LucasGhost
A lovely day in the demiplane of dread
Turn 2
The Spider Riders
Summer
-West of Banback Vale-
The Spider Riders
Summer
-West of Banback Vale-
At the mouth of the tunnel Kergan Banback dismounted as he had done so hundreds of times before. Phane was getting on in her years, her leg lost to the battle with the Great Crawler in his youth doing her no favors. Yet, the two of them continued on together, indeed as they must until he was to fall in battle. It was a fact that steadily wore on his mind in greater amounts as the years passed. When he had passed his final test as a youth, his position as the defending duelist had been no more than a dream. But now he has begun to hear whispers that his son may try to take the crown. Kergan said, “Let him try,” yet despite his certainty it needled at the back of his mind.
He shakes his head to clear the thought, and gives Phane a soft pat to her side. There will be time to dwell on such things later. Kergan tells her to remain here with a few soft clicks and she happily settles to rest outside, pressed lightly against the wall of debris. In the future she will carry him down this path, he hopes, but for now the area is too unstable for her gait.
A few steps in he spots the crew assigned to begin the investigations into the rockslide. A small gathering stood peering into the gloom, only lit by the green flame torches they carry, a few steps before the newly emerged tunnel sweeps downward, steep and leading off to who knows where. They speak in quiet whispers but fall utterly silent at the sight of his approach, the large branching horns upon his head all the announcement of his title he needs, even in the poorly lit tunnel.
“Why has the scouting stopped here,” Kergan speaks plainly, not a question but a matter of demanding an answer to a fact. He had gotten the notice from the leader of the expedition, but the man had a tendency to soften the blow of failure at the cost of leaving out otherwise important details.
One of them, a woman with jagged spines running up her arms, steps forward with a small bow of her head. “It will be easier to explain if we douse the lights,” she seems to catch herself, hastily adding on, “With your permission?” Kergan gives her a nod, and one by one the green flames go out. Yet, the group is not bathed in darkness, rather, there is a soft glowing light coming from somewhere far, far down below.
They mumble amongst one another once again as Kergan considers the light in silence. It is only when he catches sound of one towards the back bringing up the name of The Ancient One does he lift a hand to silence them. “The Sacerdotes have not emerged in over a year. If this is a sign from The Ancient One it is one we must navigate ourselves. It will not be the first time in our history that we must trust in ourselves, nor will it be the last.”
Silence and grim faces in the dark, but even the most hopeful among them cannot deny such facts. Whatever happens, they must continue to forge the path. Kergan speaks, “Gather those mounts of strongest thread and have three riders investigate. One above and two below. If it is something we can bring up and into the light, then do so. We must learn if we are to continue to tread this path.”
With that he turns and heads back out of the fragile tunnel, the scouts left suddenly stumbling to see him off with the proper bow. Phane is waiting for him right where he left her, and as she uncurls with his approach it brings a small sense of relief to his heart.
“It’s Not Unknown…” Action 1: Lore. Research the strange glowing mushrooms found in the tunnels. Perhaps they can be safely cleared away or can be harvested for further use. (Lore +1.)
“If I’m Exploring It.” Action 2: Operations. Build. Begin to reinforce the main tunnel into the debris. It will be slow going, but a direct route to the winter outpost is too great an opportunity to pass up. (Operations +2.)
Aims: Create a safe route between the capital and their winter outpost.