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Zerohex Zerohex

It's fine on my end. zontar zontar you cool with assuming that Buckets has been paling with us instead of Clint?

I know Clint has a ride but would Bucket? I mean if not, he'd probably be fine assuming he is with Taskmaster/Big Boss in the limo proper or in the van with Shark.
 
Zerohex Zerohex That's fine. We all have our ways of playing this game, and introducing new characters every week really isn't a big deal to me.
 
Zerohex Zerohex Speaking of, do you want to do your introduction first, or would you like me to write you in as being in the fight pit or similar? I can go with either way so you're having any trouble, just say the word.

Crenando Crenando , check below if you like, this is all the major issues I've identified looking through.

The Mad Queen The Mad Queen I understand how you feel, buddy. Everyone thinks they're an expert when it comes to pop culture, and being told you've got things wrong and receiving criticism naturally makes you upset. That being said, I'd like you keep an open mind and carefully read my explanations, okay? I'm going to go through this little blurb step-by step and explain, starting with the explicit issues, then moving onto the implicit ones.

Districts Zero-Seven: Central
Home to the Judges command centres and training academies, the middle of the city is the more civilised part of Mega-Gotham and the home of it's government. Ever since The Judges overthrew the US government within their own world, they rule the state, often acting as an iron fist. GCPD remnants have been absorbed into the ranks of the Judges and some join the academy in search of a better life. (1)
Remaining corporations, like Wayne Enterprises and OCP (Omni Consumer Products) supply the Judges with what they need in return for protection. (2)

Districts Eight-Twenty: Residential
Surrounding the Judge's territory on all sides, this part of the city is mostly made up of massive tower blocks that each house hundreds, if not thousands (in some) of people. (3) While there is crime within the tower blocks, it is very minimal compared to the rest of the city (drunk and disorderly, minor theft ect), mostly due to it being directly next to Central. The people within these districts live a far more comfortable life than those even further away from the centre of the city.

Districts Twenty One-Twenty Five: "Penguin's Territory"
Located further north from the Judge's territory, this territory unofficially belongs to Oswald Cobblebot, also known as "The Penguin". He manages to get by, avoiding the wrath of the Judges by keeping the gangs in the north in check and by supplying information on other gangs. (4) It has parts of merged Gotham, such as The Iceberg lounge. He's currently at war with "The False Facers"

Districts Twenty-Six-Twenty Eight: "False Facer Territory"
Located in the North-West of the city, this territory is owned by "The False Facers", the followers of Black Mask. A mixture of slums, this part of the city is a sharp contrast from the likes of the Iceberg lounge or places deeper in the city. (5)

Districts Twenty Nine-Thirty Nine: "Bane's Territory"
The South side of the city, once an industrial zone is unofficially owned by Bane, who is in ongoing conflict with The Judges. Due to the venom carried by some of his more trusted soldiers, they are able to get a slight edge against The Judges. (6)

Districts: Thirty Nine-Forty One: Neo Kobe (7)
Mostly populated by androids, synths and other robots, this part of the city was once put under quarantine after The Crows detonated a chemical weapon within the centre. (8) Due to many of the robots being immune to the fear toxin, they quickly made this part of the city their home. It is allowed to exist by the Judges due to the robots posing no threat (9), simply wanting to be left alone and avoiding organics.

Districts Forty One-Forty Three: East End
Home to the notorious crime-alley (10), this part of Gotham was always ridden with crime and this has only increased since merging with Mega-City One as cybernetic gangbangers and other criminals, part of smaller groups fight for territory. Although other districts are home to more organised criminals such as Bane and Cobblepot, this district actually has more crime due to a lack of organisation.
Judges regularly enter this zone to clamp down on the violent crime, but it's like squashing cockroaches in that the crime never seems to stop.

Districts Fifty-Fifty Two: "The Cloud" (11)
Collectively known as The Cloud on account of having smog so thick you need a mask and filter just to walk down the street, these districts are extremely violent. Unlike The Judges, the police force within The Cloud are disorganised and understaffed, barely better than a street gang, but are armed to the teeth and like to hold grudges. Most of their forces and equipment are drawn from old ESWAT or Tank Police offices, but some of their beat patrols can kill a man barehanded.
These districts are located on the far-end of the city, by the walls that keep Mega-Gotham separated from the rest of Gladius-III

Districts Fifty-Three-Fifty Seven: "No Man's Land" (12)
Closed off from the rest of Mega-Gotham, this city is a bit of an unknown element compared to other parts of the city and is walled-off from them as well. But there are those who have heard stories. Mutant bats that walk like men, subway cults and human sacrifices and other things that would put a shiver down the spine of perhaps even an experienced Judge.
It's best avoided, but that doesn't stop some of the more naive residents of the city from breaking in. None of them seem to come back.


(1): Judges are cloned ubermenschen who are programmed/brainwashed at birth with extensive knowledge of megacity law and then undergo fifteen years of training at the Academy Of Law. There are also non-cloned Judges but these are at the very least recruited during childhood. It's notable that even with from-birth programming, the Academy has cadets that don't end up making it because the final exam involves going out into Cursed Earth and fighting bloodthirsty killer super-mutants. Also on your timeline you also state the city has only been in existence thirteen years, so even if they could enter no GCPD officer would be a Judge anyway.

(2): Corporations in Judge Dredd are generally portrayed as self-sufficient and having little tie to the Judges, and likewise the Judges not particularly bothering with them since they manufacture their own gear and train their own security forces (the Judges, likewise, have their equipment manufactured by General Arms which very much implies the factories are state-owned). In fact I'm fairly sure in Judge Dredd specifically requesting protection in exchange for goods is bribery which is a punishable offense. This is actually a constant across most dystopian media and I'm a little surprised you're not familiar with the concept, but it does explain why Gladius-III is such a strangely nice and stable place for what is meant to be Planet Mad Max.

(3): Hab-Blocks don't house hundreds or thousands. They're entire full-size arcologies that average roughly a million people per building easily and are entire self-contained cities unto themselves, thus the name Megacity-1. Having only one megacity segment with them is incredibly silly, as is having a section of the city defined by having habitable architecture when literally the entirety of Megacity-1 is arcologies, so this entire segment serves no purpose except meaningless padding.

(4): The idea of an organized crime syndicate being the de-facto governing body in an area the size of multiple states and actually being able to keep psychic supercops with equally absurd superguns off their lawn entirely by 'avoiding' them or paying them off when Judges are ridiculous legal zealots and we have, what, maybe ten instances of Judges letting people off in the entire comic? That's downright silly. This isn't just an issue with the Penguin, granted, but the Penguin can't even properly menace Gotham in the comics, he's basically an information broker who has no right to be running a massive gang operation. More on that later.

(5): The entirety of Megacity-1 is a giant slum that covers most of the eastern seaboard. That's not notable by any metric.

(6): It was established very early on in the Batman comics, the original Knightfall arc that introduced Bane, in fact, that taking Venom if you're not a genetically-perfect human cheatcode (like Bane) would make a person's heart explode in under a minute, killing them before they could derive any kind of benefit from it. Likewise, while Bane is a passable choice, you've got his entire established gang dynamic wrong in the lore tab, and if you like I could explain how to fix this as well. Also, even if random gangbangers could derive benefit from Venom, Judges are equipped with heat seeking and explosive bullets standard issue so it wouldn't actually do them any good, much less give them an "edge".

(7): You've actually numbered all the districts wrong even within the new numbering scheme. Additionally, Neo Kobe is stated in my post to only be one district, with an adjacent district that's also populated by robots; the intention for this is that all of the districts did have actual names and were distinct settings rather than being kind of a bloated homogenous mess of a generic cityscape but I guess that's a little hard. This is another reason why I said you could just quote my IC post instead of doing a writeup, since it's hard for someone to keep track if they're not involved.

(8): Again, strange choice for a gang considering Scarecrow isn't known for having many henchmen in the comics, generally sticking to one or two guys to haul gas containers around since he's less crimelord and more mad scientist. Also, fear dirty bombs is an odd choice considering his primary weakness in the comics is ventilation and, you know, Megacity's such a hellhole nobody would really notice or care. Thirdly, this was actually a reference to the game SNATCHER, from which Neo Kobe derives it's name, wherein the island city of Neo Kobe is placed under quarantine due to the titular Snatchers originating from the island. I would suggest playing it, it's quite good. That being said, arbitrarily ascribing it to fear nukes in an attempt to shoehorn in your Arkham City gangs is actively shutting down story hooks and it comes off as you attempting to prevent people from contributing and make this all about you and your storylines despite not even being present.

(9): You fail to mention the police force consists of the AD Police, Junkers, and various PMC outfits (Knight Sabers et al) in line with the two districts being a pastiche of the Mr Roboto style of cyberpunk media. Also, you state Voomers et al are "harmless" but they're really not. Actually this entire edit feels like your only exposure to the whole Do Androids Dream Of Electric Sheep thing comes from Fallout 4 and you're just filtering everything through that lense without really noticing. I understand; it's easy to get influenced by new media and lose sight of the larger picture, but I'd appreciate it if you could at least google things before forcing them to "make sense".

(10): The established backstory is that Crime Alley isn't called Crime Alley because a lot of crimes happen there. People started calling it Crime Alley when Thomas and Martha Wayne got shot there coming home from the theatre. At this point it just feels like you're inserting and ascribing your own significance to Gotham landmarks entirely at random.

(11): Again, improper district numbering and I'd like to reiterate that the districts were all meant to be distinctive in their own right and only a description of who polices what rather than having districts completely defined by one aspect, which is boring. Also, when you just copypaste lines out of context it reads very stilted and I'm gonna say this again you really should have just quoted. I suspect you don't really understand the references here, but since you're not trying to arbitrarily change it I assume you don't really intend to add on either.

(12): You say I'm not giving Gotham enough focus, but No Man's Land is intended to be what's left of the original Gotham. Everything in that paragraph was a comics reference and while I understand some were obscure, the fact that the district is known for having 'some sort of bat-man' really should have tipped you off. That and being a large walled off section of the city/state called No Man's Land which is both the name of a storyline and also how Gotham is actually referred to within said storyline, within which Gotham is left to rot and effectively walled off, and thus I was under the impression that a comics fan would be able to pick up on it.

Now onto the somewhat broader issues not encapsulated by a single text line.

(13): Three gangs hold 19 districts between them and then another 3 that are a generic criminal hive area, which you'll note is more than all the policed territory put together (13). Considering you want the police to be a large threat, this is a bit silly. On top of this, five gangs controlling an area the size of multiple states? Even regular Gotham, which is a large city but still reasonable, has gangs numbering in the hundreds if not thousands. Megacity-1 would, by extension, easily have ten times that number. But apparently all criminals can only pick one of five total gangs and are otherwise completely irrelevant.

(14): Still on the issue of scale, Gotham is roughly equivalent to, like, Chicago in size and likely it's entire population could fit into a couple hab-blocks (which as you recall fit millions comfortably) with room to spare, yet somehow you expect there to be as much Gotham as there is Megacity? This is, frankly speaking, a bit silly. Additionally, you've not defined what era this Megacity-1 is, which is important because the territory they hold dwindles significantly over the course of the comics.

(15): Going back to the gangs, none of them are even particularly deserving of such a large territory and frankly your choices for gang leaders are extremely strange. Looking through these I almost get the impression that your only exposure to Batman was the Arkham games and maybe some of the tie-in comics plus, I dunno, Injustice? Just a guess. Point is, they're all a bit sad and none of them really feel like a believable threat to the Judges. At least bring in the Court Of Owls or Intergang or something that's actually capable of menacing a large city all on it's own. Heck, even the Mutants or the Jokerz proper would be more distinctive and threatening than what you have. Which leads into the next point:

(16): You're saying that I'm the one making Judges out to be jobbers, but isn't it you, yourself, that's been doing that? When I wrote Yamada's exposition I A. stated the Judges proper held the most territory of the police, B. played up the police forces as the greatest threats to taking over the city and C. explained they had enough manpower so as to be effectively impossible to defeat in an open conflict. You, on the other hand, write them regularly jobbing to PCP junkies and arctic wildlife-themed mobsters while actively holding less territory (roughly 12% of the city as opposed to some 50%) than they did under the previous layout.

(17): The GCPD is generally portrayed as hilariously corrupt and/or incompetent at the best of times and I'm not sure what you want from me here considering they seriously are just another group of guys with pistols in the confines of Megacity-1. Like, maybe you watched Gotham or something? But in the comics proper it's basically Montoya, Bullock, Gordon, and then everyone else is this kind of ineffectual morass that exists to be either shown up by Batman or actively hamper him in some manner. Being generic beat cops is honestly too good for them but I'm doing what I can here.

(18): You state in your recent Harley Quinn post that the Judges have trials and holding cells, which is wrong. Like, seriously outright wrong. Judges are "judge, jury, and executioner all in one" as the comics say and the closest thing they have to a trial in the comic is flaying a man's skin off to collect forensic evidence that he was in contact with gasoline, or court martials which are reserved exclusively for other Judges. Otherwise they just either shoot people or cuff them and sentence them to the iso-cubes. While I realize you want your character to get off scott-free from all this that really doesn't excuse just rewriting the core premise of an existing setting just because you wrote yourself into a corner. If you'll pardon my saying, it comes off as a bit selfish. You could have just as easily had the hoverwagon your character is in get raided by a gang and escaped in the confusion or something rather than pulling this.

(19): While I did say you could quote my IC posts for the setting, I did not say you could present it as your own work. I'm gonna take a stand on this one: Even if you didn't mean it, that's not cool. Didn't they teach you about citations in college?

(20): Finally you still haven't added Zontar's story arc to the arc section.


Now I have a creeping feeling that there's some things I've missed, but I think this roughly outlines most of the issues with Megotham specifically. Now, don't get me wrong: I understand that these posts were rush jobs and therefore not representative of your best work, but I would also like to mention that lore should never be a rush, okay? A crossover setting is at it's best when all series involved weave together into a coherent whole: Meshed, not mashed. So rather than try to hastily patch this setting together, would you like me to do a writeup for it myself?
 
(1): Judges are cloned ubermenschen who are programmed/brainwashed at birth with extensive knowledge of megacity law and then undergo fifteen years of training at the Academy Of Law. There are also non-cloned Judges but these are at the very least recruited during childhood. It's notable that even with from-birth programming, the Academy has cadets that don't end up making it because the final exam involves going out into Cursed Earth and fighting bloodthirsty killer super-mutants. Also on your timeline you also state the city has only been in existence thirteen years, so even if they could enter no GCPD officer would be a Judge anyway.

I will admit to making a mistake on the GCPD part.

(2): Corporations in Judge Dredd are generally portrayed as self-sufficient and having little tie to the Judges, and likewise the Judges not particularly bothering with them since they manufacture their own gear and train their own security forces (the Judges, likewise, have their equipment manufactured by General Arms which very much implies the factories are state-owned). In fact I'm fairly sure in Judge Dredd specifically requesting protection in exchange for goods is bribery which is a punishable offense. This is actually a constant across most dystopian media and I'm a little surprised you're not familiar with the concept, but it does explain why Gladius-III is such a strangely nice and stable place for what is meant to be Planet Mad Max.

Okay, so:
1.) Another constant in dystopia media is corporations being above the law, which is something I worked in with OCP. In hindsight, there was probably another way to work in OCP tech.
2.) How the heck is Gladius-III a nice and stable place? There's three "civilised" places one of which is Civilisation's India (with that version of Gandhi), another with a history of corrupt governments literally ruled by monsters...And these exist in a world with a gigantic cemetery, a blending of Fallout/Mad Max where the largest faction introduced so far runs itself through a barbaric form of slavery...I could go on, but it's totally a nice place to live, right? It's also early days in the RP so the sheer brutality of the world hasn't really been explored yet either. Characters have met and discussed things, with the occasional fights thrown in in some places.

3.) As seen in the first Harley/Victor Mega-Gotham posts, there were security guards at a bank with their own tech and weaponry so it's not just a case of the Judges hoarding tech from these corporations for themselves.

(3):so this entire segment serves no purpose except meaningless padding.
My intention was the idea of losing a good chunk of the city due to the Great Hunger (like every other place in the RP's setting) and trying to reclaim it piece by piece. That zone was meant to be the bit the Judges had fully claimed underneath their rule and "civilised" (in their own unique way).

(4): The idea of an organized crime syndicate being the de-facto governing body in an area the size of multiple states and actually being able to keep psychic supercops with equally absurd superguns off their lawn entirely by 'avoiding' them or paying them off when Judges are ridiculous legal zealots and we have, what, maybe ten instances of Judges letting people off in the entire comic? That's downright silly. This isn't just an issue with the Penguin, granted, but the Penguin can't even properly menace Gotham in the comics, he's basically an information broker who has no right to be running a massive gang operation. More on that later.

1.) Even if it's been on rare occasions, if something has happened within the source material then it can happen in a fandom RP.
2.)Penguin, aside from some adaptations where he's portrayed as more psychotic and violent (Batman Returns) has never really sought to "menace" Gotham. He's a behind the scenes guy who's actually worked with Batman in the comics.
3.) However, I do see your point about giving him territory on that scale specifically so that will be rectified.

(6): It was established very early on in the Batman comics, the original Knightfall arc that introduced Bane, in fact, that taking Venom if you're not a genetically-perfect human cheatcode (like Bane) would make a person's heart explode in under a minute, killing them before they could derive any kind of benefit from it. Likewise, while Bane is a passable choice, you've got his entire established gang dynamic wrong in the lore tab, and if you like I could explain how to fix this as well. Also, even if random gangbangers could derive benefit from Venom, Judges are equipped with heat seeking and explosive bullets standard issue so it wouldn't actually do them any good, much less give them an "edge".

The point was more of an "edge" than the bog-standard gangbanger. Again, that's not much against a Judge but you need to take any advantage you can against them, even if there's a high chance it will kill you (hey, you're staring death in the face anyway).

(8): Again, strange choice for a gang considering Scarecrow isn't known for having many henchmen in the comics, generally sticking to one or two guys to haul gas containers around since he's less crimelord and more mad scientist. Also, fear dirty bombs is an odd choice considering his primary weakness in the comics is ventilation and, you know, Megacity's such a hellhole nobody would really notice or care. Thirdly, this was actually a reference to the game SNATCHER, from which Neo Kobe derives it's name, wherein the island city of Neo Kobe is placed under quarantine due to the titular Snatchers originating from the island. I would suggest playing it, it's quite good. That being said, arbitrarily ascribing it to fear nukes in an attempt to shoehorn in your Arkham City gangs is actively shutting down story hooks and it comes off as you attempting to prevent people from contributing and make this all about you and your storylines despite not even being present.

1) Aside from an Easter-egg or two, Scarecrow's thugs did not appear in Arkham City. They did appear in the sequel, though.
2) You didn't mention the reasoning for the quarantine, so I tried to add one. Perhaps if that was mentioned this wouldn't have been the case. I just saw it as "humans moved out, machines moved in" and tried to work in a reason I thought made sense in the setting.
3) Scarecrow has had people working for him before, and as stated in the lore tab he hasn't been seen outside of fear-toxin based visions. Now, I do have a neat idea for this but to reveal it for the sake of this discussion would be detrimental I think.

Actually this entire edit feels like your only exposure to the whole Do Androids Dream Of Electric Sheep thing comes from Fallout 4 and you're just filtering everything through that lense without really noticing. I understand; it's easy to get influenced by new media and lose sight of the larger picture, but I'd appreciate it if you could at least google things before forcing them to "make sense".

A lot of the Fallout 4 stuff with regards to that material comes from Blade Runner. Even the Courser uniform is inspired by Roy Batty's outfit. The idea of someone (synth or not) hunting down rogue synthetics in general is taken from Blade Runner, as that's Deckard's job.
I probably wouldn't even have known who Roy was if I got all of my material from Fallout 4, which only deals with the concept if you partner up with the Railroad and in one of the DLCs.

I could make a list of material I've absorbed that deals with these themes but I hope you get my point.

(10): The established backstory is that Crime Alley isn't called Crime Alley because a lot of crimes happen there. People started calling it Crime Alley when Thomas and Martha Wayne got shot there coming home from the theatre. At this point it just feels like you're inserting and ascribing your own significance to Gotham landmarks entirely at random.

Obviously it's been called Crime Alley since the murders but my understanding was that the East End of Gotham was a "rougher" part of the city, and that's (at least) part of the reason why Thomas and Martha were killed. They had gone into an alley in a bad part of town when they came across Joe Chill (or Jack Napier, if you're going with the older movies)...And well, we've seen the origin played out dozens of times on screen.

It's where Selina Kyle lives and spent parts of her childhood. It's not a nice place to live, even by Gotham standards.

(11): Also, when you just copypaste lines out of context it reads very stilted and I'm gonna say this again you really should have just quoted. I suspect you don't really understand the references here, but since you're not trying to arbitrarily change it I assume you don't really intend to add on either.

I'll quote it.

(12): You say I'm not giving Gotham enough focus, but No Man's Land is intended to be what's left of the original Gotham. Everything in that paragraph was a comics reference and while I understand some were obscure, the fact that the district is known for having 'some sort of bat-man' really should have tipped you off.

I assumed that was a reference to Man-Bat, as the word mutant was throw in.

That and being a large walled off section of the city/state called No Man's Land which is both the name of a storyline and also how Gotham is actually referred to within said storyline, within which Gotham is left to rot and effectively walled off, and thus I was under the impression that a comics fan would be able to pick up on it.

I've read parts of No Man's Land, actually. It's the first appearance of Cassandra Cain (who DC comics would later ruin), and has the Joker kidnap a whole bunch of babies in a plot that's twisted even by his standards. I recommend it.
Even if I hadn't read it, it's such an iconic Batman story despite being fairly recent. The Dark Knight Rises, Arkham City and (to an extent) Arkham Knight take elements from it. I'm told Gotham does too, but I've only seen the first few episodes of that show.

(13): Three gangs hold 19 districts between them and then another 3 that are a generic criminal hive area, which you'll note is more than all the policed territory put together (13). Considering you want the police to be a large threat, this is a bit silly.

Okay, that can be re-worked.

But apparently all criminals can only pick one of five total gangs and are otherwise completely irrelevant.

The gangs I've listed are just a few of the notable ones, and two of them aren't really gangs but cults of lunatics. I've still been figuring out how to give each member of the rogues gallery a role in the new setting, in one way or another but have been reluctant to add more of them just in case somebody signs up as a Batman villain.

These are popular characters, and I don't want to hog them as NPCs.

(14): Still on the issue of scale, Gotham is roughly equivalent to, like, Chicago in size and likely it's entire population could fit into a couple hab-blocks (which as you recall fit millions comfortably) with room to spare, yet somehow you expect there to be as much Gotham as there is Megacity? This is, frankly speaking, a bit silly. Additionally, you've not defined what era this Megacity-1 is, which is important because the territory they hold dwindles significantly over the course of the comics.
On top of this, five gangs controlling an area the size of multiple states? Even regular Gotham, which is a large city but still reasonable, has gangs numbering in the hundreds if not thousands. Megacity-1 would, by extension, easily have ten times that number.

The idea was to have Gotham be spread across the Mega-City, rather than have it enclosed into a single district (well, 1/2 district given the size difference). Although that makes more sense in terms of the geography, I would like to point out that is is a Multi-Fandom RP where Bowser is currently being told about the death of the Multiverse by a character from Fullmetal Alchemist: Brotherhood and Soos was giving a tour of the Mystery Shack to a gay elf from a D&D podcast and a character from a German Fairy tale.

It takes a lot of suspension of disbelief in order to not see this kind of RP as anything more than very silly fanfiction.

(15): Going back to the gangs, none of them are even particularly deserving of such a large territory and frankly your choices for gang leaders are extremely strange. Looking through these I almost get the impression that your only exposure to Batman was the Arkham games and maybe some of the tie-in comics plus, I dunno, Injustice? Just a guess. Point is, they're all a bit sad and none of them really feel like a believable threat to the Judges. At least bring in the Court Of Owls or Intergang or something that's actually capable of menacing a large city all on it's own. Heck, even the Mutants or the Jokerz proper would be more distinctive and threatening than what you have. Which leads into the next point:

1.) I already mentioned I grew up with TAS, and got into the comics later. I do love the Arkham series though (except maybe Origins).
2.) If I was introducing The Court of the Owls, would I really talk about them in the open? They're best saved for behind the scenes.

(16): You're saying that I'm the one making Judges out to be jobbers, but isn't it you, yourself, that's been doing that? When I wrote Yamada's exposition I A. stated the Judges proper held the most territory of the police, B. played up the police forces as the greatest threats to taking over the city and C. explained they had enough manpower so as to be effectively impossible to defeat in an open conflict. You, on the other hand, write them regularly jobbing to PCP junkies and arctic wildlife-themed mobsters while actively holding less territory (roughly 12% of the city as opposed to some 50%) than they did under the previous layout.

1.)Having a "greater edge" than the standard gangbanger isn't having them job out, never said it was.
2.) They aren't in conflict with Penguin. He lives in fear of them. He supplies them information just to stay alive.
3.) You literally said in your own post that nobody really took the Judges seriously and that they were nothing more than state-sponsored bangers...And that isn't them being jobbers?
4.) I mentioned that they took a hammering while going up against an Eldritch horror that's been consuming the Multiverse, and that they're taking back the city one district at a time. That's the reason for the lack of territory.

(18): You state in your recent Harley Quinn post that the Judges have trials and holding cells,

'Lemme stop you right there. I never said that they did, a character I was playing said they did. A character, who within her own backstory related to the events of the RP has arrived in Mega-Gotham recently to investigate the Joker Clan...
She's a criminal turned vigilante in a city run by Judges, she was always going to be out of her depth. So, by proxy Victor is too as his "guide" to Mega-Gotham is wrong about a few things.

That post ended with the vehicle she and Victor were in stopping outside a place and some Judges ordering them to step out. Aside from Harley's own talking, there's no mention of holding cells. My point is, she was going to be revealed as wrong.

Didn't they teach you about citations in college?

I get that you're pissed off I didn't quote you directly, and that the setting has some issues but insulting me isn't going to get us anywhere with this. That said, I do appreciate input with world-building, and I much prefer it when people address the issues with a setting instead of either dropping from an RP and/or telling the GM it's bad without giving any reasons.
I have seen people do both in the past, and not just in my own RPs.
 
Wasn't there a previous version of this rp or something? If so, can I join this if I wasn't in the first one?
 
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1stLt HChurch 1stLt HChurch I dunno about previous versions, but this RP doesn't seem to have an overarching storyline so I think you'd be fine. Basically zontar zontar is gearing up for a big crimewave, DrBones DrBones Zerohex Zerohex and I are all heading out to do mercenary work, and pretty much everyone else is either on intros or between action scenes, so I think you could fit in anywhere you like. Feel free to stop in!
 
The Mad Queen The Mad Queen
Look we could go for weeks arguing about your refusal to provide transparency, or the fact that you didn't address even half my points, or the difference between character knowledge vs player knowledge, or your responsibilities as a GM or even the fact that most of your arguments aren't even real arguments, but the fact of the matter is I didn't come here to start a fight, okay?

I came here to give you a helping hand and some constructive criticism to steer you back on the right path, you know, since you're so busy, but it's clear my intentions haven't gotten across. So with that in mind, I went ahead and did a writeup which I think properly meshes with and builds upon the source material of both Dredd and Batman, plus a few other odds and ends, to create a fun and interesting whole which also accounts for the things you wanted to add. No need to thank me or anything, just make sure to credit me this time, okay?

______________________________

District 1 - Megacity-1 Central: While almost the entirety of Megotham is in some capacity derived from the framework of Megacity-1, the northernmost district is notable for being virtually untouched by migrants due to being home to the Academy Of Law, the Hall Of Justice, and Megotham's largest concentration of Iso-Blocks. As one might expect, many prospective citizens steer clear of the district due to the draconian policies of the local law enforcement. Civil unrest, made ever-worse by overcrowding and the brutal enforcement of the Judges, simmers constantly within the general population, which occasionally erupt in massive riots known as block wars.

District 2 - Neo Yokio District: Close enough to the Hall Of Justice to be heavily policed, yet far away and upscale enough to avoid regular raids and general brutality, Neo Yokio is a prosperous district populated almost entirely by smug, insufferable yuppies who amuse themselves with vapid hobbies and petty passive aggression towards their fellow man. Approximately 97% of arrests in Neo Yokio are for trafficking contraband or white collar crimes, but don't be fooled: While their gangs may be harmless idiots obsessed with ghetto fashion, the sheer atmosphere of greed and petty hatred that envelops the district makes it a virtual magnet for evil spirits of all kinds, causing the entire district to become a psychic hot zone.

District 3 - Paradigm District: Characterized by a massive dome that envelops the city's outer limits, Paradigm City is an insular district populated mostly by amnesiacs, with an anachronistic culture vaguely resembling 1940's Earth. Though officially annexed by the Judges on grounds of harboring massive warmachines known as Bigs, a non-aggression pact was signed by both parties following a truce brokered by a mysterious party known only as The Negotiator. Rumors say that Paradigm City also conceals a path to the mysterious Undercity, a gigantic underground metropolis containing the wonders and horrors of a long-lost civilization.

District 4 - Domino District: A district defined by class struggle, Domino City's strict social hierarchy forms a clear border between the heavily-policed and prosperous uptown districts and the crime-ridden downtown districts. The most notable trait of this district is the entire city's bizarre obsession with a card game known as Duel Monsters, ascribing an almost religious significance to the game and the mysterious "duel energy" that it generates. While the Judges have not yet made any moves to enact ordinances in response to the cult-like significance cards carry, dismissing them as mere children's playthings, could it be that Duel Monsters is more than a mere game?

District 5 - Black Star District: Before describing Black Star District one must understand that, under city ordinance, any Megotham citizen not originally from Earth must have a visa in order to live within city limits. Due to the massive alien population of Black Star District, however, such laws rapidly became unenforceable due to all aliens of the same species looking pretty much the same to law enforcement officers, with forged documentation running rampant. Thus, within the Black Star ghetto visa laws are unofficially relaxed, which in turn resulted in more migrants. As a result, Black Star District is the most racially-diverse area in all of Gladius, though this also results in massive tension and some of the most devastating gang wars in the city's history.

District 6 - Sprawl District: Though Sprawl District is classed as a singular city-state by Megotham's charter, it's actually a series of megacorporation-backed capitalist microstates that form the grounds for an endless proxy war which employs local thugs to enact terrorist actions on the competition in order to get ahead. Even more so than the rest of Megotham, money is everything in the Sprawl, where the sum total of one's existence is defined in terms of economic assets. If you're looking for quick money and shady work, the Sprawl is the place to find it. Many megacorps, such as Omni Consumer Products and Renraku Heavy Industries, have their HQs located in this district.

District 7 - New Gotham District: One of the largest districts in Megotham, and the city from which it derives half it's name. New Gotham has it's roots in the Gotham of Earth-12, a bustling, futuristic metropolis plagued by equally bustling and futuristic gang violence and supervillains. Packs of Jokerz and Splicers prowl the blind alleys and unlit back streets as the second Batman enacts his own surprisingly brutal brand of justice upon the city's criminals, usually by dumping them into the city's horribly contaminated, lethally-toxic water supply.

District 8 - No Man's Land: ...But if there is a New Gotham, so too must there be Old Gotham. The decaying remains of the once-proud city, broken in the wake of a massive earthquake that rocked it's very foundations and left to rot by the rest of the city. Behind the great concrete walls that box the district in is an image of Gotham at it's absolute worst, a city so perfectly overtaken by the forces of entropy so as to be virtually unlivable. Used by the other districts as a dumping ground for their darkest and most shameful of crimes, what remains of the original Batman wages a one man war to stem the tide, but even now he falters. Also, there's still a portal to Hell under what's left of Arkham.

District 9 - Empire District: A ghetto for industrial-styled sapient machines, Empire District is one of the most dangerous districts for an organic to be, considering most of it's inhabitants are decommissioned (or ""decommissioned"") warmachines. While large machines can technically live in other sections of the city, established ordinances such as weekly inspections by a licensed mechanic and requiring all sapient machines outside their district to be painted a bright, day-glo orange serve to discourage such actions. To further enforce this, Empire District is seperated from other districts by an electromagnetic net intended to disable their motor functions. Despite the insistence that they are in fact aliens, these laws also apply to Cybertronians, so they are not uncommon within this district.

District 10 - Neo Kobe District: Similarly to Empire District, this is another attempt to prevent sapient manmade beings from mixing with the general population. Neo Kobe, however, is primarily a ghetto for humanoid artificial beings that can pass as human, such as replicants, hollow children, and snatchers. Centered around the decaying, gutted remains of the Amita Corporation's headquarters, Neo Kobe was under quarantine until recently following a machine uprising, and as such all known routes in and out of the district are covered by police checkpoints. Neo Kobe is also notable for having one of the largest organ trafficking operations in the city- specifically, that of human skin grafts, as one's social status is determined by how well one can pass for human.

District 11 - Newport District: A district located on the southwestern edge of Megotham, Newport's primary identifying characteristic is the bacterial cloud, a dense smog-like substance that envelops the city, thick enough to reduce visibility to a few meters and suffocate any poor fool who steps outside without some form of filtration device. For this reason, Newport and it's surrounding districts, 12 and 13, have been nicknamed "The Cloud" by the city's inhabitants.

District 12 - Fission City: Originally known for having the bulk of Megotham's factory labor, Fission City underwent a radical change when the mad geneticist Dr. Paradigm contaminated the water supply with his mutation formula, gene-slamming the district's inhabitants into eight-foot-tall man-fish hybrids known as Seaviants. Luckily, a gang of sewer-dwelling vigilantes with attitude managed to stop him before he was able to add his special cocktail of mind control chemicals and safely dispose of them in New Gotham's water supply, but the mad doctor remains at large. As for the district's inhabitants, they have taken their changes oddly well and are essentially the same, save for their ability to breathe within the bacterial cloud and an affinity for fish-related puns.

District 13 - Tromaville: Though originally not an official district and constructed over a massive toxic waste dump as a town to house Megotham's mutant population, Tromaville was later inducted into the city proper after the repeal of the Mutant Expulsion Act. Though distrustful of humans and authority figures, the hideously deformed creatures of superhuman size and strength that populate this city are surprisingly docile and environmentally-conscious. The bacterial cloud covers this district as well.

As for factions, I can probably have them up either tomorrow or the day after, depending on how things work out.
 
dat variety of sources

LceUtBm.jpg


s where the crossover fun's at
 
The Mad Queen The Mad Queen
Look we could go for weeks arguing about your refusal to provide transparency, or the fact that you didn't address even half my points, or the difference between character knowledge vs player knowledge, or your responsibilities as a GM or even the fact that most of your arguments aren't even real arguments, but the fact of the matter is I didn't come here to start a fight, okay?

I came here to give you a helping hand and some constructive criticism to steer you back on the right path, you know, since you're so busy, but it's clear my intentions haven't gotten across. So with that in mind, I went ahead and did a writeup which I think properly meshes with and builds upon the source material of both Dredd and Batman, plus a few other odds and ends, to create a fun and interesting whole which also accounts for the things you wanted to add. No need to thank me or anything, just make sure to credit me this time, okay?

______________________________

District 1 - Megacity-1 Central: While almost the entirety of Megotham is in some capacity derived from the framework of Megacity-1, the northernmost district is notable for being virtually untouched by migrants due to being home to the Academy Of Law, the Hall Of Justice, and Megotham's largest concentration of Iso-Blocks. As one might expect, many prospective citizens steer clear of the district due to the draconian policies of the local law enforcement. Civil unrest, made ever-worse by overcrowding and the brutal enforcement of the Judges, simmers constantly within the general population, which occasionally erupt in massive riots known as block wars.

District 2 - Neo Yokio District: Close enough to the Hall Of Justice to be heavily policed, yet far away and upscale enough to avoid regular raids and general brutality, Neo Yokio is a prosperous district populated almost entirely by smug, insufferable yuppies who amuse themselves with vapid hobbies and petty passive aggression towards their fellow man. Approximately 97% of arrests in Neo Yokio are for trafficking contraband or white collar crimes, but don't be fooled: While their gangs may be harmless idiots obsessed with ghetto fashion, the sheer atmosphere of greed and petty hatred that envelops the district makes it a virtual magnet for evil spirits of all kinds, causing the entire district to become a psychic hot zone.

District 3 - Paradigm District: Characterized by a massive dome that envelops the city's outer limits, Paradigm City is an insular district populated mostly by amnesiacs, with an anachronistic culture vaguely resembling 1940's Earth. Though officially annexed by the Judges on grounds of harboring massive warmachines known as Bigs, a non-aggression pact was signed by both parties following a truce brokered by a mysterious party known only as The Negotiator. Rumors say that Paradigm City also conceals a path to the mysterious Undercity, a gigantic underground metropolis containing the wonders and horrors of a long-lost civilization.

District 4 - Domino District: A district defined by class struggle, Domino City's strict social hierarchy forms a clear border between the heavily-policed and prosperous uptown districts and the crime-ridden downtown districts. The most notable trait of this district is the entire city's bizarre obsession with a card game known as Duel Monsters, ascribing an almost religious significance to the game and the mysterious "duel energy" that it generates. While the Judges have not yet made any moves to enact ordinances in response to the cult-like significance cards carry, dismissing them as mere children's playthings, could it be that Duel Monsters is more than a mere game?

District 5 - Black Star District: Before describing Black Star District one must understand that, under city ordinance, any Megotham citizen not originally from Earth must have a visa in order to live within city limits. Due to the massive alien population of Black Star District, however, such laws rapidly became unenforceable due to all aliens of the same species looking pretty much the same to law enforcement officers, with forged documentation running rampant. Thus, within the Black Star ghetto visa laws are unofficially relaxed, which in turn resulted in more migrants. As a result, Black Star District is the most racially-diverse area in all of Gladius, though this also results in massive tension and some of the most devastating gang wars in the city's history.

District 6 - Sprawl District: Though Sprawl District is classed as a singular city-state by Megotham's charter, it's actually a series of megacorporation-backed capitalist microstates that form the grounds for an endless proxy war which employs local thugs to enact terrorist actions on the competition in order to get ahead. Even more so than the rest of Megotham, money is everything in the Sprawl, where the sum total of one's existence is defined in terms of economic assets. If you're looking for quick money and shady work, the Sprawl is the place to find it. Many megacorps, such as Omni Consumer Products and Renraku Heavy Industries, have their HQs located in this district.

District 7 - New Gotham District: One of the largest districts in Megotham, and the city from which it derives half it's name. New Gotham has it's roots in the Gotham of Earth-12, a bustling, futuristic metropolis plagued by equally bustling and futuristic gang violence and supervillains. Packs of Jokerz and Splicers prowl the blind alleys and unlit back streets as the second Batman enacts his own surprisingly brutal brand of justice upon the city's criminals, usually by dumping them into the city's horribly contaminated, lethally-toxic water supply.

District 8 - No Man's Land: ...But if there is a New Gotham, so too must there be Old Gotham. The decaying remains of the once-proud city, broken in the wake of a massive earthquake that rocked it's very foundations and left to rot by the rest of the city. Behind the great concrete walls that box the district in is an image of Gotham at it's absolute worst, a city so perfectly overtaken by the forces of entropy so as to be virtually unlivable. Used by the other districts as a dumping ground for their darkest and most shameful of crimes, what remains of the original Batman wages a one man war to stem the tide, but even now he falters. Also, there's still a portal to Hell under what's left of Arkham.

District 9 - Empire District: A ghetto for industrial-styled sapient machines, Empire District is one of the most dangerous districts for an organic to be, considering most of it's inhabitants are decommissioned (or ""decommissioned"") warmachines. While large machines can technically live in other sections of the city, established ordinances such as weekly inspections by a licensed mechanic and requiring all sapient machines outside their district to be painted a bright, day-glo orange serve to discourage such actions. To further enforce this, Empire District is seperated from other districts by an electromagnetic net intended to disable their motor functions. Despite the insistence that they are in fact aliens, these laws also apply to Cybertronians, so they are not uncommon within this district.

District 10 - Neo Kobe District: Similarly to Empire District, this is another attempt to prevent sapient manmade beings from mixing with the general population. Neo Kobe, however, is primarily a ghetto for humanoid artificial beings that can pass as human, such as replicants, hollow children, and snatchers. Centered around the decaying, gutted remains of the Amita Corporation's headquarters, Neo Kobe was under quarantine until recently following a machine uprising, and as such all known routes in and out of the district are covered by police checkpoints. Neo Kobe is also notable for having one of the largest organ trafficking operations in the city- specifically, that of human skin grafts, as one's social status is determined by how well one can pass for human.

District 11 - Newport District: A district located on the southwestern edge of Megotham, Newport's primary identifying characteristic is the bacterial cloud, a dense smog-like substance that envelops the city, thick enough to reduce visibility to a few meters and suffocate any poor fool who steps outside without some form of filtration device. For this reason, Newport and it's surrounding districts, 12 and 13, have been nicknamed "The Cloud" by the city's inhabitants.

District 12 - Fission City: Originally known for having the bulk of Megotham's factory labor, Fission City underwent a radical change when the mad geneticist Dr. Paradigm contaminated the water supply with his mutation formula, gene-slamming the district's inhabitants into eight-foot-tall man-fish hybrids known as Seaviants. Luckily, a gang of sewer-dwelling vigilantes with attitude managed to stop him before he was able to add his special cocktail of mind control chemicals and safely dispose of them in New Gotham's water supply, but the mad doctor remains at large. As for the district's inhabitants, they have taken their changes oddly well and are essentially the same, save for their ability to breathe within the bacterial cloud and an affinity for fish-related puns.

District 13 - Tromaville: Though originally not an official district and constructed over a massive toxic waste dump as a town to house Megotham's mutant population, Tromaville was later inducted into the city proper after the repeal of the Mutant Expulsion Act. Though distrustful of humans and authority figures, the hideously deformed creatures of superhuman size and strength that populate this city are surprisingly docile and environmentally-conscious. The bacterial cloud covers this district as well.

As for factions, I can probably have them up either tomorrow or the day after, depending on how things work out.
I appreciate these references.
Especially Big O. You don't see much mecha in these RPs, and if you do, it's normally Code Geass or something. The best choice I've ever seen from one was probably Murasame from Tetsujin, and he's not even a pilot proper.
 
Just posted my character. I haven't done any rping in a couple years so I'm a little rusty, but I hope my CS turned out okay. Also never rped a character in this fandom before, so it should be interesting.
 
The Mad Queen The Mad Queen
Look we could go for weeks arguing about your refusal to provide transparency, or the fact that you didn't address even half my points, or the difference between character knowledge vs player knowledge, or your responsibilities as a GM or even the fact that most of your arguments aren't even real arguments, but the fact of the matter is I didn't come here to start a fight, okay?

If you don't think I'm capable, you're more than welcome to make your own RP.
 
Is there any way I could get a description of some sort about the areas I can drop my character into? I see there are three planets, but I don't have a good idea of what they look like (cities, natural environment, radioactive zones, dead zones, anything notable, etc). I looked in the lore tab but I didn't find much useful.
 
Wait, didn't see the first post in the main thread. My bad. I'll read that stuff about the areas and see if I still have questions after that.
 
The Mad Queen The Mad Queen Oh, good, you're still around. I didn't want to go to all the trouble of writing up more stuff if you'd dropped, since you've got a guy in every interaction chain and the whole game pretty much grinds to a halt the moment you stop posting. That said, if I'm being honest I don't think I'd ever run a crossover fanfiction game to begin with, since it pretty much torpedos the whole creative aspect of internet pretend from the outset and ultimately just becomes an environment for people to have my-fandom-can-beat-up-your-fandom arguments. Just not really my jam. But hey, if you do one you may as well do it right, so I'm making the best of what I'm being given to work with here.

Anyway, I get you're upset at being shown up here but if you dismiss other people's ideas outright it undermines the very premise of a cooperative writing exercise. Now, I know you must be stressed from all those ten-hour shifts you mentioned that one time I got on the Discord (seriously, you should talk to your boss I'm pretty sure that's against labor laws) but let's just take a deep breath and be reasonable here, alright? I say we put up a vote using RPN's built-in polling dealie, my Neo Megotham writeup vs the existing Megotham writeup, and let everyone decide which one is best. Sound good?
 
The Mad Queen The Mad Queen That said, if I'm being honest I don't think I'd ever run a crossover fanfiction game to begin with, since it pretty much torpedos the whole creative aspect of internet pretend from the outset and ultimately just becomes an environment for people to have my-fandom-can-beat-up-your-fandom arguments.
From experience, that usually depends on who you let in.
The internet slappy fights are less of a problem than you'd think around here, and they normally only come up OOC.
 
Crenando Crenando That's pretty weird, considering nobody on this site seems familiar with the idea of an OOC. They all just put it in parenthesis over the IC or use PMs from what I've seen.
 
DrBones DrBones You know I just now realized that you might be expecting me to break posting order in my interaction with Zerohex Zerohex , were you planning on doing anything before we move on or should I just go?

The Mad Queen The Mad Queen Guess the notifications didn't take again, but are you going to give a response on the whole "this is a collaborative game so let's have everyone vote on which writeup to use" thing? Also I'm still not seeing zontar zontar 's story arc in the lore tab, is there any reason you're so averse to it?
 
srsly, The Mad Queen The Mad Queen you should probably at least try to acknowledge this as a GM since this is easily, far and away, the most interest anyone's show in the setting and worldbuilding aspects of this entire deal, down to making a multitude of accurate points and questionings you've not even taken the time to answer to.
 
As some of you may have seen on the Discord server, I'm calling it with this RP. Y'all can continue posting if you want but I've declared the thing officially dead.
 

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