No, but they could be a good starting place for Signature Ability ideas
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Speaking of! I was looking at feats, and vital strike looked fun. Though given it means I can only attack once per turn, it would make the advantages of repeating crossbows a bit superfluous. Could go great with an ordinary heavy crossbow.
Hmm. Let's try this one. Would it work?
The bond between kobold and badger is strong. By healing one through unnatural means(potion or spell) the other recovers the same amount of hit points.
Purr
Would a sword breaker be a viable melee weapon. I'd imagine it just being a shortsword with the disarming/trip mod.
1. You said critical focus was disallowed. Is improved critical allowed? I didn't see that mentioned in shop talk. But just because I don't see it doesnt mean its not there.
2. Would a normal light crossbow with rapid reload fire at the same speed as a repeating crossbow without? Since it lets you load it as a free action, and as stated in nethys "can fire as many times as you like in a full attack action as you could a bow". Then would the rapid reload feat be a miniscule addition to a repeating crossbow?
I have also been using just the Nethys. There is a tab there for "Traits" as well, hence why I asked.
With the caveat that I am not the GM and this is not an official response
As describe, I would think #1 would apply only to people who had heard of his reputation, which would distinctly limit it. If it's the description you like more than the bonus, maybe have his not-average-ness result in, I dunno, a +1 on skills he isn't trained in (trying new things woo!), or a bonus to his will save since that seems largely to be his unusual drive to succeed? If it's the diplomacy bonus, maybe change the description so that it's more because he's had the experience of persuading his fellow kobolds to do unusual things, and/or to persuade other races that he and his aren't like other kobolds?
#2 sounds similar to a rogue's Slippery Mind ability, which allows them to attempt a second will save the round after they've failed one, but with some interesting differences. Did you have in mind that the rerolls occur immediately following the failed role, or at a later time (bearing in mind that one round is only a few seconds, which might represent the time it takes him to gather his resolve).
(Which that does give me some fun ideas. Maybe new mithril mine is found in Highwind and Grit convinces the leaders that the kobolds could live and work there. Who needs stubborn dwarves when you got eager kobolds?)
Would Grit have heard of them?
I offer mine as a template. This is totally not due to the fact that I don't want to redo it.I just realized we don't have "blank Character Sheets" for Grit to come onboard with! I'll get to adding one so everyone's Character Sheets are more or less uniform. =)