Jigajig
Elder Member
The feudal world Yskera, a world filled to the brim with magic, were humans, sorcerers and magicians alike rule the realm and study the arcane to try to master there secrets, for good or ill. Such has always been the ways of the land of Yskera. But now, the circles of sorcery find themselves at odds with one another, blaming each other for the necromancers, who are ever willing to ignore the proper magical ethics, the ever growing presence of demonic worshiping cults and there own distrust and struggles to whom is the proper "representative" of all things magic. A secret struggle has emerged between the circles, behind the ever suspicious eyes of mortal kings and emperor and empress, a struggle that could risk the balance the world of Yskera held for centuries. The Spellbound conflict has begun and sooner or latter, it will end up engulfing more then just the sorcerers and wizards, is Yskera ready for the incoming struggle. There has also been strange reports of a strong magical presence ever growing in the great city desert of Raktosh, a city that has been abandoned for hundreds of years after a siege of terrible proportions. No one quite knew who launched the attack or where it came from.
A strange and very dark magic...
The kingdom of Havenguard, the Human capital ruled by the Emperor and Empress of Yskera have called upon a meeting between the circles asking each send a representatives to attend a meeting to address this strange entity that could very well threaten all of Yskera.
Small explanation
So, its a fantasy world which is ruled an Emperor and Empress, sorcerers and wizards necromancers and the like. YOU just so happen to be from one of the Circles of Sorcery who has been invited to attend this meeting... The struggle, conspiracy and plot are, as one could guess, involving the circle of Sorcerers the city of sand Raktosh and a strange and dark aura..
THE CIRCLES OF SORCERY
Although the circles rule much of the lands of Yskera, the kings, queens and noblemen/women along with the Emperor and Empress, of the many nations do not necessarily do as the sorcerers demand. Its a delicate power struggle that circles have always been on top of... most of the time. For example, an king or queen cant exactly go against the White Flower Circle seeing as they'll have riots everywhere from worshipers of the Holy Goddess while trying to take on the Tomb Dealers will only end with your lands being rotted away by some form of unstoppable plague or an invasion of the undead but on the other hand the circle cant exactly wrestle away power from the royalty as this will be seen as power hungry magic users trying to control everything and war would eventually break out.
White Flower Church:
Representing light and the heavens, the white flower circle is not only a circle of Sorcery but the representatives and the priests of the Holy Goddess Yless, the prime religion in Yskera. Not all of them are priests/priestess however and some simply do what they can to help the less fortunate. Their magic mainly consist of light magic which can banish any darkness along with healing being able to lift any curse and is often seen as the most pure of the circles, although everything is not as it seems.. Under the surface they often have secret schemes and often compete with the Emperor and kings and queens for influence over the populace. The members of the White flower are generally seen in white or blue robes and clothing. Some of the more.. higher ranking are in gold or yellow.
The Dark Rose Church:
Hailing from the great plains of Jash, the dark rose are in many ways the opposite of the White Flower. Sorcerers and wizards who practice dark and shadow magic, capable of becoming one with the shadows and darkness. This can make them do things such as evaporating into a mist for a time, capable of passing through solid objects, forming shadow like blades from thin air and anything darkness related. They are also the masters of curses, literally capable of giving people bad luck that can last years. The members of the Dark Rose are by the by like aristocrats tending to be rather snobbish although this is not the case for all of them. They tend to wear silk black robes decorated with any form of dark related things, often resembling vampire counts in appearance. Although one would think they would get along with the Tomb Dealers, the two in fact hate each other with a passion. The Tomb Dealers are to barbaric in their ways for the Dark Rose and the Dark Rose are just to stuck up and breathing for the Tomb Dealers to like.
The School Of Grand Wizardry:
Hailing from the Lands of the Free Kings, ten miles away from Havenguard, the School of Grand Wizardry is the more typical school of wizards and sorcerers you can imagine. They teach students gifted with magic such as the four pillars of elements of earth, water, fire and air along with more complex elements such as lightning, metal, ether and cosmic magic. A conservative school to say the least, they don't do much research and teach mostly tried and true spells with not much leeway for thinking up new ones. Also coming from the Free Kings, they are often more aggressive and battle ready wizards witches and sorcerers instead of the book worm, researching type. They are your typical wizards with pointy hats and robe and such. They go on to mostly tend to the city of Havenguard making up a good portion of it's army and royal guard.
The Death Weaver's Cult:
Hailing from the wastelands of Areshar, a dark land of shadow and death, the Deathweavers are masters of death magic, necromancy and spirituality. Although necromancers in many ways, they do not like the name and view it as an insult for linking them to there undesirable brothers and sisters The Tomb Dealers.. The Deathweavers believe that only in death may the soul truly achieve peace and harmony and there members often end up liches or undead to reach said goal. They are often calm and calculating, devoid of much emotion and hard to comprehend. Although if you leave them alone, you will rarely hear from them. It is sad however that they are often mistaken as evil because of the acts of there undesirable kin. The Deathweavers themselves are not evil but many do not understand their ways and see their magic as unholy whilst they only try to understand what comes after death and to become it's master.
The often have green glowing eyes and wear ceremonial clothing and armour.
The Tomb Dealers: Hailing from the swamplands of Morr, the other circles really regret adding the Tomb dealers as an official Circle. Necromancers one and all, the Tomb Dealers aren't organized in any way shape or form and are often simple necromancers living merrily on there own in there little isolated towers or in small villages.
You see, only the Tomb Dealers are able to survive in the infested swamps of Morr which is a barren wasteland of undead, monsters and dark evil aura and the Tomb Dealers were only too eager to make it even more dangerous by mixing necromancy into it. They do not worship and limit themselves like the Deathweavers, oh no, the reason why these men and women became necromancers is because they wanted to live forever and have massive armies of undead at there command to gain power and control over all those around them. Most Tomb Dealers are merciless, evil, without moral and by all account moderately mad and insane. No living mind was meant to live as long as they did, most Tomb Dealers being thousands upon thousands of years old. They often end up with a few screw loose thanks to the corrupting powers of necromancy and the evil they imbue it with. Most undead creatures and plagues terrorizing the rest of Yskera can in some way be linked to the Tomb Dealers. Ghouls, for example, were there handy work and wraiths, soul stealing ghosts, are also partially the Tomb Dealers fault. They simply do not care if their gruesome experiments end up killing a few hundred or even a few thousand which has led them into many conflicts with the neighbouring elves who live in constant fear of a new plague or some monstrous creature.
The Tomb Dealers and the Deathweavers have clashed for as long as anyone can remember armies of undead colliding with one another in battles that could last a day to months or even years.
Tomb Dealers, being independent from one another, don't have a dress code or anything like that, one can look like a typical necromancer head to toe in a black robe, while the other can look like a strange little girl who likes to play with skeletons a little bit to much.
RACES
Many races exist within the lands of Yskera. From Elves and Dwarves, Fairies and Angels to Vampires, Demons and the Grand Valkyries, to Lich, werewolves, Nekos and everything in between. Many of them can and are part of the circles and just like there human counterparts do sometimes elevate themselves to the role of Archmage of a circle on occasions. Some races of course are fine tuned to such roles for some examples, Elves make the majority of Druids being at one with nature while dwarves are often seen as Geomancers using their magic to become great blacksmiths. However this is not the case for everyone, some vampires and werewovles who tend to belong with the more darker orientated circles have gone on to become members of the White Flower Church whilst fairies, humans and even the odd angel who make up a good portion of the White Flower Church have become Necromancers.
A strange and very dark magic...
The kingdom of Havenguard, the Human capital ruled by the Emperor and Empress of Yskera have called upon a meeting between the circles asking each send a representatives to attend a meeting to address this strange entity that could very well threaten all of Yskera.
Small explanation
So, its a fantasy world which is ruled an Emperor and Empress, sorcerers and wizards necromancers and the like. YOU just so happen to be from one of the Circles of Sorcery who has been invited to attend this meeting... The struggle, conspiracy and plot are, as one could guess, involving the circle of Sorcerers the city of sand Raktosh and a strange and dark aura..
THE CIRCLES OF SORCERY
Although the circles rule much of the lands of Yskera, the kings, queens and noblemen/women along with the Emperor and Empress, of the many nations do not necessarily do as the sorcerers demand. Its a delicate power struggle that circles have always been on top of... most of the time. For example, an king or queen cant exactly go against the White Flower Circle seeing as they'll have riots everywhere from worshipers of the Holy Goddess while trying to take on the Tomb Dealers will only end with your lands being rotted away by some form of unstoppable plague or an invasion of the undead but on the other hand the circle cant exactly wrestle away power from the royalty as this will be seen as power hungry magic users trying to control everything and war would eventually break out.
White Flower Church:
Representing light and the heavens, the white flower circle is not only a circle of Sorcery but the representatives and the priests of the Holy Goddess Yless, the prime religion in Yskera. Not all of them are priests/priestess however and some simply do what they can to help the less fortunate. Their magic mainly consist of light magic which can banish any darkness along with healing being able to lift any curse and is often seen as the most pure of the circles, although everything is not as it seems.. Under the surface they often have secret schemes and often compete with the Emperor and kings and queens for influence over the populace. The members of the White flower are generally seen in white or blue robes and clothing. Some of the more.. higher ranking are in gold or yellow.
The Dark Rose Church:
Hailing from the great plains of Jash, the dark rose are in many ways the opposite of the White Flower. Sorcerers and wizards who practice dark and shadow magic, capable of becoming one with the shadows and darkness. This can make them do things such as evaporating into a mist for a time, capable of passing through solid objects, forming shadow like blades from thin air and anything darkness related. They are also the masters of curses, literally capable of giving people bad luck that can last years. The members of the Dark Rose are by the by like aristocrats tending to be rather snobbish although this is not the case for all of them. They tend to wear silk black robes decorated with any form of dark related things, often resembling vampire counts in appearance. Although one would think they would get along with the Tomb Dealers, the two in fact hate each other with a passion. The Tomb Dealers are to barbaric in their ways for the Dark Rose and the Dark Rose are just to stuck up and breathing for the Tomb Dealers to like.
The School Of Grand Wizardry:
Hailing from the Lands of the Free Kings, ten miles away from Havenguard, the School of Grand Wizardry is the more typical school of wizards and sorcerers you can imagine. They teach students gifted with magic such as the four pillars of elements of earth, water, fire and air along with more complex elements such as lightning, metal, ether and cosmic magic. A conservative school to say the least, they don't do much research and teach mostly tried and true spells with not much leeway for thinking up new ones. Also coming from the Free Kings, they are often more aggressive and battle ready wizards witches and sorcerers instead of the book worm, researching type. They are your typical wizards with pointy hats and robe and such. They go on to mostly tend to the city of Havenguard making up a good portion of it's army and royal guard.
The Death Weaver's Cult:
Hailing from the wastelands of Areshar, a dark land of shadow and death, the Deathweavers are masters of death magic, necromancy and spirituality. Although necromancers in many ways, they do not like the name and view it as an insult for linking them to there undesirable brothers and sisters The Tomb Dealers.. The Deathweavers believe that only in death may the soul truly achieve peace and harmony and there members often end up liches or undead to reach said goal. They are often calm and calculating, devoid of much emotion and hard to comprehend. Although if you leave them alone, you will rarely hear from them. It is sad however that they are often mistaken as evil because of the acts of there undesirable kin. The Deathweavers themselves are not evil but many do not understand their ways and see their magic as unholy whilst they only try to understand what comes after death and to become it's master.
The often have green glowing eyes and wear ceremonial clothing and armour.
The Tomb Dealers: Hailing from the swamplands of Morr, the other circles really regret adding the Tomb dealers as an official Circle. Necromancers one and all, the Tomb Dealers aren't organized in any way shape or form and are often simple necromancers living merrily on there own in there little isolated towers or in small villages.
You see, only the Tomb Dealers are able to survive in the infested swamps of Morr which is a barren wasteland of undead, monsters and dark evil aura and the Tomb Dealers were only too eager to make it even more dangerous by mixing necromancy into it. They do not worship and limit themselves like the Deathweavers, oh no, the reason why these men and women became necromancers is because they wanted to live forever and have massive armies of undead at there command to gain power and control over all those around them. Most Tomb Dealers are merciless, evil, without moral and by all account moderately mad and insane. No living mind was meant to live as long as they did, most Tomb Dealers being thousands upon thousands of years old. They often end up with a few screw loose thanks to the corrupting powers of necromancy and the evil they imbue it with. Most undead creatures and plagues terrorizing the rest of Yskera can in some way be linked to the Tomb Dealers. Ghouls, for example, were there handy work and wraiths, soul stealing ghosts, are also partially the Tomb Dealers fault. They simply do not care if their gruesome experiments end up killing a few hundred or even a few thousand which has led them into many conflicts with the neighbouring elves who live in constant fear of a new plague or some monstrous creature.
The Tomb Dealers and the Deathweavers have clashed for as long as anyone can remember armies of undead colliding with one another in battles that could last a day to months or even years.
Tomb Dealers, being independent from one another, don't have a dress code or anything like that, one can look like a typical necromancer head to toe in a black robe, while the other can look like a strange little girl who likes to play with skeletons a little bit to much.
RACES
Many races exist within the lands of Yskera. From Elves and Dwarves, Fairies and Angels to Vampires, Demons and the Grand Valkyries, to Lich, werewolves, Nekos and everything in between. Many of them can and are part of the circles and just like there human counterparts do sometimes elevate themselves to the role of Archmage of a circle on occasions. Some races of course are fine tuned to such roles for some examples, Elves make the majority of Druids being at one with nature while dwarves are often seen as Geomancers using their magic to become great blacksmiths. However this is not the case for everyone, some vampires and werewovles who tend to belong with the more darker orientated circles have gone on to become members of the White Flower Church whilst fairies, humans and even the odd angel who make up a good portion of the White Flower Church have become Necromancers.