trained his whole life for, wasn't an option. Uma agreed and for the next two years he trained to become a merchant. Salek taught him everything he needed to know. 


As Uma's training began to end so did the war. Now that peace had been made, Uma could begin his journey as a merchant and start his travel to Indoria. He had saved up enough money to purchase a cart and a decent horse. He also managed to get some T'Odis goods to sell in his first city. With a full stomach, cart, and heart  he started to make his way across Kilda and eventually made it to Kein. The magnificent and grand city left Uma speechless. He had never seen anything like it before. He Had found a cheap inn he could stay at, and started to set up shop. He sold his T'Odis goods rather quickly with all of the tricks Salek had taught him. Eventually his store became filled with all sorts of goods. Uma's silver tongue got him some good deals from other venders, allowing him to turn a pretty hefty profit. Realizing how good he was doing in Kein, he decided to purchase a small house to live in. He sold his goods and purchased more for months, until a year had passed. Prince Anthony II and Lady Marie would marry and this would cause a boom in trade. People who traveled from other cities would want something to remind them of this magnificent day. After the travelers left Uma decided it was time to move on. After all, he never intended to stay there for as long as he did. The next stop was Indoria.


A couple months would pass and Uma found himself in the desert capital of Indoria. Just like before, Uma was stunned. The texture of the sand was nothing like the white powder he was accustomed to. It looked so similar yet was so different. He made his way into the main town and noticed some major differences. First off, there was far less people around, This would make trade difficult. Second, it seemed like the town wasn't doing good economically. Closed stores and shops were scattered around. This didn't discourage Uma, however. He decided to try and make it work. Luckily, a newcomer to Indoria is rare, let alone one from T'Odin. Most people cam to Uma's store just to see him. They all left with something so Uma couldn't complain. A couple of months passed and the year of 343 had started. With that came the Tral-el Hunting boom. This jumped trade through the roof and eventually led Uma to purchase another home. He sold his good and bought some more for two years. Eventually, the hype of a T'Odis being in the town had died down, and Uma had only Tral-el goods. This caused Uma to start to lose money. Salek told Uma that if he ever started losing money, it was time to go. The next city Uma had in his sights was Libertia. 


Uma would travel for another couple of months only to be stopped at the edge of the capital. He was asked if he was part of some group called the defenders. He denied any involvement with the group but the guards continue to keep their eye on him. As Uma made his way into the center of the city he saw a large group of people shouting about something. They seemed like they were starting some chaos so Uma decided it would be best to set up away from them. He made his way towards a more peaceful section of the town. He set up his stall and began selling the goods he had obtained at the desert lands. After selling his goods for a couple of months he was approached by a general in the council army. He was asked if he sided with the Defenders or with the Soovs. Uma explained that he was just in town to trade and make some money. The general gave him a suspicious look and left. Uma would no doubt have eyes on him for a while. Five years passed and the defenders started shouting about tradition. Uma also noticed the numbers of the defenders start to dwindle. He had heard that they were going to Indoria to study some tome. He decided it would be best to leave the city as well. He had grown tired of it and he started to get bored of selling the same goods day in and day out anyway. With a cart full of Libertia goods he set out for his next city, Ashah. Once again, fate had a different plan for Uma. After traveling for one month Uma was attacked by bandits. Uma hadn't been training since he started being a merchant but he still had his old sword and after a few blocked strikes from the bandits he began to remember his training in his homeland. He managed to fight off the bandits but not before the let his horse off of the cart. The horse went into a panic and ran off. Uma only had one choice. Mustering up all of the strength he could, Uma lifted the cart and began pulling it. After four months of agonizing pain and fatigue he had made it to the gates of Ashah. A feeling of relief washed over him and it must have been too much. Uma passed out at the front gate and the guards quickly bring him, and his goods into the city. 


Uma awoke a day later in a house he had never seen before. A man sitting in the chair next to him began patting his head with a damp cloth. Uma began to speak but the man shushed him. He explained to Uma that he had collapsed from exhaustion and he was very lucky to be alive. Uma needed rest, so as the man poured some water into Uma's throat, he slowly drifted to sleep. Uma woke again. Feeling alive and awake. He no longer felt the weight of tiredness and sore limbs. He did however feel really really hungry. He made his way into the kitchen where the man from before was making him a meal. Uma gladly accepted and found out the man's name as Otto. Otto explained that the guards have Uma's belongings and if he needs them back he only needs to ask. He also mentioned that the town was bustling and talking about Uma. There were rumors of a strange merchant who carries his own cart with ease. The guards started it, but it must have gotten twisted and the collapsing part lost in the process of exchanging rumors. Eventually the name Lursa would start going around. They called him that because it was Horse in T'Odis. The bright white hair and blue eyes kind of gave away the race of this mysterious merchant. Uma laughed as Otto told the stories being spread around the city. Everyone was talking about it, and since Uma had been bedridden for about a week, people had started calling him an omen or a spirit. Uma kind of enjoyed the idea of being a mysterious being so he decided to embrace the name. He found a small house near the outskirts of town and began training himself to pull his own cart. Eventually he paid a carpenter to make him a belt to attach to the cart, making it easier to travel with. His training lasted for five years. He attended the funeral of Queen Bernadette and the crowning of Gayana Dasa. Rumors begin to spread that the promise of marriage that ended the T'Odis war had happened. This made Uma want to visit home. Feeling homesick, Uma packed up his things and bought extra supplies. The trip to T'Odis would not be easy. It was pull of dangerous encounters, and not having a horse to pull the cart in the snow will slow him down. Uma double checked to make sure he had everything and set off for his homeland.


Six months of traveling and Uma makes it back to his home town. He walks up to the familiar house and knocks on the door. With no answer, Uma's instincts take over his mind. He opens the door and walks into the house without any warning. Laying on a bed that had been moved to the main room, was Toldren. His age was apparent and he didn't look like he was in good health. As Toldren's eyes adjusted and he saw Uma he began to cry. He couldn't get out of the bed due to his condition. Uma came to him and hugged him. He began telling his father stories of all of the places he had been. All of the places he had seen. His father then explained to Uma that he didn't have much time left. He was going to die. He gave Uma his home and all of the belongings and asked Uma to bury him next to his mother. A few more days go by and Uma attempts to take care of his father, but to no avail. His father passes and with his dying breath he tells Uma that he's proud of him. Uma goes on to bury his father next to his mother. While searching for things to bury with his father he had found his old sword and armor from his days as a royal soldier. The sword was gargantuan, with a 3 and a half foot long blade, golden finishes and complicated grip it was one magnificent weapon. It was just as heavy as it was long. Uma buried his father with his armor but kept the sword. He knew his father would want him to have it. He trained himself to use it, despite him being paralyzed. It too three years but eventually, Uma could swing it like any other sword. This training also allowed him to learn to move with it quickly. He couldn't get past one design flaw, however. It was made for a man with two usable arms. The weight of the blade mad it difficult to hold on to if swung in a fast swipe. This meant, Uma could be fast with his movements but his strikes would be slow.  After the three years passed and he felt like he had learned to defend himself, he decided it was time to travel to the one place he hasn't. Parshum.


Uma bought himself and his goods passage to Parshum. He kept his fathers sword on the cart, so no one would think of him as hostile. He set up shop and began trading. He noticed something different though. He was being harsher with the customers. More direct. Less friendly. He didn't intend to act this way but Toldren's death left a scar inside Uma's heart. Less people traded with him than normal but he still managed to make a profit. After a year of trading he managed to obtain quite a few serpent goods. He decided he needed to pick a place and stay there for a while. Somewhere he could call home. Not his old one. After some serious though, Uma decided on Kildra. It was in the center of everything and it had a bustling main city perfect for trade. Uma bought passage onto another boat and make his way to Ocean's wake where he began traveling to Kildra. After a couple months, he managed to make it to Kein but it was a lot different than before. There seemed to be some sort of war going on. Uma years ago would have tried to figure out what was going on, but he decided against it. He found a small place outside of all the fighting to live peacefully. He owns a shop nearby and uses it to keep himself fed. He also had a decent amount of gold saved up from his past ventures if he really needed it. As the war started to die down in the year 365 Uma began talking to some of the nobles and higher ups in society. He liked to keep informed. Eventually he heard a rumor of a slave that was fetching the highest price of a slave to date. She had beautiful blue eyes and white hair. At first Uma tried to ignore it. It wasn't his business. She probably sold herself to make some money. But as he thought about it more and more, he decided to investigate it. If she wants to be a slave then at least whatever part of Uma that is telling him to check it out will be satisfied.
 

 


 


 


 


 


Empty Ouroboros


The Den Of Snakes and Soldiers​


 



 


"Conflict and Strife are Eternal. Empty of The Emotion, Given Meaning By Us. Just as The Serpent Devours Its Tail, So does Conflict Devours The Strife of The Past; To Kindle Our Passions"







Summary and Group Ideals



     Summary:  


     Empty Ouroboros is a mercenary group run by multiple handlers, however there a two true captains of the group that call the group their own, but reasons for doing so is what separates the smaller demographics within the group. They range from Anahit Faithful, soldiers who have been cast away by their military and kingdoms in foreign lands, sailors and pirates who seek fortune and battle-born glory, and last but not least a wide range of slaves who have been freed from their bondage and seek to gain a good death in battle. The handler previous mentioned however are more along the lines of clergymen and women who follow the "true" captains. Intermediaries between employers, recruitment, religious induction, and day to day business such as merchant and profit works. 


The Anahit Faithful are the original group that one of the leaders banded together after his departure from his old Clergy. He and his cohort took their own flock, with their own ideals, and sought to reap the divine benefit of Anahit's blessing in strife, battle, and conflict. They believe that through strife and conflict does true enlightenment and divinity can be seen. This echelon is built by warrior-scholars. Cunning, Resourceful, and blessed with techniques that are privy to close followers of Anahit. They command a majority of the forces with ferocity and devicive planning. They would raze lands in order enjoy the prospect of war. 


Some personally fight on the front lines, like the pseudo-captain and religious leader: Aloysius Amon-Apophis. A man whose bloody fists and ravenous fighting style compare to his cunning and manipulating words aplenty. Another front-line commander is Vritra Dahomey  a gigantic Nomasdae man with a quiet demeanor who closely follows the word of Anahit. Vritra is said to be the only one who can fight on par with Aloysius, or so believed. However if the feats of his strength are true he is a force to be reckoned with. A rather popular rumor is that Vritra's rage is tough to coax out, however on soldier did--and end up with sternum being ripped out by Vritra's bare-hand. 


Vritra is not as unorthodox as Aloysius, but cunning and a great sense of battle. He is a worthy strategist garnishes heavy respect from both Religious and the other demographics along with his opponents on the field. 


The majority of the group are a mixed bag of young and old and men and women. (Although women are mostly found in the upper rungs of this band of mercenaries, they rarely appear below the religious side of the group). 


The group is also viewed in an unsavory light due to their practice of "Merit". Merit within the group is gained for each kill they make on the battlefield. Due to often the lack of proof one has in claiming a kill by word alone--the forces are encourage to take the tongue from their fallen foe. A gruesome rite of worthiness is held after a battle as the men go about cutting out the tongues of their foes; placing the muscles on keyrings and charm necklaces. Some even keep certain tongues of "value", such as nobles or commanders as proof of their accomplishment. Each tongue has an exchange rate, thus for a certain amount of tongues one is paid an amount corresponding to it.  This little game is often popular with the more unsavory members of the group. Another aspect to this "individual merit" law with the group is personalize wounds and ammo being used. Arrows with bits of cloth or specialize weapons that leave distinct (and often brutal) gashes, slashes, hacks, and flays. 


  With each body they drop the higher their payment, rank and standing within the group becomes. This Merit is often what chooses who's socially the top dog and get to make choices and decisions for places to go and what tavern they head to. Often it is menial things that affect very little, but when merit decides what spoils someone reaps or what woman (or man) a soldier gets to pick, the idea of merit raises in value. However for those with no merit at all is a damning experience,  and one that Aloysius find proving towards Anahit's desire for conflict, strife, and adversity. 


 Much like how Aloysius was sent into battle without arms or armor, so are those who have no "Merit". They are sent into the front lines and the forward charge, near naked and disarmed, hoping that they will kill their foes and reap their tongues for the money the desperately need. Certain rules are held for this group of people that Ouroboros calls "The Low Vertebra", and all further the parallels to how Aloysius was once raised. 


Rule 1 || All Soldiers within this group are Prohibited from using any arms, armor, or impromptu weapons they can scavenge from our own forces. Weapons and protection can only be used if they are pillaged from a foe or if they can disarm an opponent. Or even a fallen brother. You will killed on the spot if so otherwise


Rule 2 || One must always be on the forward charge. You must be blessed to face the Rite of passage for Anahit. If you are injured or broken no man from the force may assist you. You will be killed on the spot if so    


Rule 3 || You must bring at least 5 tongues in order to escape execution. If you attempt to leave the group you will be killed on the spot.


Rule 4 || You are consider less than human during this time, as such any soldier (be it ours or our foe) can kill you without repercussion. Also you tongue can also be collected. 


    Interesting Facts:

  •      Some very special few have been taught the same martial arts technique used by Aloysius and (rumored) Vritra. This fighting style's proliferation within the group is not expansive and seems to be very carefully chosen. Some believe that the reason Aloysius insists on teaching his men this art is so that he can fight greater opponents. 


  •     The group's name hails from a concept once taught at the clergy Aloysius and Vritra attended during their younger years. It describes that, despite conflict and strife being aspects of change and chaotic motion forward, these ideas are perhaps set in their own cycle that changes the world around it. 


  •    Members often have circles, snakes, reptiles, or dragon iconography on their body. Why is this a practice? It is currently unknown, but perhaps it is to show the loyalty







Mercenary Statistics and Composition 


"The Spine of the Snake is What gives It Structure. Each Important. Ultimately All The Same Role. To Keep All That Is What It Is" 



Composition: The majority of the force is a mixture of Kildran and Nomasdae. Very rarely is there a T'Odis, if any, and less rare--but still rare in some aspects are Parshumian who hail from old wars wage by T'Odis and Parshum. The Anahit faithful is a Nomasdae-based group, very rarely outside that boundary--however some can be inducted into it. The Anahit Faithful are not greater than any other soldier, but most of them preach and give guidance towards the band as a whole. Most of the group believes in at least a form of Anahit--some are either apathetic, atheists, or a undefined amount of religious sects.


The Anahit Faithful are more or less Aloysius and Vritra's personal guard and operatives, along with old friends and scholars. They usually impose the rules and doctrines of the mercenary band. Along with recon and propagating the groups name in order to gain new members.  Many young Nomasdae join due to this as Anahit is more along the lines of their tastes. Enticing them to prove themselves and even become experts in the art of battle. Many arrogant children don't survive and it doesn't seem to bother a man like Aloysius. Vritra shows more reverence to their efforts, but is ultimately saddened that they couldn't not be reborn through war. 


      || Total Size of Forces | Average ||




 Approximately nearing 250 men. 30 or so women. (Whether or not these are comfort women or actually soldiers depends on if they are feeling extra cruel that day--Though Aloysius is disgusted by the idea of rape as a false conquest without any true passion behind it, he does force all that follow the group to fight. Vritra is actually known to enforce  this ideal, as Aloysius tends to Shepard from far away) 


    || Threat Level // Expertise |  Dangerous / Advance or Expert  || 




     The harsh training and zealotry of some members breeds a survival of the fittest mentality. The weak are purged and ultimately the end product is that only the strong survive within the group. However to Aloysius's pleasure the cunning and resourceful also prevail--though those who take advantage of the group themselves do not last long. The group is comprised those adept in surviving and battle. Very little diplomacy and refinement is witness. Though structure from some Anahit Faithful prove useful. And through the Merit system an idea of classicism and social Darwinism take helm as well for some members. 


    The commanders and leaders are a mixture of what Aloysius finds true Anahit followers should aspire to be. Men and women who not only can destroy their foes on the field of battle, but understand how to survive and how to outright end a foe. 


    The group adheres to no single means of fighting (beyond the punishment of the Low Vertebrae), ranging for general ground troops, archers. and cavalry. However when it comes to close quarters combat they are not to be reckoned with. Their skill and outright survivability allows them to withstand extremely harsh bat

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applaude.gif

Good job man. You put in work.

Now I got to ask, did they participate in the War of Royalty in Kildra? because if so then they had to have fought on the Queen's side (2/3 of her army was made up of mercenary bands) and they would of technically fought under my character's former mercenary group, The Black Talons. But the leader, Syler Hazule, let the mercenary bands he helped gather pretty much run themselves during the war.
 
Gotta check the timeline if it would fit--if I does fight they may have in someway. Though they may not have a noble reputation with the rest of the mercenary bands. I would probably suspect some vicious outliers in the other merc groups would transfer over to Ouroboros. I would love to have more contacts. 


And thanks I wanted to kinda set a precedent on the "group" profiles. Like small armies, adventuring troops, merc bands, bandits, and some character groups made of RPCs. I would probably see it be down better cause I don't really suspect to follow much of a structure. If ya want me to actually set that kind of thing I could (Group Profiles). 
 
Gotta check the timeline if it would fit--if I does fight they may have in someway. Though they may not have a noble reputation with the rest of the mercenary bands. I would probably suspect some vicious outliers in the other merc groups would transfer over to Ouroboros. I would love to have more contacts. 


And thanks I wanted to kinda set a precedent on the "group" profiles. Like small armies, adventuring troops, merc bands, bandits, and some character groups made of RPCs. I would probably see it be down better cause I don't really suspect to follow much of a structure. If ya want me to actually set that kind of thing I could (Group Profiles). 


Possibly, I will be creating a Factions thread for each country that your group profile, along with others, can go into.
 
Now i must depart. 


kind of.


not really. 
 
Update: !!!


- I have FINALLY finished with Garnerge in Jakka's Crossing. He has finally gotten bored and left. It is all in my most recent post, tell me what you all think! He is now on the move!
 
Name: Vincent Florian


Age: 24


Race: Kildran


Sexual Orientation: Heterosexual


Description:


View attachment ca320fa99bbaf94c41f95ccf6b7165b4.jpg


A fair skinned young man standing at 5’7 with a fairly lanky build, which has been hardened by years of training in martial disciplines. Vincent has a small scar on this left arm from an arrow wound he received during the War View attachment RapierDagger.jpgof Royalty, the wound still occasionally causes him pain.  


Weapon of Choice: Rapier and Dagger


View attachment RapierDagger.jpg


While Vincent is familiar with a spear, and longsword due to his experience during the War of Royalty, his weapon of choice is the Rapier. A weapon he has been trained to use since childhood. He also always carries a dagger, a tool, and weapon that had often saved his life during the war.


Personality: 


Vincent is a calculating young man, who considers his every action before committing to anything. Due to the fate of his family, he hates Queen Suzane. He is also a pragmatic combatant, who considers honor to be a concept for fools and idealists, after becoming jaded and bitter during the War of Royalty. After all, the "righteous" and "honorable" nobility had lost to a bunch of mercenaries led by a commoner, while the "rightful" king had abandoned his own army at the war's most critical juncture. 


Background:


Vincent Florian is the third son of the Florian family, a family of fallen nobles. Fortune has not been kind to the Florian family in recent years, as they chose to back Unger II against Queen Suzane Hildren in the War of Royalty. The war caused the destruction of the majority of the family's holdings, and took the lives of Vincent's oldest brother, while crippling his father.


As a child, Vincent was trained in the historical art of fencing, a discipline in which he showed great potential. Vincent also fought in the last two years of the War of Royalty in Unger II's army, as a squire to a distant relative. He later rose in rank, after the death of the knight as Unger's army had begun run out of officers. Vincent's war was over when he deserted his post at the "Battle of the Bore's Den" after learning that Unger II had disappeared during the battle. 


After Unger's defeat, the Florians was among the few who refused to swear fealty to the false Queen, who responded by stripping the family of their titles and lands. When Vincent returned from the "Battle of the Bore's Den" he confronted his father, Alexander about refusing the Queen's offer, saying that "honor was a luxury" and "should be discarded when needed". In response, Alexander accused Vincent of cowardice and shaming the family's honor by deserting the final battle of the war. 


After a lengthy argument, Vincent was banished by his father. Seeing no future in staying in Kildra and left for the Republic of Libertia to seek his fortunes. Vincent currently works in Libertia as a fencing tutor for children of the upper class, and occasionally works as a mercenary.
 
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Hey there everybody, I joined and I have some characters to share with you :)
 


Name:


Leyra Fylkken


Age:


19


Race:


Kildran


Description:


View attachment 170743


Long flowing red hair which she keeps in a braid or a ponytail during the day. Her face has sharp features but she still looks quite cute and she has green arrows tattooed on her temples. She has eyes you could stare for hours into and swear that her orange eyes are actually just tiny fires. She's a slender and well-formed young woman of above average height for a Kildran.


Sexuality:


Unknown


Weapon of Choice:


Bow or hands and feet.


Background:


Leyra was born in a small hamlet named Kirwall near the coast. Her mother died during childbirth so it fell to her father and his children from an earlier marriage to raise her up. In the years after the village was faced with hardships which the superstitious villagers (including her own father) thought were caused by her. She would've been lynched by a mob at the age of 4 if it wasn't for a bandit raid which gave her a window to escape the onslaught. A few days later she was adopted by a T'Odis man she called Wolf. He was a lone traveler who was very skilled in surviving in the wild and fighting/hunting like a predator. He taught her many things throughout the years.


At the age of 14 they ran into Damos and his consorts. Damos was a Kildran and had just begun his own mercenary band in hope of earning a good bit of gold and build up a reputation. Even though Damos and Wolf didn't see eye to eye Leyra felt like traveling together could be a fun experience. During their trip they had a close encounter with a group of bandits in which half Damos' group perished but they had succeeded to defeat a twice as large force. Leyra, Wolf and Damos stuck together ever since. Along the way they recruited a Nomasdae woman named Taio who taught Leyra a lot about archery, making Leyra a skilled archer by the age of 17.


Taio


View attachment 170747


The last two years they've spent mostly growing the company and fulfilling contracts to take care of bandits, protect caravans or hunt Tral-El, in which they've been mostly successful but incidents still happen and there are still casualties. During those same two years it was decided that Leyra would have her hands cuffed most of the time because she became more and more unreliable in nature since she started to have frequent visions since she turned 17 and had a violent episode during an audience with a high lord. She accepted it herself though and has already glared at 'noble knights' who tried to 'save' her and were surprised when she didn't seem to want to escape. Those who tried to drag her in their rescue attempt were always found with either a chunk of their throat missing and Leyra with a chin covered in the man's blood.


Name:


Airu 'Wolf' D'Asar


Age:


54


Race:


T'Odis


Description:


View attachment 170745


Airu is a large man for T'Odis standards and visibly has the well trained body of a strong warrior. He's heavily muscled but he packs a healthy layer of fat as well so he doesn't look to skinny. Airu is as pale as snow and so is his hair. His face is long and stern with many scars covering it. His hair is long and rough and so is his beard. His blue eyes have the tint of ice and the look in them is always icecold, chilling mere men to the bone. He wears nothing else than the primitive clothes he made from the furs from his prey and always looks and smells like he's been living in a hole for years.


Sexuality:


Sees sex only as a means to reproduce, nothing else.


Weapon of Choice:


A large axe


Background:


Airu was born in a clan of hunters in the wilds. His parents had no high rank within the clan but the strength that Airu showed as a newborn earned them some respect. During his childhood Airu learned many things about hunting, tanning, fishing, gathering and fighting which he quickly started to use as a pre-teen when he started helping his tribe. When he became a teenager it became more clear that Airu had a deep desire for carnage born with him. His clan kept him in check by sending him on increasingly difficult hunts until he was hunting bears on his own with nothing more than a knife when he neared the age of twenty. He was a strong warrior and a good hunter but yet he felt detached from his kind and felt no bonds. He impregnated several girls of his age in the clan as to fulfill his duty in keeping the strong genes flowing through the clan before disappearing.


For decades he wandered the wilds of the wide world, hunting for his food and clothing. He accepted challenges of others and beat them to a pulp, usually leaving them to their fate because in his mind anyone has to survive on his own or perish. He kept that mindset for a long time until he ran into a little Kildran girl whom was barely twice as big as his hand. He took the little girl on, fed her, clothed her, trained her and saw her grow up into a fierce but pretty Kildran woman. He never asked what she was doing all alone in the wilds but he knew she liked it more with him than whatever life she left behind. Eventually they would meet Damos and his associates with whom they would travel after Leyra insisted they should. Airu didn't like the mercenary captain for one bit but did gain some respect for the man after they fended off a fierce bandit attack. They met a huntress named Taio along the way whom shared hunting stories with Airu which led them to be friends of sorts.


Years passed and Airu discovered that Leyra had visions which led her to become feral for a short moment of time which has led to half the scars on his arms since he tried to keep her under control. The rest decided that Leyra should wear cuffs for the safety of the group and herself even though Airu protested against it and fervently believed he could teach her control. After a year none of his teachings appeared to be helping and he gave up, hoping that she would find the way herself so she wouldn't need to be cuffed. He grew proud of her when he discovered what she did to those who presumed to rescue her.


Name:


Damos Kitiades


Age:


29


Race:


Kildran


Description:


View attachment 170746


Damos is actually relatively short for a Kildran man but he doesn't appear that small thanks to his broad build big chest. He has a thick broad face with a strong jawline, deep brooding hazelnut eyes and a scar or two on his head from close calls with Lady Death. He keeps his brown hair and beard short and scruffy which clearly reveal his scars as well. He is almost never seen without his gear on and loves to keep his steel in a clean well kept state. He bathes regularly so he doesn't look and smell like a vagrant.


Sexuality:


Heterosexual


Weapon of Choice:


Dualwield of a sword and an axe


Background:


Damos was born as a bastard son to Lord Iadas Kitiades who was lord of a small fief in the east of the Kingdom of Kildra, he carried the family name but not the privileges. During his childhood he was constantly painfully reminded that he would never inherit anything. He learned how to read and write, how to fight, how to lead and how to act like a proper noble throughout his youth. He held a reasonable standing within the castle, he slept in the keep itself, served his father as a sergeant of the guard. One night his father's other bastard murdered the heir and was promptly executed. The lord's wife's paranoia caused Damos' position to crumble and he packed up and left before he was executed for looking weird.


Some time passed by and he acquired quite some comrades who followed him around. One night over drinks they decided that they should become a mercenary band. The next day they spoke of it again but now sober and still agreed it would be a good idea with Damos as the captain. At first they didn't have much to do than act as cheap security for small caravans and the sort, but it all changed when they came across Wolf and Leyra, both good fighters whom helped acquire more recruits and better contracts. Damos saw the profit in keeping those two around and let them join his band. They met and recruited many unique individuals, like Taio the Huntress and Wan the Mole.


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They will get some upgrading to their CS's but I'm curious what you guys think :)
 
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