Math
Ancient Chinese Warlord Batman
imo, weeks are a bit short. I'd rather have months or years.
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Turning it down to weeks would perhaps make wars/production/technology grinding but it would allow some focus on characters. Months might still be the best option though.
I'd agree a month of a timescale would be a good idea, however for things like battles we could slow it down to a day or so. Now with this all oUT of the way, I'd say now would be your last chance to change, add, or retcon anything.Right. IMO months lends itself to intrigue, diplomacy, and politics well enough, as these things don't necessarily happen overnight (so to speak). Especially any ideological shifts or roads to War.
I think there are maybe 1 or 2 people working on them.Does everyone have their sheets done or are there people still working on them?
Quickly seeing if I can come up with a simple yet workable system for resolving battles. I'm using this dice roller:
https://www.wizards.com/d20modern/d20mdice/dice.htm
Haven't really considered all modifiers yet, except a couple, but yeah. The whole thing is based a lot on percentages I guess, because that way it can scale to army sizes.
I'm thinking that there will be 3 phases to a battle: First Contacts, Main Battle, Resolution/Retreat.
So far I have an idea for the opening part. The battle opens with a d50 roll to determine initial balance or initiative, 1-25 in favor of the defender, 26-50 in favor of the attacker. The higher number is because I figure there could be modifiers, and a +1 on a d6 for instance is a massive difference whereas on a larger dice it's not OP. Then the casualties are rolled for each side on a d5 where either side could sustain up to 5% of their total casualties for the battle, in the initial contacts. 5% just seemed like a smallish round number for the first contacts. Whoever won the first roll gets a positive modifier for the next bit, the main battle.
Example
First roll, d50 for initial balance
Result: 36 - attacker's favor, positive modifier in main battle.
Second roll, d5 for attacker casualties
Result: 5 - heavy attacker casualties (5/5%)
Third roll, d5 for defender casualties
Result: 3 - moderate defender casualties (3/5%)
I don't know if I'm explaining it well or not. And obviously changes can/will be made. I'll try to finish this up as quickly as I can (if this is the way we'll go).
I like it.as long as we take the modifiers into account, it sounds like a fair method. So what did you guys think of my method and rules on the secondary nations?
It's one post.My other question wasn't answer I think...how long will a turn be IRL?
Each person only gets one post? Or the whole thing is one post?It's one post.
Yeah like one person gets a post, describes whats going on in their country and that's their turn, unless they're interacting with another country, which I suppose could carry on privately? I think?Each person only gets one post? Or the whole thing is one post?
Yeah like one person gets a post, describes whats going on in their country and that's their turn, unless they're interacting with another country, which I suppose could carry on privately? I think?
I think. You have to hurry, a nation template is on page 1/2.Aye, I'm interested. Not sure if I'm too late. And I'm also new, so don't count me in just yet as I cannot send any PMs.
Will there be a summary made at the end of the things and rules of the RP, yeah right?