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...and there are no pressing political issues or machinations that divert the troops elswhere.Flagg said:When they're found to exist.
Prison break?wordman said:Since the prison break, though, probably detection isn't as good as it used to be either.
I'm sure they take an interest in every Solar they hear about. Wether they ride out to hunt them is another story.wordman said:...and there are no pressing political issues or machinations that divert the troops elswhere.
One of the more interesting aspects of this idea is that it adds yet another layer of politics to the game. What are the ultimate loyalties of these entities? Are they unified? Can they communicate with each other while inhabiting hosts? How well did they handle their imprisonment? Do they know of the great curse? Are they the themselves the great curse?Jukashi said:What if Autocthon didn't create shards, but rather created semi-subservient gods to serve the Incarnae, whose sole purpose is to go around and bond with humans to create Exalted?
I've thought a bit more on this. In order to be capable of the war against the primordials, the shard entities would have to be independant from the Incarnae, so though they would have started as being loyal to them, they might since have developed their own goals. So some would be loyal, doing their duty honourably by teaching and serving their hosts as they're meant to do, while others might be lazy and force  their hosts to do things for them in return for power, and others still might be completely dominating or rebellious. They even might treat their hosts as servants or pets themselves.wordman said:One of the more interesting aspects of this idea is that it adds yet another layer of politics to the game. What are the ultimate loyalties of these entities? Are they unified? Can they communicate with each other while inhabiting hosts? How well did they handle their imprisonment? Do they know of the great curse? Are they the themselves the great curse?
And now for another Submission.Jukashi said:I've thought a bit more on this. In order to be capable of the war against the primordials, the shard entities would have to be independant from the Incarnae, so though they would have started as being loyal to them, they might since have developed their own goals. So some would be loyal, doing their duty honourably by teaching and serving their hosts as they're meant to do, while others might be lazy and force  their hosts to do things for them in return for power, and others still might be completely dominating or rebellious. They even might treat their hosts as servants or pets themselves.wordman said:One of the more interesting aspects of this idea is that it adds yet another layer of politics to the game. What are the ultimate loyalties of these entities? Are they unified? Can they communicate with each other while inhabiting hosts? How well did they handle their imprisonment? Do they know of the great curse? Are they the themselves the great curse?
So they wouldn't be unified, necessarily. They might have rivalries, vendettas or even romantic relationships with other exalt-spirits. It's useful in that it provides a way for Circles to get together besides "Destiny", which I've always thought was kind of odd in how it applies to shards. Shard entities who know each other well could even be able to speak with each other via dreamscapes or other methods, and subtly (or unsubtly) prod their hosts to get together. And like the Deathlords, some shards might have been maddened with rage and vengeance by the Usurpation, and decided to strike back by accepting Abyssal transformation.
As to the Great Curse, I considered the possibility that the shards are cursed, inflaming their passions and drive to their personal goals, and that when limit break occurs, instead of a surge of passion on the human's part, it represents the entity becoming so impassioned and driven as to be able to wrest control from their hosts.
I think perhaps I'll do an article for this alternate setting. I find it a fascinating concept.
Well i thought there was a background in first edition that kind of gave some type of way to look at if the wyld hunt comes after your character' date=' it wasnt repuation i dont think but it was something along the lines of fame, it might have been a merit or flaw actually[/quote']
Thanks! Â I'd forgotten about that; it's the Known Anathema Flaw. Â A good way to gauge a character's rating on the "Must Die Now!" scale. Â
As a second question, would the Wyld Hunt get tired of killing newborn Solars? Â Do they know they are simply reborn in another place?
Tired of it? Maybe. But it's still a shitload better than the alternative.Quorlox said:As a second question, would the Wyld Hunt get tired of killing newborn Solars? Â Do they know they are simply reborn in another place?
Sure, but the Wyld Hunt costs money, time, and manpower. Â A new Solar could easily get killed trying to recover something from an ancient ruin. Â Do you think the Realm would place bounties are less immediate threats? Â If so, how would they confirm that the Solar had been killed?Sherwood said:Better to kill off a newly Exalted Solar still struggling to come to terms with his/her new power than one that has been on the road for a few years and has spent time branching those charm trees out.
Desperate times call for desperate measures.  ÂBounties?  For their holy task?  Surely you jest?
One of the PCs in my group has an influential DB friend in Lookshy and workingwith Lookshy is something that's being considered.Sherwood said:Looksky has had many wars with the empire; having a few Solars in their army would be one hell of a trump card. Â Just make sure it says on the 'state secret' level until needed.
I don't think they would. Â I'm not sure how much of the truth the Wyld Hunt actually knows about the mechanics of how Solars and Lunars come to be. Â The more of the truth of that they know the more likely they'll find the truth of the Usurpation. Â It makes sense to me then that most members of the Wyld Hunt consider Anathema to be individual, not reincarnations.Quorlox said:As a second question, would the Wyld Hunt get tired of killing newborn Solars? Â Do they know they are simply reborn in another place?
I was under the impression that Lookshy has just as negative a view of Solars as most Dynastic Dragon-Blooded do. So even if they're fighting the Realm, Solars are still a no-no. From what I remember, whilst their version of the Immaculate Faith is different from the Realm's, they are still taught that Anathema are demon-spawn......Sherwood said:On the other hand, those rivals may be on the prowl for Solars to recruit them to help in their fight against the empire.  Looksky has had many wars with the empire; having a few Solars in their army would be one hell of a trump card.  Just make sure it says on the 'state secret' level until needed.