Ker'ion
Primordial of Abstract Logic
I prefer the East because I like the way Nexus, Great Forks, and Lookshy are set up.
And I like mild weather and trees and stuff...
And I like mild weather and trees and stuff...
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why Claslat' date=' Forn?[/quote']
I can compare Claslat to the cityscape of the classic film, Bladerunner, with its garish views and bleak landscape.  This would help me to set up the backdrop easier for both myself and my players, making it more visual for all involved.
~FC.
Alchemicals, without a second thought.would you have exalts or heroic mortals in an autocthonian game?
I have yet to set a story in the west but I'm slowly hoping to get my players around to a pirate swashbuckling type of setting. Â Should be a blast.Safim said:I voted for west even though I have done games in every direction. The west is just a personal real life preference, I like the sea and the themes associated with it. Mysterious deeps, giant monsters lurking there, sunken cities...
:lol:Safim said:You have to persuade your players to drink lots of rum and kill people?! Lucky you, I need to persuade mine to stop with it...
I played in a Deadlands: Hell on Earth game where this was about 90% of it. It was a lot of fun, actually, getting into the internecine politics of resource distribution. Of course, that's an entirely different setting, with an entirely different feel.Dereis said:While these can serve as a fun and developmental intermittent challenge, making your party deal with this crap on a constant basis just annoying, but of course you want to maintain the "reality" of the game setting, so you can't just ignore it.
Speaking of sunken cities: any good suggestions how to get non-lunars/water aspects under water? I've considered a variety of first age submarines, but it doesn't have the right ring to it, I think. But on the other hand, I like to do things as low-magic as possible, so a mechanical means is prefered. Maybe a sea god giving them some sort of air-tight sphere...?Safim said:I voted for west even though I have done games in every direction. The west is just a personal real life preference, I like the sea and the themes associated with it. Mysterious deeps, giant monsters lurking there, sunken cities...
I once used the brass leviathan to transport them. Just say he is following some ancient programming, but I would use that only once, it gets old fast.Ormseitr said:Speaking of sunken cities: any good suggestions how to get non-lunars/water aspects under water? I've considered a variety of first age submarines, but it doesn't have the right ring to it, I think. But on the other hand, I like to do things as low-magic as possible, so a mechanical means is prefered. Maybe a sea god giving them some sort of air-tight sphere...?Safim said:I voted for west even though I have done games in every direction. The west is just a personal real life preference, I like the sea and the themes associated with it. Mysterious deeps, giant monsters lurking there, sunken cities...
That was a good one. I will have to use that sometime.Safim said:And if you want to go for the really low tech mechanical thing you can always bring in the mad thaumaturge and his "100% fool proof" diving globe (note, fool proof does not always mean waterproof muhahahhahaha).