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At the Adventurers' Table

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Combat initiative order:


20 - Otiorin
(Gravity Bow and Shield active. Using short sword.)


20 - Luna (Mage Armor and Shield active. Sparkle's status: Alert with Luna. Spell Resistance: 12 active.)


18 - Wolf and Pecker (Pecker's status: Alert and high above. Using longbow.)


18 - Non-combatants (Bronze, the Meadowsweets, Stewart)


15 - Kitrin


14 - Bria (using Force Shield ring and walking stick)


12 - Powerpaw (using bloody two-handed maul)


10 - Entire shrinking gnoll force


Current situation: Everyone except for the non-combatants are out of the cage-wagon.


There are currently two groups of gnolls within your vicinity (there are more attacking other parts of the caravan).


Group 1
(3/10 gnolls). The remnants of this gnoll group are running for their very lives. The caravan staff appear startled, some horrified, yet safe for the moment.


Group 2 (10/18 gnolls). This force is now engaged in a vicious fight with both Grimdell's Guardians and the Grey Wardens.


Group 3 (6 gnolls). These fiends are attacking horses, apparently for their meat and to enjoy the sounds of the screaming


Grimdell's Guardians are trying to stop the bleeding of two of their fallen comrades while their fellows have formed a shield wall to protect them. Bria and Powerpaw are with the Grey Wardens and are asking for direction for their upcoming turn. The hobbits cheering and handing Bronze and Stewart more food. The gnolls are losing morale and numbers by the moment, yet most of them continue to fight.
 
@Wolf Rawrrr Whoops! Wolf rolled a one. A one is not only a miss, but it opens the possibility for a fumble (like the gnoll who nearly chucked his throwing axe into his buddy). Please roll a second time. I hope you roll above a five.


@Captain Hesperus Otiorin's first attack with the Moonlit Edge is a success! Please roll damage. =)
 
Otiorin is using his standard shortsword, Moonlit Edge is carefully concealed in his pack, wrapped up and disguised as a bundle of firewood. Which is clever, really, because if Bilal had've gotten a good glimpse at the blade with it's Elven workmanship, it's highly unlikely Stewart would have been able to spirit it away.


Damage roll = 7 damage


Captain Hesperus


[dice]802[/dice]
 
Dannigan said:
Wolf drops his bow and unsheathes his dagger with incredible quickness - a little too much quickness. Wolf's dagger flies out of his hand, bounces off the gnoll's chest, up into the air, where Wolf is able to catch the blade again.
The gnoll looks at Wolf, completely baffled. "What da hell whuzz dat, weakling?!"
I probably laughed way too hard and for way too long reading this :bigsmile:


I could totally imagine it, though, and both Wolf's and the gnoll's facial expressions are priceless *howl*
 
Wolf Rawrrr. Ha ha ha! I love writing things like that. It makes me laugh, too. =)
 
Gah. Whyfor dice not want me to intimidate? I is scary, I swears!
 
Powerpaw sez, "Me too! Bad dice... Moar scaries! MOAR!"
 
Now that the gnolls seem to be targeting Luna, how many of them are bunched up for a Fireball scroll?


Ya don't want to mess with a wizard of the Kaftan line!
 
Combat initiative order:


20 - Otiorin
(Gravity Bow and Shield active. Using normal short sword.)


20 - Luna (Mage Armor and Shield active. Sparkle's status: Alert with Luna. Spell Resistance: 12 active.)


18 - Wolf (Pecker's status: Alert and high above. Using Dagger of Illumination +2.)


18 - Non-combatants (Bronze, the Meadowsweets, Stewart)


15 - Kitrin (using Flail +2 and Heavy Darkwood Shield +2)


14 - Bria (using Force Shield ring and walking stick +2)


12 - Powerpaw (using bloody two-handed maul)


10 - Entire shrinking gnoll force


There are currently two groups of gnolls within your vicinity (there are more attacking other parts of the caravan).


Group 1
This group has fled.


Group 2 (9/18 gnolls). This force is now engaged in a vicious fight with both Grimdell's Guardians and the Grey Wardens.


Group 3 (6 gnolls). These fiends, two of whom were wounded by Wolf, are following group 2's leader's order to take out Luna.


Current situation:


--Grimdell's Guardians have dropped their shield wall and are aggressively throwing themselves at the gnolls.


--Luna's situation: The two wounded gnolls have moved up 30 feet and flung throwing axes at her. The other four have double-moved to get themselves into melee, and while they nearly have her surrounded, they cannot attack this round. Note that casting while in a melee provokes an attack of opportunity from each melee opponent (unless one is Casting Defensively which does not provoke an attack of opportunity, but instead requires a Concentration check. Here's the math on that: Roll d20 and add our cater level and Luna's Intelligence [+11 total] versus DC 15 + double the level of the spell being cast. Failure means losing the spell.). She can also


--Bria and Powerpaw are supporting the Guardians; Powerpaw is trying to make a hole in the melee for Kitrin to reach the leader while Bria is casting from afar.


--The hobbits are jumping up and down in sudden fright, calling out "Watch out, Luna!" Stewart looks worried and joins them in shouting for Luna's safety. Bronze is standing guard against any approaching threats.


--The gnolls' morale is stable despite their dwindling numbers.


(This new format for Combat Initiative order and Current Situation brought to you in part by the wonderful Kaerri. Thank you, Kaerri!)
 
@Sherwood Casting Fireball from a scroll in melee is effectively the same thing as casting it from memory. Assuming you get the spell off, you can definitely nail the two gnolls throwing the axes at her. Any more and Luna will nail herself with her own Fireball as the gnolls are in melee and nearly have her surrounded.


Another option she has is to take a five foot step and then cast. The number of targets won't change, but the number of attacks of opportunity go from four to two as she moves out of the flanking position she is currently in.
 
I think its time for a defensive spell. Let me confirm; to cast the third level spell of Displacement, my roll to successfully cast it is 21 vs my skill of 11? So any roll of 10 or higher will be a success, correct?
 
I'll make my roll for the spell here. Hopefully I will make my Concentration check and get the casting off successfully.


[dice]819[/dice]
 
You are correct and just as importantly (for Luna's sake) you rolled above that 10! Hooray! =)
 
Cool deal. Posted in the main thread that she now has her Displacement spell active.
 
Got a question for you, @Dannigan. In my last Pathfinder game, the ST would let my spellcaster pull in spells from 3.5 DnD to boost my available spell list. One of those spells was Improved Mage Armor. A third level spell, it would add 6 to my AC instead of just 4 the way a basic Mage Armor spell does, and this was for two hours per level, not just one hour the way the first level spell does.


Would you allow Luna to pick up this 3rd level Mage Armor spell at my next level up (or when I have a chance to add it to my spellbook)? If you say no, I'm cool with that, too. But I have learned a long time ago that if you don't ask, the answer is always no. I'm just looking for more ways to keep Luna safe.
 
All (answering @Sherwood's question here), re: additions from outside Sharseya. In answering this complicated topic, I feel I may as well include everyone. =) Get a drink and snack if you like? Incoming long post!


And I mean this all as gently and as warmly as text-based communication can be. =)


There are three messages in total here. =)


The first...


The "short" answer to Sherwood's question: Like Gravity Bow, please provide me a complete spell description (a link will do) to the spell you would like to see in Sharseya. Then I can see everything about it and go from there (for example, what if Improved Mage Armor has a spell component requirement that costs more than a gold piece? That means Luna's Eschew Materials feat won't be of any use there.).


The long answer: Folks, please keep in mind that I created Sharseya no short time ago (in the year 1999, in fact. Maybe before?).


When new players enter Sharseya, I often see those who have gaming experience come in with a "wish list" of sorts. Now, there's nothing wrong with this. Many of these folks are simply trying to add something they liked from a previous campaign (house rules, items, even new classes). And while I am open to these requests, I must remind the new folks that there is plenty of Sharseya already in existence.


I mean to say that it is quite possible to survive and succeed in the game with what I have already put there. Don't think you need anything outside the game. =)


As an example, in the 15+ years I've been running Sharseya, there have been a number of player characters who broke level 14, level 15, and level 16. And they didn't feel they had to add anything from outside the game; they used what they earned. And these characters are bad ass!


Kaerri? Or rather, the half-elf rogue who leads one of these high-level adventuring parties I'm referring to? She earned her way up from 1st level to become a truly legendary character in Sharseya. Remember that half-elf Stewart refers to as "the Dragonslayer"? That's her. Kaerri helped take down that dragon in-game over 10 years ago. And she is not the only one. There are other table-top players (Real Life friends of ours) who have their own many epic tales to share.


And now the Grey Wardens are next in line to try and make their own name!


So, please remember - you guys just got here. There is a lot of the unknown to discover. It's only human to try to find the tools to survive and succeed (even from outside the game). But what you're looking for is, in its own way, always been here. Waiting for you to find and make yours. =)


The second...


One more thing while we're on the subject of additions. Let's talk about lore.


Please ask if you want to have something added to Sharseya that might change the lore?


This being my first time as a Storyteller in RPNation, I really don't know how other folks besides Sherwood run their games (I've only really delved into Sherwood's while lurking in our wonderful Wolf Rawrrr's Amaranth where Kaerri plays as Maggie). There seems, in some games here, an effort of co-writing going on. I think good ol' Wolfie described freeform RP as a collaboration of folks all writing the same book? That's cool, but please leave the lore in Sharseya to me.


Again with examples. The +2 weapons I've given to the party as part of their starting gear? Our good-hearted Cap has added lore and a terrific name to that weapon. However... I really can't use the lore! It doesn't fit Sharseya's history (and, no, I'd really not rather rewrite any part of the history that such lore affects - I like what I have). So... while it's a neat idea, I'll have to settle that Otiorin's Moonlit Edge, while special, is no supremely-treasured weapon that once belonged to some ancient Gray Elven hero who died heroically saving his people. You don't want that at your level! Why? Because the Gray Elves of Sharseya would come looking for it. At once. Big time. And they would likely drag all of you back home to their lands to face trial (totally altering the focus of our game at this point).


I'd rather that not happen to you. =)


I am comfortable, instead, to say that the Moonlit Edge is indeed part of a matched set - one of two lost elven blades - that once combined become more formidable than when apart. And there are other details of Cap's writing that do fit.


I mean to say that I don't want what Cap took the time and energy to write to go to waste, but it certainly isn't automatically become Sharseya lore. Sorry.


Another example is Sherwood's Kaftan family. A thousand-year old family steeped in magical arts? On the surface, it sounds really cool! However, the reality in Sharseya is that such a human family would be one of the most powerful and well-regarded families in the metropolis of Summerset. Period. That kind of name would cause other mages in my game (mages that I've been RPing for years) to quake or otherwise change their stance.


I don't want this.



Instead, I am comfortable with the idea that she is from a line of magic-users that go pretty far back. Perhaps not a thousand years, but I have no problem with her coming from one of the esteemed families that already bear, train, and focus their line to being the best arcanists in the nation. Heck, I allowed that for a previous player - why not allow it here? Seems fair to me.


Unbeknownst to everyone here besides Kaerri and me, Kaerri approached me and asked if she could add the Kittenpaw family line to Sharseya. She wanted Meri to be a celebrated hobbit bard of some renown, working out of Highwind, and now retired. She asked. And that's what I am comfortable with. Just ask. =)


And lastly...


The same applies to combat. I certainly don't mind flavor being added to combat, as long as it does not change the situation beyond what I have written. Please write with all delight about how you stuff that lance up that ogre's nose, or yank that magic carpet out from underneath that cleric's feet so that they fall into the icky, black mud. Have at! I like most of what I have seen so far. You're very creative and you write things that are fun to read!


I just don't want folks writing about changes in the combat that I have not added. And no, no one here has done this.... You are good players. Unlike some other players who might be tempted to write something like, "Derpy McHerpgerp, my magical dwarf, yanks out his Rod of Humiliation and points it at the clan of frost giants! They fumble, praying in vain to their gods, yet despite their trembling, still they fight on!" Ha ha! Please... no...


Remember, please. Flavor, not fluctuation to the situation. =)


How do you feel about this, folks?


Honor and fun,


Dann =)
 
Sorry that I didn't even think about the history of your world when I posted Luna's comment. Chock it up to an enthusiastic boast, and that when someone asks Luna about it, she will say it was a slight exaggeration on the truth. In the meantime, I will see if I can find a link to that spell I was talking about. If not, no big loss. I'll just depend on the effects of my Displacement spell to keep me safe.
 
A quite alright piece of info there, Dann, and I wholeheartedly agree. I just feel obliged to clear up this bit here:

I think good ol' Wolfie described freeform RP as a collaboration of folks all writing the same book? That's cool, but please leave the lore in Sharseya to me.
That's how it works in theory, however you left out the part where one of the folks is the Storyteller. I pointed that out, I think. Big difference. It means that one is in charge, as opposed to no one being in charge ;)


In all honestly, I more or less shove things down people's throats and if they complain I play the understanding Storyteller who graciously removes bits of what I shoved, potentially replacing them with differently-tasting ones. And then I require to be thanked *howl* :devil:


p.s. it's not actually like that, but I don't allow people to add anything game-changing to the lore without first talking to me. When talked to however, I allow most things through, though some of it might end up slightly adjusted to meet the game's standards
 
Sherwood. Re: Lore. Thanks, bud! That's appreciated. =) As for the spell, I hope you find it.


Wolf. Ha ha! Wolf, you're a trip! And I do recall your having said something along those very lines. The Storyteller is in charge. Thanks very much for the correction. =)


Oh! And... Wolf sez, "Never mind, I got it this time!" Ha haa! That's terrific!


However... Wolf also gets two attacks per round in melee, so go again (using the modifiers from his second melee attack)!


Killfire. Re: Glowing eyes and healing. Wha? Let's chat, old friend.
 
Something the GM may or may not have said here (I don't remember), but he's fond of saying in our tabletop games - "If it's in the game, the bad guys can get it too." It tends to make us a little wary of what we ask for, knowing that once something's in the game, it's there for both good and bad.
 
In a Champions game, we had a guy that was constantly pulling headshots for near insta-kills. For a while, it was fine until the bad guys did the same to us and wiped out half the party. Suddenly, head shots were not so cool.
 
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