Flagg
The Most Electrifying Man in Sports Entertainment
This was a classic poll on the old EC. Thought I'd re-hash/update it.
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Sort of. An Abyssal's Deathlord always has his finger on a kill-switch. They're still slaves.cyl said:because they have their free will.
...and keeps you from forgetting that when it comes down to it' date=' mortals are what makes the world work.[/quote']
Well, in Exalted it's really spirits that make the world work.
Mortals came fairly late in the scheme of things, and the world hummed along fine before then.
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Stillborn said:True, let me rephrase that, mortals are what make scoiety work, more than the world....and keeps you from forgetting that when it comes down to it' date=' mortals are what makes the world work.[/quote']
Well, in Exalted it's really spirits that make the world work.
Mortals came fairly late in the scheme of things, and the world hummed along fine before then.
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But they can! That's one of the great things about Solars -- they can become Abyssals if they can find a willing Deathlord.Andrew02 said:I think they've got the best variety. The only thing they really can't do is the Renegade Abyssal angst fest.
You forget getting drunk and trying to fuck every pretty girl his eyes fell onRelic said:... Another Solar went around the country-side and got little communities of worshippers who even erected momuments to his honour (these were of course found and destroyed by the Hunt)...
If anything, Aspects are MORE character defining. Â Castes are arranged around COMPETENCIES; Eclipses tend to be competent diplomats, Dawns tend to be competent fighters, etc. Â Aspects, however, have a much stronger PERSONALITY influence. ÂMaryuoh said:... because the Aspects are less character-defining than the Castes.
1) Being individually less powerful does NOT mean more of the world of Exalted is accessible. Â With low power range, there is an upper level on what you can meaningfully achieve, but with a high power level there is no lower limit. Â Heck, take Yu Shan alone. Â It is de facto inaccessible to Terrestrials, but Solars could make their mark there. Â A Brotherhood of Terrestrials stands little meaningful chance of survival in Malfeas, while a Circle of Solars might make it okay. Â A Brotherhood of Terrestrials probably can't take over Nexus, but Solars sure can.Maryuoh said:But mainly because they make better protagonists. Both because they're individually less powerful, meaning that more of the world of Exalted becomes accessible (and really, what's the point of having this much background material if you can't even challenge your group with most of the creatures in Creation?), and because their powers encourage good teamwork, making the players learn how to cooperate if they want to reach their full potential.
Agreed.Maryuoh said:Also, the elements are just cooler.
This is also partially valid, but I'd point out that every imaginagly useful power to maximum efficiency is NOT included in the Solar portfolio. Â The Solar focus is superhuman skill, Virtue, leadership, and holding back the darkness. Â Things like Fate manipulation, serious shapeshifting, serious elementalism (outside of holy fire), etc, are beyond them, even though they'd CLEARLY be useful to have on hand. ÂMaryuoh said:Terrestrials are like the well-defined, thematic superheroes with logical abilities based on the power source. The Solars and other Celestials are mainly like, say, Superman. They're powered by this vague concept of the Sun that somehow coincidentally seems to include nearly every imaginably useful power to maximum efficency.