I hear you, Sherwood. And I can relate. We had a situation in Sharseya many years ago concerning the Geas spell (or Geas/Quest in Pathfinder). I haven't gotten into this, but there are a handful of spells in the game that we have modified or thrown out of the game. Don't worry; they are nothing your party is currently packing. At some point in the future, I hope to create a thread that goes into this in detail.
But as for Geas/Quest, I don't want it in our game. I have never liked a spell or effect that basically says, "Do exactly as I say, no save, or suffer horribly and perhaps die." It's one thing to have a death effect hit a character. O.K. Boom, either you live or you die. But to have a spell that instantly kind of turns your character into someone's slave? How much fun is that to RP? "Sorry guys, but my character can't go on this fun and exciting adventure with you, because Wizard Dirtbag the Daring has Geased me into mopping his floors!"
For similar reasons, I'm not really heavy into creatures that use Charm spells. Sure, they're out there, but it's not much fun to see a loyal and true party member get Charmed, and not only stop fighting whatever charmed her, but also treat the charmer like some long-lost friend. Some players who have to suffer a Charmed character really feel badly for having failed the saving throw and wound up "failing the party." And that's the last thing I want for players in any game, especially mine.
On the other hand, we've changed up Dimension Door so that it still kind of works the way it did in 1st Edition. In this case, the caster makes a magical portal and the rest of the party boogies on through. The caster is the last one through. Oh, and yes, if you are unlucky enough to Dimension Door you and your party into a solid object, there still is a chance you might wind up on another completely random plane of existence! It's happened in Sharseya, and boy, did we have a good time with it. =)
But as for Geas/Quest, I don't want it in our game. I have never liked a spell or effect that basically says, "Do exactly as I say, no save, or suffer horribly and perhaps die." It's one thing to have a death effect hit a character. O.K. Boom, either you live or you die. But to have a spell that instantly kind of turns your character into someone's slave? How much fun is that to RP? "Sorry guys, but my character can't go on this fun and exciting adventure with you, because Wizard Dirtbag the Daring has Geased me into mopping his floors!"
For similar reasons, I'm not really heavy into creatures that use Charm spells. Sure, they're out there, but it's not much fun to see a loyal and true party member get Charmed, and not only stop fighting whatever charmed her, but also treat the charmer like some long-lost friend. Some players who have to suffer a Charmed character really feel badly for having failed the saving throw and wound up "failing the party." And that's the last thing I want for players in any game, especially mine.
On the other hand, we've changed up Dimension Door so that it still kind of works the way it did in 1st Edition. In this case, the caster makes a magical portal and the rest of the party boogies on through. The caster is the last one through. Oh, and yes, if you are unlucky enough to Dimension Door you and your party into a solid object, there still is a chance you might wind up on another completely random plane of existence! It's happened in Sharseya, and boy, did we have a good time with it. =)