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Age of The End (D&D 5E) (IC)

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The now soaking wet Shalia has an annoyed look on her face looks up into the sky. "Not again. Come on magic I wasn't being that perverted today and I was actually trying to be the awesome hero you want me to be". She sighs and then takes a few steps towards the direction Evora went off in.
 
The now soaking wet Shalia has an annoyed look on her face looks up into the sky. "Not again. Come on magic I wasn't being that perverted today and I was actually trying to be the awesome hero you want me to be". She sighs and then takes a few steps towards the direction Evora went off in.

as you move closer to Evora, your turn ends.

It is now the Crew's Turn [Standby]
 
five hits, and thee of them critical! Things are NOT looking good for those wyverns further down the deck. Combining their shots, they all are able to take down the three wyverns on their end! now only one remains, and it's flying right over Troyk.
 
Seeing that Troyk just got stabbed by the deadly tail stinger, Athaclenna reaches out with one hand and calls out, "Be strong! You do not stand alone! Healing Word!" With that, she unleashes the power of the prayer to ease the pain of the Gnoll. Then, with a glare at the wyvern that poked him, she shouts, "Sacred Flame!" and unleashes a gout of radiant flames at the beast.
Healing Word restores 1d4 +7 hit points thanks to my Healing Domain, and the Sacred Flame is a Dex Save at DC 14 or take 1d8 radiant damage. Its not much, but the fight won't last that much longer.

Healed 8 points
Damage roll if it fails the Dex save: 3 points

Hit Points: 21
Armor Class: 15
Spell Slots
Level 1: 4 / 2
Level 2: 1
Channel Divinity: 10 points
 
The Wyvern attempts makes their save , but it failed and takes the damage full blast!
 
Hit Points: 12
Armor Class: 15
Main Hand: Rapier (Hit/DC +6, 1d8+4 Piercing)
Thrown weapons: 2 Daggers (20/60 ft, Hit/DC +6, 1d4+4 Piercing)
With all but one wyvern dead, Kalvienne took out a dagger and threw it at the wyvern, in an attempt to perforate its wing membrane and bring it down to the deck. He also took the moment to get closer to where Toryk was. "It would be in your best interest to move, Toryk. That thing's coming down!" He called to the gnoll.

(Please ignore the d6, pressed it on accident because mobile is annoying)

8+6= 14

Dmg dealt: 3+4= 7
 
Last edited:
Hit Points: 12
Armor Class: 15
Main Hand: Rapier (Hit/DC +6, 1d8+4 Piercing)
Thrown weapons: 2 Daggers (20/60 ft, Hit/DC +6, 1d4+4 Piercing)
With all but one wyvern dead, Kalvienne took out a dagger and threw it at the wyvern, in an attempt to perforate its wing membrane and bring it down to the deck. He also took the moment to get closer to where Toryk was.

Roll to hit
 
Hit Points: 12
Armor Class: 15
Main Hand: Rapier (Hit/DC +6, 1d8+4 Piercing)
Thrown weapons: 2 Daggers (20/60 ft, Hit/DC +6, 1d4+4 Piercing)
With all but one wyvern dead, Kalvienne took out a dagger and threw it at the wyvern, in an attempt to perforate its wing membrane and bring it down to the deck. He also took the moment to get closer to where Toryk was.

(Please ignore the d6, pressed it on accident because mobile is annoying)

8+6= 14

You try tp ground the beast by cutting one of it's wings, and it worked! Troyk! Quick! Make a DEX Save! D. Rex D. Rex
 
As his wound heals before him from the clerics helpful Magic. He had little time for thanks before he was forced to do a leaping roll to get out of the way of a falling wyvern.

Dex save 12
 
As his wound heals before him from the clerics helpful Magic. He had little time for thanks before he was forced to do a leaping roll to get out of the way of a falling wyvern.

Dex save 12

You successfully evade the falling beast
 
Seeing the last wyvern drop to the deck, Diella decides (after her unspectacular stone throw earlier) pretty much everyone around her is more efficient at fighting these creatures. However, one thing she can do is try to keep this one from taking to the skies again. Focusing on the area around the wyvern (but careful to leave Toryk out of it), she casts Entangle, conjuring vines to restrain it.

1st-level conjuration | Casting Time: 1 action | Range: 90 feet | Components: V, S | Duration: Concentration, up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
Spell Save DC: 14
2/3 spell slots left
 
Seeing the last wyvern drop to the deck, Diella decides (after her unspectacular stone throw earlier) pretty much everyone around her is more efficient at fighting these creatures. However, one thing she can do is try to keep this one from taking to the skies again. Focusing on the area around the wyvern (but careful to leave Toryk out of it), she casts Entangle, conjuring vines to restrain it.

1st-level conjuration | Casting Time: 1 action | Range: 90 feet | Components: V, S | Duration: Concentration, up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
Spell Save DC: 14
2/3 spell slots left

The Wyvern attempts to break free from the vines, It would seem that the beast has just enough power left in it to snap the vines like twigs!
 
With a growl and a snarl, Toryk rights hinself and aims the flintlock point blank at the wyvern. Taking advantage of the wounds given to it by the others.

Fury of the Pack. When you damage a creature with an attack or a spell, you can cause the attack or spell to deal extra damage to that creature if it has taken damage from one or more of your allies since your last turn. The extra damage equals your level.

Once you use this trait, you can't use it again until you complete a short or long rest.

Hit: 24
Damage: 14
 
With a growl and a snarl, Toryk rights hinself and aims the flintlock point blank at the wyvern. Taking advantage of the wounds given to it by the others.

Fury of the Pack. When you damage a creature with an attack or a spell, you can cause the attack or spell to deal extra damage to that creature if it has taken damage from one or more of your allies since your last turn. The extra damage equals your level.

Once you use this trait, you can't use it again until you complete a short or long rest.

Hit: 24
Damage: 14

You Shoot the downed Wyvern, looking a bit worse for wears now that it's taken some nasty hits
 
Beorin charges forward as fast as his short legs will let him, and he levels off a powerful swing from his hammer, hoping to do some real damage to the beast.

total of 11 to hit. I doubt that connects
Divine Favor in effect

Hit Points: 22
Armor Class: 20
Spells: 3 slots / 2
Lay On Hands: 10 Points
Warhammer
Main Hand: +7, 1d8+5 Bludgeoning
 
Beorin charges forward as fast as his short legs will let him, and he levels off a powerful swing from his hammer, hoping to do some real damage to the beast.

total of 11 to hit. I doubt that connects
Divine Favor in effect

Hit Points: 22
Armor Class: 20
Spells: 3 slots / 2
Lay On Hands: 10 Points
Warhammer
Main Hand: +7, 1d8+5 Bludgeoning

11 hits
 

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