The Command An Animal action falls under the Nature skill (it includes riding and pretty much anything animal-related, as I recall), which is Wisdom-based.
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The Command An Animal action falls under the Nature skill (it includes riding and pretty much anything animal-related, as I recall), which is Wisdom-based.
You mean, Scamp, the Honey Badger Grit's riding? 8D Dexterity!
And making those odds into evens works nicely!
Alright. I'll start looking. I think there are a few mounted feats, but not sure if they are core or not. The sites don't obviously differentiate. I'll count up my feats and pick some out.No Feats give Ability Bonuses in Sharseya that I'm aware of. Again, most of what we're using is out of the Pathfinder Core Book, Feats included.
Lol at least I'm not negative in it. And Proficiencies will help there, i think.To be precise - Wisdom will help Grit with Handle Animal Skill. Dexterity is what he'll need for his Reflex Saving Throw if he somehow has to roll to stay in the saddle. (Say, if Scamp's in a Rage and flying down a staircase after a bad guy or the like.) =)
EDIT: And by Handle Animal skill, I mean the Nature skill (where it now falls under). Whoops!
EDIT #2: I'm having a wonky night! =)
13! Holy shit!Only 7? That seems pretty light to me for a 12th level Fighter. Let's do a little math here.
12th level Character Feats (1st, 3rd, 5th, 7th, 9th, and 11th) = 6 Character Feats.
12th level Class Feats as Fighter (1st, 2nd, 4th, 6th, 8th, 10th, 12th) = 7 Fighter bonus Feats.
Grit has 13 Feats total. =)
If you look at the Archives of Nethys website (the one Dann linked), when you click on the feats to read the full description it will say where the feat comes from. For example, in the below screenshot, the first half of the description would apply in Sharseya because it's in the core rulebook, but the second half would not because it's from a different book.Alright. I'll start looking. I think there are a few mounted feats, but not sure if they are core or not. The sites don't obviously differentiate. I'll count up my feats and pick some out.
Yeah, but a fighter can't blow shit up with a well placed fireball. That is strictly a wizard thing!
Are you sure about that? Fighters are a... special breed. Never goes well when you tell one they can't do something.Yeah, but a fighter can't blow shit up with a well placed fireball. That is strictly a wizard thing!
Yo! I don't mind rolling stats again. Sure they will probably end up worse. But I'm all about playing fair when I can!Sigh. I am off tonight. Then again, I've been feeling "off" all day.
D. Rex First off, I screwed up on rolling dice for Grit's Ability Scores. I thought the page we used for our starting Ability Scores (back in 2014) was lost. I was mistaken; Kaerri recovered it years ago and it's right there on my Character Creation Guide. I rolled rather well on the yellow dice, higher than what is listed of the 6 options. So... I've decided to let you keep those rolls and change my Character Creation Guide (which needs updating).
Furthermore, I mentioned Critical Focus, a Feat I've taken out of the game. It's been so long since anyone's rolled up a character in here, I'm thrown off! Oh well! C'est la vie! ("Such is life!" or "That's life!").
While these are behind-the-screen goofs, they're goofs nonetheless. Sorry about that! =)
Psychie You've been playing an Arcane Archer and Fighter all this time. Do you have any recommendations you'd like to pass on to D.? =)