LeviathanL
The Vehicle Destroyer
I have removed my OOC chatter in sign-up. Also made tab thingies for some houses.
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It was one of my requirements pre-made in my agreement with @SirDerpingtonIV but yeah, I'll probably do that.LeviathanL said:
House Duraqiim
Continent: Vaaya
Homeland: Shaabath (The desert section of Vaaya)
Royal Element: Sand
Specialties:
- Masters Of The Saddle: The people of Shaabath are some of the most skilled horsemen Ielyth has seen. Their heavily armored Mamlukes are more than an equal match for any knight, and their light cavalry and horse archers can out maneuver almost any force, picking them to pieces while the main force draws in.
- Spice Monopoly: Vaaya is the only continent where valuable spices like Saffron, Vanilla, and Ginger can be found, alongside many others. The only other kingdom with natural access is the Mayana Kingdom, but even they lack the abundant supply available to the Shaabathi. This abundance of spice allows the Shaabathito make quite a lot of money.
- Hardy Folk: Being from the desert, the Shaabathi are hardy, and are more effective than most others when fighting in heat.
Behavior: Rather isolationist, House Duraqiim does not normally involve itself in conflicts. When it does, it will not stop until whoever has dared to attack it is dead, or kneels to it's lord. House Duraqiim will normally not declare war without being attacked first, unless they are extremely desperate.
Millitary: Strong and powerful, the millitary of the Shaabathi is able to defend itself. Its strength lies in its cavalry, superior to any other. However, their infantry are equipped in light armor and with rather light weaponry as to not succumb to the desert weather, and their archers wield short bows, which lack the range and power of other bows, such as the Longbow. Because of this, their infantry and archers are inferior to most others.
Rulership: House Duraqiim
Sand
Usage: Manipulation of sand, sandstorms, formation of sandstone, being able to sense things through sand.
Limitation: Sand needs to be nearby. They cannot summon or create sand, there has to be sand already present.
Cost: Any use of the sand element brings fatigue. The use of the element relies entirely on the individual, so few are skilled at it, and most who are, are either blind, depth, or both. Excessive use may cause loss of senses, and loss of life.
Associated Magical Creature: Sand Serpent
The Sand Serphants are brutal, vicious creatures, able to burrow through sand and survive the scorching desert heat. They are the highest predators of the desert. They are normally 40 feet in length.
Name: Lady Emira Duraqiim "The Bastard", "The Young Serpent", "Sworddancer", Lady of the city of Duna, head of House Duraqiim, and Ruler of the Shaabatha People.
Appearance: She has a scar on the right side of her face, crossing over an eye, which is forever shut, traveling a centimeter or so away from her nose, before crossing over her lips and to her chin. Because of it, her lips are crooked on the right side of her mouth.
Gender: female
Age: 26
House of Origin: Duraqiim
Controller: SirDerpingtonIV
Skills: An incredibly skilled rider, sword wielder, and tactician, honorable, honest, fearless.
Weaknesses: Brash arrogance, quick to anger, stubborn, proud, honorable, politically clumsy, honest, diplomatically unskilled, discredited by many because of her gender, bastard blood, and physical appearance.
A warrior by heart, there is little she fears, especially not stating her opinion. She is mostly honest, preferring to be quite open about her opinion of others instead of the lies and social and political games many other highborns play. After all, she is a bastard. On that topic, she is quite proud of her bastard heritage, even though her father was the youngest son of probably the worst ruler in Shaabathi history, and her mother was a lowly tavern maid. She can be kind to those she deems worth the kindness, although, like a snake, she is venomous to those she dislikes. Whether a snarky, sarcastic remark, or a scimitar through the heart, she is equally ruthless to foes. But on the down side, she is not too skilled politically or diplomatically, being easily outdone by most other nobles, or, hell, just about anyone for that matter.
Thirty years ago, a new Lord became ruler of the Shaabathi. Lord, Jaakt Duraqqim "The Foolish". He had many sons, all of them equally stupid, and with his sons, all except the youngest, he marched North, to the Mayana Mountains, to siege the Shaabathi's age-long rivals. The Mayana, heavily outnumbered and out armed, used the mountains and jungles of their homeland to ambush the Shaabathi troops, whipping them back, beaten and bruised to their home. However, several more invasions later, over after many years of war, the Mayana responded. They marched out of the mountains, with a new army of almost ten thousand men and women. The Shabaathi were beaten back all the way to Duna, their ancient capitol, where the Lord and all his sons perished. For several years, the Mayana occupied all of Shaabath, till one day, the bastard daughter of the youngest son came of age, and took her people's fate into her own hands. She arose those still loyal to the name of Duraqiim, and fought against the Mayana for their independance. In a matter of two years, the Mayana had returned to their mountains, Shaabath under Duraqqim rule once again. A true force to be reckoned with, Emira has been invited to Carranon by Davarsi in an attempt to settle her lust for battle, and her wish to break free of Carranonian rule once and for all.
But the desert never settles.
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Name: Abar Duraqiim, Scribe of the Sands
Gender: Male
Age: 80
House of Origin: Duraqiim
Controller: LeviathanL
Skills: Element of Sand, Knowledge, Calmness
Weaknesses: Blindness, Old age, world-weary
He is a calm and peaceful man, dedicated to the preservation of knowledge. He is quite fond of his great-niece, and will often offer her advice, whether she likes it or not.
Abar is the older brother of Jaakt Duraqqim "The Foolish", making him Emira's Great-uncle. Unlike his brother, he never wanted to be a warrior or a leader, preferring the company of books and scrolls. When Jaakt became ruler of the Shaabathi and started planning the attack on Mayana, Abar argued against it, but his brother would not listen to him. Since then, he withdrew from politics, spending all his time in the pursuit of knowledge. Even after old age claimed his sight he still records the Shaabathi legacy with the use of assistants. He believes everything should be remembered, as history all too often repeats itself.
Even since before the Great War, its people have lived in the vast desert of Vaaya, unchallenged in their reign. They even owned a large portion of land on the mainland. However, during the beginning stages of the Great War, they were surprised attack by Carranon, and made one of its vassals. Deeper into the war however, the Shabaahi rebelled, freeing itself from foreign control, launching a counter attack against them. The two nations fought bitterly, neither able to best the other. Eventually, they agreed upon a peace treaty, Carranon kicking the Shabaathi out. but peace was ever unstable between them.
The rules kinda say only nobles can use the elements, but I'm sure you can find a way around that. Maybe give the nobility/church the power to 'bless' the soldiers or whatever.
Do what?The Suspicious Eye]It was one of my requirements pre-made in my agreement with [URL="https://www.rpnation.com/profile/7258-sirderpingtoniv/ said:@SirDerpingtonIV[/URL] but yeah, I'll probably do that.
The blessing thing, but yeah.give the nobility/church the power to 'bless' the soldiers or whatever.
Good because I have a ton of complex ideas that are super full. This kingdom is something else.LeviathanL said:For example, @The Suspicious Eye, you have made quite some interesting concepts, but we don't have to flesh them out right away before we start. And you just said what i was going to say.
I lost track of who did what@SirDerpingtonIV[/URL]
YahLeviathanL said:Mayana's element is a bit in the air right now (hah). Wind and air are a little too similar for me, maybe fire or lightning?
We have some nice contrasting elements: shadow-light, life-death, should keep that up.
This would make senseLeviathanL said:Let's sum up the locations we have:
House - Continent - Climate
House Carranon - Carranon- heartland
House Fiolar - Nomadic- Ocean
House Daraqiim - Vaaya- Desert
House Mayana - Vaaya- Mountain/Great variation in temperature
City-state of Taccola - Vaaya - Between Mayana and Daragiim/Good Traderoutes
House Aeneas - Aldar - Forest/Temperate
House Elegantí Floe - Aldar - Abnormally cold
House Anguis - Anguis - Lowlands
House Evermore - Somewhere North - Forest/Temperate
Pending approval
House Yamaguchi - Isolated/hidden - Mountains/ regular cold
House Lonaneyal - Aldar - In a valley surrounded by mountains/next to House Evermore
Based on this I think the southern hemispere may be best for the story, but we'll work it out.
4 continents, Carranon has his own continent, Fiolar are nomads and Taccola is very small. 6-8 countries divided over 3 continents, that's not very hard.SirDerpingtonIV said:This would make sense
HeheeheuehehehehheheehueheLeviathanL said:4 continents, Carranon has his own continent, Fiolar are nomads and Taccola is very small. 6-8 countries divided over 3 continents, that's not very hard.
Have you decided which character you want to control at the start?The Suspicious Eye]So [URL="https://www.rpnation.com/profile/7258-sirderpingtoniv/ said:@SirDerpingtonIV[/URL] Is Lonaneyal Accepted?