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At the Adventurers' Table

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I think Sherwood and I could probably exchange about... a dozen more posts before calling it a night? If that's ok.


And not that I'm getting paranoid or anything, but where exactly is Sparkle in this space and time?? I demand to know! *howl*
 
Sorry, Sparkle's camouflaged and recording the whole thing for YouTube. Expect to see a link here tomorrow.


With 1,000,000 views...


Ha ha ha ha! =)
 
I agree. Any more and we'd be breaking site rules on content.
 
It's O.K., everyone! No worries!


See, Sparkle caught the whole thing and put it on YouTube...


...we did a little bit of D&D magic...


...and we came up with this delightful look into Wolf and Luna's future...


...9 months from now! Enjoy! 8D


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See? All is well! 8D
 
In other news, if anyone has something else they would like to do with their evening in-game, please post it? Otherwise, I'll just wrap it up and fast-forward to the next morning. =)


I have a little scene in mind for Bren and Stewart, but I am out of time right now. I hope to post it later tonight.
 
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@Wolf Rawrrr Here is the original description I wrote for the Longsword +2/+4 vs. Giant-blooded.

Medium-sized Long sword +2, +4 vs. giants. An aged, slightly-curved, long sword of Summerset design, +2, +4 vs. giants and their ilk, sheathed in fine brown leather scabbard. The handle ends in the design of an elk's hoof, quite well-suited for pommel strikes.
 
All: Feel free to update your character sheets with the goodies you've earned. Unless I'm mistaken, the six enchanted short swords are the only unclaimed "goodies." They are going into a "stash" in the Wanderers' Wagon. If you want to access it, just ask Stewart or go to the study where there is a large oak chest. That's where they'll be.


Oh, and before I get some much-needed sleep here... here's a little something for Luna and Wolf and their first evening together. =)


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Good night, friends. =)
 
If I have my vote, I'd have the short swords sold off for the cash and then use money to upgrade other gear that we have/want.
 
Inventory updated and done posting for now *woof*


And what Sherwood said. Unless we're planning to acquire half a dozen minions and arm them with the swords, they're best off sold in Highwind. Otherwise they'll just waste away in storage.
 
Also, it'd be a waste of the bonus vs. good that they have. I don't see us fighting any good guys anytime soon :)
 
Updated Otiorin's character sheet, for all but the 'Monster's Identified', basically because I can't recall which he actually identified.


Captain Hesperus
 
Welp. I believe you were supposed to make note of interest checks as you made them *woof*


Regard the Knowledge tab of Wolf's character sheet. Pretty slick, no?
 
[QUOTE="Wolf Rawrrr]Welp. I believe you were supposed to make note of interest checks as you made them *woof*
Regard the Knowledge tab of Wolf's character sheet. Pretty slick, no?

[/QUOTE]
Yes, well. Lesson learned, I guess.


Captain Hesperus
 
[QUOTE="Captain Hesperus]Updated Otiorin's character sheet, for all but the 'Monster's Identified', basically because I can't recall which he actually identified.

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Thanks, Cap'n! I spotted some adjustments you might benefit from making:


1. Rin speaks Common and Elven. He has an INT of 12 which allows him an additional bonus language. Did you want that to be Celestial? If he doesn't speak it, he'll be left out of some conversations with the rest of the Wanderers.


2. Rin is a Rogue and therefore speaks the secret language, Thieves' Cant.


3. Rin has spent a Skill Point in Linguistics. This is yet another language (for a total of 5). Which would you like? =)


4. I think Rin's saving throws need adjusting. They're almost right.

You've got his saves as Fort +5, Reflex, +9, Will +4.


Here's my math:


4th Level Rogue provides Fortitude save +1, Reflex +4, and Will +1.


4th Level Sorcerer provides Fort +1, Ref +1, Will +4.


Rin's Constitution bonus adds a +3 bonus to all of his Fortitude saves.


Rin's Dexterity bonus adds a +4 bonus to all of his Reflex saves.


Rin's Wisdom adds no bonus or negative to his Will save.


The Luckstone of the Half-Elf adds +1 to all of Rin's saves.


Total:


Fortitude: +6


Reflex: +10


Will: +6


5. Would you please provide a small note under Feats declaring where the Feat came from? Some of them appear to be character Feats while others are Rogue Talents? As the Wanderers raise in level, knowing this sort of thing helps me in my DM duties.


=)
 
All done. I chose Draconic as his new language. When speaking Draconic. his voice is distinctly like Benedict Cumberbatch.


Captain Hesperus
 
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What?! Draconic?! Why that tongue of all tongues? It makes no sense for him whatsoever! =)
 
I know, I was going to go with something more in character, like Klingon or Mandalorean, but you never know when you'll need someone who speaks Dovah'Zul.


Captain Hesperus
 
I haven't had the pleasure of playing Skyrim yet. I'm told I'm missing out. =)
 
Just a quick note saying that I'm still here. I'm just waiting for the next day to start so I can begin the process of retaining my Feat so I can make a wand.
 
I never thought you left, Sherwood. =)


I'm working on an in-game post while I'm typing this. =)
 
Folks? If you like, you are welcome to just RP your character's spell memorizations (if any) in this part of Chapter Eight. No need to spend in-game time, if you get my meaning. Just write it in that you memorized prior to interacting with the others, if you like. Or do it in game, if you'd rather. Up to you. =)
 
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