Sharp Bones
the cold.
Overview
Magic is something that for Beasts is instinctual. It is innate. Beasts cannot learn a path that is not innate to them. (i.e. they either possess a capacity for a path or not.) Their magic typically relies on bodily movements, willpower, concentration, and focus. They are able to feel/sense the sites of their magic, and it exists as a bodily force for them. Those with high magic potential who do not use their magic often experience serious psychological side-effects.
For humans, magic is something that had to be developed through technique. It was originally discovered and developed out of desperation during the more violent years of their enslavement and servitude; it was refined during the past two centuries when it became unfashionable to beat your human servants (also, the word servant began to be used instead of slave.). Human magic relies on the complex memorisation of key words, elaborate sigils, and precise ritual procedure in order to be successful. All forms require some kind of Bestial 'fuel'. All humans can learn all paths available to them, though they will have talents for some over others.
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Listed here are the magical paths your character can follow.
Of each path, there are six levels. Levels 1-3 each cost one point. Level 4 costs 2, Level 5 costs 3, and Level 6 costs 4.
Some paths are race-specific. One is species-specific. All characters may cross-train in various paths, provided it is open to their race/species.
Index
1) Pyromancy | Beast Only
2) Hydromancy | Beast Only
3) Aeromancy | Beast Only
4) Lithomancy | Beast Only
5) Botany | All
6) Mediation and Divination (Psijiics) | All
7) Transmutation | Humans Only
8) Summoning and Enchantment | Humans Only
8) Thaumaturgy |Humans Only
9) Necroturgy | Humans Only
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