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Dice A Stricken World

@Anuen, it's just you and I now. Let's hope your magic missile takes out Squib! You just need to roll a 2 or higher for damage!


 
I mean... you need a 4. Please, get a 4!
 
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Oh dear. That's why I suggested Magic Missile - it always hits. And it would do at least 6 damage...


 
Oh crud. I didn't realize it wasn't a cantrip. Oops.
 
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Precisely. Say in OOC what you get from the level, and roll a die (your hit die) to gain hit points, unless you just want to get the average.
 
Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 8/15



Information
Name: Escad Van Opthorne


Class: Bard


Proficiency: +2


Stats
Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies
Hit Points: 15 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Animal Handling: 0


Arcana: +1


Athletics: 0


Bluff: +4 (+1 if the person is female)


Bravery: -1 (selfish)


Diplomacy: +4 (+1 if the person is female)


Intimidate: +4


Nature: 0


Perception: 0


Religion: 0


Stealth: +1


Sleight of Hand: +1


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg, piercing


Spells



Cantrips: 2


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts for a minute
  • Vicious Mockery: Target must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 1/3


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod (+2) hit points to target in sight within 30ft.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target.
  • Thunderwave: All creatures within a 15ft radius from the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)


Escad, Level 2 Bard


Additional Hit Points (d8): 7

[dice]12087[/dice]

Proficiency Bonus: +2


New Ability! Jack of All Trades


New Ability! Song of Rest


New Cantrip! Vicious Mockery


New Spell! Faerie Fire


New Spell! Sleep


New Spell! Thunderwave


Additional Lv1 Spell Slot! Total: 3
 
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Merle


2UicGjD.jpg



Health: 10/10



Information
Name: Merle


Class: Witch


Proficiency: +2


Stats
Strength: 4 (-3)


Dexterity: 14 (+2)


Constitution: 8 (-1)


Intelligence: 12 (+1)


Wisdom: 12 (+1)


Charisma: 16 (+3)


Proficiencies
Hit Points: 5 (increases by 1d6+constitution modifier per level)


AC: 12 (No Armor, dexterity bonus)


Animal Handling: +1 (+2 when dealing with small creatures, -2 when dealing with big creatures who prey on birds)


Arcana: +1


Athletics: -3


Bluff: +3


Bravery: +1


Diplomacy: +3 (+2 if the being you are persuading has heard you sing)


Intimidate: +3 (-2 if the being is larger than you and isn't afraid of your power, +2 if the being is smaller than you and is afraid of your power)


Nature: +1 (+2 when dealing with avians)


Perception: +3


Religion: 0


Stealth: +2


Sleight of Hand: +4 (-2 if the object you are stealing is more than five pounds)


All skills get -1 when in view of baubles, unless you have been around said baubles for more than an hour.


Inventory
None


Spells
Sorcery Points: 2/2



Cantrips: ∞/∞


  • Firebolt
  • Light


Level 1: 1/3


  • Burning Hands
  • Magic Missile
  • Witch Bolt
Abilities
Wild Magic Surge



Tides of Chaos



Font of Magic



Flexible Casting





sorry for the absence, we've been trying to negotiate with the service provider here so when we pay money we actually get internet.


Hit Points: +5

[dice]12317[/dice]


6-1


Level 1 Spell Slots +1


New Ability: Tides of Chaos!


New Ability: Font of Magic!


New Ability: Flexible Casting!


New Spell: Witchbolt!
 
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Ah, the internet providers. *sigh* Good luck with that.


If no one posts level-ups by tonight, you guys have permission to continue the role-play.
 
Lilliana


proxy.php



Health 1/17



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Inventory
1 coin(Ferox's)





Liliana Level 2 Rouge


Additional Hit Points:
+8

[dice]12533[/dice]


Proficiency Bonus:
+2


New Skill! Acrobatics


New Skill! Stealth


New Skill! Slight of Hand


New Skill! Deception


New Feature! Cunning Action





Features


Expertise:
Deception, Perception


Sneak Attack: 1d6


Thieves' Cant
 
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Keith, Level 2 Fighter


Additional Hit Points:


[dice]12570[/dice]


Proficiency Bonus: +2


New Feature! Action Surge


New Skill! Acrobatics


New Skill! Athletics


New Feature! Cunning Action
 
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Escad


lucien_by_chibi_oneechan-d7zabfg.jpg



Health: 6/20



Information
Name: Escad Van Opthorne


Class: Bard 3


Proficiency: +2


Stats



Hit Points: 20 (increases by 1d8+constitution modifier per level)


AC: 12 (cloth armor, dexterity bonus)


Strength: 10 (0)


Dexterity: 12 (+1)


Constitution: 10 (0)


Intelligence: 10 (0)


Wisdom: 10 (0)


Charisma: 14 (+2)


Proficiencies



Armor: Light armor, medium armor, shields


Weapons: Simple weapons, hand crossbows, martial weapons


Tools: Harp, lute, flute, dragonchess


Saving Throws: Dexterity and Charisma


Skills: Deception, History, Perception, Performance, Persuasion


Bonus +1 to Persuasion and Deception checks if target is female, -1 penalty to any checks made for bravery.


Expertise: double proficiency bonus on ability checks made for Deception and Persuasion.


Inventory
Cloth Armor: 11 AC


Rapier: 1d8 dmg piercing, finesse


Shortbow: 1d6 dmg piercing, range 80/320, two-handed.


Spells



Spell Save DC: 8 + proficiency bonus + CHA modifier = 12


Spell Attack Modifier: proficiency bonus + CHA modifier = 4


Cantrips: ∞


  • Minor Illusion: For an action, create a visible illusion no larger than 5x5 or create an audible illusion. Range is 30ft, lasts one minute
  • Vicious Mockery: Target within sight and hearing within 60ft must pass a wisdom save or suffer 1d4 damage and disadvantage on next attack.


Level 1: 1/4


  • Charm Person: Outside of combat, force a Wisdom saving throw or have the target be charmed by you for one hour, takes an action. If cast at a higher spell level, add an additional target for each spell level above 1st.
  • Faerie Fire: Range 60ft. Each object in a 20ft cube glows with a green light. Any creature in the area glows unless it passes a DEX save. Glowing creatures have attacks made against them with advantage.
  • Healing Word: Bonus action recovers 1d4+CHA mod hit points to target in sight within 30ft. If cast at a higher spell level, roll an additional 1d4 to hit point recovery for each spell level above 1st.
  • Sleep: Range 90ft. 5d8 hit points worth of creatures in a 20ft radius instantly fall asleep in ascending order of hit points. Subtract hit points of creature from total before moving to next target. If cast at a higher spell level, roll an additional 2d8 of hit points for each spell level above 1st.
  • Thunderwave: All creatures within a 15ft cube centered on the caster take 2d8 points of damage and are pushed back 10ft. Constitution save for half damage and no knockback. All unsecured objects are automatically pushed back 10ft and the spell emits a thunderous boom audible out to 300ft. If cast at a higher spell level, roll and additional 1d8 damage for each spell level above 1st.


Level 2: 2/2


  • Hold Person: Humanoid target must pass a Wisdom saving throw or be paralyzed for up to 1 minute. Concentration required, creature makes additional saving throws at the end of each turn. If cast at a higher spell level, add an additional target for each spell level above 2nd.


Abilities



Bardic Inspiration: 2/2


  • Use an action to grant an inspiration die that can be used to improve an ability check, attack roll, weapon damage roll, or saving throw. (d6)


Jack of All Trades


  • Add half proficiency bonus (rounded down) to all ability checks that do not use proficiency bonus. (+1)


Song of Rest


  • Heal additional hit points to all allies that hear your song during a short rest. (d6)




Escad, Level 3 Bard


Additional Hit Points (d8): 5 (opting for average)


Proficiency Bonus: +2


New Class Feature! College of Valor


New Proficiency! Medium Armor


New Proficiency! Shields


New Proficiency! Martial Weapons


New Ability! Combat Inspiration


New Ability! Expertise


New Spell! Hold Person


Additional Lv1 Spell Slot! Total: 4


Additional Lv2 Spell Slots! Total: 2
 
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Keith


darksouls_sketch_DaveRapoza.jpeg



Health: 28/28



no slide
Information
Name: Keith Arganda


Class: Fighter


Stats
Strength: 16 (+3)


Dexterity: 12 (+1)


Constitution: 16 (+3)


Intelligence: 10 (+0)


Wisdom: 8 (-1)


Charisma: 4 (-3)


Proficiencies
Hit Points: 15 (increases by 1d10+constitution modifier per level)


AC: 16 (half-plate armor)


Animal Handling: -1


Arcana: 0


Athletics: +3 (-2 when swimming)


Bluff: -3


Bravery: -1 (+2 when dealing with dragons)


Diplomacy: -3


Intimidate: 0


Nature: +1


Perception: -1 (+2 when examining an enemy to see weaknesses/strengths)


Religion: -1


Stealth: 0 (half-plate armor)


Sleight of Hand: +1


Inventory
Half Plate Armor: 16 AC


Sword: 1d8 +2 dmg


Two Minor Health Potions






Keith, Level 3 Fighter


Additional Hit Points:

[dice]15889[/dice]+3


Proficiency Bonus: +2


New Class Feature! Martial Archetype, Battle Master


New Proficiency! All Armor


New Proficiency! Shields


New Proficiency! Maneuvers


New Ability! Sweeping Attack


New Ability! Lunging Attack


New Ability! Riposte
 
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Lilliana


proxy.php



Health 22/22



Basic Information
Name: Lilliana Mahara


Race: Doppelganger


Gender: Female


Class: Rouge
Stats
Strength: 8 (-1)


Dexterity: 16 (+3)


Constitution: 8 (-1)


Wisdom: 8 (-1)


Intelligence: 10 (+0)


Charisma: 16 (+3)
Apparel & Armor
Black Cloak


Black Clothing
Proficiencies and flaws
Proficiencies: Sneaking, Mimicking
Flaws: Often overthinks things, Doesn't work well in groups





Hit Points: 9 (increases by 1d8+CON modifier (-1) per level)


AC: 15 (Hide armor plus DEX modifier)


Animal Handling: -1


Arcana: 0


Athletics: -1


Bluff: +3 (+2 when mimicking another person)


Bravery: -1


Diplomacy: +3


Intimidate: +3


Nature: -1


Perception: -1 (-2 when keeping watch at night)


Religion: -2 (overthinks things)


Stealth: +5


Sleight of Hand: +3


Weapons
Dual daggers: 2d4


Rabblemaster's dagger: 1d4


Thieves' Tools


Inventory
1 coin(Ferox's)


Abilities and Spells
Sneak Attack


Thieves' Cant


Cunning Action


Mage Hand


Minor Illusion


Silent Image


Message


Sleep


Comprehend Languages


Lilliana Level 3 Rouge


Additional Hit Points:
5

[dice]15899[/dice]
Proficiency Bonus: +2


Sneak Attack: 2d6 dmg


Rouge Archtype: Arcane Trickster


New Cantrip! Mage hand


New Cantrip! Minor Illusion


New Cantrip! Message


New Spell! Silent Image


New Spell! Sleep


New Spell! Comprehend Languages


New Spell Slot!
 
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Yo, got bored so I looked at the site, and found this.


C__L'_ MUL__-DIM_NS__N__ SCI_NC_ CE__ER


=


C__L'S MULTI-DIMENSIONAL SCIENCE CENTER?


#warriorswreck


#keithismvp


#randisthebomb
 
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Double post, but I didn't think my character would know anything about multidimensional science or even the concept of multiple dimensions, so I didn't mention it lol. I mean, possibly some planar theory, but not multiple dimensions.
 

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