Age of Heroes

Don't worry, you're in the next part anyway. We just need to finish the boss fight with Seymour.


Sent from my GT-S5830
 
I suggest we use dice for the fight. It's gonna be kinda pointless if none of the Heroes do anything but block the attacks and parry a more experienced swordsman with ease.
 
For attacking, the dice you should have is d6, and it would be 4-6 in order to hit. For defense, the dice should also be d6, same with attacking, it must be 4-6. And for dodging, d6, must be 4-5.


Sent from my GT-S5830
 
Hey guys, I have been out for a while, but worry not, I won't let this rp die. I apologize for the wait and hope for your understanding.
 

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