Who would like to be the first to catch D. Rex up on the latest Wayward Wanderer activities? I mean, it should be a short post. Nothing exciting has happened in the last few months, right? =)
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D. Rex And my first questions here in Adventurers' Table for you (just conversation starters really). Here you are, jumping into an ongoing D&D/Pathfinder game that's been going for more than six years (it started in tabletop in 1999).
1. Why play this game when you have the choice of all of RP Nation?
2. Why play a Kobold?
3. Would you tell folks here a little about Grit, maybe starting with his name?
4. Do you have questions you'd ask of our players?
To the Wayward Wanderers, I have to tell you - yes, I've got a way to get Grit into the game so have no fear about that.
I'll just turn this around a bit, since you wanted to hear about our characters. I'm actually about to switch from my human paladin to a half-elf rogue, so I'll do the short version for the former and a longer one for the latter.1. Why play this game when you have the choice of all of RP Nation?
2. Why play a Kobold?
3. Would you tell folks here a little about Grit, maybe starting with his name?
4. Do you have questions you'd ask of our players?
Welcome to our happy game! I look forward to seeing just what you can do in Sharseya with our team.
PS Psychie's character is going to (probably) be taking on the role of party leader when Bren leaves, so make sure you give her a lot of grief!
1. This game is being run by a friend of mine from waaaaaay back in high school that I was able to be the one to introduce to RpN. We have gamed a Star Frontiers/Robotech/Battletech hybrid for ages, (and my name Sherwood was the last name of my character in that. Such good times we had!) so when Dannigan came to me with the invite to join in, I couldn't pass up the chance to experience the fun of one of his games again.D. Rex And my first questions here in Adventurers' Table for you (just conversation starters really). Here you are, jumping into an ongoing D&D/Pathfinder game that's been going for more than six years (it started in tabletop in 1999).
1. Why play this game when you have the choice of all of RP Nation?
2. Why play aKoboldHuman?
3. Would you tell folks here a little aboutGritLuna, maybe starting with his name?
4. Do you have questions you'd ask of our players?
To the Wayward Wanderers, I have to tell you - yes, I've got a way to get Grit into the game so have no fear about that.
1. I love Rp Nation, and have found a small group of players that I have gravitated to that I want to stick with in my games. Thanks to Sherwood, I was introduced to Dannigan, and he must have been telling Dann some nice things about me because I was given an invite to join in the game. It has been a real blast to be a part of this, and I look forward to seeing what the next step in our adventures will be!D. Rex And my first questions here in Adventurers' Table for you (just conversation starters really). Here you are, jumping into an ongoing D&D/Pathfinder game that's been going for more than six years (it started in tabletop in 1999).
1. Why play this game when you have the choice of all of RP Nation?
2. Why play a Kobold?
3. Would you tell folks here a little about Grit, maybe starting with his name?
4. Do you have questions you'd ask of our players?
To the Wayward Wanderers, I have to tell you - yes, I've got a way to get Grit into the game so have no fear about that.
I'm sorry. I'll probably go with Mobility for my replacement Feat.Also, Psychie? I think you still have the Precise Shot Feat on your character sheet? You may have missed it; I took out Precise Shot a few months ago. You may replace it with another Feat that Oreleth meets the prereqs for! =)
Yellow!D. Rex Heya D.! Would you please head over to Shop Talk, look up "Dice are Nice..." and select a color for our game? I'll roll that color for you for everything unless you specify a different color (which you're welcome to any time). As with Broadsword, no one here uses the RP Nation dice roller.
I'll roll your Ability Scores and post them for you. You may arrange them as desired. =)
Awesome!D. Rex Heya D.!
Yellow dice results (4D6, drop the lowest, assign where desired, add a total of 3 Ability Points where desired for having reached 12th level).
1. 16
2. 13
3. 14
4. 12
5. 13
6. 13
Good rolls!
Remember, Kobolds in my game have the following Ability Score modifiers: -2 Strength, -2 Wisdom, +2 Dexterity, +2 Charisma. =)
I meant like switching during the character creation process.Just to be clear, you can't switch once you've started playing. (Barring some weird magical item or circumstance, that is, but you'd need to come across said item first.) I doubt there will be a polearm of any kind with finesse; finesse is intended for weapons which are primarily dexterity-based, like rapiers or knives.
Strength: 14
Dex: 16
Con: 13
Cha: 13
Int: 12
Wis:13
Its no big deal. Just something I saw in that vast amount of stuff from those two pathfinder sites.D. Rex
Not to automatically turn this down, I've never heard of the elven-branched spear. The vast majority of books used for Sharseya start at D&D 1st Edition and continue to D&D 3.5/Pathfinder, especially the Core Book of the latter game. Sometimes, I'll use an occasional thing from a book that I don't own, but only after I have a complete understanding of said thing and the near-guarantee that it will fit in Sharseya (which is something I feel only the DM can do). For example, I've only very recently introduced the Elven Thornblades.
Concerning Ability Scores, Kaerri is correct. Once Grit starts playing, his Ability Scores are locked in except for the rare occasion where a very strong and reasonable roleplaying reason can be found (say, the PC doesn't know the character very well and realizes two Ability Scores should be switched. Then they come to me and we talk it out). Just like in Broadsword, this sort of thing hardly ever comes up, but I'm open to the possibility.
So, if you keep Grit the way he is, he'd have...
Strength 12
Dexterity 18
Constitution 13
Charisma 15
Intelligence 12
and Wisdom 11.
Swapping the Strength and Charisma makes them 13 and 14 respectively. This makes no mathematical difference at start of game. What is likely to make a difference are the 3 points you may add from being 12th level. Where would you like them to go?