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Nation Building A World of Blood and Steel (WIP)

JB5899 said:
(WIP)

Kingdom of Rodellia


kingdom_of_rumelia_by_cybereaglewarrior-d5quayr.jpg



Color- Neon Green


Government Type- Feudal Monarchy


Leader(s)- King Gregor Beaumont III

250

Capital- Cardell


Major Exports- Flax, Grain, Mercenaries, Weapons, Armor, Livestock, Clothing


The majority of Rodellia is made up of holds, across which are spread hundreds of different noble families and warlords, all seeking to claim power from the others. It’s a perfect environment for mercenaries and sellswords, as well as merchants seeking to help the lords in their dreams of taking more power than the others. Ironically enough, it’s culture apart from war is quite rich, and the peasants and lords alike take great pride in being true Rodellians, among a nation with many other peoples within. It’s temperature is typically mild.


news_countryside.jpg



600 years ago, a war of unification was fought amongst the kingdoms of Rodellia, to bring all of the minor kingdoms into one ruling nation. The Great Unification was long and blood-soaked, but they resulted in the creation of the Kingdom of Rodellia, under whom the petty kingdoms became holds and fiefdoms, and the petty kings became Lords.


History


The story of Rodellia is a long and confusing one. They have long been a divided, yet united people with many different proud cultures and peoples. The lands of Rodellia used to be dozens of petty kingdoms until one man, Willem I, the lord of Cardell, conquered all the other petty kingdoms in the year 678.


agincourt_mudbath_by_ethicallychallenged-d988gqd.jpg



Lord Willem I the Unifier, as he would be known for subsequent centuries, swept through the countryside at relative ease. The excellent leadership of his military commanders and revolutionary military allowed him to plow through kingdom after kingdom asserting his dominance over the disjointed petty kingdoms.


Establishing his capital in the city of Cardell, King Willem I began to consolidate his dominion. All petty kings began pledging fealty to King Willem, their lands remained under their control though they would not hesitate to serve for their King for the good of the Kingdom.



Culture


Rodellia is a nation of many cultures. The original settlers of the land had a shared culture though as time went on significant differences began to show. These differences were the cause for many wars between the petty kings of Rodellia.


When Rodellia became a unified realm Willem I the Unifier saw an importance in trade and Cardell, at the mouth of the Bay of Aspern, became a cultural hub. Cardell has a variety of different peoples, a cultural melting pot. Much of Rodellia’s inland holds see these outsiders as detrimental to the prosperity of Rodellia. Therefore when outsiders venture further inland they are met with harsh treatment and resentment of their foreign culture and way of life.



Inland Rodellia is very agrarian, believing that the way to prosperity and achievement in life is to work hard at whatever you do. Because of this native Rodellians are hardy, hardworking people. Many go on to specialise in a craft, many pertaining to warfare as local lords fight for control over fiefdoms within the Kingdom.



Economy


Rodellia is quite an active trading partner in the world, and has been for millennia- longer than most can remember or record. Due to its temperate weather and rich soil, much of it’s land is occupied by farmland, with vegetables, fruits, and grain. It’s produce is healthy and plentiful, and the nation rarely sees famine.


Smithing is an age-old tradition in Rodellia, and many famous smiths reside in the country. The weapons and armor produced are of a fine make - artisan armorers and weaponsmiths get plenty of work and experience from the multitude of Lords wishing for their own equipment as a legacy. These beautiful and reliable works are often bought by other wealthy citizens from other lands. Typical weaponsmiths and armorers in the country are also never short of work- the ongoing conflicts within the Kingdom have let them perfect their craft over time.



Warfare has become a staple in Rodellia, many younglings dream of becoming a soldier and helping their Lords gain more and more power within the Royal Court. As a result, Rodellia has become known as producing some of the most battle-hardened soldiers in the world. When Rodellia is not at war with itself, its soldier often take work as mercenaries, choosing to travel great distances to find another war to fight rather than farm until they can take up arms again.



Military


The Military of Rodellia itself is made up of five regiments and companies loyal to the King himself. These are the Royal Bannermen, also known as the White Company. They number in the thousands, and are well equipped and trained, with members often recruited from other battle-hardened units across the nation. The Royal Navy, is made up of fine sailors and soldiers from the cities around Rodellia. It is state of the art, with full ballista-armed galleons and enormous frigates. It’s typically used against pirates, when not engaged in war with another nation.


Each Lord and his hold is responsible for maintaining their own military, and so they control its organization, training, and equipping. Their armies are only called upon when the Marshall of the Realm is organizing a war host; otherwise, they typically guard their hold and fight bandits and other Lords. You’ll typically see cavalry being prized among these Lordly armies, with spearmen and swordsmen coming in behind. Longbowmen are typically used, for their convenience when stocking a major force.



Due to the amount of smaller wars that Rodellia sees fought on it’s soil, many of these armies are battle-hardened and skilled. If there’s one thing that Rodellians have learned to do very, very well, it’s open-warfare. Swordsmanship is a hobby among the upper-class, and to watch two Lords engage in a duel is a sight to see indeed, as they’ve likely been trained throughout their life.



Major Cities












The Golden City, the Capital of all of Rodellia. Cardell has been an ancient seat of power within Rodellia. Even before the Great Unification Cardell was one of the larger Kingdoms in Rodellia. Built on the coast of the Nardenes Inlet, all waters near and along the coast are controlled by Cardell.


Cardell is also renown for its excellent position as a trade hub for much of the Northern Coast of Freizia. Drawing much of the trade from the northern islands. The harbors of Cardell are able to accommodate the frequent docking and setting sail of these trade ships.


To serve as protection for the coastline and trade ships, the Royal Sails of Rodellia are frequently patrolling the waters and are not wary to engage potentially threatening vessels.


casterly_rock__house_lannister__by_andrewryanart-d7fooud.jpg
















Towards the southern border of Rodellia stands the impervious stronghold of Redford. Standing strong in the heart of the Southlands it is the home of Lord Arnolt Godfrae.


A province mainly centered on farming, it is the nation’s home of producing flax, grain, and a majority of the nation’s livestock. To protect the nation’s agrarian capital stands a force of 3,000 men strong, well-trained and well-armed.


mighty_citadel_by_j_humphries-d8atzaj.jpg



















A seat of power for Lord Hugh “the Lion” Bettencourt, Frechy is a large city populated with about 6,000 hard-working Rodellian citizens. Frechy lies in western Rodellia. Frechy is unfortified- it is under the direct protection of King Gregor and 1,000 White Company men are garrisoned inside the keep.


640



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Aylesbury- strong, intimidating, decayed. All these words describe the castle-town of Aylesbury. Victim to the Third War of Rodellia, Aylesbury had been besieged for 27 months until King Gregor was able to put an end to the war.


Home to Lord Gimund Aubert, Aylesbury is an old castle. Famously quoted by Wilem I the Unifier as “able to withstand 10,000 men with a garrison of 200.” Built on the northwestern coast, Aylesbury is the home of the renowned Rodellian blacksmiths and is a major supplier of weapons and armour, not only to Rodellia but to all of Freizia.


latest



Religion

accepted
 
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  • Color- White (Great Plains Of Frezia)


    Name- The Golden Horde


    Government Type- Khanate , It is a hierarchical form of political organisation lead by a Khan . This structure is usually prevalent among nomadic peoples of the great plains.


 
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henotheism[/URL]" - the belief in and worship of a single deity/entity - i.e the Blue Sky , but accepting the existence of other deities who may or may not be worshiped . As the rothai conceive it, every nation or people has their own "idols" or "gods", but the Blue Sky is the best one, and the only one they pray to. By physically capturing or destroying the religious idols of another people's gods, they believe they are defeating those gods.


The Rothai believe that when they die, their soul rides with their ancestors in the Sky Lands, though only if the body of the newly deceased is properly burned.



The Rothai believe that a prophesied leader, the 'One who mounts the world', will one day unite all of the Dothraki into one
Clan and conquer the world , after this is done they believe that The sky shall crumble and all their lost ancestors will be returned as reserves for the army of the 'One who mounts the world'


The Great Khan Sanjar is considered by many to be the leader in the prophecies



sha_31_0.jpg



[/Tab]


[tab=MILITARY]


Rothai Light Horse Archer :


The most common troop type amongst the Mongols, these warriors are born into the saddle and as such they make excellent horse archers. Equipped with a compound bow and hand weapon, and lightly armoured for maneuverability on the battlefield, these warriors can pepper their enemies with arrows and stay clear of trouble or lead the enemy into ambushes with false retreats.



mongolhorde.jpg



Rothai Heavy Horse Archer :


The main weapon of the Mongol army is the bow, and as Mongol warriors are born into the saddle, they make excellent horse archers. These warriors have exchanged the mobility of light armour for the protection of heavy lamellar armour, allowing them to take a little more punishment from both ranged and melee weapons.



ea45aaab39e778c74d5125323627cfe1.jpg



Rothai Lancers :


These elite shock troops exchange mobility for heavier armour on both rider and mount. Supremely skilled warriors who excel in armed combat and horse riding, they are armed with a lance and mace known as a 'gulda' and armoured in a lamellar cuirass called a 'khuyad'.



09fe49267952f8922555d5198614276d.jpg



Rothai Foot Archers :


Even without their horses, Mongol warriors make for excellent and well disciplined missile troops. With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows and moving in with small hand weapons when the enemy are virtually beaten, as these troops stand little chance in tough melees.



Ain-Jalut-tapestry.jpg



Khan's Guard :


Only nobles and freemen are eligible for the Khan's guard. Those selected can look forward to being magnificently equipped. Even ordinary soldiers in the guard have superiority over commanders in the rest of the army. The Khan's bodyguard also acts as a type of military academy with future generals living, fighting and learning alongside the Khan.



92c80246a9d55820881de49ca44cbb02.jpg



[/tab]


[/Tabs]
Accepted just edit your miltiary section to say your name not Mongol
 
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Color- Yellow


Name- The Divine Triarchy of Gowerlandt and the Braalmarkt


(Often simply called the Triarchy, or Gowerlandt)





SvgFileService






Government Type- Divine Triarchical Republic


What's a divine Triarachrical Republic, you ask? Good question. Though not a true democracy in terms of all adults having a vote, the three leaders of the Republic are elected by a group of 333 Landholders known as the Freedmen. The Freedmen are tasked with electing a new set of Triarchs-- The three leaders-- every ten years (Or if one dies, an election is held). However, the Triarchs are chosen from amongst three families with 'Divine Right of Rulership', known as the Galvanus, the Braalmann and the Marktkaph. Each of these families represent the different ideals of the people of the city. The Galvanus war and military, the Braalmann Trade and Commerce, and the Marktkaph representing Peace and Diplomacy. Generally, due to the Freedmen having very split political ideals, one patriarch of each family generally rules. This balance of power has left The Triarchy without many internal struggles. Each Triarch watches over a third of the city of Gowerlandt (The White, the Blue and the Red districts).


Leader(s)-


Lord-Triarch Serylio 'The Great' Galvanus



8023ae0f67ecbb18a5ee34d1b3ea6c51.jpg



Lord-Triarch Serylio the Great is a man of Eighty Four, that has been elected every election from the age of twenty. Under his reign, the Red District of the city gained a large barracks known as 'Fort Heiß', which increased the largely meager arsenal that the city-state had. The people love him due to the common feasts he held for all manner of people in the city, from shopkeepers to Freedmen.


Lord-Triarch Aleksandrov Braalmann


270px-Sardag_Roose_Bolton_profile.jpg



Aleksandr is a bitter man of fifty four, having been passed over multiple times for his younger brother in elections until his brother's death of an illness of the stomach and a fever, an illness some speculate was caused by Aleksandr. Aleksandr isn't well loved by the people, vicious rumors of his.. sexual preferences.. rampant throughout the politics of the city. Along with other, less pleasant rumors that he bathes in the blood of virgins to keep his youthful appearance-- as he only looks to be in his early thirties. Aleksandr has done nothing of note, mainly maintaining the status-quo of trade.


Lord-Triarch Oswen 'The Tall' Marktkaph


raymun_darry_ffg_6135.jpg



Oswen is a.. simple man. It is said that he needs assistance from his elderly mother to get dressed, too scared of his own servants. Though dim, Oswen stands at roughly 7'5 and is reputedly very strong, and would likely be a good warrior if not for his cravenous attitude to life. It's unknown why the Lords Freeholder elected this man, though many people of the city-- and out of it-- believe that they didn't, in fact elect Oswen, they elected his cousin.. also called Oswen, though easily distinguished.


Capital- Gowerlandt


The city of Gowerlandt is a large city, easily one of the biggest in the world. The city maintains a population of 200,000. The main walls of the city are shaped in a triangular fashion, and along with the Great Pyramind of Gowerlandt, it's more than likely one of the most ancient still-standing constructions. The city is mainly full of middle-class merchants, though the poorer areas of the city contain grocers and shopkeepers. Almost all of the population of the country lives within the city, some estimates placing it at 80%, others at 90%. The city's economy is based almost entirely on trade, and as such the port of the city is full to the brim of ships. Gowerlandt is a trade hub for anybody worth their salt in the game of trading.


The home of the Triarchs, the Great Pyramid of Gowerlandt is an ancient structure-- the origins of which are unknown-- The Pyramid is the only known triangular pyramids. The entrance to it is far up the stairs into the main 'hall' of it, which, of course gives any attackers a hard time. The Pyramid sits at the center of the city, and can easily be seen miles away from the city itself, one of the major landmarks that identifies the city for what it is.


History- The triarchy certainly has a fairly uneventful history-- the city was founded over five hundred years ago around the landmark that is the great pyramid and the triangular walls. The city steadily grew because of the mass number of merchants that flocked to it. However, it wasn't always the Triarchy that controlled the city, only House Galvanus. The other great families had independent, less prosperous realms on the peninsula-- These two realms formed into the Braalmarkt, a land of production. The Braalmarkt is an agricultural hub, being a perfect opportunity for trade.. However, the Braalmarkt had no control over trade in Gowerlandt, so, thus, the triarchy was born. The three realms united themselves, giving the land of Gowerlandt and the Braalmarkt.


Culture-


The culture of Gowerlandt is that of commerce and trade-- The men don't value strength, or piety, or anything else that most people would. The entire basis of the culture is to "Get rich, or die trying", leading to a dog-eat-dog world of intrigue and commerce between people of the city. The number three, and more specifically triangles are heavily valued by people in the city, and the lands surrounding it. It's considered a holy number, and plays a heavy part in their life. For instance, all form of coinage minted in Gowerlandt is minted in a triangular shape, and the coins each represent three, or a multiple of three. This often leads to exchange with other cultures rather difficult.


Economy-


Gowerlandt's economy is based almost entirely on trade, the government making almost all of its money from trade tariffs or taxes. Most people in the city belong to middle-class merchant families, though obviously there's a large amount of labourers. Due to the fairly strong economic situation of Gowerlandt, most people in the city live what could be considered a comfortable life, though still having to work diligently to stay on top of the bulging monster of trade rivalries and sabotage the city is famed for.


72181_Slab.jpg



Military-


The military of Gowerlandt is small, yet sophisticated. By far the smallest class in the city, is the highly valued class of Horse Archers that make up almost all of the 4000-Man strong retinue that is used, mainly to defend from aggressors. Generally lightly armoured, but quick and deadly, the army can usually take on, with a defensive advantage, an army about twice its size. Though, of course there exists melee units in the army, also on horseback, these men generally wield curved cavalry swords, or spears and are lightly armoured.


dddfe088f37e3e9045f6df1f6cbc80d6.jpg






Cities/towns/ castles- Gowerlandt


The capital, and generally considered the namesake of the country, it's a massive trade hub with a large black stone pyramid and triangular walls.


Braalmas Styr


Essentially the only other large scale town in the small country. Braalmas is mainly a semi-large town, mainly focused on agriculture. The Lord Mayor of Braalmas is elected every time another Mayor dies, and the man never really holds any power.


Religion- The Trios


The religion of The Triarchy is, as you might've guessed-- based on the number three. Though monotheistic, the people worship different aspects of the same three-faced god. Death, the Mother, and The Father. Death represents what you might imagine-- Death, the Unknown and fear. The Father represents guidance, justice, and strength. The Mother represents Fertility, Beauty, and Women. Though these three aspects only 'represent' three sectors each, they're usually prayed to for everything. The religion isn't a big part of people's lives, and is fairly unorganized, without any sort of religious head, only having a few temples-- each with three priests.
 
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HawtCuisine said:
Color- Purple
Name- The Divine Triarchy of Gowerlandt and the Braalmarkt


(Often simply called the Triarchy, or Gowerlandt)


SvgFileService






Government Type- Divine Triarchical Republic


What's a divine Triarachrical Republic, you ask? Good question. Though not a true democracy in terms of all adults having a vote, the three leaders of the Republic are elected by a group of 333 Landholders known as the Freedmen. The Freedmen are tasked with electing a new set of Triarchs-- The three leaders-- every ten years (Or if one dies, an election is held). However, the Triarchs are chosen from amongst three families with 'Divine Right of Rulership', known as the Galvanus, the Braalmann and the Marktkaph. Each of these families represent the different ideals of the people of the city. The Galvanus war and military, the Braalmann Trade and Commerce, and the Marktkaph representing Peace and Diplomacy. Generally, due to the Freedmen having very split political ideals, one patriarch of each family generally rules. This balance of power has left The Triarchy without many internal struggles. Each Triarch watches over a third of the city of Gowerlandt (The White, the Blue and the Red districts).


Leader(s)-


Lord-Triarch Serylio 'The Great' Galvanus



8023ae0f67ecbb18a5ee34d1b3ea6c51.jpg



Lord-Triarch Serylio the Great is a man of Eighty Four, that has been elected every election from the age of twenty. Under his reign, the Red District of the city gained a large barracks known as 'Fort Heiß', which increased the largely meager arsenal that the city-state had. The people love him due to the common feasts he held for all manner of people in the city, from shopkeepers to Freedmen.


Lord-Triarch Aleksandrov Braalmann


270px-Sardag_Roose_Bolton_profile.jpg



Aleksandr is a bitter man of fifty four, having been passed over multiple times for his younger brother in elections until his brother's death of an illness of the stomach and a fever, an illness some speculate was caused by Aleksandr. Aleksandr isn't well loved by the people, vicious rumors of his.. sexual preferences.. rampant throughout the politics of the city. Along with other, less pleasant rumors that he bathes in the blood of virgins to keep his youthful appearance-- as he only looks to be in his early thirties. Aleksandr has done nothing of note, mainly maintaining the status-quo of trade.


Lord-Triarch Oswen 'The Tall' Marktkaph


raymun_darry_ffg_6135.jpg



Oswen is a.. simple man. It is said that he needs assistance from his elderly mother to get dressed, too scared of his own servants. Though dim, Oswen stands at roughly 7'5 and is reputedly very strong, and would likely be a good warrior if not for his cravenous attitude to life. It's unknown why the Lords Freeholder elected this man, though many people of the city-- and out of it-- believe that they didn't, in fact elect Oswen, they elected his cousin.. also called Oswen, though easily distinguished.


Capital- Gowerlandt


The city of Gowerlandt is a large city, easily one of the biggest in the world. The city maintains a population of 200,000. The main walls of the city are shaped in a triangular fashion, and along with the Great Pyramind of Gowerlandt, it's more than likely one of the most ancient still-standing constructions. The city is mainly full of middle-class merchants, though the poorer areas of the city contain grocers and shopkeepers. Almost all of the population of the country lives within the city, some estimates placing it at 80%, others at 90%. The city's economy is based almost entirely on trade, and as such the port of the city is full to the brim of ships. Gowerlandt is a trade hub for anybody worth their salt in the game of trading.


The home of the Triarchs, the Great Pyramid of Gowerlandt is an ancient structure-- the origins of which are unknown-- The Pyramid is the only known triangular pyramids. The entrance to it is far up the stairs into the main 'hall' of it, which, of course gives any attackers a hard time. The Pyramid sits at the center of the city, and can easily be seen miles away from the city itself, one of the major landmarks that identifies the city for what it is.


History- The triarchy certainly has a fairly uneventful history-- the city was founded over five hundred years ago around the landmark that is the great pyramid and the triangular walls. The city steadily grew because of the mass number of merchants that flocked to it. However, it wasn't always the Triarchy that controlled the city, only House Galvanus. The other great families had independent, less prosperous realms on the peninsula-- These two realms formed into the Braalmarkt, a land of production. The Braalmarkt is an agricultural hub, being a perfect opportunity for trade.. However, the Braalmarkt had no control over trade in Gowerlandt, so, thus, the triarchy was born. The three realms united themselves, giving the land of Gowerlandt and the Braalmarkt.


Culture-


The culture of Gowerlandt is that of commerce and trade-- The men don't value strength, or piety, or anything else that most people would. The entire basis of the culture is to "Get rich, or die trying", leading to a dog-eat-dog world of intrigue and commerce between people of the city. The number three, and more specifically triangles are heavily valued by people in the city, and the lands surrounding it. It's considered a holy number, and plays a heavy part in their life. For instance, all form of coinage minted in Gowerlandt is minted in a triangular shape, and the coins each represent three, or a multiple of three. This often leads to exchange with other cultures rather difficult.


Economy-


Gowerlandt's economy is based almost entirely on trade, the government making almost all of its money from trade tariffs or taxes. Most people in the city belong to middle-class merchant families, though obviously there's a large amount of labourers. Due to the fairly strong economic situation of Gowerlandt, most people in the city live what could be considered a comfortable life, though still having to work diligently to stay on top of the bulging monster of trade rivalries and sabotage the city is famed for.


72181_Slab.jpg



Military-


The military of Gowerlandt is small, yet sophisticated. By far the smallest class in the city, is the highly valued class of Horse Archers that make up almost all of the 4000-Man strong retinue that is used, mainly to defend from aggressors. Generally lightly armoured, but quick and deadly, the army can usually take on, with a defensive advantage, an army about twice its size. Though, of course there exists melee units in the army, also on horseback, these men generally wield curved cavalry swords, or spears and are lightly armoured.


dddfe088f37e3e9045f6df1f6cbc80d6.jpg






Cities/towns/ castles- Gowerlandt


The capital, and generally considered the namesake of the country, it's a massive trade hub with a large black stone pyramid and triangular walls.


Braalmas Styr


Essentially the only other large scale town in the small country. Braalmas is mainly a semi-large town, mainly focused on agriculture. The Lord Mayor of Braalmas is elected every time another Mayor dies, and the man never really holds any power.


Religion- The Trios


The religion of The Triarchy is, as you might've guessed-- based on the number three. Though monotheistic, the people worship different aspects of the same three-faced god. Death, the Mother, and The Father. Death represents what you might imagine-- Death, the Unknown and fear. The Father represents guidance, justice, and strength. The Mother represents Fertility, Beauty, and Women. Though these three aspects only 'represent' three sectors each, they're usually prayed to for everything. The religion isn't a big part of people's lives, and is fairly unorganized, without any sort of religious head, only having a few temples-- each with three priests.
Accepted could you please just tell me what color you are taking on the map. It is the purple in the Desert Correct?
 
the_elder_scrolls__flag_of_elsweyr_by_okiir-d6gbf5g.png






  • Color: Lime Green, the desert


    Name: Kingdom of Aeyguptis


    Government type: Divine Monarchy. The ruler has been given the rights to rule over the people by their god/gods.


 
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[QUOTE="Lord TacoBell]
the_elder_scrolls__flag_of_elsweyr_by_okiir-d6gbf5g.png




  • Color: Lime Green, the desert


    Name: Kingdom of Aeyguptis


    Government type: Divine Monarchy. The ruler has been given the rights to rule over the people by their god/gods.




[/QUOTE] Before I accept this could you add something unique. As of now you are a clone of Egypt.
 

Color:Orange

Name: Empire of Mitithier

Government: Hereditary Monarchy

<p><a href="<fileStore.core_Attachment>/monthly_2016_05/upload_2016-5-27_9-52-2.png.56af73527343be202865abb70ce7bd3f.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="129188" src="<fileStore.core_Attachment>/monthly_2016_05/upload_2016-5-27_9-52-2.png.56af73527343be202865abb70ce7bd3f.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​






  • male%20noble%201_zpsp4lzoenx.jpg


    Emperor Artillus Nist was born the the lord of House Nist. Once, House Nist and the other Houses had been part of a great kingdom, but a civil war had destroyed that kingdom, and now the Houses fought each other in brutal wars. Raised to take charge of his House when his father died, Artillus was taught the use of the sword, and the subtle politics of the land. At the age of 15, however, Artillus's life changed when his father, Mitus Nist, was killed during a hunting expedition by warriors of House Yuril. Forced to take charge of his House, Artillus fought the urge to rally House Nists warriors, and instead, at the urging of his councilors, sent a request for a peaceful meeting between House Nist and Yuril.

    Within days, a army of hundreds of Yuril soldiers arrived at the Nist castle, and Regulus Yuril, the lord of House Yuril, walked into the grand hall of the Nist keep, and briefly bowed to the child lord sitting on the throne, as is the custom. Rising to meet the man, Artillus welcomed the Yuril's to his home, and had servants lead them to the banquet hall. A grand feast had been laid out, and in honor of the peace talks between the two Houses, the nobles of both families soon became distracted by the pleasures. Hours later, when the Yuril nobles were tired and drunk from the feast, Artillus, who had barely touched his ale, made a simple gesture to the nobles of House Nist, and in a surge of movement, the Nist nobles, who had not partaken as heavily in drink as the Yuril's, jumped across the tables, using carving knives from the feast to kill the enemy lords. In the chaos, a trumpet was sounded from the keep, and outside the sound of combat was heard.

    Finding Regulus trying to escape the room, Artillus drew his fathers sword, retrieved from his corpse, and personally cut down Regulus, ending his lordship of House Yuril. Outside, the Yuril soldiers, who had been given large quantities of ale as well, to celebrate the meeting, were being cut down to the last, their bodies scattered in the hundreds around the keep. With his son and wife killed in the feast as well, the entire Yuril bloodline had been cut in a single stroke, and with that, Artillus declared they no longer existed. Sending riders from the keep out to the other Houses, Artillus gave each lord a simple option. They join his new Empire, or face the same fate as the Yuril. Within weeks, every House had sent word they would arrive to swear fealty to Artillus, and so the Kingdom of Mitithier was founded. With House Nist as the ruling House, the other Houses were allowed to maintain rule over their family lands, in return for answering the crowns call to arms.​



 

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[QUOTE="Lord TacoBell]
the_elder_scrolls__flag_of_elsweyr_by_okiir-d6gbf5g.png




  • Color: Lime Green, the desert


    Name: Kingdom of Aeyguptis


    Government type: Divine Monarchy. The ruler has been given the rights to rule over the people by their god/gods.




[/QUOTE] accepted, you have elephants which are smaller than harandars war beasts
 
ArisenMoon said:

Color:Orange

Name: Empire of Mitithier

Government: Hereditary Monarchy

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    Emperor Artillus Nist was born the the lord of House Nist. Once, House Nist and the other Houses had been part of a great kingdom, but a civil war had destroyed that kingdom, and now the Houses fought each other in brutal wars. Raised to take charge of his House when his father died, Artillus was taught the use of the sword, and the subtle politics of the land. At the age of 15, however, Artillus's life changed when his father, Mitus Nist, was killed during a hunting expedition by warriors of House Yuril. Forced to take charge of his House, Artillus fought the urge to rally House Nists warriors, and instead, at the urging of his councilors, sent a request for a peaceful meeting between House Nist and Yuril.

    Within days, a army of hundreds of Yuril soldiers arrived at the Nist castle, and Regulus Yuril, the lord of House Yuril, walked into the grand hall of the Nist keep, and briefly bowed to the child lord sitting on the throne, as is the custom. Rising to meet the man, Artillus welcomed the Yuril's to his home, and had servants lead them to the banquet hall. A grand feast had been laid out, and in honor of the peace talks between the two Houses, the nobles of both families soon became distracted by the pleasures. Hours later, when the Yuril nobles were tired and drunk from the feast, Artillus, who had barely touched his ale, made a simple gesture to the nobles of House Nist, and in a surge of movement, the Nist nobles, who had not partaken as heavily in drink as the Yuril's, jumped across the tables, using carving knives from the feast to kill the enemy lords. In the chaos, a trumpet was sounded from the keep, and outside the sound of combat was heard.

    Finding Regulus trying to escape the room, Artillus drew his fathers sword, retrieved from his corpse, and personally cut down Regulus, ending his lordship of House Yuril. Outside, the Yuril soldiers, who had been given large quantities of ale as well, to celebrate the meeting, were being cut down to the last, their bodies scattered in the hundreds around the keep. With his son and wife killed in the feast as well, the entire Yuril bloodline had been cut in a single stroke, and with that, Artillus declared they no longer existed. Sending riders from the keep out to the other Houses, Artillus gave each lord a simple option. They join his new Empire, or face the same fate as the Yuril. Within weeks, every House had sent word they would arrive to swear fealty to Artillus, and so the Kingdom of Mitithier was founded. With House Nist as the ruling House, the other Houses were allowed to maintain rule over their family lands, in return for answering the crowns call to arms.​



  • accepted feel free to post, just add the pictures whenever
 


250






The Skellige Armada




Color - Black and gold




Government Type - Monarchy


Leader(s) -



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Capital - Ard Skellig



History -





Culture - The citizens of Skellige don't usually care for education and say that "they first learned to swing axe in their mother's womb." Skelligers are usually quite rude to outsiders, sometimes to each other but they do indeed care for each other. Honor is very important to Skelligers and if you're not a warrior, you're a just a milk-drinking coward.


Economy - The Skellige Armada relies mainly on rare animal furs, loads of wood, medicinal herbs (the herbs are rare due to Skellige's biome)







Military -




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NOTE THAT ALL OF THESE SOLDIERS WOULD BE WEARING BLACK AND GOLD INSTEAD OF THE OTHER TACKY COLORS.








Cities/towns/ castles - Whitewood, Falkhelm, Windreath, the Rift, Marthal, Morkarth, Solitude


Religion - They believe in two gods, the god of war (Naumon) and the god of blacksmithing. (Fenrir)

 

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