Moldie
Modpurger Edgelord
I'm keeping my nations pop around 30 mil, as I only have have a few truly urbanized regions within my rather large land.
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(Tilerian Imperium)
State: Imperial Dictatorship, the Imperator rules with absolute authority in all fields.
Name: The Tilerian Imperium
Flag:
Statehood: Imperator has absolute authority, with only minor power held within minor councils.
Leader: Imperator Rycherd Alistair
Capital: Tilea
Currency: Tilean Crowns
Political tenets: Dictatorship, enslavement, expansion, military expansion.
Civil services: Imperial Dragoons(Peace keeping force), Imperial Science Department, Colonial Administration, Imperial Construction Bureau.
Diplomacy: Maintains an isolationist standpoint.
Geography and Culture
Map:
Population: 22 Million
Language: Tilean
Natural resources: Large coal and Iron reserves in the southern territories, fertile fields in the north. Large forests on the small island the Imperium controls.
Major Cities:
Tilea-Capital City, founding location of the Imperium.
Trenga-Major port city of the Imperium, located on the small island to the north of the capital.
Sentra-Mining capital of the south.
Provinces: Capital province, southern province, eastern province, colonial territory.
Landmarks:
Architecture:
Culture:
Religion
State religion:
Religious groups:
Economics
Economy:
Infrastructure:
Military
Army:
Navy:
Other Units:
Technology:
Interventions:
History
WIP
It will be a southern state. I am wanting to have it be in that South-Eastern area at the bottom of the map, with large control heading east, and the island just above that.
Moldie
Alright so other than some other people finishing up their sheets, are we ready to start? Do we need to ask any important questions or would we be good to go?
You know, I just realized something myself. What would the timescale be for posting? A day? A month, or a year? Who decides the outcomes of battles?
You know, I just realized something myself. What would the timescale be for posting? A day? A month, or a year? Who decides the outcomes of battles?
I would suggest 1 turn/post batch = 1 month. That's 12 turns per in-game year, so if we want some noticeable progression but don't want to fly through decades, it might be a good option. I was even going to suggest weeks, but that is probably too grind-y.
For resolving battles, I may be able to scrounge something up from my experiences with forum "wargames." Or I might be able to make our own dice-based system.