Birdsie
The God-Emperor of Mankind
Lethal Insight - Thinker 4, Striker 1-11
Lethal Insight - primary effect
The host can cycle between five vision modes, not including their own natural eyesight, at will. Using these vision modes does not accrue a thinker headache. The possible vision modes to pick from are:
(a) A bird's view from around eight meters above the host, unobstructed by physical barriers as roofs and obstructions will become transparent, with a FOV of roughly 145 degrees; slightly bigger than a natural human eye. Everything else appears unchanged.
(b) A vision mode where everything appears to be black. Every sound generates a wave at its source, which moves outward at the speed of sound, visible as blurry white lines. As the white waves pass by items, they mark their outlines with sharp white lines, which disappear several seconds later. This has no range limit and therefore can be used to see through walls. When using this vision mode, all sound the host hears is blurry and distant, as if they were underwater.
(c) This vision mode makes the host see everything as a glass-like green color. When something, such as a human, moves, they are followed by a red silhouette that shows their past movements in five separate images that showed where they were five seconds ago (one image per second), and it also shows five blue silhouettes that show their future movement up to five seconds into the future (one image per second.)
(d) This vision mode forms a biological radar. Everything becomes very dark gray and it's almost impossible to see anything, as sources of light don't produce any visibility. Instead, the host can select one of four biological targets that they will be able to see through walls, these being: arteries and heart, internal organs, skeleton, and muscles.
(e) This vision mode allows the host to form several artificial 'cameras' of vision that follow a select target in range, flying in various directions and at various speeds, appearing and disappearing spontaneously, but always following the target. The host can view one or as many of these cameras at once as they wish. They can be pinpointed to anyone the host can see within range when first using this sight mode and will follow them without stopping until the host dismisses this effect.
Fatal Strike - secondary effect
The host can exert an additional payload of kinetic force when attempting to punch, kick, or otherwise hit someone. This kinetic force is dependent on the vision mode the host is using currently when using this power.
No vision mode - an additional 10 kilojoules. Twice the force of a professional, high-end martial artist. Stage 2-3 Wounds.
(a) vision mode - additional 30-100 kilojoules; mildly controllable. Will break numerous bones in a human's chest at moderate release. Stage 3-4 Wounds, 5 in critical hits.
(b) vision mode - additional 125-150 kilojoules; mildly controllable. Enough force to bend and/or tear through a centimeter of solid steel. Stage 5 Wounds.
(c) vision mode - additional 10-40 kilojoules; mildly controllable. Stage 2-3 Wounds, 4 in critical hits.
(d) vision mode - additional 50 kilojoules. Definitely enough to break a bone, Stage 3-4 Wounds.
(e) vision mode - additional 10 kilojoules. Twice the force of a professional, high-end martial artist. Stage 2-3 Wounds.
Manton Limit: Self, touch
Lethality: Some of the vision modes enhance the Striker power to Stage 5 wounds. This is fatal.
Shardbody Mutation: When using the primary effect of the power, the host's eyes intensely release a purple-black gas-like vapor.
Data: Optic ≠≠≠≠≠≠≠≠≠≠ ≠≠≠≠≠≠≠≠≠≠ ≠≠≠≠≠≠≠≠≠≠ (30)
Lethal Insight - primary effect
The host can cycle between five vision modes, not including their own natural eyesight, at will. Using these vision modes does not accrue a thinker headache. The possible vision modes to pick from are:
(a) A bird's view from around eight meters above the host, unobstructed by physical barriers as roofs and obstructions will become transparent, with a FOV of roughly 145 degrees; slightly bigger than a natural human eye. Everything else appears unchanged.
(b) A vision mode where everything appears to be black. Every sound generates a wave at its source, which moves outward at the speed of sound, visible as blurry white lines. As the white waves pass by items, they mark their outlines with sharp white lines, which disappear several seconds later. This has no range limit and therefore can be used to see through walls. When using this vision mode, all sound the host hears is blurry and distant, as if they were underwater.
(c) This vision mode makes the host see everything as a glass-like green color. When something, such as a human, moves, they are followed by a red silhouette that shows their past movements in five separate images that showed where they were five seconds ago (one image per second), and it also shows five blue silhouettes that show their future movement up to five seconds into the future (one image per second.)
(d) This vision mode forms a biological radar. Everything becomes very dark gray and it's almost impossible to see anything, as sources of light don't produce any visibility. Instead, the host can select one of four biological targets that they will be able to see through walls, these being: arteries and heart, internal organs, skeleton, and muscles.
(e) This vision mode allows the host to form several artificial 'cameras' of vision that follow a select target in range, flying in various directions and at various speeds, appearing and disappearing spontaneously, but always following the target. The host can view one or as many of these cameras at once as they wish. They can be pinpointed to anyone the host can see within range when first using this sight mode and will follow them without stopping until the host dismisses this effect.
Fatal Strike - secondary effect
The host can exert an additional payload of kinetic force when attempting to punch, kick, or otherwise hit someone. This kinetic force is dependent on the vision mode the host is using currently when using this power.
No vision mode - an additional 10 kilojoules. Twice the force of a professional, high-end martial artist. Stage 2-3 Wounds.
(a) vision mode - additional 30-100 kilojoules; mildly controllable. Will break numerous bones in a human's chest at moderate release. Stage 3-4 Wounds, 5 in critical hits.
(b) vision mode - additional 125-150 kilojoules; mildly controllable. Enough force to bend and/or tear through a centimeter of solid steel. Stage 5 Wounds.
(c) vision mode - additional 10-40 kilojoules; mildly controllable. Stage 2-3 Wounds, 4 in critical hits.
(d) vision mode - additional 50 kilojoules. Definitely enough to break a bone, Stage 3-4 Wounds.
(e) vision mode - additional 10 kilojoules. Twice the force of a professional, high-end martial artist. Stage 2-3 Wounds.
Manton Limit: Self, touch
Lethality: Some of the vision modes enhance the Striker power to Stage 5 wounds. This is fatal.
Shardbody Mutation: When using the primary effect of the power, the host's eyes intensely release a purple-black gas-like vapor.
Data: Optic ≠≠≠≠≠≠≠≠≠≠ ≠≠≠≠≠≠≠≠≠≠ ≠≠≠≠≠≠≠≠≠≠ (30)
C Checkmate7
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