Thalia_Neko
Ten Thousand Club
this is what imma allow for magic and astral right now
(tho our characters will gain constant strength and will probs gain a "power up" either in the first or just after the first arc (which shouldnt be too long)
Magic Path
2 Ring Mage
A novice mage. Access to 2 Ring spells. Begins to grasp a second School of Magic.
3 Ring Mage
Intermediate mage. Access to 3 Ring spells. Knows Mix-Weaving, Twisting spells, and a second School of Magic.
4 Ring Mage
Advanced mage. Access to 4 Ring spells. Good grasp of their second School of Magic. Learn how to Craft Spells together. In other words, create one’s own brand new spells. Though it requires a bit of imagination.
(However, for a 4 ring mage, there would be some stipulations.)
Mage Rank
These are the ranks allowed, but a Elite mage would have some stipulations.
Novice Mage
A beginner mage. Has 1 to 2 rings. Mostly uses Name casting. Never fielded.
Intermediate Mage
Studied magic somewhat. Has 2 to 3 rings. Mostly uses Name casting, but may incorporate low-tier Chant casted spells. Below fodder mages, not really worth fielding in war-like scenarios except if lacking in manpower or for raw numbers alone.
Elite Mage
Studied mage. Incorporates various spells in combat to throw off opponents. Capable of some silent casting, but will fall back on Name casting. Understands 1 or 2 Mage Techniques. Has 3 or 4 rings. Or 2 rings and a Ghost ring. Fodder mages.
Astral Path
May have either 2 or 3 Stars. The character can be near gaining a 4th star.
Between these ranks
Pupil
1 star agent. Primarily works on forging a 2nd star.
Student
2 star agent. Begins using Essence Shroud/Astral Aura.
Graduate
3 Star agent. Proficient with many simple Astral techniques, and Astral Projection. Most have used Astral studying to achieve this rank.
_____
And yes, characters/people can delve into multiple paths, if you look at my character she has all 3 going
you can certainly make a mage that uses some spiritual energy
(tho our characters will gain constant strength and will probs gain a "power up" either in the first or just after the first arc (which shouldnt be too long)
Magic Path
2 Ring Mage
A novice mage. Access to 2 Ring spells. Begins to grasp a second School of Magic.
3 Ring Mage
Intermediate mage. Access to 3 Ring spells. Knows Mix-Weaving, Twisting spells, and a second School of Magic.
4 Ring Mage
Advanced mage. Access to 4 Ring spells. Good grasp of their second School of Magic. Learn how to Craft Spells together. In other words, create one’s own brand new spells. Though it requires a bit of imagination.
(However, for a 4 ring mage, there would be some stipulations.)
Mage Rank
These are the ranks allowed, but a Elite mage would have some stipulations.
Novice Mage
A beginner mage. Has 1 to 2 rings. Mostly uses Name casting. Never fielded.
Intermediate Mage
Studied magic somewhat. Has 2 to 3 rings. Mostly uses Name casting, but may incorporate low-tier Chant casted spells. Below fodder mages, not really worth fielding in war-like scenarios except if lacking in manpower or for raw numbers alone.
Elite Mage
Studied mage. Incorporates various spells in combat to throw off opponents. Capable of some silent casting, but will fall back on Name casting. Understands 1 or 2 Mage Techniques. Has 3 or 4 rings. Or 2 rings and a Ghost ring. Fodder mages.
Astral Path
May have either 2 or 3 Stars. The character can be near gaining a 4th star.
Between these ranks
Pupil
1 star agent. Primarily works on forging a 2nd star.
Student
2 star agent. Begins using Essence Shroud/Astral Aura.
Graduate
3 Star agent. Proficient with many simple Astral techniques, and Astral Projection. Most have used Astral studying to achieve this rank.
_____
And yes, characters/people can delve into multiple paths, if you look at my character she has all 3 going
you can certainly make a mage that uses some spiritual energy