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At the Adventurers' Table

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I'll repost this from page 27 for clarity. =)


"There are currently three groups of gnolls within your vicinity (there are more attacking other parts of the caravan).


Group 1
(10 gnolls). These are trying to pull some of the caravan staff out of the wagon directly in front of you (which is big enough to be Bilal the Rich's main wagon). They are stabbing and laughing and reaching to shadowy forms that scurry for safety.


Group 2 (18 gnolls). This force is attacking one squad of Grimdell's Guardians with a passion. They are doing their best to pull each of the remaining 6 guardians out of formation before surrounding and hacking him to pieces.


Group 3 (6 gnolls). These fiends are attacking horses, apparently for their meat and to enjoy the sounds of the screaming.


Current situation: Everyone except for the non-combatants are out of the cage-wagon"


@Wolf Rawrrr (I was hoping someone would ask this, but it's against my own Storytelling "code" to bring it up.) The horses are not all together. All of your team's horses appear to be in pairs or scattered across the field of battle. A couple are even being used by Grimdell's Guardians to attack the gnolls with.


The horses belonging to Bilal's Grand Caravan are mostly still tied to the wagons they were pulling. Some are dead, carved to pieces while in their harnesses. Many are pulling at their harnesses, and a few are kicking at their attackers as best they can.


Instead of attacking on his turn, Wolf (or any character) can use his action to use a skill (Perception) to try and spot as many of the Wardens' horses.


@Sherwood Good idea. However, as with Wolf in the above notes, unless the Storyteller declares otherwise, using a skill still counts as a standard action. This means you'll have to wait until Luna's turn and use the Perception skill in place of an attack or spell. There is nothing currently stopping Luna from quickly looking around during her turn, but she won't get the full benefit of using her standard action to perform a skill.


@killfire I have a "silly" to share. Why is Bronze wondering such a thing at a time like this? When all hell is breaking loose, why not? Ha ha! =)
 
All. Sherwood appears to be comfortable to act as your party's leader or spokesperson. When I asked everyone for their OOC opinions on Powerpaw's target, our ol' Sherwood wasn't shy!


Do you want to elect Luna as the party's leader or spokesperson? Or anyone else for that matter? Or have effectively no leader at this time?


Your team does not require a leader, but having one doesn't hurt if that's what folks want. I hope I've made this clear by now - I want everyone here to have fun. I guess my question is: What's everyone's idea of fun in this matter?
 
Though he could take the lead in a situation where he felt he had to, Wolf would rather follow. He definitely wouldn't volunteer to be elected for the party spokesman *bark*


I'm fine with Luna being in charge, though. Both me and Wolf like her *rawrrr*
 
Dannigan said:
All. Sherwood appears to be comfortable to act as your party's leader or spokesperson. When I asked everyone for their OOC opinions on Powerpaw's target, our ol' Sherwood wasn't shy!
Do you want to elect Luna as the party's leader or spokesperson? Or anyone else for that matter? Or have effectively no leader at this time?


Your team does not require a leader, but having one doesn't hurt if that's what folks want. I hope I've made this clear by now - I want everyone here to have fun. I guess my question is: What's everyone's idea of fun in this matter?
On one condition, that if anything goes wrong we get to blame Luna and we get to smack her with a fluffy pillow!
 
I had the wrong group in mind, but the right order to Powerpaw to save the civilians of the caravan.


Also, I wasn't trying to take over as the leader of the group, it was just something that I sort of stumbled into. If someone else seriously wants to lead (with the risk of fluffy pillow attacks), feel free to do so. Otherwise, I'll continue to have Luna in a take charge kind of personality.
 
Otiorin's not too fussed about 'leaders' or 'command structures'. He tends to do his own thing most often and follows good suggestions if they don't involve to much work from him.


Captain Hesperus
 
Sherwood said:
I had the wrong group in mind, but the right order to Powerpaw to save the civilians of the caravan.
Also, I wasn't trying to take over as the leader of the group, it was just something that I sort of stumbled into. If someone else seriously wants to lead (with the risk of fluffy pillow attacks), feel free to do so. Otherwise, I'll continue to have Luna in a take charge kind of personality.
Well natural leaders surface on their own, don't they? It's not something any amount of schooling can properly bestow upon you, if you haven't the knack for it *bark*


I'm quite fond of your character already, Sherwood :smiled:
 
((Remember This)) Sherwood... Go Scrub the engines. (WHAPT!) Fluffy Pillow! Good memory!
 
I don't have a problem with Luna being our leader, since so far she's been the one to take charge. However, I do think it would be better if, when the GM asks a question in the OOC thread, Luna waits for the party's opinions in OOC rather than immediately making the decision on her own.
 
Combat initiative order:


20 - Otiorin
(Gravity Bow active. Using longbow)


20 - Luna (Mage Armor and Shield active. Sparkle's status: Startled, but alert. Spell Resistance: 12 active.)


18 - Wolf and Pecker (Pecker's status: Alert and high above.)


18 - Non-combatants (Bronze, the Meadowsweets, Stewart)


15 - Kitrin


14 - Bria (using Force Shield ring and walking stick)


12 - Powerpaw (using two-handed maul)


10 - Entire gnoll force


Current situation:


There are currently three groups of gnolls within your vicinity (there are more attacking other parts of the caravan).


Group 1
(10 gnolls). These are trying to pull some of the caravan staff out of the wagon directly in front of you (which is big enough to be Bilal the Rich's main wagon). They are stabbing and laughing and reaching to shadowy forms that scurry for safety.


Group 2 (18 gnolls). This force is attacking one squad of Grimdell's Guardians with a passion. They are doing their best to pull each of the remaining 6 guardians out of formation before surrounding and hacking him to pieces.


Group 3 (6 gnolls). These fiends are attacking horses, apparently for their meat and to enjoy the sounds of the screaming.


Current situation: Everyone except for the non-combatants are out of the cage-wagon.


Grimdell's Guardians have moved on. Bria and Powerpaw are engaging Group 1 to save the caravan staff from the gnolls. The hobbits, by the way, are using their turn to chastise Stewart, who listens and gulps in great discomfort. =)


@Captain Hesperus @Sherwood @Wolf Rawrrr You're up. What do you do?
 
Oh, and despite what I rolled, Powerpaw's scene should probably go to music like this. =)


[media]



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@Captain Hesperus Hey, man! Remember to add Otiorin's bonus to hit. You've got a lot more coming to you than just what you rolled. =)
 
Combat initiative order:


20 - Otiorin (Gravity Bow active. Using longbow)


20 - Luna (Mage Armor and Shield active. Sparkle's status: Startled, but alert. Spell Resistance: 12 active.)


18 - Wolf and Pecker (Pecker's status: Alert and high above.)


18 - Non-combatants (Bronze, the Meadowsweets, Stewart)


15 - Kitrin


14 - Bria (using Force Shield ring and walking stick)


12 - Powerpaw (using two-handed maul)



10 - Entire gnoll force



(Heck with it. It's my day off. I'm just all these folks going!) =)


Current situation:


There are currently three groups of gnolls within your vicinity (there are more attacking other parts of the caravan).


Group 1
(10 gnolls). These are trying to pull some of the caravan staff out of the wagon directly in front of you (which is big enough to be Bilal the Rich's main wagon). They are stabbing and laughing and reaching to shadowy forms that scurry for safety.


Group 2 (13/18 gnolls). This force is attacking one squad of Grimdell's Guardians with a passion. They are doing their best to pull each of the remaining 6 guardians out of formation before surrounding and hacking him to pieces.


Group 3 (6 gnolls). These fiends are attacking horses, apparently for their meat and to enjoy the sounds of the screaming.


Current situation: Everyone except for the non-combatants are out of the cage-wagon.


Grimdell's Guardians have moved on. Bria and Powerpaw are engaging Group 1 to save the caravan staff from the gnolls. The hobbits, by the way, are using their turn to chastise Stewart, who continues to listen and gulp in great discomfort. @killfire? Stewart seems to be sweating, and not from the many fires all around. Hee hee! =)
 
@Wolf Rawrrr One thing more that Wolf would notice - Group 3 appear to be the fiends guilty of what Wolf has discovered.
 
@Captain Hesperus Good shot! Roll damage for Otiorin's Gravity Bow arrow?


All. Re: Hobbits. If this line made you laugh, "We poor hobbits hadn't eaten for hoooooooours!!" Please know I cannot take credit for that one - that joke is all Uncle Dave's. =)


All. Large-sized Powerpaw, Great Cleave, and a +2 Large-sized Maul - a devastating combination. Powerpaw just dropped three gnolls in a row and he gets to keep rolling until either he misses, or he runs out of targets within his 10-foot reach. Currently, seven out of the ten gnolls within that fearsome reach. Instead of rolling dice and typing and rolling dice and typing and filling the page (unless everyone wants me to), I am going to roll the results with my own dice here and type out the results in the story. =)


While I am rolling, here is a little video to watch of the maul in action (at least in Hollywood) from Conan the Barbarian (1982)... When I thought about Powerpaw, I think he thought about this movie or something... The fun begins at 1:08. Moar! =)


[media]



[/media]
 
Combat initiative order:


20 - Otiorin
(Gravity Bow active. Using longbow)


20 - Luna (Mage Armor and Shield active. Sparkle's status: Startled, but alert. Spell Resistance: 12 active.)


18 - Wolf and Pecker (Pecker's status: Alert and high above.)


18 - Non-combatants (Bronze, the Meadowsweets, Stewart)


15 - Kitrin


14 - Bria (using Force Shield ring and walking stick)


12 - Powerpaw (using two-handed maul)


10 - Entire gnoll force


Current situation: Everyone except for the non-combatants are out of the cage-wagon.


There are currently two groups of gnolls within your vicinity (there are more attacking other parts of the caravan).


Group 1
(3/10 gnolls). The remnants of this gnoll group are running for their very lives. The caravan staff appear startled, some horrified, yet safe for the moment.


Group 2 (13/18 gnolls). This force is now engaged in a vicious fight with both Grimdell's Guardians and the Grey Wardens.


Group 3 (6 gnolls). These fiends are attacking horses, apparently for their meat and to enjoy the sounds of the screaming


Grimdell's Guardians have moved on. Bria and Powerpaw are returning to the Grey Wardens. Given their improved speed, it will take them one round to reach you at a full run. The hobbits have given a satisfied nod to one another, and reaching for more pie as Stewart continues to weep.


@Kaerri The gnoll whom Kitrin tripped is attempting to rise. This provokes an attack of opportunity from Kitrin. If she wishes to use it, please roll both to hit and damage on the fiend.


@Captain Hesperus Please roll damage for Otiorin's previous bow shot. Otiorin has been struck for 7 points of damage. It is now your turn again.


@Sherwood @Wolf Rawrrr Go again!
 
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@Captain Hesperus Dropping a weapon in hand is a free action. Drawing a weapon from its sheathe when not moving is a move-equivalent action. This means Otiorin still has a standard (attack) action left to him. If you desire, you can state the Otiorin is using a Prepared Action. You can call that Otiorin will strike the first gnoll to get within melee distance of him? Or he can cast a spell or what have you?
 
Combat initiative order:


20 - Otiorin (Gravity Bow active. Using short sword.)


20 - Luna (Mage Armor and Shield active. Sparkle's status: Startled, but alert. Spell Resistance: 12 active.)


18 - Wolf and Pecker (Pecker's status: Alert and high above. Using longbow.)


18 - Non-combatants (Bronze, the Meadowsweets, Stewart)


15 - Kitrin


14 - Bria (using Force Shield ring and walking stick)


12 - Powerpaw (using two-handed maul)


10 - Entire gnoll force


Current situation: Everyone except for the non-combatants are out of the cage-wagon.


There are currently two groups of gnolls within your vicinity (there are more attacking other parts of the caravan).


Group 1
(3/10 gnolls). The remnants of this gnoll group are running for their very lives. The caravan staff appear startled, some horrified, yet safe for the moment.


Group 2 (12/18 gnolls). This force is now engaged in a vicious fight with both Grimdell's Guardians and the Grey Wardens.


Group 3 (6 gnolls). These fiends are attacking horses, apparently for their meat and to enjoy the sounds of the screaming


Grimdell's Guardians have moved on. Bria and Powerpaw are returning to the Grey Wardens. Given their improved speed, it will take them one round to reach you at a full run. The hobbits have given a satisfied nod to one another, and reaching for more pie as Stewart continues to weep.


@Wolf Rawrrr Go, Ranger, go! Pew, pew, pew those gnolls! Both of Wolf's shots hit. Roll damage. Your targets are 45 feet away.
 
You certainly can! Consider it active and add +4 to Otiorin's Armor Class while it is. =)
 
So of the 12 gnolls in Group 2, two are running past Luna and Otiorin (heading for Wolf) while the other ten are fighting them? Did I get that right?
 
Yes! Here's the gnoll line-up for Group 2 in this moment.


Kitrin: She has three gnolls on her, one of whom is humiliated and wounded thanks to your ferocious tiger! Rawrs!


Otiorin: Has two gnolls heading right at him. One of these two just pegged the half-elf with a throwing axe.


Wolf: Has two gnolls intent on cutting him down. Note that firing a bow in melee is bad (it provokes an attack of opportunity from melee opponents - or in other words, it leaves an archer open to attack - this is probably why Otiorin dropped his bow and drew his short sword). One good tactic to use against this - State that Wolf is taking a five foot step back and then have him open up with a full attack action.


Luna: Has a pair of burning gnoll corpses at her feet. Ewwww...
 
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