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Age of The End (D&D 5E) (IC)

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Nokomis looks around, surprised and confused by the Captain's order. She was uncertain about the boots, but she figured the Captain knew what she was talking about so she quickly slipped on the boots.
 
Kalvienne was luckily not attacked by the wyvern he tried to make angry.. but the relief turned to confusion when the boots appeared. At the order, he put them withiut question.
 
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Diella furrows her brow in confusion, but puts the boots on as well. The captain sounds like she knows what she is doing, so there has to be a reason for her command.
 
It is now Dexterous' Turn. as a strange electrical power envelops his body, what ever it is, it seems to super-charge his breath attack exponentially!

A huge anount of electricity wells up from Dex's mouth, as he shoots it straight down at the metal deck of the ship! Anything unfortunate enough not to be wearing insulation is going to be affected.

Two wyverns die, one was flying at the time and was not effected, the rest were heavily injured.

The Wyverns take 92 Lightening Damage

The Party, Crew, and Female Captain take 0 damage from wearing the rubber boots.

Dexterous gains 92 Temp. Hit point's.

It is now dr xenon dr xenon 's Turn
 
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"TAIFAR IN THE WILDERNESS!" Vrail bellows in modern Suarian with all the clammer of a tuba blaring into the silence of night and he charges at the nearest Wyvern.

Ooc:
Bonus action: Rage, +2 Str based damage rolls

Roll to hit at disadvantage, +7
= 10, probably a miss

Roll for damage in case I hit +5 Str, +2 Rage
= 14 if I had hit
 
"TAIFAR IN THE WILDERNESS!" Vrail bellows in modern Suarian with all the clammer of a tuba blaring into the silence of night and he charges at the nearest Wyvern.

Ooc:
Bonus action: Rage, +2 Str based damage rolls

Roll to hit at disadvantage, +7
= 10, probably a miss

Roll for damage in case I hit +5 Str, +2 Rage
= 14 if I had hit

Your weapon comes smashing down on the wyvern, the beast lets out a whimpering cry as it dies in front of you.

It is now Equusheart Equusheart 's turn to attack
 
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Nokomis looked around to see where everyone was. She drew up her bow and aimed at the wyvern near Toryk. Taking a breath, she released her arrow.

Dex + 2 = 12(?)
 
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Nokomis looked around to see where everyone was. She drew up her bow and aimed at the wyvern near Toryk. Taking a breath, she released her arrow.

Dex + 2 = 12(?)

You hit the wyvern flying above your ally, Though it didn't seem to do much to it.
 
Nokomis grinned as her arrow hit it's target, though it faded back to seriousness as she hurried towards Toryk.
 
Her song breaks abruptly as Evora backsteps, pulling her cello back with her.
Her phobia takes hold and she shuffles off the deck and into the ships hull.
She leaves her cello leaned against a pair of barrels and runs to the stables hiding in Haizum's stall.
 
Her song breaks abruptly as Evora backsteps, pulling her cello back with her.
Her phobia takes hold and she shuffles off the deck and into the ships hull.
She leaves her cello leaned against a pair of barrels and runs to the stables hiding in Haizum's stall.

Evora has left succumbed to her fears, and left combat! Will The Nameless Party prevail without her song? Only one way to find out, Ilikepie Ilikepie it's your move
 
Shalia feels conflicted part of her wants to go comfort the scared Evora who just ran away, but the other says she needs to continue to help the others against the wyverns. She glances in the direction that Evora ran way towards and then back at the flying wyvern that is likely the biggest threat to Nokomis and the others. Knowing that she needs to end this quickly fires off another chaos bolt at the flying wyvern.

Spell slots used: 1st 2/3 2nd 0/1
Sorcery points used: 0/2
 
Shalia feels conflicted part of her wants to go comfort the scared Evora who just ran away, but the other says she needs to continue to help the others against the wyverns. She glances in the direction that Evora ran way towards and then back at the flying wyvern that is likely the biggest threat to Nokomis and the others. Knowing that she needs to end this quickly fires off another chaos bolt at the flying wyvern.

Spell slots used: 1st 2/3 2nd 0/1
Sorcery points used: 0/2

In this world, wild magic is VERY dangerous. It will activate either on a 1 or a 20, and will in grow more so as the caster grows in power. Wild magic can be as harmless as nothing happening, to as lethal as instant death! So be wary when in the presence of those who use it's practices... It may very well be the last one you see!

Wild Magic Activated! roll 1d100
 

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