• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

At the Adventurers' Table

Status
Not open for further replies.
Dannigan said:
Captain Hesperus sez, Ha ha haaaa! I love it! Leave it to Otiorin to go after as many damsels-in-distress as a guy can! =)
Otiorin is an advent-, sorry let me try again, an ADVENTURER! and he must go on ADVENTURES!! and there shall be DANGER!!! (but at a manageable level) and there shall be LOOT!!!! and most of all there shall be WENCHES!!!!!
Captain Hesperus
 
Ok, I found the formula for the cost of a Scroll. Its Caster Level x Spell Level x 25 gp.
 
Okay, so I'm planning on giving Oti a new Sorceror level. Reading here tells me I get +1 Fort and +1 Ref save (for saves of +3 and +9(!!) respectively), a new Bloodline power (at 3rd level this appears to be 5 resist vs. Cold(?)) and a Bloodline Spell (which appears to be Mage Armor). What else am I missing?


Captain Hesperus
 
You also get to raise your hit points. Its whatever kind of die (fighters get a d10, wizards a d6, etc) plus your Constitution bonus.
 
Gotcha. Also, reading deeper into the Draconic Resistances Bloodline power, I also get +1 Natural Armor bonus. So, if I can stack my Shield spell, my Mage Armor spell, my magic ring's shield and my natural and worn armor bonuses, my AC becomes (10 (base) + [+4 Dex mod] + [+2 armor mod] + [+3 natural armor mod] + [+4 Shield AC mod] + [+4 Mage Armor AC mod] + [+2 Ring of Force Shield AC mod]) = 29. Is that tanky for a caster?


Captain Hesperus
 
The Mage Armor spell doesn't work when you have other armor on. It would be either the spell or your mundane equipment. But even so, with all of her spells going, Luna has a 24 AC, so you beat hers by a bit.


 
Also, don't forget to raise your skill ranks. You get 2+ your int bonus for leveling up as a Sorcerer.
 
Ah, investigation reveals that I can't use the Ring of Force Shield and the Shield spell in conjunction (they are both shield AC bonuses), so my AC is substantially less so.


Captain Hesperus
 
@All. Re; Training. Remember - you haven't trained yet (see my last post on the subject)... Once you do (which will be before you go on this new adventure). You will have enough time to train, but not enough time to sit down and memorize (again, I'm fudging the rules in the players' favor - the danger to the girls is happening now, not several hours from now).


So, feel free to roll hit points, add skills, calculate new saving throws, spells, feats, etc. - but do not add a thing until after your characters have trained (which again, won't be too long). Training, once started, will only last a few hours (so your adventure will begin in the evening) instead of


And I saw that roll for hit points, Sherwood - Given what Luna's been through recently, I'd say she's earned every hit point! This terrific roll also provides Sparkle with 3 more hit points for which she thanks you. =)


More on leveling soon (hopefully before work).


 
All. "Shop-talk" section created. This is a gathering of information I have wanted up for months. It includes information on House Rules, new spells, new feats, important Player-Character information, and other goodies. At the time of this post, it's not complete, but it's a start. Also, I have added new House Rules as they have come to mind (including Archery weapons and ammunition damage bonuses stack.).


If there is any other related information you would like to see in here, let me know. Again, this is a work-in-progress. Enjoy! =)


 
@Captain Hesperus This post of yours still has me laughing! Ha ha! 8D


Cap'n sez,

I can't think of any reason why directing a fireball into a forest full of Gnolls would be a bad idea....
05_22_2013_forest-fire.jpg



Nope, no reason at all.


Captain Hesperus
Ha ha! This is the first thing that popped in my head when our dear Luna started talking Fireball against the minotaurs.


@Sherwood And Luna was dead-on right - the Fireball would have been worse than the Fire Bolt! All things considered, I'm glad she threw the latter (much to the sorrow of those minotaurs). =)


 
O.K. As enjoyable as this is, I've gotten to page 56 in the Adventurers' Table. I need a break. The other 4o will have to wait (perhaps later tonight; the sooner I get this done, the better it will be done to my liking, and hopefully, yours too). Enjoy, folks! =)


 
Here's another "Cap'n gem" worth sharing. =)


Cap'n sez,

Rugged, manly Wolf will sweep her off her feet and whisper sweet words into her ear that will make her swoon. Then, like the gentleman he is, he'll help 'loosen' her clothing to 'help her breathe'.
Nine months later, there's the pitter-patter of little feet and Sparkle is there tutting, I told you not to show him your cloaca!!!


Captain Hesperus
 
Going through the posts, I read this again and it cracked me up a second time. Ha ha, Sherwood! =)


Sherwood sez,

Just to let you know, I don't mind if Wolf uses a d20 for his damage rolls. I'm very easy going about things like that. It would be rude of me to insist on having a fellow player use a mere d8 when he could do so much more damage. Just sayin'.( :P )
 
Hooray! All 96 pages of Adventurers' Table have been perused and added to the "Shop Talk" section. Now, I just have to go through our pre-game Conversation and add that information. That, however, will be done tomorrow at the earliest. It's still a work in progress, but if any of you have ideas or opinions about it, let me know? =)


Also on my list of Sharseyan things to do:


1. Help @Wolf Rawrrr and @killfire learn how to advance their characters to 7th level. =) This way, when the time comes to train (again, no big deal), your characaters will be ready.


2. "Behind the Scenes" thoughts (or "What Was I Thinking?"). A sharing of the storyteller's thoughts behind the making of our game here, starting with The Road of Kings.


3. "The Road Before" (or perhaps titled, "Previous Wanderings"?). A sharing of player-created tales, thoughts, and other goodies about what their characters did prior to The Road of Kings. Should I just create a thread and let you guys go with it?


 
Good timing in that post there, Wolf! Wolf sez, "I kin haz help levelins?" Storyteller sez, "I haz wonderful list an' you iz on its. Dat makes you wonderful! Moar!" =)


I want to post "moar" but I'd really best hit the sack. Sweet dreams when it's your turn, friends! =)


 
Anyone else still laughing about this one from Wolf?


doZAeyY.jpg



Ha ha ahahahaaa!!
 
@Dannigan can I get a quick verification in regards my spells/magic items that provide AC bonuses? I've read that no two bonuses, i.e. shield AC, stack but I don't know which spells and items count as what and which would be applicable for the best layered defence.


Captain Hesperus
 
@Captain Hesperus My pleasure, good Cap'n.

Your earlier example is a good one. Using it, the numbers look like this: AC becomes (10 (base) + [+4 Dex mod] + [+2 armor mod from Mage-skin armor] + [+2 natural armor from Amulet of Natural Armor] + [+2 Ring of Force Shield AC mod]) = 20 before spells.


Add [+4 Shield AC mod] + [+4 Mage Armor AC mod] and AC becomes 24 with those two spells active.


You are correct in that only the highest bonus in an AC type takes effect. So, the +1 natural armor bonus from draconic bloodline does not stack with the Amulet of Natural Armor +2, nor the Mage Armor spell with the Mage-skin armor, nor the Ring of Force Shield with the Shield spell. So, the idea now is to find larger single bonuses (i.e. Mage Armor II) or bonuses that Otiorin does not yet have (Deflection bonuses from a Ring of Protection, for example).


Looking at it a different way, Otiorin has the following two benefits that only rarely will not aid him.


These include:


Dexterity bonus (Dexterity bonus +4)


Natural armor from Draconic bloodline (natural armor bonus +1). As an RP note, choosing your next level in sorcerer means Otiorin's skin actually feels more resistant to damage without appearing any different on the surface. This is not something that can be turned off and on. It simply is.


And he has the following defensive options:


Mage-skin armor (Armor bonus +2)


Mage Armor spell (Armor bonus +4)


Ring of Force Shield (Shield bonus +2)


Shield spell (Shield bonus +4)


Amulet of Natural Armor (natural armor bonus +2)


Two more things I would mention to any rogue/arcanist multiclass player. When active, the Mage Armor and Shield spells are clearly magical effects affecting one's person and will affect some rolls involving stealth.


Questions? And do you require any help leveling? =)


P.S. Oh and I noticed a "?" beside your post involving the energy resistance to cold? In case you were asking, yes, cold is the proper energy resistance for a silver dragon (who can breathe frost). Is that what the question mark was for?


@Wolf Rawrrr Wolfie, here are some leveling details I hope will benefit you.






Leonard Wolf will grow in the following ways:


New abilities: Woodland Stride






Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.


Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.


Additional skill points: 7 (6 from Ranger, 1 from Human bonus). Remember that 5 ranks provide special bonuses (House Rule), but you can never have more ranks in a skill than your total number of hit dice (which, for Wolf, is equal to his level). Remember the Knowledge: Monster Lore skill we added. =)


Additional hit points: Must be rolled. d10 (no bonus or penalty. As in character creation, if you roll a one, discard it and roll again). I recommend rolling this on Wolf's character thread (as Sherwood has done).


Additional character feat: (for reaching 7th level character): Select any feat Wolf qualifies for.


Base attack increase: Wolf's Base Attack Bonus improves by +1 and becomes +7/+2.


His saving throws do not change (these next improve at 8th level).


Spells per day: Wolf can now cast one second-level spell per day! This is thanks to his Wisdom bonus. =)


Pecker Note: Now that Wolf is leveling, I recall another House Rule of some benefit - Animal companions like Pecker gain one additional hit point for every level their ranger or druid gains. No, it's not much, but you know, when you have 3 hit points, and somebody gives you another 1, hey, it's a good day! 8D


I think that covers it. Questions?


@killfire Heya, Bubba! Ready to level Bronze?






Here's the short version: This level, Bronze gets more skill points to spend on improving his existing skill or choosing new ones or a bit of both. What would you like him to learn? Refer to your character sheet and let me know, or if you don't want to get into the details, just say, "Hey, would you do it, please?" and I will.


Then again, if you want the details, here they are:


New abilities: Bronze's Sneak Attack (should he ever need it) now adds 4d6 damage. Ouch! =)


Additional skill points: 11 (8 from Rogue, 2 from having a 15 Intelligence, and 1 from Human bonus). Remember that 5 ranks provide special bonuses (House Rule), but you can never have more ranks in a skill than your total number of hit dice (which, for Bronze, is equal to his level). Remember the Knowledge: Monster Lore skill we added if you think you'd like it. =)


Additional hit points: Must be rolled. d8 (+2 from Constitution bonus. As in character creation, if you roll a one, discard it and roll again). I recommend rolling this on Bronze's character thread (as Sherwood has done).


Additional character feat: (for reaching 7th level character): Select any feat Bronze qualifies for.


Base attack increase: Bronze's Base Attack Bonus improves by +1 and becomes +5.


His saving throws do not change (these next improve at 8th level).


Any questions?


@Sherwood Your character sheet looks good. Can't wait for you guys to train. Also, while Extend Spell is an excellent choice, you realize you won't yet be able to use it on Ball Lightning (as Extend Spell uses up a spell slot one level higher than the spell's actual level)?
 
I was aware of the level increase, but thanks for pointing it out to me. I won't be able to use it on Ball Lightning yet, but I can cast it with my Mage Armor to have it last me 14 hours. All day protection. When I write up my memorized spells, I'll make sure to point out the ones I boost the level of to make them have the double duration.
 
Terrific, Sherwood. =) Plus, Luna has some really good spells to Extend. Post-training, what jerk wants to go up against a party of hasted good guys when the haste has been Extended?


Bad guys: Hey, GM! Isn't that supposed to wear off by now? Hey!!


Storyteller: Don't look at me. I just work here. *snicker*


@All Re: A little peek ahead. Folks, there's a lot going on both in and out of Sharseya right now, so here's a little road map of what I have planned for the very near-future.


1. The Wanderers open the mysterious bundle of goodies Stewart handed Otiorin for all of you.


2. Bren meets the Wanderers.


3. The Wanderers + Bren train.


4. The new adventure begins. After those damsels in distress (Hey! Otiorin! Wait for the rest of us!)!


Since Kaerri is retiring Kitrin and you guys are leveling, does anyone mind if Bren starting at 7th level with the rest of you? Otherwise, he's behind all of you at 6th with no RP points. To keep things simple, I like the idea of Bren having the same RP points as the rest of you. Thoughts?


Also, a reminder: The Wanderers will have enough time to train (they're not supposed to have this much time, but I'm fudging the rules), but not enough time to memorize. This means that, while some of your characters will have access to memorize/"re-energize" new spells, they won't yet be able to cast them (as they're not memorized yet). This also means Luna will be low on spells and Bria even lower, until such a time comes around when your party can rest for a full hour and get those spells back. Please keep that in mind when you follow Vardadraug on this new adventure. =)


Lastly, I'm a little concerned about the character, Bronze. @killfire We're talking about your blacksmith again! =) With the Wanderers going on back-to-back adventures, I'm not quite certain when you'll all return to the Adventurers' Wagon (if at all! Wah ha ha ha! Just kidding). Therefore I forsee a lot of boredom for Bronze. The only solution I can think of is to have him along on your adventure, but he's a non-combat guy! I guess I'm just wanting to look out for ol' Killfire's fun, too. Again, thoughts?
 
I have no objection to Bren joining in the party at 7th level. Kaerri has done some great roleplaying with Kitrin; why dock her for changing her character? I say go for it.
 
Captain Hesperus] [URL="https://www.rpnation.com/profile/9027-dannigan/ said:
@Dannigan[/URL] can I get a quick verification in regards my spells/magic items that provide AC bonuses? I've read that no two bonuses, i.e. shield AC, stack but I don't know which spells and items count as what and which would be applicable for the best layered defence.
Dodge bonuses always stack. However, those tend to come from abilities and feats rather than spells, if I remember rightly.

Sherwood said:
I have no objection to Bren joining in the party at 7th level. Kaerri has done some great roleplaying with Kitrin; why dock her for changing her character? I say go for it.
Thanks Sherwood ( :) )

Dannigan said:
Lastly, I'm a little concerned about the character, Bronze. @killfire We're talking about your blacksmith again! =) With the Wanderers going on back-to-back adventures, I'm not quite certain when you'll all return to the Adventurers' Wagon (if at all! Wah ha ha ha! Just kidding). Therefore I forsee a lot of boredom for Bronze. The only solution I can think of is to have him along on your adventure, but he's a non-combat guy! I guess I'm just wanting to look out for ol' Killfire's fun, too. Again, thoughts?
I've offered to the GM that since Kitrin's headed back to the wagon anyway, I don't mind her RPing with Bronze, if that's acceptable to everyone else. I don't suppose she'd be getting any XP for it (that wouldn't be fair) but at least Bronze would have another PC to talk to.


Everyone remember that if you're going up a level in your favored class, you get to choose either 1 additional hit point or 1 additional skill rank for level 7.


In other news, Kaerri has gotten a cold. (:#) Should be gone in a few days, but in the meantime I don't know how much posting I'll do.
 
@All. Re: Leveling and Favored class. Kaerri has pointed out something I missed. Ah! And there is her post. Thanks, you! This bonus hit point or skill rank for favored class is something new to me in Pathfinder. =)


Also, Kaerri sez,

Dodge bonuses always stack. However, those tend to come from abilities and feats rather than spells, if I remember rightly.
This is true. One spell that provides a dodge bonus is haste. Talk about a useful spell, right? =)
 
<--doesn't play spellcasters much, and so doesn't know spells very well ( :P )
 
That is one reason why I picked up Haste; it is just too useful for the fighters of the group not to have. The only thing that it gives to a spellcaster is the bonuses given to AC and such. Too bad that the extra action that you get is not able to give the caster an extra spell in a round.
 
Getting back into the loop tonight *woof*


 
I'm sorry the post is so crappy, but it seems I'm not all myself lately and even though it's against my usual practice I would rather deliver a less than adequate post than keep everyone hanging for days more *whine* I'll try do to better in the future.


@Dannigan I am very looking forward to Behind the Scenes ;)


I have rolled for the hit points increase in my character's thread. Leaving the rest of the leveling stuff for afterwards (since we can't reap the rewards just yet). I do have a question though, related to my character being able to now cast one second-level spell per day: What? Aren't spells for paltry wizards and not for respectable forest dwellers?
 
Don't look at it so much as the dusty tome-delving of city-grown Mages, it's more the natural, shamanistic harnessing of nature's own magical energies. Only a Ranger can tap into the power of the forest, it's totally not magic...


Captain Hesperus
 
Cap's right, but I would add that the ranger's good friend, the druid, can do it too.


Still, I don't think I understand the question as its written. Wolf sez,

What? Aren't spells for paltry wizards and not for respectable forest dwellers?
Do you mean to say that forest-dwellers shouldn't be able to cast spells?
As for looking forward to Behind the Scenes, thanks Wolf. I have the next couple of days off too! Woohoo! Now to just rid myself of this pesky sore throat... =)


To all, Re: posting. Any post you can put up is likely to be better than none at all. Plus, it tells the rest of us that you, as a player, are able to post. That in itself is a comfort of sorts compared to the silence of not having any posts at all.


And Wolf? That post of yours is far from lackluster. You're clearly in Leonard Wolf's head (enough to remember Pecker, Wolf' curiosity for Vardadraug, and his care for his fellow Wanderers). There are plenty of RPers out there who can't deliver posts like that on a good day (I see them on MMORPGs sometimes). In other words, I'm sorry you're down, but I still like what you write. Maybe you want to write about what you're down about (privately)? More poetry or something? =)
 
Thank you for the support *woof*


And yes, I thought that as a ranger I can't cast any spells even though it doesn't strike me as odd that a druid could. Perhaps I have different visions in my mind as to what each class is supposed to do. I'll look it up online when I get the chance.
 
Rangers, system-wise, are sort of a mix between druids and fighters. I look on the spells as a means of expressing their closeness to the world around them. Take a look at their spell list and see if you see what I mean: http://paizo.com/pathfinderRPG/prd/spellLists.html. Note that some descriptions refer to the caster level - for rangers, that's ranger level -3. So, for a level 7 ranger, caster level would be 4.


With Wolf's wisdom, once he reaches level 7, he should be able to cast two 1st-level spells per day, but no 2nd-level spells (explained in the spoiler). We'll get an ability point at level 8 - something to keep in mind?

Wolf's wisdom is 13. This means he's currently able (in potential) to cast up to 3rd-level spells (the formula is that the character's wisdom must be equal to 10 + the spell's level). It also gives him one bonus 1st-level spell per day.


A level 7 ranger has, per the chart, one 1st-level spell and zero 2nd-level spells per day. That's the base amount that all rangers get, assuming they have the wisdom to cast in the first place (which Wolf does, of course). "Zero" means that if the character is allowed bonus spells (based on their wisdom score), they get only the number of bonus spells.


Thus, at level 7, Wolf will have two 1st-level spells (one from the chart, one from his bonus) and no 2nd-level spells (zero on the chart, and no bonus). At level 8, the chart gives him one 2nd-level spell. If you choose to put that ability point in wisdom, that'll raise it to 14, which (among other things) would give him a bonus 2nd-level spell - and thus at 8, he could have two 1st-level spells and two 2nd-level spells.


Hope all this isn't too confusing :D
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top