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Realistic or Modern [ ๐™๐™„๐™Ž๐™„๐™‰๐™‚ ๐™ƒ๐™€๐™๐™Š๐™€๐™Ž ] | character creation

Main
Here
OOC
Here
Other
Here

christy

๐™˜๐™–๐™ฃ๐™™๐™ฎ ๐™˜๐™–๐™ฃ๐™š๐™จ
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[div class="tab tabone"]form
[div class="tab tabtwo"]spots[/div] [div class="tab tabthree"]rules[/div] [div class="tab tabfour"]links[/div] [div class=titleslide]
rising
heroes
[/div] [div class="tabcontents tabcontentsone" style="display: none;"]
name
nickname/s
alias (superhero name/code name)
age (19 - 24)
gender sexuality
ethnicity
occupation (before being recruited)
role

height + weight
eyes hair
build
attire
distinguishing features
body modifications
scars/markings
faceclaim (real people only)

personality (paragraph format)
likes
dislikes fears
quirks
ailments

power/s (1 or 2 ; if 2, must be closely related and will have more weaknesses)
strengths (relating to both self and powers)
weaknesses (if 1 power, min 3 weaknesses. if 2 powers, min 6 weaknesses)
background (include how they got their powers, or when they found out they had powers, or whether they were born with it, etc.)
theme song
misc (additional info)
[/div] [div class="tabcontents tabcontentstwo" style="display: none;"]
you're a group of eight people. a lot of you have your differences. some of you may not even get along. some of you may even know each other prior to this gathering. either way, you were all selected for certain talents you could bring to this group.

the strategist
the one with all the great ideas. they come up with the attack and defense strategies, and are basically the de facto leader of the group because everyone automatically listens to them too.
status: open.

the brawn
the strong one, and perhaps the most powerful one in the entire team. every superhero league needs a powerhouse, and this is them. they may not be too smart, but they can be relied on to deal with other strong threats.
status: open.

the stealth
the quick one. they are known for getting in and out of places, rather than fighting things head on, though they do that too if needed. they can be relied on for most stealth operations.
status: open.

the brains
the smartest one in the entire group. they've got a lot of helpful knowledge, and they're also great when it comes to science and technology. without them, there'd be no team.
status: open.

the medic
one of the softer members of the team, and the one to always rush to people's aid in the middle of battle. they will always undoubtedly be able to help the injured, whether they're civilians or part of the team.
status: open.

the actor
a master of disguise and excellent with their words, they are often used to get intel or to act as a decoy or a distraction to give the team whatever time they need. they can slip into a second skin like it's nothing.
status: open.

the mediator
every team has arguments, and the mediator is the one willing to listen to all sides, and try to keep people from tearing each other's head off. without them, the team would have self-destructed a long time ago.
status: open.

the psychic
it's imperative to know what's coming, and while that isn't always possible, with the help of the psychic, the team can sometimes get a heads up and formulate a plan accordingly.
status: taken.
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001
first, the most important thing which is not really a rule but more of a tidbit about the roleplay/characters: characters have assigned roles but aside from this they also have powers. they can have upto 2 powers, as long as these powers are similar in nature. also try to make it related to their role (for ex: the brains can have technology manipulation. alternatively, they could have that, and electricity/metal manipulation because those are somewhat similar). i am leaving the choices of the powers up to you because i want to see how you put your own spin on it. feel free to go as creative as you want with the powers but not OP.

002
this is not based on reservation of roles. this will continue forward on an acceptance basis, so once the character sheet thread has been posted, you apply for your preferred role by filling in the sheet, and at the end of the week, selected characters will be announced.

003
this will be semi-active. pretty casual, really, since i know people have real lives and other commitments. posting is required at least once a week, but more is welcome. just please do not ditch. if you don't think you can commit, please don't apply.

004
in terms of post length, around three paragraphs is preferred. more is always welcome.

005
gender roles have not been assigned so part of my decision on accepted characters will also depend on keeping the gender ratio close to even.

006
there will be a discord server, but it'll only be posted once characters have been finalised.

007
this is a superhero roleplay! which means please feel free to come up with dramatic backstories and things like that. think along the lines of the avengers and x-men, since wallace blackburn is definitely posed after nick fury. there will be a lot of hard times, but also periods of good comic relief and (yay!) romance and drama, so if those interest you, this is the place to be.

008
feel free to post your interest below. once this garners enough interest, i'll post a character sheet thread.
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interest check : here
ooc : here
main : here
[/div] [/div]
 
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[div class=slider]
the psychic
enter
[div class="tabcontents tabcontentsone"]
[div class=title]name
samirah katsifaras
[div class=title]nickname/s
sam, almost exclusively.
[div class=title]alias
oracle
[div class=title]age[/div] twenty
[div class=title]gender[/div] cisfemale
[div class=title]sexuality[/div] heterosexual
[div class=title]ethnicity[/div] sam is a mutt. from her father's side, she has direct romanian and greek blood. from her mother's side, she has lebanese, french and spanish blood.
[div class=title]occupation[/div] bartender / occasionally gives psychic readings for extra cash
[div class=title]role[/div] the psychic [/div][/div][/div][/div] [div class="tabcontents tabcontentstwo" style="display: none;"]
[div class=title]height
sam is quite short for her age, coming under the average height for most girls. sheโ€™s always had a petite stature, and hasnโ€™t grown past the 4'11 mark since she hit the age of twelve.

[div class=title]weight
sam is slightly underweight, mainly due to malnourishment as a child.

[div class=title]eyes
sam has her father's eyes. they are a striking, almost electric blue, and though she hates it, she knows she can hold that same piercing gaze that her father always had.

[div class=title]hair[/div] sam's hair is similar to that of her mother's. thick, jet black, and wavy. it reaches her shoulders in a choppy and somewhat uneven hair cut, as though she cut it herself, which, she has.

[div class=title]build[/div] sam has a very small build. she doesn't have much, in terms of curves or muscle, though she is considerably better now than when she was a teen. it's good if she wants to stay invisible in a crowded room or fit into small spaces.

[div class=title]attire[/div] sam has a style that is best described as boho-grunge. She can usually be found sporting dark clothes which range from sneakers and combat boots, to leather skirts and tank tops or shirts sporting the names of various punk/rock bands, and she also loves wearing rings with large crystals on them.

[div class=title]distinguishing features[/div] piercing blue eyes | small size

[div class=title]body mods[/div] sam's ears are pierced three times each. she also has the number seven in roman numerals (vii) on the back of her neck. it's more of a branding than a tattoo though.

[div class=title]scars/markings[/div] a cross shaped scar on her left shoulder-blade. when sam began to show signs of her powers at a very young age, her father, a pastor, believed her to be a child of the devil. to try and cast the bad spirits from her, he heated up a metal cross and burned it into her shoulder.

[div class=title]faceclaim[/div] margaret qualley [/div][/div][/div][/div] [div class="tabcontents tabcontentsthree" style="display: none;"]
[div class=title]personality
sam is someone hard not to like. she may wear the grunge clothes and look like she means bad business (despite her size) but truthfully, sam is a sweetheart. sheโ€™s kind and friendly and caring, with the occasional bit of sarcasm thrown in to fit that slightly sardonic outlook she has on life. being tortured and kept in labs can do that to a person but for the most part she has tried to remain optimistic, and she continues to radiate good vibes and happy, excitable energy, even if she now has a lot of trouble trusting people and telling them more about herself. sam, though kind and optimistic, is also prone to violent outbursts when triggered or angered. that being said, she is loyal, almost to a fault, and though she despises school and reading, she is quite street smart, and not above using what she knows to get something else, provided it is something important.

[div class=title]likes
collecting vintage cameras, cigarettes, music, crystals, tarot cards, animals, chocolate milkshakes

[div class=title]dislikes
swimming, sappy romantic movies, needles, doctors, selfishness, math, strawberry anything,

[div class=title]fears[/div] deep water. during her time spent in laboratories for testing, sam was put through a lot of weird and cruel experiments. one such experiment was being submerged in a sensory deprivation tank. because of this, she developed a fear of being in deep or open bodies of water.

[div class=title]quirks[/div] tends to tap her fingers against just about any surface, due to restlessness. she also has a tendency to murmur to herself, regardless of who is around.

[div class=title]ailments[/div] sam has officially been diagnosed with adhd. since being in the labs, she also struggles with mild ptsd. [/div][/div][/div][/div] [div class="tabcontents tabcontentsfour" style="display: none;"]
[div class=title]powers
telekinesis + clairvoyance
โ†’ telekinesis : the ability to move objects with her mind. this is done by focusing on an object that is within her line of sight, concentrating, and more or less using like an invisible force of energy to make it move.
โ†’ clairvoyance : the ability gain visual information from an object, person or location, and gaining insights of their related past, present, or future.

[div class=title]strengths

โ†’ subtle : there's a kind of subtlety to her powers, especially clairvoyance. you wouldn't know she had a power unless you saw her lifting a giant truck without touching it.
โ†’ small size : aside from her powers, her small size gives her an unspoken advantage and allows her to crawl into small spaces.
โ†’ flexible : to control her violent outbursts, sam practises yoga. because of this, she is also quite flexible, which is definitely an advantage.
โ†’ quick on her feet : years of torture has kept sam quite alert. she's prepared to react, should there be an immediate threat, and she's pretty fast when it comes to running.

[div class=title]weaknesses

โ†’ weight : lifting an object with her mind only works so well. the larger/heavier the object, the more effort it takes for her to try and move it. sometimes, if she tries to move something too big, her power ceases to work for a few moments, and she can get splitting headaches and/or nosebleeds.
โ†’ emotions : her powers are, in a way, influenced by her emotions. negative emotions could result in a bit of erratic behaviour as far as her powers are concerned. things could go flying across the room, and of course, if she's even more angry, it could be even worse.
โ†’ sight : for the time being, she can only move things that are within her line of sight. even if she knows that there's a chair in the next room, there's no way for her to move it unless she goes into that room and can see the chair.
โ†’ flashes : when it comes to her ability with clairvoyance, while she can see the past, present and future when holding an object or in a room, she cannot always predict whether what she is seeing is the past, present or future. for example, she could see someone robbing a home upon stepping into that home, but she may not be able to tell whether it has already happened or whether it is yet to happen.
โ†’ unpredictable : her visions aren't always clear, and she can't choose what aspect of the future, past or present she want to focus on. the visions come to her as they please, and are a mix of all three, usually.
โ†’ concentration : to actively try and see one specific thing, requires a lot of concentration and energy. for example, holding a murder weapon and trying to see who used it. normally, she could hold it and involuntarily gain flashes of a knife being used for mundane tasks, or even being bagged by the cops for evidence, but she may not get a clear visual of the killer who used it unless she concentrates on just that. once again, like with telekinesis, continued use, especially when requiring immense amounts of concentration, can result in terrible migraines and nosebleeds.
โ†’ physical strength : finally, not relating to her powers, sam lacks most of her upper body strength.

[div class=title]bio[/div] sam has never had an easy life. when she was born, only her father was around. he never liked to speak about her mother, and so she knows nothing about her save for her name and what she could learn through looking her up on the internet. her father, a pastor, led a strict household, and sam was always pressured into being someone she wasn't. she was pressured to behave well because she was the pastor's daughter, and all the religion he dumped on her just made her less inclined to actually believe in it all.

when she was seven, her powers began to show themselves. kids at school thought she was weird because she could just tell things about them or their families that they'd never told anyone. one time she pulled a boy's chair out from underneath him while sitting at the other end of the classroom, all because she'd thought about it. her reasoning? he'd stolen a crayon of hers.

the news got back to her father of course, and he did well to discipline her, either locking her in a dark room or forcing her to recite portions of the bible for hours on end. when he began to notice the strange, supernatural occurrences, he believed something else was at play. something sinister. something unholy. eventually, he believed the only way to get her to stop using her powers, even though it was all mostly involuntary at the time, was to burn a cross into her flesh -- a branding she has on the back of her left shoulder even to this day.

sam didn't stay with her father for very long after that. no, she did not run away, nor was she rescued by child services. she was simply witnessed by a man and woman who learned of her powers, kept an eye on her, and then posed as recruiters from a religious boarding school so her father would send her off for 'treatment'.

in actuality, the boarding school was a laboratory, where experiments were conducted on her, to learn about her powers and see if they could try to enhance them.

for years, sam endured it, the pain and the abuse all for the name of science, but in her head, a plan was brewing. she was going to get out. and at the age of fourteen, she did. nobody got in her way because, finally learning to control her powers instead of letting them control her, she got rid of anyone that tried to stop her. she has blood on her hands but it was the least of her concerns back then. when she got out, she just kept running, and never looked back.

she survived on the streets, picking up new skills such as stealing, picking pockets, picking locks and even jacking cars (and of course, having telekinesis helped with all of this), while she got most of her food from soup kitchens. she eventually learned that she could use her psychic powers to give readings in exchange for money. more people heard about her, which meant she got more money.

and that was how sam lived her life. she got enough to get her own place, and then she took on an additional job as a bartender, and has pretty much been laying low because she doesn't want the people at the labs to find her again.

but, of course, no amount of hiding could really keep her away from wallace blackburn. she wasn't too keen on joining him, fearing that it might just be more experiments, but she was prepared to escape his clutches if it came to that, so, just till she could tell that this was real and not an excuse to probe her with serums and needles, sam accepted his offer.

[div class=title]theme song[/div] we are the ones - son lux

[div class=title]misc[/div] deathly allergic to shellfish. [/div][/div][/div][/div]
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golf-wang-2014-fall-winter-lookbook-2.jpg


โžฆ basic

name tyler ken nakamura

alias vibe

age 20

star sign cancer

gender sexuality male, bisexual

ethnicity half japanese, half white

occupation server at an italian restaurant

role the mediator

โžฆ looks

height & weight 5'11, 162 lbs

eyes & hair brown eyes, brown hair

build mesomorph; he's vegetarian and exercises often resulting in a toned build.

attire tyler's closet is filled with classic skatewear and brand names: vans, thrasher, odd future, santa cruz; you name it, he's probably got it. his go-to is one of his vibrant brand name sweaters with a classic pair of ripped jeans and vans. during the hotter months he opts for tank tops and tries to go shirtless when he can get away with it.

distinguishing features none

body modifications none

scars/marking a small scar on his leg from a skating accident three years ago

faceclaim nico hiraga

โžฆ persona

mbti enfp

personality he's easygoing, fun-loving, gets along with everyone. who doesn't love tyler?

tyler's a natural at talking to people, whether we can attribute that to his natural personality or his powers, it's up in the air; the point is he always seems to know the exact thing to say to someone. he's always the first to break the ice when meeting someone new, and has no reservations about new people. whereas some would be wary if a tall, gaunt man in a business suit walked in, he'd throw caution to the wind and go in with the belief that he's a nice guy. he believes in the good in people. and he's so positive that you can't help but believe in him, but it's that same optimism that gets him into trouble sometimes.

he firmly believes that life is about having fun, and he's definitely a thrill-seeker. tyler coaxes his friends into trying something new with him often, no matter how extreme: trying a new ice cream flavor, riding the biggest rollercoaster at the amusement park, visiting the acupuncturist. he absolutely can't stand staying inside all day, and his least favorite part of getting sick is having to stay in bed. he doesn't want to rot away at home so every single day, even on his days off, he goes out to do something. gotta go to the grocery store? make it an adventure! invite a friend over and go to the arcade afterwards. he thrives off of human interaction and feeling connected to the world around him.

for a nonchalant skater boy who looks like he has no cares in the world, he's fiercely loyal to those close to him and cares immensely about them. he doesn't like using his powers on those close to him but if he feels something is off he's compelled too. he has to make sure the people he loves are safe. he can discern a passing sadness from a deep, dark sadness and it's when he sees the unfamiliar, inky dark blue that he becomes alarmed.

and yeah, it's pretty hard juggling being the funny friend but also the caring friend.

likes hamsters, daylight, skating, rollercoasters, banana peanut butter chip ice cream, the beach, hugs, action movies, holding hands, vans

dislikes hostility, flat earthers, true crime, getting sick, customers that don't tip

fears blood

quirks has weirdly large feet for his height (he wears a size 12). snores a lot, especially when he's tired.

ailments none

โžฆ ability

powers empathy & aura reading

empathy - tyler has the ability to understand other's emotions, and from this, he can draw conclusions on their experiences, thoughts, and opinions on certain things.


aura reading - tyler can activate special eyes that can see feelings and auras as colors; almost like a special form of synesthesia.


strengths

truthseer - his empathy ability allows him to get to the root of a person's problem when they're sad, as well as detect lies. this works especially well for interrogation, however, he limits this ability to those who he knows have done harm; invading the privacy of others is usually a big no-no for him and makes him feel bad.


emotional bonds - he has a heightened sense on people that he is extremely close to and has forged a strong emotional connection with. it allows him to sense them from far distances, and it becomes easy to sense when their emotions are heightened, when they're in danger, etc.


emotional energy - he is highly attuned to emotional energy, and can tap into any emotional residue left behind at certain locations. for example, he becomes overwhelmed with grief on a former battlefield for a war, and can feel negative energy wherever death has happened recently.


aura sight - his aura reading eyes allows him to see other people's emotions as colors, even through walls. if he comes into contact with an angry person, and they remain angry, he'll be able to track them down.


weaknesses

proximity - tyler's empathy ability is most effective the more intimate he is with the individual, and also how physically close he is. if he's touching someone, he's at his best. though he can read auras from farther away, he cannot detect lies from people he isn't touching. all he can do is just go "hey, that guy's pretty sad right now."


too much at once - tyler becomes overwhelmed when too many chaotic and drastic emotions are around him all at once. anger especially is a big deterrent for him. too much of a dramatic emotion, anger especially, in one place can make him collapse. otherwise, he just becomes very anxious and his powers falter.


but why? - at this point, tyler isn't powerful enough to tap into memories, visual information, audible information, etc. for example, he can discover that a wounded person was hurt by a tall, blonde man; but he can tap into any visual memory of the man, any information of how the altercation went down, and can't find a name if the person doesn't know the name either.


blindness - when using his aura reading eyes, he cannot see normally. everything besides silhouettes and the colored emotions he sees go dark, meaning he could think he's observing someone who's happy in the next room over but it could turn out to be someone else than who he thought.


blindness but again - overuse of the eyes result in him seeing spots when he returns to his normal vision, and can even make him go temporarily blind if extreme enough.


obvious - when switching to his aura reading eyes, his irises become filled with a spectrum of colors. anyone familiar with his ability with easily be able to tell when he's using it, and it becomes quite an attention grabber with a lot of people around to observe it.


โžฆ story

biography tyler was always a happy kid. maybe a little reserved, kept to himself a little more than other kids would, but that's just how some of them are. his parents had some trouble getting him to open up to other people. they were a happy family though, he'd play in the yard with his dad, they'd go to the arcade on fridays; and finally, finally, when he encountered one of the other boys from school at the arcade, his parents jumped at the chance. his mom swiped the boy's parents away and his dad got them to play together, interact, have fun. tyler knew it was just a setup, but he indulged him, but his new friend, liam, became one of his best friends.

and that funny story was how tyler found his childhood friend at age nine. his parents were right, he just needed a little bit of help to get him to break out of his shell. liam brought out the best in him, something golden that was hiding underneath; the bright, fun-loving child he was at home. he became braver, happier, he opened up.

one day, tyler was dropped off at liam's house. it was eight at night, already dark because it was winter, snowing. he waved goodbye to his parents as they drove up and he climbed up the steps and knocked on the door. no answer. and so he knocked again, gaze drifting over to the footprints left in the snow leading up to an open window. there was a graze in the curtains at the door and he felt something wrong, but his feet felt like they were frozen in place as the door quickly opened and he couldn't remember anything after that besides black.

when he woke up he felt a throbbing in his head and his hands tied together and nothing else. everything was still black, and he realized that he was blind. but maybe not. there were deep, flickering, vibrant reds but not like blood. just colors, and silhouettes moving around above him. he didn't know exactly what was going on except that two people were angry. there were three grays as well, but he wasn't sure exactly what that meant. there was one gray that made him feel unbelievably sad when he looked at it, but before he could arrive at any conclusion he drifted back into unconsciousness.

the funeral felt like a blur and he felt like he wasn't sure exactly what was going on. everyone offered their condolences in passing, and as they laid the coffin in the ground there was so much blue and he felt sick. he was about to hurl, and he had to get away. he shrugged off his mother's arm and ran.

it was a weeks later before he discovered himself what happened, and months before he explained everything to his parents.

theme song ribs - lorde

misc he and his ex-girlfriend broke up because she felt like he was constantly invading her personal life and she was uncomfortable around him. this hurt him greatly and he now struggles with keeping a good balance between being close but not too close. he hates using his powers on people close to him, and sometimes gets insecure with whether his friends want to be friends with him or not. dating is even harder.

tyler nakamura


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white-space: normal !important; [/class] [class name="timestamp"] margin-top: 6px; display: block; box-sizing: border-box; width: 100%; padding-right: 25px; font-family: var(--subtextfont); color: var(--color2); font-size: 1vh; text-align: right; text-transform: uppercase; [/class] [class name="at"] display: inline; color: var(--color1); text-transform: none; cursor: pointer; [/class] [class name="tag"] display: inline; color: var(--color2); cursor: pointer; [/class] [class name="url"] display: inline; color: var(--color1); cursor: pointer; [/class] [class name="postimg"] display: block; border-left: 5px solid var(--color1); padding-left: 2px; overflow: hidden; width: 100%; margin-top: 2vh; pointer-events: none; font-size: 0px; [/class] [class name="yunapuppy"] --color1: #A3826F; --color2: #F2C140; --profileimg: url(https://i.imgur.com/uHuStQN.jpg); [/class] [div class="root"] [div class="header"] the medic [/div] [div class="flexbox"] [div class="sidebar"] [div class="username"] @asclepius [/div] [div class="arrow"][/div] [div class="icon"] [div class="iconimage"] [/div] [/div] [div class="information"] NAME(S): Sage Powell
ALIAS: Asclepius
AGE: 21
GENDER Male
SEXUALITY: Pansexual
[/div] [div class="credits"] C: GLUCOSE GUARDIAN
A: ๅฒฉๆœฌใ‚ผใƒญใ‚ด [/div] [/div] [div class="timeline"] [div class="scrollbox"] [div class="tweetscontainer"] [div class="tweet"] [div class="twimg"].[/div] [div class="twcontainer"] [div class="tweetbox"]โœ”ENERGY TRANSFER - Sage sucks life out of the room. Literally. Borrowing essence from living things, he drains them of their energy and uses it later to repair wounds and damage. For plants, this can wither and drain them completely. For stronger living things like animals and people, this process does little more than make them tired or give them a headache.

โœ– BAD ENERGY - A side effect of this system is the bad energy cycled through him- poisoning him and, ironically, making him sick often. Once every few weeks to a month (depending on how often he uses his abilities), he has to go through a water cleanse and endures a series of homemade sweat lodges.

โœ– DO YOU MIND? - Sage canโ€™t just snatch energy from the air. The gathering process takes time, and often requires a volunteer. Heโ€™s been known to exchange homemade cooking and vinyls for borrowed energy.

โœ– EXCUSE MEโ€ฆ - Without a lot of physical strength, it can be risky for Sage to run into the field, and has to wait for the opportune time to dash in and heal.

โœ”OBJECT BLESSING - After spending a few minutes holding an object, Sage can imbue them with special characteristics like lighter or heavier weight.

โœ– ANY DAY NOWโ€ฆ The process of blessing an object can take up to five hours, and if Sage is interrupted, he often has to start from scratch. [/div] [div class="timestamp"]posted january 5[/div] [/div] [/div] [div class="tweet"] [div class="twimg"].[/div] [div class="twcontainer"] [div class="tweetbox"][div class="postimg"]
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[/div][/div] [div class="timestamp"]posted january 8[/div] [/div] [/div] [div class="tweet"] [div class="twimg"].[/div] [div class="twcontainer"] [div class="tweetbox"] [div class="tag"][/div] [div class="at"][/div] LIKES Discovering new people/sides of people. Long, in depth conversations. Rooibos.

DISLIKES Chemical substances like heavy cleaners. Selfish people/actions. Being forced to ride in a vehicle.

STRENGTHS Healing capabilities. Ability to set aside self interest. Emotional awareness. Navigation/sense of direction.

AILMENTS Weakness caused by nerve damage, loss of sensation and motion.

[/div] [div class="timestamp"]posted january 9[/div] [/div] [/div] [div class="tweet"] [div class="twimg"].[/div] [div class="twcontainer"] [div class="tweetbox"] [div class="postimg"]
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[/div] [/div] [div class="timestamp"]posted january 10[/div] [/div] [/div] [div class="tweet" style="--color1: #C99106; --color2: #000; --profileimg: url(https://i.imgur.com/l0eJPOU.jpg);"] [div class="twimg"].[/div] [div class="twcontainer"] [div class="tweetbox"] HISTORY Growing up in a town large enough to have social groups and small enough that none of them had anything to do, Sage often found himself chasing after his friends as they took on adventures accumulating in risk. Heโ€™d cringe watching them take leaps off cliffs and grip the seat as they sped down the back roads. The tight knit nature of the community meant teenagers were trusted to hike the back woods and camp along the coast. After all, crime was low and nature was one of the few things the city had to offer. Sensitive to social pressure, Sage rarely voiced these opinions at the risk of being an outcast, and went along with these escapades.

Ironically, it wasnโ€™t the cliff jumping that caused the accident - but the childish negligence of him and his friend group. Mid-winter, Sage and four of his friends borrowed a local boat from the harbour. This was something they did regularly with little concern from the community. However, several miles out, they accidentally beached the vessel and were unable to get it back into the water. Now stuck, they faced freezing temperatures. Sage, despite his best efforts to stay warm, developed hypothermia that caused long-lasting nerve damage to his left arm and side. To this day he has little to no feeling in his left side, especially in his limbs.

Although they were eventually rescued, this left a permanent mark on Sageโ€™s physically state and ability to ignore the gnawing concern associated with not considering every pitfall of a situation. It also affected his social life, because he couldnโ€™t help but voice his worries surrounding safety. The years following, Sage often confined himself to the rocky trails and quiet campgrounds, preferring solitude and no longer feeling adequate to keep up with his friends. Most of his social interactions came from helping out his fatherโ€™s bed and breakfast, where he helped out with front desk work and whatever he was physically capable of. Bored in the silent mornings, he often browsed a set of medical books left by a guest, flipping through the pages and picking up on terminologies and practices.

As winter arrived again, so did the transient dwellers of the mountains. They filed into town as the temperatures dropped, pressing themselves into doorframes and hunching away from the cold. Walking in from town, Sage was reminded of his close call with death and the aching pain of snow. As if daring him to do something, he returned to the B&B to find a young couple beside the garage, clinging to each other with chattering teeth. Watching them for a moment, he eventually approached, arms out for balance as he navigated the ice. Holding out a room key, he sheltered them for the night. The following months they illuminated his monotonous life with stories and lies - sprawling on the waiting chairs while Sage leaned over the front desk, eating up every word. Sage felt connected to their abstract way of living, and admired their eternal devotion to one another.

Even with the weather warming, them staying at the inn became a regular occurrence. Predictably, his parents questioned him about the suscious duo, but Sage was able to deflect their doubts through fake bookkeeping and promises they were regulars. The peace was shattered after police raided the B&B, storming through both sets of doors yelling demands. The couple heโ€™d been sheltering were both wanted for grand larceny and fraud, and opted to put up a fight instead of going peacefully - charging the police. As they were being shot down, Sage wondered what motivated him to help them in the first place. If heโ€™d just left them outside, what wouldโ€™ve happened instead? It took a week to get the bloodstains from the carpet and even longer for Sage to settle back into reality.

It wasnโ€™t until years later that he discovered his power, and the way it was discovered was equally mundane to his life choices since the raid. Despite his interest in the medical field, he opted to study economy, moving to a city hardly larger than the last and getting lost in his studies. He took on a bartending job to pay the bills and found himself fascinated by the stories of his customers, many experiencing things heโ€™d never dream of accomplishing. Sage discovered his abilities by chance, the dullness in his left side causing him to catch his foot on a curb and elegantly eat the sidewalk. Recovering in a nearby bathroom, he was shocked to see his injuries slowly fading in the mirror.

Getting recruited by Wallace Blackburn was the last thing heโ€™d expect, and even less so that he would actually accept an offer like that. Reminded of the days heโ€™d follow his friends up the mountain, he wrote at least eight responses denying and accepting the offer until he finally gave in. He was joining the team. [/div] [div class="timestamp"]posted by [div class="at"]@anise[/div] january 9[/div] [/div] [/div] [div class="tweet yunapuppy"] [div class="twimg"].[/div] [div class="twcontainer"] [div class="tweetbox"] RESOURCEFUL - Whether heโ€™s out in wilderness or navigating modern challenges, Sage is resourceful. He has a keen sense of direction and can make the most out of difficult situations.

INDOLENT - Sage takes his time with tasks and refuses to rush or cut corners. When he gets focused on a project, it requires endless urging to break him away. He wants to do everything right the first time, and canโ€™t leave things half-done. Heโ€™s methodical and seemingly unaware of urgency or pressure. He bobs through life like heโ€™s unaffected by the storm. This makes him read as sleepy - existing in a dreamlike state. Sage listens to jazz religiously and seems trapped two speeds behind everyone else.

LIGHT MINDED - Aside from plan making and navigating, Sage has a difficult time acknowledging the seriousness of a situation. He avoids confrontation like the plague and would rather laugh about something than yell about it.

CURIOUS - Being limited in his physical abilities, Sage often experiences events through secondhand stories. Quick to ask questions, heโ€™s often seen leaning into a conversation with budding captivation- eyes wide. If he asks about your day, heโ€™s asking from a place of genuine curiosity. Sage constantly pictures his life as someone else, disassociating while heโ€™s counting the till or walking home.

SUPPORTIVE - This curious quality lends itself to a need to contribute and support those around him. Often, people feel uncomfortable at the lengths heโ€™s willing to go to help them. He wants to feel like heโ€™s contributing, and is sensitive to being left out or behind.

[/div] [div class="timestamp"]posted by [div class="at"]@yunapuppy[/div] january 11[/div] [/div] [/div] [div class="tweet"] [div class="twimg"].[/div] [div class="twcontainer"] [div class="tweetbox"] [class name=scontainer] display: flex; justify-content: center; [/class] [class name=sbuttoncontainer] display: inline-block; margin: 0px 10px; height: 40px; width: 40px; font-size: 0px; position: relative; overflow: hidden; display: inline-block; border-radius: 50%; border: 0px solid #000000; overflow: hidden; transform: perspective(0); [/class] [class name=sbuttoncontainer maxWidth=400px] display: none; [/class] [class name=sbuttonfilter] position: absolute; overflow: hidden; position: relative; top: -11px; left: -10px; width: 130px; height: 100px; [/class] [class name=sbtnone] filter: hue-rotate(100deg) contrast(300%) brightness(100%) saturate(10%); [/class] [class name=sbtntwo] filter: hue-rotate(275deg) contrast(80%) brightness(200%) saturate(60%); [/class] [class name=sbtnthree] filter: hue-rotate(100deg) contrast(300%) brightness(100%) saturate(10%); [/class][div class="scontainer"][div class="sbuttoncontainer"][/div][div class="sbuttoncontainer"][div class="sbuttonfilter sbtnthree"][/div][/div][/div] ETHNICITY: Russian
OCCUPATION: Bartender / Student
ROLE: Medic
HEIGHT + WEIGHT: 5'6" + 121lbs.
EYES + HAIR: Brown + Hazel
BUILD: His physical limitations mean less opportunity to exercise, giving him a slight build.
ATTIRE: Soft, organic materials, muted tones.
SCARS/MARKINGS:Sage has some light scarring across his body from the frostbite, but it's hardly noticeable unless you look for it (which he does).
FC: Georgy Galaev
[/div] [div class="timestamp"]posted january 14[/div] [/div] [/div] [/div] [/div] [/div] [/div] [/div]
 
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[/class] [class=block] width: auto; height: 16px; padding: 0px 2px 0px 2px; display: inline-block; background-color: var(--color); color: white; font-size: 10px; text-transform: uppercase; [/class] [script class=name on=click] removeClass click tab01 removeClass click tab02 removeClass click tab03 removeClass click tab04 removeClass click tab05 addClass show contentHome removeClass show content01 removeClass show content02 removeClass show content03 removeClass show content04 removeClass show content05 [/script] [script class=tab01 on=click] addClass click tab01 removeClass click tab02 removeClass click tab03 removeClass click tab04 removeClass click tab05 addClass show content01 removeClass show content02 removeClass show content03 removeClass show content04 removeClass show content05 removeClass show contentHome [/script] [script class=tab01 on=click] addClass click tab01 removeClass click tab02 removeClass click tab03 removeClass click tab04 addClass show content01 removeClass show content02 removeClass show content03 removeClass show content04 removeClass show contentHome [/script] [script class=tab02 on=click] addClass click tab02 removeClass click tab01 removeClass click tab03 removeClass click tab04 addClass show content02 removeClass show content01 removeClass show content03 removeClass show content04 removeClass show contentHome [/script] [script class=tab03 on=click] addClass click tab03 removeClass click tab01 removeClass click tab02 removeClass click tab04 addClass show content03 removeClass show content01 removeClass show content02 removeClass show content04 removeClass show contentHome [/script] [script class=tab04 on=click] addClass click tab04 removeClass click tab01 removeClass click tab02 removeClass click tab03 addClass show content04 removeClass show content01 removeClass show content02 removeClass show content03 removeClass show contentHome [/script] [div class=variables] [div class=container] [div class=top] [div class=name]clarisse[/div] [div class=tabsContainer] [div class="tab tab01"]1[/div] [div class="tab tab02"]2[/div] [div class="tab tab03"]3[/div] [div class="tab tab04"]4[/div] [/div] [/div] [div class=bottom] [div class="content contentHome show" style="padding-top: 80px;"] [div class=role]THE STEALTH[/div] [div class=imgSmallContainer] [div class=imgSmall style="background-image: url('https://66.media.tumblr.com/2d955f1fedcb19221657b8f0e0097972/tumblr_inline_pf2l63OodR1qaypzc_1280.gif');"][/div] [div class=imgSmall style="background-image: url('https://66.media.tumblr.com/cb732bfaabee55d45bfedc7f1153be0e/tumblr_inline_pf2l64lIGE1qaypzc_1280.gif');"][/div] [div class=imgSmall style="background-image: url('https://66.media.tumblr.com/249928d0493fcf30a4de2ec1cb5bc888/tumblr_inline_pf2l6374OI1qaypzc_1280.gif');"][/div] [/div] [/div] [div class="content content01"] [div class=scroll] [div class=title]BASICS[/div] [div class=block]name[/div] Clarisse Diwata Reyes (pronounced like Clarice, merely spelt differently).
[div class=block]nickname[/div] Often, she gets called Reese.
[div class=block]alias[/div] Phantom.
[div class=block]age[/div] 21.
[div class=block]gender[/div] Female.
[div class=block]sexuality[/div] Bisexual.
[div class=block]ethnicity[/div] Half Filipina, from her mother, with a father of French, German, British and Irish descent.
[div class=block]occupation[/div] Croupier and Student.
[div class=block]role[/div] The Stealth.

[div class=title]APPEARANCE[/div] [div class=img][/div][div class=block]height[/div] 5'9".
[div class=block]weight[/div] 131lbs.
[div class=block]eyes[/div] Brown.
[div class=block]hair[/div] Brown, naturally wavy and reaches to her mid chest.
[div class=block]build[/div] Slender and fitโ€”she works out, but not intensively enough to the point that she has clearly defined muscle.
[div class=block]attire[/div] Casual is her go to, but always with a sense of edge and style, enough to the point you can tell she at least put some effort into what she's wearing. She leans towards neutral or paler colors, rarely wearing anything bright or things that will make her stand out. Otherwise, Reese enjoys experimenting with her style and thus it's hard to place a single label on it.
[div class=block]distinguishing features[/div] She has very light, almost unnoticeable freckles along her nose. Her lips are also notable due to their naturally full nature.
[div class=block]body modifications[/div] Just regular piercings on her earlobes.
[div class=block]scars/markings[/div] A small burn mark on her right ankle, and a scar on her elbow from tripping and cutting it on a shard of glass lodged in the dirt when she was younger.
[div class=block]faceclaim[/div] Kelsey Merritt. [/div] [/div] [div class="content content02"] [div class=scroll] [div class=title]PERSONA[/div] [div class=block]personality[/div] Clarisse is adjusted to her life; constantly moving, flowing and ultimately just living in the moment. Her relaxed nature is more of a front, settling for what reality deals her. She seems rather lively and witty, laughing and smiling just as much as anyone, if not more. The girl has a truly joyous exterior.

Even if she might seem carefree and humorous, Reese is always focused on details. She is alert, quick to react to things and observant, easily absorbing information. Despite not being obvious, you can count of Clarisse to remember an uncanny amount of details about a variety of things - though not usually of the particularly nerdy kind. In times of crisis, she maintains a focused demeanour, though is still likely to joke or comment about it. Though her ability to think on her feet is relatively unmatched, especially due to her creativity and resourcefulness. However, this creative thinking doesn't translate into long-term projects well, as she doesn't follow through on them due to a minor sense of laziness (contrasted by her having maybe one long-term goal at a time). She defaults to satire in her communication, simultaneously having a playfulness to her.

People will notice that Clarisse is not always the kind to go out and actively seek companionship or conversations, often opting for silence. Being rather enigmatic; her emotions and values are shielded. It's more likely related to the fact Reese struggles to understand her own feelings, opting to dissociate from them and focus on things she can control through logical thinking. Insensitivity comes most naturally, and Clarisse doesn't challenge that. Her cynicism can be mood-dampening (though often she obscures it rather well), and has also forced her into a belief that being selfish is sometimes her only option, which makes her a bit of a hypocrite. She can grow to trust people, but betraying her will result in an almost assured grudge for life.

Though she has an apparent inclination to take risksโ€”pushing boundaries simply because she can. Clarisse is impulsive, loathing micro-management and due to the past few years, preferring to do things on her whims than think them through. She's also stubborn, becoming irritable and thus blunt when challenged, though her sardonic tone remains, if not becoming more harsh. Reese is notoriously difficult to work with for plenty of valid reasons, alongside her unwavering independence. Typically a positive trait, Reese pushes it to an extreme that she outright refuses to ask for help, and will always choose to do something herself. Teamwork has never been a necessity for her.

Truthfully, she's unsure of who she is, fluctuating between many statesโ€”isn't that supposed to be a teenage thing? Even with her many faults, Clarisse does have a few defining and driving morals and values, along with a perpetual obsessive want to improve herself, which is what primarily pushed Reese into accepting Blackburn's offer.

[div class=block]likes[/div] Vinyls, driving with no location in mind, overcast or stormy weather, poker.
[div class=block]dislikes[/div] Mango, the smell of petrol, sparkling water, commitment, small talk.
[div class=block]fears[/div] Suffocation; it isn't just the prospect of death that scares her, but death through her lungs screaming for air. She also fears losing her independence, having to rely on someone else because of old age or being paralyzed.
[div class=block]quirks[/div] Reese will opt to sit cross-legged instead of well, normally, just about everywhere. Even when sitting at a table or on chairs, her legs seem to just itch to be crossed. Always, without fail, Reese has a blue pen on her person and often, a pack of playing cards.
[div class=block]ailments[/div] Clarisse suffers from mild insomnia, and occasionally smokes (though rather rarely). [/div] [/div] [div class="content content03"] [div class=scroll] [div class=title]ABILITIES[/div] [div class=block]powers[/div]
โ†’ Intangibility - Clarisse has the ability to pass through physical matter, moving through walls and ignoring attacks. This is done by moving the atoms that she is composed of between the spaces of atoms of other objects. Clarisse prefers to just explain she's like a ghost.
โ†’ Imperceptibility - Clarisse can manipulate aspects of herself to be imperceptible. She essentially makes herself completely undetectable, though can only do so according to one sense at a time currently. She is best at invisibility, making herself undetectable through vision. She is also capable of making it so she can't be smelled or heard or give off other more obscure things that can be sensed such as heat, but due to limited practice is unable to do all of them at once.
[div class=block]strengths[/div]
โ†’ Avoidance - Physical attacks are easy to dodge, and Clarisse can also avoid detection due to her powers, making for seamless escapes or trespassing. Though, without her powers she's also decent at merging with a crowd or slipping away.
โ†’ Flexible and acrobatic ability - Reese won the genetic lottery in this department, having naturally flexible limbs. She also did gymnastics for most of her life, but hasn't practiced much since she ran away, nor was she ever world-class competitive.
โ†’ Sleight of hand - Even without her powers, Clarisse is good at deception though mostly when it comes to card tricks and such.
โ†’ Fast on her feet - Both literally and figuratively, Clarisse is fast on her feet. She can run away, but she's also a quick thinker, able to adapt and often out smart people utilising her surroundings and powers in creative ways.
[div class=block]weaknesses[/div]
โ†’ Others - Reese can make herself intangible, and her clothes, and with some added focus, inanimate objects, but has thus far been incapable of stretching her intangibility onto other large organic beings (humans, essentially).
โ†’ Breath - Whilst phasing through matter, Clarisse must hold her breath. Thus, she can only travel for as long as she can hold her breath. This does not apply if she's only making part of her body intangible or is not 'inside' anything solid.
โ†’ Density - Phasing is painful, and this worsens alongside becoming more difficult when passing through denser materials. The feeling is similar to being deep underwater and feeling immense pressure on your body. It doesn't actually harm her, but it does create a mental barrier for Reese.
โ†’ Cooler temperatures - The colder it is, the harder it is for Reese to phase through objects. It's simple science - things tend to vibrate faster in heat, and slower in the absence of heat. Luckily, the normal world doesn't vary drastically enough. But if someone had the ability to cool her body down significantly, it could prove problematic.
โ†’ Detection - Clarisse's ability still means she can be detected in different ways. For example, she might be invisible to the naked eye, but still detectable with infrared vision, or by the sound she makes.
โ†’ Blindness - The longer Clarisse is invisible, the worse her eyesight becomes. First, her vision will become black and white before becoming blurring and eventually rendering her completely blind. It's unknown if the same blindness effect occurs for the other application of imperceptibility (she hasn't been able to maintain them for long enough to test), it's predicted they instead effect different senses. (e.g. making herself inaudible would eventually cause deafness instead of blindness).
โ†’ One at a time - Clarisse can make herself inaudible, invisible, not give off heat etc. However, she can currently only choose one aspect to make imperceptible at once. And the only one she's properly mastered is invisibility. This relates to the other methods of detecting her.
โ†’ Enhanced senses - People with enhanced senses may be able to overcome her ability to create herself imperceptible. Fooling them requires more energy and focus, but she's never come across anyone and had to try.
โ†’ Teamwork - Whilst it makes the dream work for most people, teams and other people are not usually on her agenda.
โ†’ Strength - Unrelated to her powers, Clarisse's strength probably isn't up to 'superhero' standards, despite being decent, due to her high fitness. [/div] [/div] [div class="content content04"] [div class=scroll] [div class=title]HISTORY[/div] [div class=block]background[/div] Clarisse never knew anything other than her father. She was born to a woman in the Philippines, an accident her father left behind. The mother kept in contact with him, sending letters about their growing girl he would never respond to, though on the rare occasion would read. And the mother fearfully wrote about the young girl's apparent powers which allowed her to roll out of her cot when crying wildly. It wasn't clear where the emerging powers came from, but Michael Hartmann was overjoyed at the prospect, returning to collect when she was three.

However, Clarisse grew up in a terribly stern environment, where she was treated more like her father's passion project than his daughter. The tests started small, but gradually worsened in intensity and pain as she grew older. However, the lack of affection seemed to push her powers into a state in which they refused to be used. It was really just her subconscious forcing them away, hoping that meant everything would be better.

It didn't.

Experiments continued, some of the worst surrounding holding her breath. And her father only grew more cold and cruel. By 15, instead of shutting Clarisse down, it sparked something within her. Her powers began to re-emerge, out of defiance and bitter hate. And she began discover it more than just the intangibility her father was searching for from her infancy. However, the tests slowed, eventually stopping. And that's when Reese tested her limits, over and over again.

Clarisse instead worked against her father, using her abilities to sabotage his weaponry or leak information either to the public or his competitors. One cool winter night, she heard commotion in the foyer of their home. It started with the sound of pacing footsteps, and a phone ringing tone echoing through the empty halls. Michael, as she preferred to call him, was rarely up this late, or at least not at home and up this late, at least to her knowledge; he often wasn't around in the mornings, and likely the nights. Moments later it escalated to yelling, ending in a sickening shatter of crystalline glass and a slammed door. Without missing a beat, Clarisse followed him.

That would lead to Clarisse finding out Michael sold his weapons technology to both sides of wars, many military groups or paramilitaries, making exponentially more profit. And that would be the final straw for Clarisse, who would make (probably the worst) home-made bomb, planting it one of her father's most important warehouses (it seriously did just about nothing), before running away with the smoke behind her and never daring to go back to her home. She was only 17, but purely sick of her treatment and disgusted with her father; she wouldn't live off of money brought about by increasing the amount of deaths in war.

The next two years were spent living modestly, hopping from home to home, wherever she could find a couch to crash on - and adopting her new last name, Reyes. As far as she was aware, it was her mother's maiden name, though it's hard to tell with her lack of knowledge and the possibility of falsified records.

Under another false identity, she began to work in casinos and developed a hobby of card tricks and would often practice. Soon, this led to her becoming rather prominent in the criminal underworld due to her extremely effective sleight of hand. All of her income comes from working as a croupier and bartender in the large casino, though primarily the extra pay she gets is to skew games for her boss; who plays with plenty of other powerful people. Reese also acts as eyes and ears, eavesdropping on conversations and sharing facts and occasionally helps organise fixed fight events, where she's also essentially a subtle spy. She's seen and experienced quite a bitโ€”plenty of gun shots, drunken attempts to talk her up, bomb threats... but it's all in a days work. This exuberant pay (which some may call her hypocritical for accepting due to her reasons for leaving her father, but no one knows her roots, and Clarisse justifies by necessity) is funding her studies to enter into journalism.

But then came Wallace Blackburn's recruitment. At her doorstep of a quaint apartment, in fact. She didn't expect it, and for most of the time her gave her to deliberate, she was considering denying. But something compelled Reese into accepting the offer. Turns out Blackburn's next option was coercion, anyways.
[div class=block]theme song[/div] Life, by WENS idk im not good at theme songs
[div class=block]misc[/div] Used to be allergic to strawberries up until she was 13. [/div] [/div] [/div] [/div] [/div]
 
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completed, hidden scrolls, click on the right column
ANDREW
โ fool you twice, i did no wrong โž
name โœฆ Andrew Kozlow.
nickname โœฆ Just Andrew. Please don't call him Andy or Drew.
alias โœฆ The Orphan, to business associates. He'll pick up a proper superhero name later on. Even if he thinks they're lame.

age โœฆ Twenty-four.
gender โœฆ Cismale (he/him).
orientation โœฆ Graysexual. Appears sexually ambiguous. He'd flirt with anyone, but at the end of the day, he's not interested.

ethnicity โœฆ American/Caucasian.
occupation โœฆ Con artist + informant.
A flexible job description, Andrew does favours and uses his connections to complete them. He often aids other conmen or criminal variety as the mysterious contact.

He does however have a steady income from renting out apartments, obtained by suspicious means.



[div class=divider2]

height + weight โœฆ 5' 9" + 155 lbs.
eyes + hair โœฆ Vibrant blue eyes + Dyed brown hair.
build โœฆ Lean.

attire โœฆ A fall wardrobe. An assortment of long coats, blazers and his beloved leather jacket. Casual and crisp.

dist. features โœฆ He looks like he hasn't slept since 2003. Others say he doesn't look a day past 15.
body mods/scars โœฆ Bullet scar on his left shoulder.

faceclaim โœฆ Dane DeHaan.



no slide
role โœฆ The Strategist.
power/s โœฆ Smoke Manipulation + Smoke Mimicry.
Typically, Andrew can only produce a wisp of smoke from his lungs. But given a proper source, he could shape and manipulate them as he pleases. The smoke bonds with his hands and is amplified, making them thicker and larger. Combined with chemicals, Andrew can make fumes of different composition for different purposes.

His body was enhanced to react to a specific drug which can turn him into smoke itself. Corporating and discorporating at will, travelling much faster than in human form. He's much more powerful in this form, even more so as he merges with more smoke thus increasing in size, able to ignore most attacks and seep through barrier so long as they aren't air-proof.

strengths โœฆ (1) Provide cover. / (2) Send signals. / (3) Incapacitate crowds by cough inducement, best used for large scopes in small spaces. / (4) Choke people by directly forcing them to inhale the smoke. / (5) Physical attacks via beams and blasts. / (6) Small constructs.

weaknesses โœฆ (1) Can't reliably make his own smoke. / (2) Needs external stimulants, like cigarettes and a specific drug joint. / (3) Overwhelmed by strong winds. / (4) Smoke dissipates in open air. / (5) Turbulent flow can affect his allies. He can't control every little cloud. / (6) Vacuums, if contained can trap him.

[/DIV]
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[div class=background][div class=imagebox][div class=overlaytext2]jared durand[/div][div class=overlaytext3]the brawn[/div][/div][div class=maintextwrapper]
[div class=titleblock]basics.[/div][div class=textbox][div class=scrollparent][div class=scrollchild]NAME. Jared Durand
ALIAS. Kinetos
AGE. 23
GENDER. Male
SEXUALITY. Bisexual
ETHNICITY. French American
OCCUPATION. Student; Aspiring Entrepreneur
ROLE. Brawn

HEIGHT. 6'0โ€
WEIGHT. 168 lbs
EYES. Blue
HAIR. Brown

BUILD. Sports a toned physique acquired through regular and balanced training. Though lacking in a rigorous workout schedule, maintaining his form is always something that hovers in the back of his mind.

ATTIRE. He opts in for a more conservative approach, seldom donning any article of clothing that would ever draw too much attention. Minimalistic designs and neutral tones are a staple of his typical look, which is more or less a permutation of simple tees, jackets, and some matching jeans. While he often carries around a watch in his back pocket, he finds the gadgets themselves inelegant and awkward to wear as intended. Not to mention, he is most certainly the type of person to keep a pair of shades on indoors.

DISTINGUISHING FEATURES. Lightly trimmed stubble and curved brows that account for most of his facial expressiveness.

SCARS & BODY MODIFICATIONS. None at the moment, and no current intentions of any future modifications.

FACECLAIM. Cody Christian[/div][/div][/div]
[div class=titleblock]abilities.[/div][div class=textbox][div class=scrollparent][div class=scrollchild]POWERS.
Momentum Manipulation - The ability to alter the direction or magnitude of an object in motion with brief physical contact. In other words, the capacity to redirect an incoming force and diminish or increase its power, to an extent.

Kinetic Activation - The ability to imbue kinetic energy into an object at rest with a physical touch. Applications include forcefully moving inanimate objects or charging items to effectively turn them into potent projectiles.

STRENGTHS.
Combat - A bumpy history has left him adept in self-defense or sparring against others in general. Though he hasnโ€™t been professionally trained in any capacity, his command over his abilities qualify him as a respectable opponent.

Versatility - Over the years, Jared has unintentionally discovered a number of viable applications for his abilities - from being able to use an opponentโ€™s force against them to weaponizing ordinary objects during a confrontation.

Tenacity - Rather than collapsing whenever there are heightened stakes, the man finds his performance enhanced when it comes to more pressing scenarios. Itโ€™s rare to ever witness him panicking in the face of battle, and even then may not let on his bottled concerns.

WEAKNESSES.
Energy Use - Both of Jaredโ€™s abilities require the transfer of significant quantities of energy, a price that will eventually take its toll on his physical being if not kept in check. Sparing use of these abilities will be required as to not lose consciousness from overburdening himself.

Unpredictability - Jared is only responsible for the energy transaction, meaning the resulting consequences are not necessarily within his control. Lacking in a physicistโ€™s expertise, he doesnโ€™t know the full effects or behaviors of an object imbued with energy or otherwise affected by his powers.

Magnitude - Without the knowledge nor training, he is limited in how much he is able to change an objectโ€™s magnitude. Therefore, he can only change the speed of a moving object by a reasonable percentage, and is very limited in how much movement he can induce in rested objects. Furthermore, particularly strong forces would be beyond his control entirely.

Timing - Especially when dealing with moving objects, timing is crucial. Energy transferral must be conducted at the specific moment of contact, otherwise resulting in failure. As such, precarious situations may arise when Jared fails to redirect or diminish a powerful incoming force.

Motion Limitations - Both abilities are limited by the object in question: Jared may not adjust the momentum of an object yet to enter motion nor imbue energy in an object already in motion. Thus, all manipulations must occur in the moment, further emphasizing the importance of timing.

Outside Influence - Jared cannot influence the properties of objects created by or controlled by other people without dedicated training specific to that individual. Essentially, he is limited against othersโ€™ weapons or items spawned through their own powers.

Irreversible - If Jared ever induces movement in an object or changes its momentum, he cannot reverse the effect through the same means. If he wishes to do so, he must utilize his own strength independent to his abilities to do so, a feat that may not always be physically possible.
[/div][/div][/div]
[div class=titleblock]personality.[/div][div class=textbox][div class=scrollparent][div class=scrollchild]PERSONALITY. A scrappy spitfire at heart, Jared is a sociable individual not by choice, but by necessity. Knowing and having experienced the world as a cruel and lonely place, he treads carefully whilst networking and seeking out people he can trust. Left bitter and hostile towards the general public given his family's history, his high standards for suitable companions may cause him to come off a dismissive person. In general, he has little tolerance for exceedingly unattractive qualities in a person and is quick to pick up othersโ€™ flaws. His cordial and business-oriented mentality can cause him to be simultaneously distant and blunt when push comes to shove, especially when it comes to interacting with people heโ€™s not particularly fond of.

He can be a calculating person, though not necessarily in the scheming sense. Rather, he assumes he already knows the type of people he wishes to surround himself with, and can more or less โ€˜handpickโ€™ associates due to his untrusting nature. But in spite of this relative closed-mindedness, closer friends of his would describe him as a protective entity, and a fun-loving person who lives and enjoys life to its fullest as much as any other person typical of his age. All of this amounts to a rather precarious dichotomy in which he may act as either a compassionate friend or a removed nonentity in oneโ€™s life, initial impressions and subsequent exchanges providing a critical glimpse to which of the two a relationship will be. Time and energy are among the most important resources for his life, neither of which he will waste on fruitless returns.

With that being said, his remote approach with others has also paved the way for an entire slew of issues. Perhaps his biggest fault and shortcoming is his eagerness to take criticism to heart - often interpreting constructive comments as personal attacks against his own being. Jared likes to label himself and his family a virtuous breed, understanding that many of their previous actions and results have been far from perfect. But he stands firm in believing them to be good people at heart, and quite possibly the one thing he will defend to the bitter end. Those who ever call into question his decency or loyalty are more or less asking for an argument, one they stand very little chance of winning taking into account the young adultโ€™s fervent stubbornness.

Heโ€™s a cautious pessimist at his core, not one to take even the littlest occurrence for granted. He can be known to bear the burden of the world on his own shoulders while never letting it on, a practice he acknowledges is far from ideal. Perhaps ambitious to a fault, others should know that there is no controlling his agenda and a successful, genuine partnership would require a willingness to let him run his own schedule to some extent.

LIKES. Silent walks to help clear the mind, piping hot liquids of nearly every variety, any small act of kindness, losing himself in his work one way or another, casual gambling to get a night started.

DISLIKES. Feigned confidence or authority, the manipulation of others for personal gain, being subject to things beyond his control, watching others struggle regardless of the circumstance, being corrected in any way shape or form.

FEARS. While not necessarily a crippling fear, Jared is quite noticeably uncomfortable when significant heights are involved. He avoids air travel as much as humanly possibly and even harbors a distaste for most skyscrapers, ironically enough. When exposed to great heights, he may be subject to slower reaction times, difficulty gathering focus, or have poorer performance in general.

QUIRKS. Heโ€™s a surprisingly fidgety person, though in his case more so when heโ€™s comfortable rather than anxious, ranging from tossing a ball of crumpled paper between his hands to perpetually adjusting a pair of sunglasses resting on the bridge of his nose. He has trained himself to keep still during professional meetings and settings, but the habit still pops up every now and then in casual interaction.

AILMENTS. Jared is a notorious insomniac, and the obligatory night owlโ€™s usual lack of substantial rest is most certainly noticeable during his disheveled mornings. Heโ€™s also had a history of turning to alcohol when it comes to coping with stress, though as of yet not amounting to any severe consequences.
[/div][/div][/div]
[div class=titleblock]background.[/div][div class=textbox][div class=scrollparent][div class=scrollchild]BACKGROUND. Jaredโ€™s early story began with humble beginnings, being born to an enamored couple of French immigrants trying to make it in an unforgiving industrial city. Yet, his parents had been caught in an everlasting honeymoon phase, seemingly surviving on nothing but the love between its participants. His father, a rising researcher back across the pond, had accepted a laborious job that had paid the bills while his mother took to his care and navigated their sparse lifestyle. Calling it a comfortable arrangement would be a stretch, though the family were optimistic if nothing else. This expectant sentiment led to the conception and birth of his younger sister, an impromptu symbol of hope and a welcome addition to the family.

Such was the doctrine the Durands lived by - awaiting the day their household would reap the benefits of his fatherโ€™s work and thus transition to a life of stability and comfort. While always unconditionally supportive of the family figurehead and his progress, it was no secret that they all wished for the manโ€™s inevitable success - he had invested too much time and effort to fall short, they had so religiously believed. And while the family had accrued enough money to support their life, it wasnโ€™t until Jaredโ€™s late adolescence did that opportunity finally arise.

His father had been researching in collaboration with a local power plant, developing technology that would enhance energy collection, Striking a promising balance between renewability and efficiency, there were a number of investors with their interests piqued, ready to rake in their own profits from the innovation. Jaredโ€™s father too, one of the leading minds behind the development, was confident in his project and eager to present his discovery to the world. In his giddy stupor he had even invited his family to the laboratory for an inside preview - not that Jared himself cared much for the coarse chunks of metal. Rather, he was just content seeing his dad the most high-spirited he had been since the earliest fragments of his memory.

Alas, the fateful day had arrived far too soon, an early unveiling and subsequent test of the apparatus resulting in tragedy. For one reason or another, the prototype had not only failed, but caused a bleak accident in the plant that made immediate headlines the day after. Though the damages were contained by first-responders before the sun set, the incident proved fatal for many involved - the entirety of the research team included.

The following months were utter hell for the family that was left behind. While an insurance policy left the Durands financially stable for the immediate future, it was hardly a consolation for their departed loved one. Unsurprisingly, investors had pulled out and their family name had become mired in scandal, the once praised mind of Jaredโ€™s father now tarnished and condemned to the darkest corners of the scientific world. They were soon assaulted by a barrage of lawsuits, barely sufficient by the time all legal ramifications had been settled.

Needless to say, Jared himself didnโ€™t emerge from the incident unscathed either. The days became a blur as he had a difficult time wrapping his head around a potential mistake - believing his father too committed, attentive, and meticulous to have made such a catastrophic blunder. And beyond just the grief of losing his parent, the unwarranted attention and criticism he received from peers in school led him down the path of violence, engaging in a number of physical confrontations that only contributed to more stress within the family. Though he was guilt-ridden with his motherโ€™s disapproval in the midst of her own struggle trying to find employment, he refused to allow the vandalism of his family name without so much as fighting back. In fact, it had been during one of his impulsive bouts did he discover his unnatural abilities, unintentionally breaking the bones of another student after flicking a mere pencil at them.

Left deranged after the incident and being rejected for job openings time and time again, his mother responded poorly to the discovery, refusing to condone the regular practice of Jaredโ€™s newfound curse. The late teen had wanted to respect his struggling parentโ€™s wishes, yet he ultimately deemed it pardonable as a self-defense mechanism of sorts. But as he learned more about the nature of his abilities and took advantage of them on a regular basis, it had become crystal clear it had been an enigmatic sign from his father - the last trace of his energy transferral research somehow passed on to him. Convinced that this was the case, Jaredโ€™s life had reignited with a new purpose, wanting to correct the injustices that his family had been subject to.

Since then, he has generously employed the use of his powers for gratification against those he viewed as undeserving, not entirely beyond using them for monetary gain on occasion, believing it to be a justified reclaiming of the fortune his family was so wrongfully โ€˜robbedโ€™ of. While the world at large, including the remainder of his family, are unaware of his regular use of his talents, he has also pulled strings in order to provide as comfortable a life as he can for them - encouraging employers to give his mother the fair treatment she deserves among the workforce and ensuring his sister has a future academically. Though he acknowledges it an indomitable feat, if he can additionally clear up his fatherโ€™s momentous incident and redeem him in the publicโ€™s eye - then heโ€™ll do that too.

And with Wallace Blackburnโ€™s invitation, that might have gotten just a little more possible.

THEME. Ed Sheeran - Beautiful People

MISC. Currently studying business. Above all, he wants to correct the exploitative and heartless behaviors of other companies after witnessing the fallout of his father's passing and his mother's subsequent struggle to find work.
[/div][/div][/div][/div]
credits @RI.a
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[div class=title]marina.
[div class=text]iI'll never know why you favour that tone, not one shred of hope so i built up my own. but i'm not bitter, i'm just tired; no use getting angry at the way that you're wired, ignorant trauma in one afternoon.

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[div class=block style="background-color: #BB9079;"]name
marina grace dyer.
[div class=block style="background-color: #BB9079;"]nickname
to close friends (which she has none) she goes by nina; also has multiple fake names she uses.
[div class=block style="background-color: #BB9079;"]alias[/div] nemesis.
[div class=block style="background-color: #BB9079;"]age[/div] twenty.
[div class=block style="background-color: #BB9079;"]gender[/div] cis-gender female.
[div class=block style="background-color: #BB9079;"]orientation[/div] heteroflexible.
[div class=block style="background-color: #BB9079;"]ethnicity[/div] puerto-rican.
[div class=block style="background-color: #BB9079;"]occupation[/div] self-employed (she's a thief, let's be real).
[div class=block style="background-color: #BB9079;"]role[/div] the actor.
[/div][/div][/div] [div class="content content2"]


[div class=block style="background-color: #BB9079;"]height + weight
5'7'' + 124lbs.
[div class=block style="background-color: #BB9079;"]eyes + hair
a deep dark brown, almost black.
[div class=block style="background-color: #BB9079;"]build[/div] lean, not athletic but not skinny either.
[div class=block style="background-color: #BB9079;"]attire[/div] 01. 02. 03. 04. 05.
[div class=block style="background-color: #BB9079;"]dist. features[/div] sharp eyebrows + faint freckles.
[div class=block style="background-color: #BB9079;"]modifications[/div] pierced ear lobes + tattoo.
[div class=block style="background-color: #BB9079;"]scars[/div] a faded scar on her left jaw.
[div class=block style="background-color: #BB9079;"]face claim[/div] natalia castellar.
[/div][/div][/div] [div class="content content3"]
[div class=block style="background-color: #BB9079;"]personality
nina isn't really a person, but more of an idea. she keeps herself at a safe distant from the rest of the world, building a well structured wall between her and others to stop herself from feeling any type of feeling for another person. nina isn't completely heartless, but rather enigmatic in a strange way. she also isn't a total recluse either, nina happily wears her heart on her sleeve and often enjoys stealing hearts -- along with their credit cards -- from time to time. her velvety voice and alluring charm is laced with bittersweet sarcasm; a defence mechanism of sorts to protect her, or an attempt to seem like any other young adult. nina isn't the affectionate type, but she doesn't hate the idea of romance nor isn't scared to show herself off. she's learned to stay adaptable and act quick on her toes.

nina is cunning and witty in the sense of knowing how to manipulate a situation into her favour. however, it's best to not call her a manipulator -- or recount all the sins she's committed -- in her face. nina presents herself as composed and ordinary twenty year old; she knows how to smile, how to laugh, even enjoying a little bit of peace, but there's still a broken girl inside of her. nina is complex, layered with guilt and trauma that's built up from over the years. the female is naturally independent but often struggles to know when she's reached her limit. nina has a fierce determination about her that could be seen as admirable, but also seen as dangerous. once her mind is set, nina goes into a state of focus and won't stop until she's no longer breathing. she'll never let anyone know that behind her calm, level-headed demeanour, she desperately needs a helping hand.
[div class=block style="background-color: #BB9079;"]likes
chocolate shakes, cigarettes, staying hidden, large jackets.
[div class=block style="background-color: #BB9079;"]dislikes[/div] religion, tequila, ctv cameras, unnecessarily gory films.
[div class=block style="background-color: #BB9079;"]fears[/div] in a strange way, nina still has lingering fear of god and her father. she knows she's far away from the man that gave life to her, and her father, but nina can't help the troubled feeling that lurks in her mind.
[div class=block style="background-color: #BB9079;"]quirks[/div] nina always ties her hair whenever she's focused or stressed, usually the latter.
[div class=block style="background-color: #BB9079;"]ailments[/div] she's a smoker, which started in her teen years and only grew as she got older.

[/div][/div][/div] [div class="content content4"]
[div class=block style="background-color: #BB9079;"]powers

โ†ณ inclinkinesis | the user can alter, shift and reshape their appearance almost to a cellular level; with this ability, they can practically impersonate others.
โ†ณ voice imitation | to a certain extent, the user is able to replicate and mimic the voices, and sounds, of others or animals.
[div class=block style="background-color: #BB9079;"]strengths

โ†ณ thief | nina is a talented thief, with her reflexes and skills being constantly sharpened from living on the streets for the past three or so years.
โ†ณ lock-picker | give her a bobby pin and five minutes, and nina can crack any door or reasonable lock with enough focus.
โ†ณ actress | spending years of lying and thinking on the spot, nina is very much an actress in her own right.
โ†ณ motorcycles | nina knows her way around a motorcycle + motorbike, she technically doesn't have a licence but we don't talk about that. [/br]
โ†ณ voice cracks | nina is prone to voice cracks when it comes to replicating another person's voice, especially masculine-sounding voices.
โ†ณ audiographic | her voice can't create new voices, she must have previously heard another voice -- for a few minutes at best -- to replicate and her accents can come off wonky if she hasn't heard the voice long enough.
โ†ณ strain | while there isn't an exact time limit on nina's voice replication, the longer she imitates a voice that isn't hers, nina can suffer from painful sore throats that can almost leave her temporarily mute if she goes on for too long.
โ†ณ near-perfect | while nina can replicate another person's appearance and voice almost flawlessly, her tattoo on her left forearm and scar also transfers with each shift and can't be hidden.
โ†ณ restricted forms | nina can't transform into other animals physically due to being limited to human forms, or alter her height and size while appearing as herself.
โ†ณ dna coding | while she make appear as another person, nina's dna sample stays the same. transforming as another person doesn't allow nina to replicate their dna and has fragments of her in the molecule structure. meaning, she can't alter her blood type, fingerprints, etc.
[/div][/div][/div] [div class="content content5"]
[div class=block style="background-color: #BB9079;"]biography
nina used to adore her parents. sheltered in a small town nearby the city, nina's family were the classic picket-fence kind. her neat, two-storey home was located nearby the school she attended and the tight-nit community all knew her by her first name. her father was adored in the community, the righteous pastor and his lovely housewife were praised and envied by those in the town, and little marina dyer was the perfect pastor's daughter. every sunday, nina and her mother would help tidy the church -- handed through her family for generations -- while her father would prepare his weekly sermon. their life was monotonous and simple, but that wasn't such a terrible thing in their own world. nina and her family would attend their neighbors' barbecues, and other children's birthdays, and as far as the rest of the community was aware, the dyer family were a loving family behind closed doors.

once the street lights dimmed, and the children were tucked into their single beds, silent hell broke loose in the dyer home. pastor dyer was never a physical man; he would never raise his hand and dare to collide it against his wife's rosy cheek, and that was something he was proud of. instead, he instilled the fear of god -- or rather, the fear of him into his family. he saw himself as holy as the messiah himself, and while the outside thought of him as the loveliest man, his family thought otherwise. it was never, ever his fault -- it always his family's. nina tried her hardest to be the perfect daughter he envisioned. if her father thought her hair was too long for his liking, nina would simply chop it all off in order to please him. skirt too short? well, she would have to wear stockings in the heat and suck it up. it was simply routine by the time she turned twelve; nina was too afraid to test her father's limits and see what he could do.

nina's life took a bitter turn once she grew into her late teens. sheltered for her entire life, the female didn't experience much like the rest of the non-religious kids in her town. under hushed tones and judgmental glares, town folk called the group "dangerous" and "pure evil". disobeying the words of god and the town's pastor was unheard of, but instead of turning her back on them, nina found herself joining in on their drug-induced escapades. she'd never felt so free in the past; tasting bitter liquors and stolen cigarettes on her lips while she watched with curious eyes as the group talked about their futures of getting out of the town. they spoke about living the dream as a rockstar, or attending law school if they had the money to pay for it. nina was almost surprised by how genuine they were, and they were surprised that the pastor's daughter even had a personality; but they still weren't sure on trusting her.

"just give him the money, grab the weed and go; it isn't that hard." they told her, and quivering confidence, nina agreed to go along with the plan. she wanted to keep a strong friendship with her newfound friends; like the drugs she was quested to get, nina was addicted to them. in the dead of night, nina stood at the edge of town with the autumn wind biting at her cheeks. the drug dealer came, just as planned, and with a bag full of fine, blue powder and the ordered bag of weed. it wasn't cocaine as far as nina knew, but a special drug that was just released on the market. curiosity bloomed in her dark eyes along with a dangerous thought; nina wanted to impress her friends desperately, and there were just something thrilling about trying a newly created drug. so with an extra fifty dollars, nina came back with a big grin and the bag of blue powder. when her friends saw the pastor's daughter return without the wanted weed, they were disappointed, but took the blue powder without a second thought and gave nina a pat on the back.

whatever that blue powder was constructed of, it certainly gave nina one hell of a trip. the night, she felt alone in her acid trip as nightmarish figures conjured from the depths of her mind terrified her, shifting from familiar faces to strangers she hardly recognised. the next morning, the teen spent her sunday morning locked inside her bathroom, throwing up the night before. nina never found out if her so-called friends went through the same experience as her, but they certainly didn't ask if she was okay. nina had never missed a service in her life; she was supposed to be a dedicated follower of her father, set an example in front of others. her absent was felt at the church, especially by pastor dyer. once he'd return home, nina's father was infuriated. tears streamed down her hot cheeks, watching her mother slink to the kitchen with her back turned away. the venom that her father spit pushed her to the boiling point, and for the first time, nina screamed.

her voice came out distorted; heavy and low, but fuelled by a mix of fear and rage. nina didn't know where it came from, yet when she saw the fear glisten in her father's baby blue eyes, it made her feel powerful. a gut feeling told her that her newfound talent was from the strange drugs, and the pure horror in her father's eyes screamed: 'my daughter, the devil's child.'. her mother's clean glass of rosรจ dropped to the floor in shock and with an uneasy grin; nina left home. her feet carried her to the end of the town with powerful determination, the need to leave the town for good being enough fire for her. out of the corner of nina's eye, she noticed her reflection shift in the same way the figures did from her acid trip. it came like ease, her dark hair grew into a fiery red and a constellation of freckles danced across her nose. once she'd reached the welcome sign and mulled over her plan in silence, nina found a van full of frat boys who were more than happy to take her to the city.

with a bright smile, she waved goodbye to the helpful college boys and wandered the streets of the city alone. nina was a nobody to everyone, and that was everything she wanted. only being seventeen, alone and with the odd ability to change her entire appearance at will, there wasn't much that could stop her. she did what she could to survive and with her soft fingers, and sharp eyesight, nina became a thief. stealing was nothing but her way of survival, and with her talents of blending, she was hardly caught. of course, she didn't dare to steal from the terribly rich or those who didn't deserve it. but as she grew older, nina struggled to keep her moral code of who was okay and who wasn't. by the time she was nineteen, nina's perspective on the world drastically changed. it was hard to gain sympathy from the girl who never experienced it herself, and talking about faith or God only infuriated her. nina could hardly cling onto the little left of hope inside of her; the ones she had called home and family, ripped it to shreds.

[div class=block style="background-color: #BB9079;"]recruitment
nina was never really recruited by wallace blackburn, or offered the position on the team. rather, it was more of a "work for me and i'll won't hand you over to the police" situation. nina had been lurking around the streets, like she did on most nights, when wallace was -- unfortunately -- in her sights. that night, the female felt like trying to challenge herself, and within moments of trying to slip her hand into wallace's coat pocket, nina was caught in the act. it didn't take much convincing once wallace told her about the trail of fingerprints she'd left behind and the connections to the police he had.

[div class=block style="background-color: #BB9079;"]theme song[/div] guiltless - dodie.
[div class=block style="background-color: #BB9079;"]others[/div] allergic to coconut. despite not being catholic any longer, nina still keeps her necklace of a tiny, golden cross as a reminder of what she's gone through.
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[div class=bubbleWrap] [div class=header]Mirabella Luella Cox
[div class=tagsBox][div class=title]n.name[/div][div class=tagsText]Mirabella Luella Cox[/div][/div] [div class=tagsBox][div class=title]age[/div][div class=tagsText]22[/div][/div] [div class=tagsBox][div class=title]gender/sexuality[/div][div class=tagsText]Female / Bisexual[/div][/div] [div class=tagsBox][div class=title]alias[/div][div class=tagsText]Cupid[/div][/div] [div class=tagsBox][div class=title]occupation[/div][div class=tagsText]Model / Actress[/div][/div] [div class=tagsBox][div class=title]role[/div][div class=tagsText]Strategist[/div][/div] [div class=tagsBox][div class=title]code[/div][div class=tagsText]ri.a[/div][/div] [/div][/div]
[div class=bubbleWrap][div class=header]Personality
[div class=tagsBox][div class=title]like[/div][div class=tagsText]candle-making[/div][/div] [div class=tagsBox][div class=title]dislike[/div][div class=tagsText]damp places[/div][/div] [div class=tagsBox][div class=title]vice[/div][div class=tagsText]dense[/div][/div] [div class=tagsBox][div class=title]virtue[/div][div class=tagsText]thoughtful[/div][/div] [div class=tagsBox][div class=title][/div][div class="socialTab ttwo"]...read more[/div][/div][/div][/div]
[div class=bubbleWrap][div class=header]Biography
[div class=title]"Hey, I'm Rosy Minks! In my life, I've come across soooo many different problems, but with no help! How to do I talk to guys, and how do I navigate high school? Well, don't you worry. I made sure to write everything down for you, right here in this guide! So, are you ready?" [/div] [div class=tagsBox][div class=title][/div][div class="socialTab tthree"]...read more[/div][/div][/div][/div]
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[/div][div class=sbuttoncontainer][div class=sbuttonfilter][/div][/div][/div] [div class=title]Something That I Want | Junk Of The Heart[/div] [/div][/div]
[div class=bubbleWrap][div class=header]Description
bc01a840e1c38f192915c41d0626d53c.jpg
[div class=tagsBox][div class=title][/div][div class="socialTab tfour"]...see more[/div][/div][/div][/div] [/div][/div] [div class="scrollWrap Two"][div class=textWrap]
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[div class=bubbleWrap][div class=tagsBox][div class=header]Biography
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[div class=bubbleWrap][div class=header]Personality
Despite her exposure to the world of modeling and acting, Mirabella has managed to keep her kind attitude. Even more, she comes off as a bit shy and clumsy. Though not a push-over in any means, she sometimes struggles to get her voice heard in overwhelming crowds. Still, if she isn't heard at the major level, she'll work at the minor. Known for attempting to initiate conversations with just about anyone, Mirabella can be seen as the current 'Sweetheart' of Hollywood. Though tabloids claim it's all a ploy, it's truly just Mirabella's own struggle to keep herself grounded. At the start of her career, she often found herself swept up by the class of wealth. Aware of her own diminishing thoughtfulness, Mirabella attempts daily to keep herself humble and remind herself it's just a job.

However, don't let her kindness fool you. Often times, people attempt to take advantage of the young woman. If pushed enough, Mirabella has no problem firmly asserting herself in situations and keeping herself level. Rare to lose her temper, she exudes a professional nature. She refuses to allow herself to be taken advantage of, but sometimes she isn't so keen to the advancements. Often blinded by friendships, it takes a long time for the young woman to realize when she's being manipulated by a close friend. Still, she refuses to let past incidents keep her down.

[div class=title]Virtues[/div] Kind | Understanding | Patient
[div class=title]Vices[/div] Dense [In terms of manipulation from friends] | Quiet | Too Empathic

[div class=title]Likes[/div] Candle-Making | Baking | Oil-Pastels
[div class=title]Dislikes[/div] Sweat | Her Hair | Heels

[div class=title]Fears[/div] Loneliness | Being Discovered
[div class=title]Quirks | Ailments[/div] Often Clicks Tongue | No Ailments
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[div class=bubbleWrap][div class=header]Biography
Growing up is pretty easy. There are ups and downs, and everyone has a different circumstance, but Mirabella Luella Cox found herself swaddled in wealth since the day she was born. Despite attending a private all girls-school up until her senior year of high school, Mirabella actively attempted to keep herself humbled. A difficult task, but one she was determined to keep. Her exposure to the upper-class at such a young age offered insight, and influences from outside sources only confirmed her beliefs. Wealth wasn't exactly for her, but she had little to no control over it. She still partook in rather expensive activities, but there was always a nagging voice at the back of her head to remind her of how lucky she is. Call it whatever you want, but she couldn't help but struggle with her own identity at the thought of all her assets. Did she need this much money? Did anyone need this much? Donations were made to charity, but it was never enough to quell the ringing in her ears. No matter what she did, she'd always be in the eyes of the public. Every move she made was seen as a ploy, all because of her parents. And it didn't stop there.

Her parents desire to see her succeed had the young girl working in the T.V industry by the age of fourteen. Known for starring on the Disney Channel show 'Rosy Minks and the Guide to Life,' Mirabella appeared in all three seasons until she was seventeen. By then, she was growing sick and tired of the child-like environment. (Though sometimes, it was a bit relieving.) Stepping away from acting, she moved onwards to private modeling for starter companies. Her rates remain fairly low, but she's careful to pick start-ups only. Large brand companies want her, but as she says, "They just can't have this!"

During the entire filming of Rosy Minks, however, Mirabella had a bigger issue. The older she grew, the more she couldn't help notice her strange little ability. Soon she was wearing contacts daily, and she often avoided people with heart problems on set. In the back of her mind, she couldn't help but wonder what the hell was going on. She couldn't possibly be special, but the evidence was right in her own fingertips. Just how the heck was she supposed to explain this one?

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[div class=bubbleWrap][div class=header]Description
4d532e2083061594c4c7acc32f5211ec.jpg
[div class=title]Height[/div] 5'8 [div class=title]Weight[/div] 138 lbs. [div class=title]Hair Color[/div] Peachy [div class=title]Eye Color[/div] Brown [div class=title]Physique[/div] Slim - Fit [div class=title]Distinguishing Feature[/div] If one looks too closely, they'll notice Mirabella has heart-shaped pupils. These are normally covered up somewhat by contacts. [div class=title]Body Mods/Scars/Tattoos[/div] None [div class=title]Ethnicity[/div] French [div class=title]Possible Suit[/div] click me! [Do NOT use for other RPs, this is custom made for me by my friend!] [div class=title]Power[/div] Heartache - Mirabella is able to speed up or slow down the heart-rate of others. Mostly untrained in her ability, she can only seem to calm people down or rile them up. If she's able to rapidly slow down the heartbeat, fainting occurs. A more gradual decrease results in fatigue or in the less intense cases, a relaxed feeling. She has yet to test how rapidly she can speed a heart, and if she can stop one. Due to the nature of her ability, she has a fairly good understanding on the human anatomy. The true limit of her power has yet to be seen, but she doesn't want to get that far. [div class=title]Weakness[/div] Must maintain a visual on her target. | If used for too long or on too many people, Mirabella begins to overheat. | Dangerous, she's unable to tell her limits yet. [div class=title]Strengths[/div] Good for calming down a room. | Silent power, no need for actual fighting. | The more she trains, the more control she has over her ability, and how long it takes.

Mirabella is a young woman of normal stature, standing around 5โ€™8. Known for her pale skin and dark lips, Mirabella is certainly a looker. At the insistence of others, she kept her peach colored hair long, letting it reach the back of her thighs. However, she would rather keep it braided and tied up than let it fly around during her day to day life. (If she had a choice, it would be cut into a neat little bob the moment she got scissors. But her agent would kill her if she did such a thing.) With such pale skin, the smallest bit of blush always appears on her cheeks, giving her flushed looked. Matched with heavy lidded eyes and thick lips, Mirabella definitely gives off model vibes. Still, she seems to exude an innocent aura. Her crooked smile, and the lines created around her eyes when she grins seems to remind people of just how young she is. Looking too closely at her eyes reveals she often wears contacts, though not for the reason many believe. As her power developed over time, her physical appearance altered in the smallest ways. Mainly being her pupils, which now are shaped like hearts. Does this affect her sight? Little bit, she does wear prescription after all.[/div][/div]

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wip!​
[class=variables] --color: #FFE39F; cursor: url('http://i.imgur.com/ZOrzC.png'), auto !important [/class] [class=container] width: 460px; height: 300px; display: flex; margin: auto; [/class] [class=left] background-color: var(--color); height: 300px; width: 220px; padding: 10px; box-sizing: border-box; [/class] [class name=left maxWidth=450px] width: 135px; padding: 5px; height: 290px; [/class] [class=img] height: 280px; width: 200px; background-image: url('http://images6.fanpop.com/image/photos/42600000/LISA-MOONSHOT-Korea-lisa-blackpink-42647322-750-888.jpg'); filter: saturate(0%); background-size: cover; padding: 20px; box-sizing: border-box; background-position: 50% 50%; [/class] [class name=img maxWidth=450px] width: 125px; [/class] [class=brackets] height: 100%; width: 100%; background: linear-gradient(to right, white 2px, transparent 2px) 0 100%, linear-gradient(to left, white 2px, transparent 2px) 100% 0, linear-gradient(to bottom, white 2px, transparent 2px) 100% 0, linear-gradient(to top, white 2px, transparent 2px) 0 100%; background-repeat: no-repeat; background-size: 20px 20px; [/class] [class name=brackets maxWidth=450px] opacity: 0; [/class] [class=right] width: 240px; height: 300px; display: flex; flex-direction: column; [/class] [class=contentContainer] position: relative; width: 240px; height: 270px; [/class] [class name=contentContainer maxWidth=450px] left: -5px; [/class] [class=content] position: absolute; opacity: 0; transition: 0.5s; width: 240px; height: 270px; font-size: 12px; padding-left: 10px; box-sizing: border-box; overflow: hidden; [/class] [class=scroll] width: 100%; padding-right: 150px; height: 100%; overflow-y: scroll; [/class] [class=name] font-weight: 900; text-align: center; border-bottom: 4px solid var(--color); width: 120px; display: block; margin: 10% auto; font-size: 18px; position: relative; [/class] [class=textHome] font-size: 12px; text-align: center; text-transform: uppercase; width: 200px; margin: 0 6.5%; [/class] [class=title] text-align: center; font-size: 16px; text-transform: uppercase; font-weight: 900; [/class] [class=tag] display: inline-block; border-bottom: 1px solid var(--color); height: 15px; font-size: 10px; text-transform: uppercase; [/class] [class=imgSmallContainer] width: 80%; height: 70px; display: flex; justify-content: space-between; margin: 10px auto; [/class] [class=imgSmall] width: 70px; height: 70px; background-size: cover; background-position: 50% 50%; filter: saturate(70%); [/class] [class=tabs] display: flex; width: 150px; margin: 0 23%; justify-content: space-between; [/class] [class name=tabs maxWidth=450px] position: relative; left: -10px; [/class] [class=tab] border-radius: 50%; height: 20px; width: 20px; border: 1px solid black; transition: 0.5s; [/class] [class name=tab state=hover] cursor: url('https://i.imgur.com/8akxkMH.png'), auto !important; border: 1px solid var(--color); [/class] [class=show] z-index: 1; opacity: 1; [/class] [class=click] border: 1px solid var(--color); background-color: var(--color); [/class] [script class=tab01 on=click] addClass click tab01 removeClass click tab02 removeClass click tab03 removeClass click tab04 addClass show content01 removeClass show content02 removeClass show content03 removeClass show content04 removeClass show contentHome [/script] [script class=tab02 on=click] addClass click tab02 removeClass click tab01 removeClass click tab03 removeClass click tab04 addClass show content02 removeClass show content01 removeClass show content03 removeClass show content04 removeClass show contentHome [/script] [script class=tab03 on=click] addClass click tab03 removeClass click tab01 removeClass click tab02 removeClass click tab04 addClass show content03 removeClass show content01 removeClass show content02 removeClass show content04 removeClass show contentHome [/script] [script class=tab04 on=click] addClass click tab04 removeClass click tab01 removeClass click tab02 removeClass click tab03 addClass show content04 removeClass show content01 removeClass show content02 removeClass show content03 removeClass show contentHome [/script] [div class=variables] [div class=container] [div class=left] [div class=img] [div class=brackets][/div] [/div] [/div] [div class=right] [div class=contentContainer] [div class="show content contentHome"] [div class=name]VALKYRIE[/div] [div class=textHome]people driving fancy cars look like beetles to the stars... the missiles and the bombs sound like symphonies gone wrong, and if there is a god, they'll know why it's so hard... to be human[/div] [/div] [div class="content content01"] [div class=scroll] [div class=title]basics[/div] [div class=tag]name[/div] Caroline Mi Sun Jeong.
[div class=tag]nicknames[/div] lina, doc.
[div class=tag]alias[/div] valkyrie.
[div class=tag]age[/div] twenty four.
[div class=tag]gender[/div] female.
[div class=tag]ethnicity[/div] korean, danish, american.
[div class=tag]s.o.[/div] pansexual.
[div class=tag]occupation[/div] paramedic.
[div class=tag]role[/div] medic.
[div class=imgSmallContainer] [div class=imgSmall style="background-image: url('http://images6.fanpop.com/image/photos/41300000/Lisa-lisa-blackpink-41332757-600-505.gif');"][/div] [div class=imgSmall style="background-image: url('https://data.whicdn.com/images/274957909/original.gif');"][/div] [/div] [div class=title]appearance[/div] [div class=tag]face claim[/div] lalisa manoban.
[div class=tag]height[/div] five feet six inches (170 cm).
[div class=tag]weight[/div] fifty four kg (119 lbs).
[div class=tag]hair[/div] dyed blonde, medium-long, bangs, straight/mildly wavy.
[div class=tag]eyes[/div] brown.
[div class=tag]build[/div] slim yet athletic and strong, on the lanky side proportionally.
[div class=tag]attire[/div] usually practical and simple, but still stylish x x x.
[div class=tag]d. features[/div] rounded & youthful face.
[div class=tag]body mods[/div] standard lobe piercings in both ears, an upper lobe piercing in both ears.
[div class=tag]scars[/div] a faded explosion scar across her right side that she is choosing to heal very, very slowly.
[/div] [/div] [div class="content content02"] [div class=scroll] [div class=title]persona p.1[/div] [div class=tag]personality[/div] bleh.
[div class=tag]likes[/div] bleh.
[div class=imgSmallContainer] [div class=imgSmall style="background-image: url('https://data.whicdn.com/images/274510659/original.gif');"][/div] [div class=imgSmall style="background-image: url('https://data.whicdn.com/images/327447357/original.gif');"][/div] [/div] [div class=tag]dislikes[/div] bleh.
[div class=tag]fears[/div] bleh.
[div class=tag]quirks[/div] bleh.
[div class=tag]ailments[/div] PTSD.
[/div] [/div] [div class="content content03"] [div class=scroll] [div class=title]persona p.2[/div] [div class=imgSmallContainer] [div class=imgSmall style="background-image: url('https://thumbs.gfycat.com/WeirdThickEarwig-size_restricted.gif');"][/div] [div class=imgSmall style="background-image: url('https://thumbs.gfycat.com/GrimyPrestigiousHochstettersfrog-size_restricted.gif');"][/div] [/div] [div class=tag]powers[/div] healing touch: user can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning though skin-to-surface contact.
[div class=tag]strengths[/div] bleh.
[div class=tag]weaknesses[/div] self-destruction: lina's healing ability allows her to take on the wounds or ailments of others temporarily to heal them. this normally only causes a minor amount of her power to be used, less pain, and quick healing time for lina, but if she takes on wounds that are larger and/or more lethal, it can take her up to a few days to fully heal herself. she can also chose not to heal a wound once it is on herself or if said wound is inflicted on her in the first place. physical touch: lina can only heal wounds/diseases/etc with direct contact between her skin and another person's- or their surface, in the case of plants. she must also keep this direct contact going for the full length of healing the wound, or else the wound will only partially transfer or will stay completely on her patient, and restarting the healing process can cause the wound to duplicate on lina. time constraint: lina can only safely heal damage to the body that has been sustained at maximum about a month prior to her attempt at healing. if the wound is a longer-lasting one than that, especially if it is years old and has scarred over, lina healing it puts the person at risk, as she would need to reopen or recreate the wound on them first before she can transfer it to herself.
[div class=tag]theme songs[/div] to be human - marina, drops of jupiter - train, i'm still standing - elton john, under pressure - queen ft david bowie, in the dark - camila cabello, new year's day - taylor swift, i am not a robot - marina, mother's daughter - miley cyrus.
[/div] [/div] [div class="content content04"] [div class=scroll] [div class=title]background[/div] [div class=imgSmallContainer] [div class=imgSmall style="background-image: url('https://em.wattpad.com/1e20bf712e57623860702bc3d758b47ec7ad3672/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f784a776666447968384f793869413d3d2d3532343131383837362e313530623434393165383266376662363937383337303137383136352e676966?s=fit&w=720&h=720');"][/div] [div class=imgSmall style="background-image: url('https://i.pinimg.com/originals/30/c0/3b/30c03bf9230cea79fc86d3b410b01a62.gif');"][/div] [/div] [div class=tag]biography[/div] (this is your warning: i'm not the greatest at paragraph-style bios but i try) bleh. [/div] [/div]
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coded by shady.
 
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[div class=block style="background-color: #a9a9a9;"]name
auriand lachele calliste.

[div class=block style="background-color: #a9a9a9;"]nickname/s
auri, lia, rin.

[div class=block style="background-color: #a9a9a9;"]alias
corvid.

[div class=block style="background-color: #a9a9a9;"]age[/div] twenty-one.

[div class=block style="background-color: #a9a9a9;"]gender[/div] cis-male.

[div class=block style="background-color: #a9a9a9;"]sexuality[/div] pansexual.

[div class=block style="background-color: #a9a9a9;"]ethinicity[/div] french canadian.

[div class=block style="background-color: #a9a9a9;"]occupation[/div] teacher's aide.

[div class=block style="background-color: #a9a9a9;"]role[/div] the brains.
[/div][/div][/div][/div] [div class="content content02"]
[div class=block style="background-color: #a9a9a9;"]height
6'0" / 1.82 m.

[div class=block style="background-color: #a9a9a9;"]weight
154 lbs. / 70 kg.

[div class=block style="background-color: #a9a9a9;"]eyes
auriand has subdued blue eyes, their tone fitting that of gunmetal blue. they are veiled by long, curved ebony lashes. his eyebrows are fairly long but thin and wispy; they are a dark brown colour, much like his hair.

[div class=block style="background-color: #a9a9a9;"]hair[/div] auriand's hair is a midnight brown, the tone nearing a black color. it has a remote curl to it, being more like ringlets than an actual curl. it is styled quite artlessly, being set in a side-swept style atop the left, making it the thicker application of hair by default, while the right side of his locks is significantly more sparse.

[div class=block style="background-color: #a9a9a9;"]build[/div] auriand has a rectangular & oblong build, most manifestly applying to his hips. he's relatively lean, his height mostly vindicating his frame. there's a slight curve to his abdomen's sides, but that's about it for his curvature. he has an absence of muscle on his physique beside his biceps, the brawn on his abdomen, legs, and any other portions of his anatomy being virtually nonexistent.

[div class=block style="background-color: #a9a9a9;"]attire[/div] auriand's clothing choice is very fitting for the category of 'semi-formal', most commonly consisting of dress shirts and tailored jackets. it's quite a fitting make for his clothing, considering his intellectually based precedences. he deeply prefers muter & darker colors like blues and blacks, as it helps him in not standing out all too much, a quite well-set priority of his. if he is seen in something casual, which is seldom, it will most likely be a long-sleeved tee and black jeans, nothing much less adequate than his quotidian attire.

[div class=block style="background-color: #a9a9a9;"]dist. features[/div] though lacking any relatively distinguishable properties, auriand has quite a few moles on his complexionโ€” there are two on the right side of his neck sat horizontally from each other, and two more on his lower neck set vertically from each other, along with another two next to the aforementioned pair of moles put vertically to each other. lastly, he has two on his jaw, set far apart in vertical manner, along with two near his ear on his left cheekbone in a horizontal separation.

[div class=block style="background-color: #a9a9a9;"]body modifications[/div] finding it an unnecessary addition, auriand lacks any body modifications.

[div class=block style="background-color: #a9a9a9;"]scars/markings[/div] he lacks any distinct scars, yet auriand has a series of lashes on his back formed into pink flesh cover-ups and ghastly burn scars on his legs; from a story later told.

[div class=block style="background-color: #a9a9a9;"]faceclaim[/div] cole mitchell sprouse.
[/div][/div][/div][/div] [div class="content content03"]
[div class=block style="background-color: #a9a9a9;"]personality
โ› i lie about almost everything, even when there's no good reason to. โœ a quote to live by, at least according to our titular auriand lachele calliste. there's more than meets the eye in the case of auriand, but the fact he's vindictive and hateful is just the tip of the monster's tongue. auriand is prone to pretentious and pompous mannerisms, a set fact being he thinks he's better than everyone elseโ€” but every man has his reason. a basket case to many, auriand is stone-set to rule-following and no-nonsense idiosyncrasy. even if someone makes a joke about an illogical topic, auriand will go to no short lengths to make them feel bad about it; hateable, in retrospect, much like his personality.

auriand isn't nice. he'll pick apart people and go to far, almost like the villains he's trying to fight. yet, auriand's imperious facade isn't just all that shows. he cold and stoic, finely showing emotion; but, i assume many would rather not be around when he does. his anger isn't too striking- it's more of an overwhelming than anything. he holds so many things in that's when he lets it out, it goes blind. he doesn't break things or get mad at people. he stays silent. he doesn't snap or quip at people. he's a blank slate. his sadness, however, is more intense, as he holds much more angst in. he usually hides away and just cries, and isolates himself utterly, even further than usual. auriand is a liar, and that helps a bit for his emotion: he can hide it easier by just falsing his way out. he doesn't just lie for his own gain. he does it to hide the unchaste feelings he loathes.

fair is fair though, auriand is complex and grey like the rest of us. he's intelligent and ambitious if nothing else, it could be worth to take a chance just once. unfortunately, his extreme nature tends to ruin whatever good comes from those traits.

auriand is mean. auriand is aloof. and auriand hates himself. his parents spared him no ease, so why shouldn't he do the same to others? yet, even despite his broken mentality, he still feels bad. but it's not like he can break it apart like he does illogical affirmations. he's stuck the way he is, and he needs someone to help. but even if he makes a friend, god knows it won't last because nothing changes. and maybe it's better that way because people will hurt him if he lets them get close. if his own parents didn't love him enough to keep him when he wasn't sheer perfection: than who will?


[div class=block style="background-color: #a9a9a9;"]likes

โ†ณ quiet places
โ†ณ nature
โ†ณ animals
โ†ณ reading
โ†ณ smart people
โ†ณ staying unnoticed


[div class=block style="background-color: #a9a9a9;"]dislikes

โ†ณ illogical statements
โ†ณ loud noises
โ†ณ overstimulation
โ†ณ idealism


[div class=block style="background-color: #a9a9a9;"]fears[/div]
โ†ณ darkness
โ†ณ natural disasters
โ†ณ storms
โ†ณ disappointing people
โ†ณ forming relationships


[div class=block style="background-color: #a9a9a9;"]quirks[/div]
โ†ณ mumbling when scared
โ†ณ gnashing his lip when nervous


[div class=block style="background-color: #a9a9a9;"]ailments[/div]
โ†ณ anxiety
โ†ณ dysthymia
[/div][/div][/div][/div] [div class="content content04"]
[div class=block style="background-color: #a9a9a9;"]powers

electricity manipulation โ”Š the user can create, shape, and manipulate electricity. as a result, they can also manifest control of all charge carriers, such as ions and positrons. they can domineer electronics and limited amounts of the electromagnetic force. electrokinetics can also conduct heat and charge energy into anything that requires it, though it must be non-living, lest he causes nerve damage or worse unintentionally. electrokinetics can manipulate atoms, though only in non-biological forces, as taking apart atoms in biological matter causes over-exertion.

[div class=block style="background-color: #a9a9a9;"]strengths

[ personality. ] strong-willed | let this be known: auriand has one of the strongest wills out there. if he has an idea, he'll stick to it until it's over. he doesn't procrastinate on anything, keeping his focus solely on one project. it's quite a skill when it comes to dire situations, as he doesn't back down.
[ personality. ] logical | auriand is a very logic-driven person. he prefers to keep away from the action of a situation, preferring to calculate everything. the reason this is a strength is that it's much easier for him to stay out of danger when he knows what's currently going on.
[ personality. ] ambitious | auriand is a very far-reaching and driven person. he doesn't give up on a task, let it be menial or dangerous; if his uncooperativeness is an issue, his ambition when he's alone seems to override it.
[ power. ] accessibility | auriand can manipulate any non-biological object that has an electric component as long as he knows it's circuitry. humans are a bit more complicated though.
[ power. ] availability | due to being able to control charges, auriand can essentially pull electricity out of nothingness, since with his manipulation of charges, he can make electricity by amalgamating charges and natural sources together.
[ power. ] radius | auriand can also take out electric sources. this can be helpful when fighting opponents who rely on technology or are in far range (think doctor octopus, from spiderman), he can easily take them out. however, this doesn't serve entirely useful, as he can only take things out within about one foot: however, with enough priming, he can most likely go much farther than that.

[div class=block style="background-color: #a9a9a9;"]weaknesses

[ personality. ] bottling emotions | auriand is very prone to penning up his emotions; it's almost a staple of his personality, at this point. this can be described as a flaw because it results in him being overwhelmed and at the edge of a breakdown almost daily, which can be quite a burden in trying situations.

[ personality. ] selfish + uncooperative | the two are put together since they go hand in hand. auriand fights for himself and not for anyone else except the public (after all, it's his obligation). as a result, he is certainly not a team player; he refuses to cooperate unless it is utterly requisite and possibly life-threatening.
[ personality. ] aloof | loosely related to his second foible, auriand mentally has a difficult time working with others. his anxiety is a major component is this, but so are several other personality traits that form this stigma.
[ power. ] proximity | while he can take out electricity powers components from far away, to actual charge electricity into something (living or non-living, though he seldom charges living people unless they're dying: a human defibrillator, of sorts), he must have physical contact with his object of interest.
[ power. ] limits | auriand's body can handle a lot, but even he eventually falls. despite being skinny, his endurance is quite impressive, but if he overuses his power, he'll experience what people call 'shock (ironic), and go into a dazed sort of state, in which he is essentially useless. it usually only lasts for a max of thirty minutes, but it can be a prodigious inconvenience.
[ power. ] dulling | since auriand's power relies on some physical components, a few things can dull his powers, most prominently water. it lowers his power due to the negative reaction he has to it, akin to that of a generalized seizure. metalloids don't dull his powers for say, but he cannot charge electricity into them sufficiently.

[div class=block style="background-color: #a9a9a9;"]background[/div]
auriand lachele calliste was born on a cold, frigid night of january 14th; the weather on his day of birth perhaps referenced what was yet to come. auriand was brought up to be incredulously astute from the beginning. they read to him and refused to show him any entertainment that wasn't intellectually stimulating. they showed him little affection the child desperately needed, more like criticism he could barely understand at his young age. his parents were rich, both being well-known biological scientists in his home state of new brunswick; as a result of their riches, they could easily send him to prestigious private schools that were incredibly strict and biased intellectualism- yet, even those couldn't increase his intelligence to that of a genius level.

after his parents realized their son wasn't becoming anymore intelligent than he already was at his respectable quota, they began to physically abuse him to motivate him. they were surely doing it for his own good, right? at least, that's what auriand thought. oh, the wonders of being a naive, five-year-old child who believes their parents could do no wrong. the beatings helped, he knew to study and get perfect marks on every test; yet, when he was ten, after years of marks alas, he got a terribly low score on his mid-terms. and his parents? well, they simply gave up. but they certainly had...a different purpose for him. an intellectual failure could be trained with the right cruel injections and therapies. and with that? well, the callistes went to work on their son, for five long years of torture.

restraints. electroshock therapy. painful injections; that's all he could remember. he was isolated, no action with the outside world he dreamed to wander. after years of torture, his parents figured this wouldn't work either. they gave up. with one last electroshock, one last desperate attempt to make their son perfect, something went wrong. the pain built up for six years, a-sixteen-year old driven to madness. electroshock therapy could have dire consequences; radiation never ended well. had they never pondered bruce banner? with a surge of electricity, the lab was singed to pieces, leaving a burnt and broken audriand and two parents who believed they'd created a monster. audrian's parents ran out of town with him to avoid consequences, and the lab? well, it was left to ruin.

after that, his life was as normal as it could get. he was put into an orphanage, maybe because his parents couldn't take the stress of a child with powers that weren't even biological. he was adopted by a mother with a child who had died in a villain attack, and the now ruined (emotionally, at least) had a revelation: maybe he could use what he was cursed with for...some kind of good, correct? that's when his vigilante form of justice developed, and so did a persona of sorts: corvid. it would last until he was eighteen and shipped off to college for a teaching degree.

his small town hated audrid, but corvid was a savior from robberies. the man in a bandage for a mouth cover-up saved people, but auriand made them seethe. so, it was nothing short of a surprise when auriand was recruited by wallace blackburn when he was 21 in the middle of a teaching job, fresh out of the hellfest that was his college years. but, maybe he needed this: maybe this could help him finally become a good person, corvid or not.

[div class=block style="background-color: #a9a9a9;"]theme song[/div]
cold cold cold - cage the elephant.

[div class=block style="background-color: #a9a9a9;"]misc.[/div]
โ†ณ auriand has always been deathly afraid of canines. nobody exactly knows why.
โ†ณ auriand, for his pompous demeanor, listens to oddly cheesy romance tunes.
โ†ณ auriand can play piano; his intellectual stimulation was born partly from the art.
โ†ณ auriand suffers from asthma. it's not severe enough to be considered an aliment, however.
โ†ณ auriand is very allergic to bullshit. ahem, shellfish, i mean to say,
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coded by nymphadora. ยฉ
 
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Name:
Mark Addair

Nickname/s:
Knucklehead, but that's his only one so far

Alias
Esker

Age:
22

Gender:
Cismale

Sexuality:
Bisexual

Ethnicity:
Maori & Scottish

Occupation:
Landscaping

Role:
The Brawn


Appearance

Attire:
Lots of exposed skin, supposedly for his superpower... Shorts, sleeveless shirts, that sort of thing. He'll opt to wear plaid when its chillier though.

Distinguishing Features:
His eyebrows are pretty prominent, along with his nose.

Scars/Markings:
A few nicks on his hands from work and some lasting scars from his power in his early days.

Eyes & Hair:
Inky brown eyes & a mess of black, curly hair

Height & Weight:
6'1'' & 174 lbs

Build:
Well-built from his work and superpower, making him toned and especially strong in his arms

Face Claim:
Calum Hood
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Personality:
Mark is a complete dope. A lovable one, considering his heart of gold, but a dope none-the-less. Some people tell him his heart makes up the space in his head too. He just nods and agrees, seeing as he legitimately doesn't know how his brain and heart are any different. He'd probably tell you, "well, if it keeps me alive, who cares where its at? Or what it does?" Mark has a confidence that seems unwarranted; however, it only exists because he has no reason not to be confident. Thankfully, if anyone tries to correct his (presumably wrong) statement, he'll accept what they say rather quickly. His confidence won't waiver, but he has a definite humility to him because he knows he isn't the brightest bulb in the box.

In battle, however, Mark gets serious. He makes decisions in a flash, which is both a good and bad thing; it can lead to rash decisions on his part, or ingenious ones. Danger is something is he tends to throw himself into, because that's what he knows best. Dive in first, ask questions later. Thankfully, he has surprising improvisational skills, which help when he rushes in without a plan. Utterly lacking the ability to plan too far ahead, Mark excels at deciding what to do in the heat of the moment. He thinks in the present and near future, but struggles with anything more than that.

In terms of determination and willpower, Mark refuses to quit in nearly anything he pursues. Not unless there are some serious consequences for him continuing. Failure isn't an option, and any form of failure he encounters is only temporary in his mind. He will relentlessly chase the goal until he succeeds, or something else of greater importance usurps his attention. Thankfully, he doesn't become fully invested in many things, so bringing his attention from his pursuit shouldn't be all that difficult. Don't expect him to forget it easily though. He may even bring up the fact that he's not doing it, possibly ruining his mood while he's doing something else. Leaving things incomplete dampens his mood, while finally finishing them can bring his spirits right back. It's a balance.

A very sincere guy at heart, Mark says whatever is on his mind. Sometimes he comes off as rude. If he's told so, he usually feels really guilty and will apologize. He struggles to realize people take offense to things that he doesn't, so sometimes he will ask whether or not 'so and so' is okay to talk about. He has good intentions, he just blunders his words frequently. It doesn't help that his thoughts usually work against him in this regard, since they're usually all over the place. Fortunately, he is good at simplifying things, so rather than try and complicate it, he'll just say what's on his mind in the bluntest way he can. The bluntest way being his most basic thoughts, which express what a big softie he really is. Unsurprisingly, lying is a hassle for Mark. Doing anything fake makes Mark uncomfortable, actually. He likes to laugh freely at jokes and express himself in a 'larger than life' way. No restrictions, no expectations. He feels the same with other people, as it turns out. He doesn't hold expectations for them, and he hopes for the same in return.

Once he forms a connection with someone, or a group of people, he is a fiercely loyal comrade. In battle, he will actively go out of his way to protect his allies if they need it, willingly putting himself in danger. This also goes for any innocents he sees. Though his top priority will be his comrades, if he finds out there were people he could have saved, he will probably beat himself up over it. He wants to save everyone, despite how impossible it seems. Without fail, he gets torn up about lives lost-- excluding the bad guy's life. Usually he won't be thrown into emotional turmoil about bad lives. Usually.

Habits:
He cracks his knuckles frequently, stares at nothing, and readjusts his shirt a lot.

Bio:
Mark grew up on a small farm where education was of little importance. Because he was the second oldest, he was often put to work on the field. His family sent him to school for a few years, but after seeing his abysmal academic abilities they decided that he would need more help than public education could grant him. Just as quickly, they deduced that it was more of a hassle then it was worth. In the meantime, Mark's parents kept him working the fields while his siblings went to school for the better part of his life. Mark's older brother did especially well, and eventually went off to a fancy college. Though Mark was feeling a bit jealous, he kept at his work, feeling more determined than ever to make his old man proud. That was before his uncle's call, however. Turns out, his uncle was looking for someone to do some landscaping work up at his place. His uncle was a successful business man, who didn't want his business techniques sabotaged by some stranger he didn't know; therefore, he wanted a member of the family to help him with his landscaping and business 'side projects'. Mark's father, motivated by his brother's 'generous' donation, sent 17 year old Mark.

Mark was amazed by his uncle's property; it was much bigger then the farm back home! Like a real mansion! And Mark was given the opportunity to work on making it look even better. It was really kind of his uncle to set this up, Mark had decided. But as months passed and questions began filling Mark's mind, he finally confronted his uncle about a particularly nagging one.

"Why do people go into your house... But then don't come back out?" He had asked bluntly. His uncle paused at the door, glancing back at him. "Ah, they use the back door. Probably don't want to disturb you, kiddo," he silkily said, without skipping a beat. Mark was placated by that remark. "Oh! Well, that makes sense. I'll just get back to wo-" Before Mark could finish, his uncle immediately placed a firm, almost too tight hand upon Mark's shoulder. His eyes were like black marbles, and his smile was strained. "Mark. Come with me," he urged, his hand leaving Mark with little choice in the matter.

One minute, Mark was following his uncle up a set of stairs. The next, his uncle was gone and replaced with a void. There was just... Nothing there. It was like somebody had punched a hole where his uncle had been. It started to draw him in, and then all he knew was black.

"...no way. Listen, we can't. He's family,"

"That's exactly why we must,"

"He's just a kid! We-"

...

Mark's eyes snapped open, his entire body ablaze. Where..? He took a cursory glance around the room, and realized-- with a strange, sickening feeling-- he was back home. At the farm. He moved his arm. It barely responded. That's when his eyes finally looked down, and what he saw filled him with dread. His entire body... Encased in dirt?

...

Ever since that day, Mark has searched fruitlessly for his uncle, who seemingly disappeared off the face of the earth. According to Mark's dad, Mark had ended up on the farm's doorstep with something in the distance speeding away. His father had barely recognized him, since he was covered in such a thick layer of dirt. After that, Mark began experimenting with his new ability. His lack of experience granted him a few select scars, but not for nothing. Mark now understands his ability, but there is still that nagging question in the back of his mind...

"What happened that day?"

Likes:
Hard work, being reliable, answering questions correctly, being honest, training, physical activities, FOOD

Dislikes:
Reading, slacking off, doing menial tasks, leaving things unfinished, stifling his true feelings, things that are confusing

Fears:
Being too weak to protect those he loves, losing to the 'bad guys', killing an innocent

Quirks:
Messes with his fingernails when they're dirty or he's nervous, will ask random questions that pop into his head when given the opportunity

Ailments:
Dyslexia

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Power:
- Material Exoskeleton -
(I say exoskeleton, but it's more of an exobody. Exoskeleton just sounds cooler)
Mark can take material around him and build up an exoskeleton that gets larger the more mass he acquires from the environment. At first, he'll have to use loose material to build up a sort of shell, which he can then build a shape around. This shape can be anything of his choosing, so long as he has the imagination and volume to create it. However, he can't take the form of something and expect to get every ability that thing has. For example, becoming a bird does not allow him to fly; although, if he created an exoskeleton made from feathers, it might be a possible feat. The shape is not as important as the material that makes the shape. He can shift the materials' positioning in his exoskeleton to his liking, but he can't create his own materials. If he wants more volume for his exoskeleton, he has to get it from the environment.

His ability is not exclusive to solids. Electricity can be used (with metal in his body), water can be used, etc., so long as it makes physical contact with Mark. Materials that are less solid in state are harder for him to control, but he can manage so long as there isn't an excessive amount. Gases are different, as they have no real volume; he can't hope to control gases unless he concentrates very hard on containing it on his body/exoskeleton. So he sees it as a lost cause.

Mark can't just walk up to a building and make it his exoskeleton, he has to get loose materials that he could feasibly pick up and attach to his person. What matters mostly is the weight of the material he's trying to use. As his exoskeleton builds, his strength also increases, allowing for more drastic modifications. However, its a lengthy process. He could crumble a building after getting mass elsewhere to increase his volume, but that means that he'd need material other than what the building has to offer. This means his resources are limited until he has the means of getting more.

Another thing to note; if the material is small enough for him to pick up, its flexibility no longer becomes an issue. It becomes apart of him and responds to his movement without issue. Say Mark's exoskeleton takes on the form of a wolf. The wolf can have steel beams in its legs, and those steel beams will bend and flex just like a muscle would in its place. Mark could also shift those beams to form swords on his shoulders. They just can't have more volume than they originally had when he got them. He can also forcefully eject material from himself, but that can drastically change the volume of Mark's exoskeleton. So long as its apart of Mark's body, he can manipulate its position on his exoskeleton as he wishes, but once its left, he has no control over it.

Strengths:
- Mark becomes more versatile the more mass he has, meaning he can also get more mass if he's more massive.

- Mark can use nearly any material, so long as it can attach to his body and it isn't too much weight for him to support.

- As long as his exoskeleton is made of tough materials, Mark can take a beating.

- Mark's ability to transform his exoskeleton into different shapes allows for a variety of different styles of combat.

- Mark can use the materials comprising his exoskeleton in a variety of unique ways. He just hasn't thought of every way to use itโ€ฆ

- Depending on the shape his exoskeleton takes, Mark can become faster, stronger, bulkier, etc. Sometimes a little of all of it, if he takes the right form.

- Mark can change the shape of his exoskeleton mid-combat, making him versatile, but this process isn't instant. It takes a moment to reconfigure his exoskeleton and get used to the new shape.

- Mark will keep fighting, even if he's severely injured. One 'little' injury isn't going to put him out of the fight; not with so much on the line.

Weakness:
(Wasn't sure if this ability counted as two, so I just rounded up)
- Mark is practically powerless if there are no loose materials around. Of course, he could always loosen some up, especially in his larger form, but this proves difficult in a confined or reinforced space.

- He can only use small pieces of material to form his exoskeleton at first, which makes early moments in a fight a weakness for him.

- Material that has left his body can't be accessed by him again until he/his exoskeleton touches it.

- Mark has to willingly decide to add material to himself, so sneak attacks with materials will still affect him.

- He's still a human under that shell, so if its pierced through there's not much he can do.

- His exoskeleton is only as strong as the materials it's made of; wood is vulnerable to fire, rocks can be smashed, and so forth.
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Extra:
- Mark has a very slight accent on some words due to his upbringing. He couldn't tell you which ones they were, though.

- Mark struggles with his dyslexia still because he was never really taught how to deal with it.

- Mark's middle name is Esker. Surprised? Me neither.

- Mark is actually pretty decent at pottery, probably in part due to his power. Doesn't stop him from feeling a bit proud of himself.

Theme Song/s:





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credit @RI.a
 
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"I wonโ€™t fight for you, but Iโ€™ll fight for the people we will protect"
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ยป BASIC INFORMATION

Name: Sadie Crane

Nickname: Call her Sadie

Alias: She goes by her name publicly, despite her line of work

Age: 19 in truth, although publically her age is 26

Gender: Female

Sexuality: Lesbian

Ethnicity: Unknown. Her family was thoroughly americanized during the brief period she spent around them.

Occupation: Public Hero

Role: Brawn



Eye Color: Dark brown

Hair Color: Light brown

Height | Weight: She is around four foot seven, but weighs a solid few hundred pounds due to sheer density

Body Type: Tiny and thin, but distinctly muscled

Scars: She has more than you might expect, although thus far she has lucked out and none are visible in normal circumstances.

Tattoos | Piercings: Her durability doesnโ€™t really allow for any

Attire: Her only concession to her line of work is that she never wears anything that restricts movement. Other than that she generally just wears incredibly fancy dresses, the more frills the better. One of her main sources of income as an up-front hero was sponsorship deals wherein fashion brands and clothing companies would pay her to wear their clothes.




ยป PERSONALITY;

Note: Sadie Crane is a contradiction of sorts. She is pretentious, arrogant, cold and eternally distant. She doesnโ€™t trust other heroes as a rule, and always works alone. She is also ruthlessly businesslike when it comes to pursuing security for herself, and has built up a notable amount of contracts towards various purposes, all of which pay her some amount. She dislikes the mess and chaos of fighting. Yet despite all of this she chose to become a hero, and has remained one. She exists fully in the public eye at that, at an isolating pinnacle all of her own construction. Most people that meet her donโ€™t like her, but most respect her. She has saved countless lives and poured every piece of her soul into being a hero and pursuing a heroic ideal.



Likes: Fancy things, soft things, and sweet things.

Dislikes: Basic things and basic people, undue arrogance, disrespect

Quirks: She can seem almost bizarrely careful and dainty in normal circumstances, always moving with a very deliberate care, especially when handling items. She also has an overpowering protective urge for basically anyone that isnโ€™t firmly her enemy.

Fears: Failure




ยป Powers

For all her pomp and circumstance, Sadieโ€™s powerset is basic and to the point in effect, although itโ€™s source is somewhat more complicated. Her body is miles above any human athlete in most ways. Her senses mostly just operate at the peak of normal human levels, but her strength and durability are where her true power lies. She is monstrously physically powerful, and even a high caliber sniper round isnโ€™t going to do much more than knock her back. As far as speed, she distinctly does not have superspeed, but she is fast, and has a lot of stamina. Her second power is fairly straightforward as well. She can fly, omnidirectionally and at decent speeds, with full control.

Strengths: She is a tank, both in terms of durability and in terms of destructive capability. She can take the kind of punishment that could breach heavy armor, and is perfectly capable of breaching serious armoring bare handed. Her flight also gives her versatility and allows her to negate some issues of leverage. She is also genuinely heroic, much as she takes pains to hide it. Lastly people tend to underestimate her, even when they know the shape of her powers. Itโ€™s hard to understand exactly how much power her tiny four foot seven frame holds before you see her really unleash it for the first time. Even beyond that in the end her greatest strength is probably her sheer endurance

Weaknesses: She is competitive, picky, easily angered, fastidious, and somewhat vicious. She is also playful in fights almost to a fault. She almost never takes an opponent seriously and this can often backfire. Inversely, if she does actually take a fight seriously it usually is attached to anger of some kind, and her anger tends to control her. Relatedly, she isnโ€™t very good at fighting with other people or listening to commands, and has a distinct issue with authority. She has trust issues like a shark has teeth. Also a key thing to understand with her powers is that they mostly are not arcane in much of any way, and call on her physical reserves always. She has an incredible amount of physical reserves to call on, but she can run out. Without anything left in the tank her durability remains, but her flight does not, and she isnโ€™t anywhere near as strong. Her flight does come directly from her physical reserves as well, in a way similar to running. Now onto the slightly more bizarre weak points. Firstly she always runs a bit hotter than a normal human. This is key here because of how she copes with cold. Her body will maintain at that temperature or above, and so cold drains her energy, the colder it is, the faster she gets tired. The other two are nastier. Firstly electrical currents around her distract her, and electrical exposure causes her extreme pain. Lastly, emerald fucks with her head and powers for unknown reasons and in mostly random but quite nasty ways. A key point to understand is that while these both cause her serious problems, using them against her can also backfire.





ยป MISCELLANEOUS;





ยป Background;

Her powers are as inherent to her as breath, and she doesnโ€™t really know where they came from. Her family might know, but letโ€™s just say they donโ€™t get along super well. She raised herself for the most part, and has been doing hero work for most of her life.
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