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Fandom Welcome to Battleworld (Multifandom rp)

Vsland

Live Life, Love and Survive

CS Sheet


Universe:



Name:



Nickname:



Age:



Appearance:



Personality:



Powers/Abilities:



Brief Bio:



Hero or Villain?:



Aims on Battleworld:



Like is accepted.



5 characters max

 
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Universe: IDW Transformers


Name: Nova Prime


Nickname: Nemesis Prime


Age: over 1000


Appearance:
Novaprime.jpg



Personality: Nemesis may seem to hold sway over both his troops and the Darkness, but nothing could be further from the truth. The powerful Galvatron sees the Darkness as his rightful inheritance. And then, there is the fear. The fear that the Darkness has more in common with the Matrix than Nemesis is comfortable with. He feels he has earned this power, and isn't willing to see it follow its natural path. It is for this reason he must eliminate Optimus Prime. And it is for this reason he fears to face his successor.


Powers/Abilities: Transformation and control over the Dead Universe


Brief Bio: Nova Prime was the predecessor to Nominus Prime. Once the elite soldier Nova Major, he led the unification of a divided Cybertron, ascending to leadership of his people. An expansionist and a supremacist, Nova Prime believed that Transformers were the greatest among all life forms and that they should bring their glory to the myriad of lesser races throughout the universe.


After being sucked into the Dead Universe, Nova was chosen to be the host for the Darkness, an otherworldly counterpart of the Matrix of Leadership which worked by transforming the inhabitants of the Dead Universe into undead wielders of anti-life. Upon merging, Nova was reborn as the sinister and extremely powerful Nemesis Prime. He now sees it as his mission to fulfil the Darkness' imperative by expanding the Dead Universe's hold into the living realm.


Hero or Villain?: Villain


Aims on Battleworld: To spread his influence and over throw Doom as God Emperor
 
Universe: TNA Wrestling


Name: Matt Hardy


Nickname: #Broken Matt Hardy


Age: 41


Appearance:


matthardybroken.png



Personality: Just look at this man. He's #Broken. He's gone off the deep end and will stop at nothing to delete Brother Nero from the Hardy family tree.


Powers/Abilities: Super strength, Above-average stamina, able to control his aerial assault drones from anywhere


Brief Bio: Long, long ago, there was a promotion named TWF formed by two brothers, Matt and Nero/Jeff. This soon evolved into OMEGA, where The Broken One competed as "High Voltage". Later, he sent a tape to WCW for the Amateur Challenge using the ring name High Voltage. A tag team with that name already existed, so he changed his name to Surge, after the popular soft drink. It turns out Chris Kanyon stole the name. Eventually, after entering smaller promotions as "The Wolverine". Later, he had a long successful career in the WWF, went to TNA, flushed it all away, and decided to get revenge on his brother who dragged him there.


Hero or Villain?: Um...it really depends on how much you like Jeff Hardy. Most likely a Villain.


Aims on Battleworld: Deleting the Blasphemers, spreading the word of being #Broken.
 

Universe:

Marvel Comics

Name:

Victor Von Doom

Nickname:

Dr. Doom

God Emperor Doom

Age:

47

Appearance:

4696698-doom1.jpg



Personality:


Doom, despite being a super villain, is actually looking out for the world. He believes that the only way to save the world is by him ruling it, no matter who stands in his way. Doom does whatever he must. However, one thing that he'll always do is look out for the people of Latveria.

Powers/Abilities:

Doom is a genius in physics, robotics, cybernetics, genetics, weapons technology, bio-chemistry, and time travel. He is also self-taught in the mystic arts. Doom is a natural leader, a brilliant strategist, and a sly deceiver.

Doom can exchange minds with others. He possesses some mystical abilities, such as casting bolts of eldritch energy and invoking mystical entities (principalities) for additional support. While empowered by the Haazareth, his mystical powers were on a par with those of Dr. Strange.

Doom has also stole the powers of The Beyonder, making him omnipotent. Now, he rules battle world with an iron fist...literally.

Brief Bio:

Tries to get back mother's soul from Mephisto. Fails. Scars his face due to experiments. Forges suit. Scared it even more. Became the leader of Latveria. Tried to take over the world multiple times. Failed. Get's sent to battle world. Plans. Steals the Beyonders power. Rules Battleworld.

Hero or Villain?:

Depends on how you look at him. Few people see him as a hero but most see him as a villain.

Aims on Battleworld:

To rule.​
 

Universe:

Jojoba_splash.png


Name:

Josuke Higashikata

Nickname:

JoJo (since the "suke" [?] in his name can be read as "Jo")

Age:

16​




Appearance:



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Personality:


Josuke is a savvy, confident and courageous teenager. Friendly and loyal, his amiable personality helps him make friends.

Read more here


Powers/Abilities:


Uses a "Stand" known as Crazy Diamond to both fight and help others. It is a stand with terrifying powers, and if you aren't a stand user yourself, you normally can't see stands either. He is also rather intelligent, as shown by careful planning and reading his opponent's behavior. He also has shown to have a considerable amount of physical abilities, as shown by his ability to keep up with a bus just by running.

By the way, Crazy Diamond can fix anything it touches, and can allow Josuke to heal people, but it cannot heal Josuke himself, or bring back the dead.






270





Brief Bio:


Basically, Josuke got a fever related to his stand when he was a kid, someone helped his mom get him to a hospital, he was inspired by this man to be kind, then about 10 or 11 years later, he met Jotaro and they fought bad stand users together to protect Morioh and find out what was going on. (This is the best way I can make his bio brief.)




Hero or Villain?:


About as "hero" as hero gets.




Aims on Battleworld:


To defeat enemies (or those who insult his hair) and find a way back to Morioh.
 

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Universe:


Towa-No-Quon-Character.jpg



Name:


Quon.

His full name is Quon Miduchi (????). Quon meaning eternity, and Miduchi meaning three hammers.




Nickname:


Insania or AA001 (By Custos)




Age:


seventeen.




Appearance:


Quon appears to be about the age of a 17 - 18 year old boy. His hair is dark grey, and on it, he wears a black headband. He wears a black, sleeveless shirt with a tiny, green gem on the chest, as well as tight black pants and shoes. Over everything, he wears an light red trench coat with gold lining around the edges. His eye color is purple.​


4758-805726644.png



(normal/Human form)


latest



(Insania form)









maxresdefault.jpg
maxresdefault.jpg
beb0b74e4431c0acdeebc2212cbf390a.jpg
Towa%20no%20Quon%20-%2006%20-%2008.jpg



Personality:


Quon is a kind person. Despite appearing to be quite young Quon is thousands of years old, leading him to be deceptively mature. His kindness is so strong that he wishes to save everyone who has awakened their powers, which is obviously shown in the first and fourth chapters, to the point that he even saves Shun, who was his enemy. It seems like he barely gets angry, but can get saddened easily when he fails to save an awakened child. He also has a thing for instant noodles, thinking it is an invention made in a thousand years. His favorite brand being Sunny Noodles and liking the Shouyu sauce flavor.

Powers/Abilities:

Unlike most attractors Quon has multiple abilities. when activating his abilities Quon enters a battle form known as Insania by Custos. When in this form, his strength, speed, and fighting capabilities are heightened. He also possesses the ability to manipulate water, metal and perhaps even nature itself. Quon to gained immortality after his younger brother Towa sealed himself away. Because of his Immortality Quon is able to regenerate wounds at an accelerated rate, he does however retain his sense of pain. Also since he is immortal Quon does not age, as his appearance has not changed in over a thousand years.

In his complete transformation his powers are godlike, he has no physical form becoming astral, causing objects to pass right through him. He was also capable of gathering light in the surrounding area and in an instant completely annihilated the Custos headquarters. He also became capable of teleporting himself and a large number of people in an instant.




Brief Bio:


Quon was born into a village where power weren't uncommon. HE feels intense guilt for losing control of himself and annihilating the soldiers that raided his village and killed everyone. He has a brother Towa, who was sealed into a crystal, granting Quon his immortality.

(the wiki doesn't say much more...)




Hero or Villain?:


Hero, but CAN be the Villain for the sake of his morals/beliefs.




Aims on Battleworld:


To create a world where there is on fighting.




(GUYS! im back! but this time not with a pervert char!)
 
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Universe: DC


Name: Dex Starr



Nickname: Pukekitty



Age: Unknown



Appearance:



Powers/Abilities:Enhanced Intelligence



Napalm Vomit



Animating: A Red Lantern can will things to move how he wants.




  • Caustic Effect: Red Lantern power can damage and drain away the power of other lanterns almost like a poison. For example green lanterns who survive a Red Lantern attack will begin to lose power from the almost napalm like attacks of Red Lanterns.




  • Communicator: The ring can act as a personal communicator between Lanterns.




  • Costumes: The wearer of the ring may create any costume they choose, based on their personal preferences, whenever they choose. The ring projects the costume over any clothes already worn at the time. While Red Lanterns have no costume code they all are red and black with the Red Lantern symbol displayed.




  • Energy Projection: The rings can also project beams, form protective bubbles and force fields, and fire destructive blasts. The attacks often come from the mouth from a Red Lantern.




  • Energy Constructs: The rings can construct anything the wearer can imagine from hard-light energy, as long as they are willing to make it. The more determined the wearer is, the more complex and intricate these things can be. The constructs can even be so complex as to form working machines, computers, and even people. Red Lanterns have difficulty creating constructs due to their anger.




  • Flight: The ring allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours.




  • Heart Replacement: Red Lantern Rings replace the heart of the lantern who wields them so removing a Red Lantern ring is often fatal without medical attention or the presence of a Blue Lantern. Atrocitus had his heart ripped from his body and was able to return to the fight within seconds since his ring serves as his heart.




  • Mirages: The Ring can create mirages/illusions.




  • Recharging: The rings need to be recharged by means of a Power Battery. Other large sources of power may be used to recharge a power ring, however effectiveness may vary. The internal power source of a Manhunter Android is, in effect, the same as a power battery, and can be used to recharge a power ring. During the JLA / Avengers crossover, a Cosmic Cube was used to recharge a depleted ring, although this is not an ideal solution and is available if there are no other options.




  • Ring Duplication: Each ring can duplicate itself, creating a second ring which may be given to another as a backup, for protection, or to help the lantern in times of great need. This duplicate ring is exactly like a normal ring.




  • Temperature Control: The Ring can increase or decrease the temperature of anything, even something as large as stars, or even create bubbles of intense heat or cold, even down to Absolute Zero.




  • Electro-magnetic scanning: The ring can allow(through the use of x rays) the user to see through walls, without the people on the other side knowing. it can also scan along the Electromagnetic spectrum.




  • Wormhole/Warps: The ring can open wormholes to cut down on distance.


Brief Bio:Dex-Starr's real name is Dexter and he was just an ordinary house cat from Earth. He was abandoned at and later adopted from the Brooklyn Animal Shelter. His new owner loved Dexter because he was always there to keep her company. She even said that Dexter made her life a lot better, and that he would say the same thing too if he could speak. One night someone broke into their home and Dexter scratches the burglar. As he screamed in pain, Dexter's owner woke up and called for help, but unfortunately help never arrived. The next day, two cops outside the apartment talked about how it was a burglary that went bad as Dexter sat outside the door and the fate of Dexter's owner is unknown.



Just then the cops kicked Dexter out saying that the cat could contaminate the scene (apparently unknowing that Dexter was a resident of the apartment). Dexter was left homeless for an unknown amount of time, living in a box on the street when two thugs called him out and bag him. To their amusement, they decided to throw Dexter (while still inside the bag) off the Brooklyn Bridge to see him drown. Just as they throw him to the river and discuss whether or not he will die on impact, a
Red Power Ring flies in detecting the rage in his heart and turned him into a Red Lantern and thus embraced his new identity as Dex-Starr.


Hero or Villain?: Villain



Aims on Battleworld: None at the moment
 
Barbas said:
Universe: DC
Name: Dex Starr



Nickname: Pukekitty



Age: Unknown



Appearance:



Powers/Abilities:Enhanced Intelligence



Napalm Vomit



Animating: A Red Lantern can will things to move how he wants.





  • Caustic Effect: Red Lantern power can damage and drain away the power of other lanterns almost like a poison. For example green lanterns who survive a Red Lantern attack will begin to lose power from the almost napalm like attacks of Red Lanterns.




  • Communicator: The ring can act as a personal communicator between Lanterns.




  • Costumes: The wearer of the ring may create any costume they choose, based on their personal preferences, whenever they choose. The ring projects the costume over any clothes already worn at the time. While Red Lanterns have no costume code they all are red and black with the Red Lantern symbol displayed.




  • Energy Projection: The rings can also project beams, form protective bubbles and force fields, and fire destructive blasts. The attacks often come from the mouth from a Red Lantern.




  • Energy Constructs: The rings can construct anything the wearer can imagine from hard-light energy, as long as they are willing to make it. The more determined the wearer is, the more complex and intricate these things can be. The constructs can even be so complex as to form working machines, computers, and even people. Red Lanterns have difficulty creating constructs due to their anger.




  • Flight: The ring allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours.




  • Heart Replacement: Red Lantern Rings replace the heart of the lantern who wields them so removing a Red Lantern ring is often fatal without medical attention or the presence of a Blue Lantern. Atrocitus had his heart ripped from his body and was able to return to the fight within seconds since his ring serves as his heart.




  • Mirages: The Ring can create mirages/illusions.




  • Recharging: The rings need to be recharged by means of a Power Battery. Other large sources of power may be used to recharge a power ring, however effectiveness may vary. The internal power source of a Manhunter Android is, in effect, the same as a power battery, and can be used to recharge a power ring. During the JLA / Avengers crossover, a Cosmic Cube was used to recharge a depleted ring, although this is not an ideal solution and is available if there are no other options.




  • Ring Duplication: Each ring can duplicate itself, creating a second ring which may be given to another as a backup, for protection, or to help the lantern in times of great need. This duplicate ring is exactly like a normal ring.




  • Temperature Control: The Ring can increase or decrease the temperature of anything, even something as large as stars, or even create bubbles of intense heat or cold, even down to Absolute Zero.




  • Electro-magnetic scanning: The ring can allow(through the use of x rays) the user to see through walls, without the people on the other side knowing. it can also scan along the Electromagnetic spectrum.




  • Wormhole/Warps: The ring can open wormholes to cut down on distance.



Brief Bio:Dex-Starr's real name is Dexter and he was just an ordinary house cat from Earth. He was abandoned at and later adopted from the Brooklyn Animal Shelter. His new owner loved Dexter because he was always there to keep her company. She even said that Dexter made her life a lot better, and that he would say the same thing too if he could speak. One night someone broke into their home and Dexter scratches the burglar. As he screamed in pain, Dexter's owner woke up and called for help, but unfortunately help never arrived. The next day, two cops outside the apartment talked about how it was a burglary that went bad as Dexter sat outside the door and the fate of Dexter's owner is unknown.


Just then the cops kicked Dexter out saying that the cat could contaminate the scene (apparently unknowing that Dexter was a resident of the apartment). Dexter was left homeless for an unknown amount of time, living in a box on the street when two thugs called him out and bag him. To their amusement, they decided to throw Dexter (while still inside the bag) off the Brooklyn Bridge to see him drown. Just as they throw him to the river and discuss whether or not he will die on impact, a
Red Power Ring flies in detecting the rage in his heart and turned him into a Red Lantern and thus embraced his new identity as Dex-Starr.


Hero or Villain?: Villain



Aims on Battleworld: None at the moment
Yay!

[QUOTE="Shiro kurogane]


Universe:


Towa-No-Quon-Character.jpg



Name:


Quon.

His full name is Quon Miduchi (????). Quon meaning eternity, and Miduchi meaning three hammers.




Nickname:


Insania or AA001 (By Custos)




Age:


seventeen.




Appearance:


Quon appears to be about the age of a 17 - 18 year old boy. His hair is dark grey, and on it, he wears a black headband. He wears a black, sleeveless shirt with a tiny, green gem on the chest, as well as tight black pants and shoes. Over everything, he wears an light red trench coat with gold lining around the edges. His eye color is purple.​

4758-805726644.png



(normal/Human form)


latest



(Insania form)



maxresdefault.jpg
maxresdefault.jpg
beb0b74e4431c0acdeebc2212cbf390a.jpg
Towa%20no%20Quon%20-%2006%20-%2008.jpg




(GUYS! im back! but this time not with a pervert char!)








Yay yay!



[/QUOTE]
 
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Universe: Fallout


Name: David



Nickname: The Lone Wanderer/Ghost Of Steel



Age: 19



Appearance:
brotherhood_of_steel_old_world_flag_by_crimsondaeva-d4ubole.jpg






Personality: Respectful & kind, if pushed past his limits then things can go into a series of somewhat threatening actions or phrases, but mainly tries to be the good samaritan


Curious and observant when exploring a new location, but sometimes he just walks right in like he owns the place.


Tends to get trigger happy when in combat, some say he's bit of a dare devil but always looks out for his friend's even in the tightest life or death situations.


Always carries the his biggest boom stick where ever he travels, and his motto is kill or be killed.


Powers/Abilities:
Has a high radiation resistance up to 600 rads, Can hack any computer, can pick locks, can repair any weapon. But his main common use of tech is the pip boy. (the image below) It is equipped with a geiger counter, and it monitors every condition your body is in, also It uses Vault-Tec Assisted Targeting System, or V.A.T.S for short and etc.


latest



Brief Bio:
Born and raised in vault 101 for 19 years until having to escape the vault from being killed then going into the wasteland to search for his father.


After finding a place called megaton and disarming a nuke he managed to gather information from each little and big place on where his father may be. Stumbling into a place called vault 112 He discovered the location of his father, who seemingly was trapped in a simulation.


After rescuing his father He was told about project purity, a project to clense the irradiated waters of the wasteland. But shortly after finding his father he witnessed as his father gave his life to protect project purity from the Enclave.


Then after that He joined the brother hood of steel to fight against the enclave.


Hero or Villain?:
More or less... I'm a Hero


Aims on Battleworld:
Super mutant hunting, destroying the enclave, and continuing project purity.
 
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Universe:


Marvel (Earth 616)

Name:

Venus

Nickname:

Victoria Nutley Starr, Vicki, Goddess of Love

Age:

Several hundred years old, immortal

Appearance:

q0hulnT.jpg


BI2jRm9.jpg



Personality:


Kind, empathetic, and sincere. With her new mantle as the Goddess of Love she has promised Aphrodite to help mortals with all aspects of love; the good and the painful. She would much rather end conflict in a non-violent manner than fight through her Siren Song or with her Cestus. She has dedicated her life to making the world a better place, and to become a force of good for those who might not have the ability to help themselves.

Powers/Abilities:

Has the power to project images or illusions of herself and to control the emotions of others, as well as the ability to fly at high speeds, shield herself from mortal sight, and shift her physical form into other beings (though she does not use this frequently, as she likes her current form). She can breathe underwater, swim at great speeds, and is resistant to the pressure from the deep ocean.

Siren Song

Able to heal and restore, curing people's souls by giving them a moment of true bliss in which they can live their most prized fantasy. Her voice is mystically empowered with advanced mind-control abilities, related to her mood: when she speaks in joy, she fills her listeners with bliss and fanatical love for her; when she cries in sadness, her listeners drown in despair too.

Brief Bio:

Early Life

For centuries, sailors told tales of ships being lured to destruction by the voice of a Siren, or naiad, a soulless ocean being that fed on men as they drowned. One ship, however, had a magician on board, and he stopped the Siren by transforming her into a complete being, "making her soul as beautiful as her physical form." Horrified by the destruction wrought by her actions, she forbade herself from speaking. She eventually found solace at a monastery, where she served the nunnery for over two years. Everyone believed that she was a mute servant girl, until she joined a chorus, and her voice filled the clergy with lust.




Venus

She was then expelled from the nunnery for the scandal. Again wandering the world, the woman came to believe she was the immortal, beautiful, goddess Venus, imbued with the power of love. Her true nature and its terrible memories were repressed.




Agents of Atlas

During her time as an adventurer, Venus was approached by FBI agent Jimmy Woo, and she agreed to join him and his allies in freeing President Eisenhower from the clutches of the Yellow Claw. These "G-Men" operated for six months, until the government decreed that the country wasn't ready to learn of such a super-team and its exploits.






In the 1970's she briefly adopted the discarded Vicki Starr identity originally adopted by Aphrodite.

At some point in the 1980's, her former teammate Gorilla Man returned to his place of origin in Africa. He recounted to Venus horrible stories of the atrocities brought upon by centuries of tribal warfare. Venus took it upon herself to aid the region, using her powers to help unite the warring factions until, years later, they had intermarried and became a blending of the two factions. Venus stayed with these people for many years until Jimmy Woo rediscovered her.

In the 2000's, Jimmy recruited Venus and other allies to search for the Atlas Foundation. During the search, Namora revealed the secret about Venus' true nature, having known of the legend of the Siren. Venus fell into depression and filled all of her companions with despair.

Woo calmed her and was able to help her rediscover her confidence. Venus has finally reconnected with her past life and regained all of the abilities she possessed as a Siren. When Jimmy took control of the Atlas Foundation, he professed his determination to use such resources for the betterment of the world. He, Venus, and the other Agents of Atlas would become a clandestine force for good. Venus now resides in the Atlas Foundation headquarters in San Francisco

Hero or Villain:

Hero

Aims on Battleworld:

To survive! And escape. And to help others do the same. Will do everything she can do avoid fighting.

Extras:








e4pFUq7.jpg









SAiTRok.jpg











ps69QZZ.jpg
DTwU9lK.jpg




Venus vs. The Hulk

Venus vs. Hulk. [from Avengers/Atlas (2010) #3]

I have to leave for a bit, but I will finish everything when I come back! It's basically the exact same as my profile in the Convergence RP. x3
 
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Universe: Adventure Time

Name: Marceline Abadeer

Nickname: Marceline the Vampire Queen

Age: Over 1,000 years but biologically 18-21

Appearance: Marceline has light blue-gray skin, crooked fangs, and long, midnight black hair that reaches to her feet. She also sports two marks on her neck, which are the marks of the bite that turned her into a vampire. her tongue is also forked due to biting the tip off at some point.

i_m_just_your_problem_by_legendarydarknessxd-da88mz7.png


Personality:

Marceline is described as a wild rocker girl. Centuries of wandering the Land of Ooo have made her a fearless daredevil. She is a lover of all things exotic and still travels across the land often. She has a mischievous personality and is rarely intimidated. Despite seeming evil in her first two appearances, Marceline is a trickster at heart, and her "evil plans" often turn out to be nothing more than elaborate jokes. She is described by Finn as "a radical dame who likes to play games." She loves to play pranks on Finn and Jake. She also occasionally has violent outbursts, as shown in "It Came from the Nightosphere." Though during her line in the song, in "Evicted!" she stated that she was a thousand years old and had lost her moral code.

It is implied that some of her more malevolent traits are solely based on her vampire instincts. In "Red Starved", Marceline slowly becomes vicious and sinister after having been deprived of food, trying to tempt Jake so that she could eat him. In "Vamps About", Marceline was fine with Peppermint Butler creating weapons meant to kill her as a contingency, stating that she could have snapped and killed everyone at any given time.

She can also be sentimental. She was very emotionally attached to her teddy bear Hambo, which was given to her by Simon Petrikov; after Ash sold it to Maja, she was furious and broke up with him. Later, Princess Bubblegum got Hambo back in the episode "Sky Witch".

Marceline seems to be very emotional. For example, in "What was Missing", she seemed to be more aggressive towards Princess Bubblegum than she usually is. She is also very independent, and in early episodes would often act without concern for Finn or his friends. It is easier for Marceline to express her feelings through music, as seen with the "Fry Song" and "I'm Just Your Problem ," but has trouble expressing them otherwise. She keeps a diary that she uses for inspiration for songs as seen in "Marceline's Closet." When Marceline read the lyrics to "Remember You", the song that Simon Petrikov wrote for her, she began to cry.

Near the end of "The Dark Cloud", her personality changed slightly. Marceline had learned how to be more mature which is proved by her saying that she will be able to hang out with Princess Bubblegum "forever". She also said the learned how to be more empathetic to others too. Yet, it is still unknown if she got over her emptiness in the end.

Powers/Abilities:



  • Soul sucking: Marceline stated the only power her demon heritage granted her was the ability to suck souls, like her father. This allowed her to gain the specific abilities of vampires she had killed. She can also suck out still living souls though



  • Levitation: She has the ability to float and even to fly with careful control and rapid speed. She can even sleep while floating.



  • Pyrokinesis: She can light fire with only her mind.



  • Telekinesis: She can move things using her mind.



  • Invisibility: She can turn invisible.



  • Necromancy: She can raise spooky scary skeletons.



  • Rapid healing: She appears to heal quickly from injuries, at least damage from sunlight, as shown once she was returned to the shade.



  • Shape-shifting: She has the ability to shape-shift into numerous monstrous forms, including a bat, a wolf, a reptilian creature, and a large tentacled monster.



  • Eating shades of red: Unlike traditional vampires, Marceline is capable of sustaining herself on "shades of red," such as the color in strawberries, rather than being limited to surviving on blood. She gets lucid dreams when she eats tomatoes.



  • Communication with absorbed beings: As a result of absorbing the Vampire King's dark cloud half, she can now communicate with a miniature mental projection of the Vampire King.



  • Stylish Magic Clothing: Whenever she shape-shifts into a larger form, her clothes either grow with her, or are torn apart explosively. At times she appears to be able to preserve her clothing, even after changing into large forms that would cause it to break: in many appearances, the clothing disappears until she returns to her humanoid form.



  • Also on a side note she has the family axe from Abadeer that is now a guitar






Brief Bio: Marceline was born before The Great Mushroom wars. She lived with her mother since Hunson was probably preoccupied. After the wars ended Marceline was found by Simon(Ice King) and he decided to look after the young Marceline, he was the one who gave her Hambo. Since then Simon began to lose his mind to the crown and Marceline began to worry. These events eventually lead to Marceline and Simon parting ways and Marceline becoming a vampire hunter. She had slain most of the vampires but had gotten bitten by their king in order to save his race. When Ooo was born Marceline was close with Princess Bubblegum but her duties as a princess caused tension between the two. In the end she made new friends from Finn and Jake through turns of events.

Hero or Villain?: Hero

Aims on Battleworld: Some song inspiration​
 
Universe from: Dragonball


Alignment: Chaotic Good


Hero or villain? Hero


Name: Son Goku


Alias/nickname: Kakarot (Saiyan birth name), The Super Saiyan, Dirty Monkey


Age: 53


Gender and sexuality: Male heterosexual


Species/race: Saiyan


Appearance: (He does not have a tail, but this picture gave me every canon SSJ form he has. Left to right (excluding greyed out version): base form, Super Saiyan 1, Super Saiyan 2, Super Saiyan 3, Super Saiyan God, Super Saiyan Blue)


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Personality: Goku strives to make himself stronger and constanly trains while not under the watchful eye of his wife Chi-Chi. Although if a good fight comes Goku's way, he will fight alongside his friends to protect them and the people of Earth. He prefers a fair fight over anything else, allowing his opponents to power up to their max potential so he can beat them down, but this does sometimes lead to Goku being beat down in a fight. But when he isn't training or working as a radish farmer, he is eating any food he can eat.


Backstory: Born to a low-class Saiyan warrior on the Saiyan homeworld of Vegeta, he narrowly escaped the destruction of the planet when he was sent off to planet Earth as a baby to get rid of the planet's inhabitants and prepare it for sale on the galactic market. Upon his arrival, however, he sustained a head injury that resulted in memory loss. After training on Earth and defending it from multiple evils, including his later friend/rival the Saiyan Prince Vegeta, the tyrant Frieza (twice), Cell, Majiin Buu, and almost defeated the God of Destruction Beerus.


Known enemies/rivals: Frieza, Cell, Majiin Buu, the Red Ribbon Army, Cooler, Broly, King Piccolo, Turles, Lord Slug, Garlic Jr, Janemba,


Known allies/friends/family: Vegeta, Piccolo, Krillin, Yamcha, Tien, Gohan, Goten, Trunks, King Kai, Muten Roshi


Companion: None


Weapons: The Power Pole-a magical pole that expands and contracts


Gear/gadgets: Senzu beans-A magical bean that can heal all wounds and restore stamina and energy.


Powers/abilities: Ki powers-Ki Blast, Destructo Disc, Solar Flare (blinds opponents), Ki barrier, Spirit Bomb (only works against evil), Dragon Fist, Kamehameha, minor telekinesis, Flight, Ki sense, Instant Transmission, Telepathy, Kaio-Ken (increases Ki and physical power and puts a huge strain on his body)


Skills: Expert martial artist, quick reactions in combat, Saiyan ability to become stronger after every fight


Weaknesses: Too forgiving, avoids unfair advantages, never received formal education, draws from a finite pool of Ki energy, too relaxed


Character quote: "I am the hope of the universe. I am the answer to all living things that cry out for peace. Allied to good, nightmare to you."


Aims on Battleworld: To fight the strongest people and improve himself as a fighter.


@Ethan Hart

 

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Universe from: JoJo's Bizarre Adventure


Alignment: Chaotic Good


Name: Jotaro Kujo


Aliases/nicknames: JoJo


Age: 18


Race: Human


Gender/sexuality: Male/heterosexual


Personality: Jotaro is introduced as rather rough and delinquent; but he is dedicated, fair, and loyal. He is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly neutral or disinterested attitude. Two of Jotaro's schoolmates and the school nurse affirm that it seems impossible to best him in a fight. After gaining Star Platinum, this trait easily carries over to his encounters with new Stand users.


Jotaro loves his mother and respects his grandfather, although he may not be overt about displaying it. It is not that he is unaware of his own love and/or respect - rather, he thinks anyone can tell his emotions just by looking at him, and probably thinks further effort in portraying how he feels to be a waste of time, making others tend to perceive Jotaro as a very aloof and callous person when he is in reality caring and reverent.


Jotaro is both fierce and gentle, and he shows these traits in various scenes, from the fight with N'Dour to the encounter with the D'Arbys. One shining example is how he spared Noriaki Kakyoin, instead of destroying him outright - even putting his own life on the line just to save Kakyoin from Dio's deadly slavery.


Jotaro is occasionally chased by adoring girls, including his classmates, whom he ignores or drives away; particularly when they begin to fuss or bicker.


He is Dio's main target, who acknowledges that Jotaro is his greatest threat. Apparently key to Jotaro's percieved chance of success in his final battle with Dio is the extent to which Dio is able to anger him.


Appearance:


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Backstory: Much of Jotaro's youth was that of a normal Japanese child.


He participated in many activities, including playing ball as a toddler, running track as a young boy, and attending school. Throughout this, he was supported and supervised by his mother, Holy, while his father was constantly on tour.


In 1987, at the age of seventeen, Jotaro severely injured four gang members in a fight. Knowing his strength could not grow to such a length, he began thinking he was possessed by an "evil spirit" and so turned himself into the police. Despite the police and Holy telling him he was free to go, Jotaro insisted on staying, demonstrating the danger by taking one of the policeman's guns and shooting himself in the head. He was not killed, however, as a third arm appeared to him and was able to catch the bullet in mid-air.


Holy soon called her father, Joseph Joestar, to work out the situation. After a brief chat between Jotaro and Joseph failed to sway Jotaro, Joseph sent out his Egyptian friend, Mohammed Avdol. Avdol then sent out his own "evil spirit", known as Magician's Red, and trapped Jotaro's limbs with rings of fire. In defense, Jotaro's "evil spirit" fully appeared before Jotaro and successfully released him from the fire. Joseph then revealed that the "evil spirit" was known as a Stand, a manifestation of an individual's life force. While breaking the iron bars of his cell, Jotaro accidentally let himself out of his cell. With Jotaro freed, Joseph told him the real reason he and Avdol came to Japan. A century-old man known as Dio, an enemy of Jotaro's great-great grandfather Jonathan Joestar, had risen once more.


Later, Joseph showed his stand, Hermit Purple, to Jotaro. Using it's ability to put visions of distant places onto film, Joseph revealed a picture of DIO to Jotaro. The picture revealed that DIO's body was actually Jonathan's due to the star-shaped birthmark, that all blood members of the Joestar family possess, being on the nape of his neck.


The next day, Jotaro walked to school, constantly being hit on by his many female class mates. While walking down some steps, Jotaro's leg was cut, sending him flying into the air. After catching himself with some branches, Jotaro encountered a transfer student, Noriaki Kakyoin, who gave him a handkerchief to clean his wound. At the school nurses' office, Jotaro opened up Kakyoin's handkerchief which revealed that Kakyoin would kill him. The nurse then began going insane, trying to stab Jotaro with a pen. Kakyoin then appeared, telling Jotaro that the nurse was possessed by his stand, Hierophant Green.


After freeing the nurse by pulling Hierophant Green from her mouth, Jotaro was forced to take Kakyoin's signature attack, Emerald Splash. Jotaro survived the attack and, after proclaiming Kakyoin was evil for manipulating the weak, was able to deflect the next Emerald Splash, take a hold of Kakyoin, and mercilessly beat him up.


Jotaro brought the unconscious Kakyoin to the Kujo house in order to get information about DIO. There, Joseph told Jotaro that Kakyoin was being controlled by a flesh bud of DIO's. The bud caused Kakyoin to become loyal to DIO and would also kill him in a few days, an operation to remove it would only damage his brain. Using the precise hand movements of his stand, Jotaro began removing Kakyoin's flesh bud. Despite the flesh attacking him, the removal was successful, allowing Kakyoin to return to his senses.


The next day, Jotaro found that his mother had gained a stand ability due to DIO's influence. But due to Holy having a much gentler persona, she could not control her stand. Avdol then estimated that she would die in 50 days and the only way to cure her would be to kill DIO. Thanks to his stand being able to draw an Aswan We-We fly from their photo of DIO, Jotaro was able to confirm that DIO was in Nile River in Cairo, Egypt, as the fly was known to only live in that area. Knowing DIO's location, Jotaro, Joseph, Avdol, and Kakyoin, who owed a debt to Jotaro for saving his life, began their quest to Egypt. Avdol then gave Jotaro's Stand a name, Star Platinum.


After giving a final goodbye to Holy, who was in the care of the Speedwagon Foundation, the four left from Narita airport on a flight to Cairo. While above the East China Sea, they noticed an insect on the plane. The insect then began attacking Jotaro, who quickly deduced that it was a Stand. Avdol was then able to figure out that the stand was known as Tower of Gray and its user had caused many crashes, making them look like accidents. While Jotaro was able to fend it off, Tower of Gray was able to kill a few innocent people, taking their tongues. However, Kakyoin was able to trap Tower of Gray with Hierophant Green and rip the Stand to shreds. With the Stand defeated, the identity of the user was quickly shown to be Gray Fly, an old man who was on their flight.


Despite Gray Fly's defeat, the group quickly found out that the pilots had already been killed by Tower of Gray earlier. Gray Fly, with his dying breath, then told the Jotaro and the others that he was only the first of many assassins and that they would never reach Egypt. With no other choice, Jotaro and Joseph were forced to land the plane 35 kilometers off the coast of Hong Kong and now knew that they now had to head to Egypt by either land or sea.


Arriving in Hong Kong, the group discussed their status over a meal. They soon met a Frenchmen named Jean Pierre Polnareff, who quickly revealed himself to be one of DIO's men. At the Tiger Balm Garden, Avdol faced off against Polnareff's Stand, Silver Chariot. After defeating him, Avdol recognized Polnareff's chivalrous ways and chose not kill him. Jotaro then quickly removed Polnareff's flesh bud, just as he did to Kakyoin. While waiting for their next mode of transportation at a ship dock, Polnareff agreed to join Jotaro's group and told them his original reason for joining DIO. Polnareff's sister had been killed by a man with two right hands and had now come to the conclusion that the killer was one of DIO's men.


While on the ship, Jotaro saved the life of a child that had fallen overboard from a shark. The child, who Jotaro quickly saw to be a girl, had hidden onboard earlier. As they were swimming back to the ship, Jotaro and the girl were nearly attacked by a creature in the water, which turned out be an underwater Stand. Back onboard, Avdol suspected the girl of being the Stand user. However, Jotaro correctly suspected the Stand user to be the ship's captain, Tennille, after fooling him into admitting himself to be a Stand user. Tennille, who admitted himself to being only an imposter of the real Captain Tennille, then used his Stand, Dark Blue Moon, to kidnap the Runaway Girl. Jotaro was able to quickly punch out Tennille and rescue the Runaway Girl while Tennille fled into the water. As Jotaro was pulling the Runaway Girl back up, he was pulled down to the ocean by Tennille. Underwater, Tennille covered Star Platinum in barnacles, sucking away Jotaro's strength. Dark Blue Moon then caused a whirlpool to appear which sucked Jotaro in. Jotaro was able to concentrate all his strength into Star Platinum's fingers which then sliced part of Dark Blue Moon's head off, killing Tennille.


Soon afterwards, the ship began exploding, Tennille having planted bombs on the ship earlier. After some time on the life boat, Jotaro and the others came across another ship. As everyone looked throughout the ship, they found the ship to be empty, with the exception of an orangutan. The situation proved to be dangerous when one of Tennille's crewmembers was killed by one of the ship's hooks. Jotaro and the others searched the ship for a Stand or its user, but could find nothing. While searching, Jotaro found the orangutan, Forever, almost assaulting the Runaway Girl. Jotaro fought Forever and realized that it was the Stand user. As Jotaro continued his fight, Forever began using objects from the entire ship to attack him, as well being able to absorb into the walls. When Forever was at a safe distance, objects from the ship began strangling Jotaro and capturing Joseph and the others. It quickly became apparent that the entire ship was Forever's stand, Strength. Jotaro was able to escape the objects by annoying Forever. Using one of his school pins and Star Platinum's precise finger movements, Jotaro was able to subdue Forever. Forever then surrendered, showing Jotaro his belly, but Jotaro did not forgive him and pursued to beat him senselessly. With Forever defeated (or possibly dead), Strength began to slowly disintegrate. Jotaro and the others returned to their life boat and were successfully able to make it to Singapore.


With their bodies tired from the recent experience, the group decided to stay a day in Singapore. While traveling around Singapore with Kakyoin and the Runaway Girl, Jotaro saw Kakyoin nearly kill a petty thief. With Kakyoin's personality quite different, Jotaro immediately became suspicious. After almost being pushed down a large building by Kakyoin, Jotaro punched him, revealing Kakyoin to be an imposter. The fake Kakyoin then revealed himself to be Rubber Soul, a Stand user who could use his goo-like stand, Yellow Temperance, to form into any shape or being. Jotaro began to fight him, only for Yellow Temperance to throw him out of the cable car they were in. While Jotaro was able to save himself, he noticed a piece of Yellow Temperance had attached itself to him, slowly trying to eat his flesh. After seeing that fire and ice wouldn't work to stop it, Jotaro fought Rubber Soul again.


Rubber Soul tried to completely cover Jotaro in Yellow Temperance, but with both now entangled, Jotaro was able to throw himself and Rubber Soul into the water. Since Rubber Soul had to uncover Yellow Temperance from his face in order to breathe, Jotaro used this opportunity to hit Rubber Soul. Rubber Soul then begged for his life and told Jotaro about the killer of Polnareff's sister, J. Geil, whose ability involved mirrors. Rubber Soul then tried one final assault on Jotaro by using Yellow Temperance to pull Jotaro into a water pipe. Using Star Platinum's fist to plug up the water pipe, the water pressure caused Rubber Soul to fly into the water. Rubber Soul tried to give Jotaro another plea of forgiveness, but Jotaro gave him another barrage of attacks. Jotaro later joined back with the group, including the real Kakyoin, in order to get on a train to their next destination, India. Unbeknownst to Jotaro, the Runaway Girl, who had developed a crush on Jotaro, was following them closely.


Arriving in Calcutta, Jotaro and the others quickly met the local people until eventually going to a café. There, Polnareff encountered a Stand that used mirrors, meaning that the user who killed his sister was in Calcutta. Deciding to take the battle into his own hands, Polnareff left to fight J. Geil by himself. Avdol and Kakyoin later joined Polnareff in his fight. Later, Jotaro and Joseph found Avdol wounded, having been nearly shot in the head by J.Geil's partner, Hol Horse. They managed to treat his wounds and, so that Avdol could make a full recovery, decided to fake his death. After taking Avdol to safety, Jotaro and Joseph managed to find Kakyoin and Polnareff, who had been able to successfully kill J. Geil. However, they were unable to stop Hol Horse from getting away.


As they got close to the border, the group once again encountered the Runaway Girl. After some arguing, Jotaro decided to take her to the border, where they'd buy tickets for her back to Hong Kong. While driving to the border, a car they encountered earlier forced them to nearly collide with an oncoming truck, Star Platinum being their only way of escaping safely. While at a rest stop, Joseph spotted the same car there. Suspecting the driver to be one of the customers inside, Jotaro, Joseph, and Polnareff began to beat up all the men with muscular arms, due to the driver also having them. However, the brawl proved useless as the car began moving away, the driver's face still unknown.


Due to the driver mixing up the road signs, the group entered a narrow mountain way and were pushed off a cliff by the driver's car. Thanks to the combined efforts of Hierophant Green and Star Platinum, the group was able to hook their car onto the enemy car and make it back up the cliff. With them back up, Jotaro used Star Platinum to punch the enemy car. The car soon appeared again, having actually been a Stand called Wheel of Fortune. Wheel of Fortune then transformed and proceeded to attack Jotaro, as well as Kakyoin and Polnareff. The group began running but Wheel of Fortune kept following them through both narrow edges and on top of cliffs. Using the gas that had been left behind from the wounds he caused, Wheel of Fortune was then able to light Jotaro on fire. Thanks to quick thinking, Jotaro was able to avoid the burns and used the opportunity to get close to Wheel of Fortune. With the user now in his range, Jotaro used Star Platinum to beat him.


With Wheel of Fortune defeated, the group soon saw that the user, ZZ, was just a skinny man, his arms being the only muscular part of his body. In order to make sure he wouldn't attack again, they chained him to a rock and took his passport. The obstacle now cleared, Jotaro and the others put the Runaway Girl on the next plane back to Hong Kong, despite her protests.


Having made it to Pakistan, Jotaro's group stopped for the night in a town covered in fog. Moments later, they found the corpse of a man who seemingly died of shock. The man's body was completely covered with holes, yet there was no blood. They were then approached by an old woman, Enya, who offered a night's stay at her hotel. Later that night, Jotaro went looking for Polnareff, who had been gone for quite a while. Jotaro, who had been suspicious of Enya, proved his thoughts correct when she called him by his name. Jotaro then revealed to Enya that he had signed his name as "Qtaro Kujo" in the guestbook, thus solidifying his suspicions of her being a Stand user. Enya began attacking Jotaro with her Stand, Justice, which had actually been the fog that surrounded the town.


Polnareff and Hol Horse, who each had been attacked earlier, appeared and told him that Justice could take possession of someone with any wound on their body. This also included corpses, explaining the mystery of the corpse from earlier that day. Jotaro was able to stop Justice by having Star Platinum completely inhale it, thus defeating Enya.[25] With Justice now rendered useless, the entire town reverted to nothing more than a cemetery. The group decided to take Enya along with them because of her knowledge of Dio's stand ability and his location in Egypt.[26]


In the city of Karachi, another Stand user, Steely Dan, appeared and told Enya that she had failed. Enya's flesh bud then killed her. Jotaro quickly attacked Steely Dan, only for the pain felt by Dan to also be felt by Joseph. Dan revealed that his stand, The Lovers had burrowed deep inside Joseph's body and any pain that was inflicted upon Dan would also affect Joseph. With his grandfather's life at stake, Jotaro was forced into doing whatever Dan wanting him to, threatening to hurt himself (and therefore Joseph) if Jotaro didn't comply. Elsewhere, Kakyoin and Polnareff had shrunk their Stands inside Joseph's brain and tried to find The Lovers. After some fighting, Hierophant Green was able to defeat The Lovers, forcing it to leave Joseph's brain. In a last effort, Dan tried to control Jotaro and then a small girl until he saw that Kakyoin had tied Hierophant Green to The Lovers. Jotaro then beat Dan harder than any of his previous opponents and threw a piece of paper at him containing all the cruel things he had done to him, calling it his "receipt".


Due to unrest in the area, the group chose to not go to Iran and Iraq, instead passing along the strait from Karachi to Abu Dhabi. Riding on camel-back, they traveled across the Arabian Desert from Abu Dhabi to Saudi Arabia. As the heat raged on, Joseph surprised the group by revealing that it actually should be nighttime. They soon realized that The Sun itself was a Stand when it was rising from the west. The heat grew worse, with even the scorpions not being able to handle the heat. Kakyoin even tried to attack The Sun directly, only for it to bounce the attack back. However, after finding shade under a rock, they were able to find the user, Arabia Fats, who had been using a mirror to hide himself. With a simple stone throw, Fats was knocked out and the group were able to continue in the cold desert night.


Taking a private plane, the group were forced take a sick baby with them to the next town. While in flight, a sleeping Kakyoin began freaking out and messed up the controls. While Joseph was able to keep everything steady, they then ran into a coconut tree and crashed. Even though everyone ended up safe, Kakyoin's strange attitude continued as he tried to harm the baby, Mannish Boy. That night, after they all fell asleep, Jotaro and the others woke up in a dream world and were confronted by an enemy stand, Death 13, which was being controlled by Mannish Boy. They found themselves unable to use their Stands and were getting attack. However Kakyoin, who had summoned his Stand before going to sleep, was able use Hierophant Green in the dream world. Kakyoin was able to subdue Death 13 and free the rest. With their Stands inactive in the dream world, everyone, sans Kakyoin, forgot these events and eventually took Mannish Boy to his family.


After picking Avdol back up (and finally telling Polnareff the truth about Avdol's supposed "death"), he revealed that he had bought a submarine that would take them across the Red Sea. The sailing went well for a while, until they were attacked by The High Priestess, an enemy Stand controlled by a user named Midler. Using its ability to transform into anything glass, metallic, or rubber, High Priestess tried to drown them and attack them using metallic objects. As the submarine sank, Jotaro and the others were forced to take scuba gear and swim. High Priestess then formed into the body of the ocean and proceeded to eat them. It tried to crush Jotaro with its teeth, but Jotaro was able to use Star Platinum to completely smash High Priestess's teeth, thus breaking Midler's own teeth and knocking her out. They then swam out of the Red Sea. After 30 days of dangers, they had finally made it to Egypt.


Upon request by Joseph, the Speedwagon Foundation sent extra help in the form of another Stand user, the user of The Fool. The user turned out to be a dog named Iggy who could manipulate the sand around him. Before leaving, the Speedwagon employees also told Jotaro and Joseph that Holy's condition was getting worse with every passing day and that she only had about two weeks left. They also told them they saw nine other people going to the same area that DIO was thought to be hiding before taking off.


After some time driving through the sands, Jotaro and the others found one of the employees having died from drowning. The other employee was quickly decapitated when the water from Joseph's canteen came out and ripped his head inside. Realizing they were now under attack from a water Stand, Geb, the group tried to separate. Geb went for Kakyoin, slashed his eyes, and then went after Polnareff. Before Polnareff could be hurt, the dead employee's digital watch began to beep. Geb instead attacked the watch, indicating that it attacked through sound. After multiple attempts to either run away or attack it directly, their car was destroyed and Avdol was badly wounded. With no other choice, Jotaro forced Iggy to use The Fool in order to fly them to the location of the Stand user. Jotaro saw that the user, N'Dour, was blind and solely relied on sound to attack. Jotaro was able to distract N'Dour by throwing Iggy towards him and took this moment in order to get behind N'Dour and land a strong punch. Defeated, N'Dour chose to kill himself with Geb. While he did not fear death, he did not want to be killed by DIO, his savior, for his failure. Before dieing, N'Dour told Jotaro that Geb was one of the Nine Gods of Egypt, implying the other gods were Stand users as well. Jotaro buried N'Dour in the sand and seemingly began a friendship with Iggy (though it was a rough start).


Jotaro and the others quickly took Kakyoin and Avdol to a hospital. While Avdol was able to recover quickly, Kakyoin had to stay in the hospital. The good news was that his pupils weren't damaged and he'd be able to join them in a few days. Later, Polnareff came across an enemy, Chaka, but quickly defeated him and took his sword. While at a barber shop, the sword, Anubis the living Stand, took possession of the barber, Khan, but Jotaro and Polnareff were able to stop him and break the sword. But Anubis soon took possession of Polnareff instead and used Silver Chariot for a twin swords attack. Despite getting stabbed, Jotaro was able to shatter the hilt of the blade and free Polnareff of Anubis's control. Unbeknownst to Jotaro, the remainder of the sword eventually fell into the river, where it rusted several days later.


While Joseph and Avdol were dealing with another enemy user[33], Jotaro and Polnareff were soon involved in their own battle. Polnareff was turned into a child by the ability of enemy Alessi's stand, Sethan. Alessi took advantage of Polnareff size and tried to kill him. Jotaro eventually came to the scene but Alessi quickly changed him to a child as well, roughly seven years of age. Since he had only recently gained Star Platinum, he now found himself unable to use it. Despite this disadvantage, Jotaro, who had always been strong even as a kid, was still able to knock Alessi out and revert them back to their original ages. When Alessi awoke, Jotaro and Polnareff continued to beat him into oblivion. They soon met back up with Joseph and Avdol.


After receiving a call from the Speedwagon Foundation, Joseph informed everyone that Holy had only four or five days left to live. In order to speed things up, they then took a train from Luxor to Cairo. Reaching Cairo, Joseph used Hermit Purple in order to gain a photograph of DIO's new mansion. They kept asking around but could not find anyone that knew its location. They then met a man, Daniel J. D'Arby, who claimed to knew the whereabouts of the mansion. However, being a gambler himself, D'Arby told them they had to gamble with him in order to learn such information. Polnareff played a game in which he guessed which piece of beef jerky a cat would get. But Polnareff lost the bet when the cat took the other piece and D'Arby took his soul in the process.


D'Arby revealed himself to be an enemy Stand user and anytime someone lost at his games his Stand, Osiris, would take their soul. Joseph played a game involving dropping coins in an already-full glass of liquor, the loser being the one that made the liquor spill over. Joseph was seemingly winning the game (using tactics of his own), until D'Arby was able to get one more coin in, Joseph's next coin being the one to lose. Checking the glass, Jotaro found that D'Arby had actually cheated again using a plan involving melting chocolate that had already been placed in the glass earlier. Seeing that D'Arby had once again cheated, Jotaro challenged D'Arby at his own game of poker.


Jotaro demonstrated to D'Arby Star Platinum's precise vision and accuracy, telling him that he would not be so easy to cheat against. Even after this, D'Arby tried another tactic at cheating, resulting in Star Platinum breaking his index finger. Using a nearby boy as the dealer, Jotaro bet his soul in order to start the game. D'Arby made Joseph's and Polnareff's souls into six chips each, meaning Jotaro would have to win a minimum of two hands in order to win them back. Jotaro lost the first hand, losing three of his six soul chips. During the second hand, Jotaro chose to not look at his cards and also raised the hand with Avdol's soul. D'Arby called the hand with the rest of Jotaro's soul and all of Polnareff's, but then raised him all of Joseph's soul as well. Jotaro, keeping a cool face, called the bet with Kakyoin's soul. In order to intimidate D'Arby, Jotaro used Star Platinum's speed to light himself a cigarette and get some juice.


He then bet his mother's soul as well and told D'Arby that the only way to call it would be to tell them the secret of DIO's Stand. With the possibility of losing (and therefore telling the secret and then being killed by DIO for being a traitor), D'Arby fell unconscious, automatically folding the hand. Seeing D'Arby's hand of four kings, Avdol was surprised to see Jotaro's hand was nothing important. D'Arby's forfeit freed everyone's souls but D'Arby had become so mentally fatigued that they were not able to learn the location of the mansion.


Continuing their search, Jotaro and the others eventually ran into Hol Horse once more. He tried to take Polnareff hostage but he was easily beaten. A moment later, a truck hit them but they were able to make it out with only minor injuries. Unbeknownst to them, Hol Horse ended up accidentally wounding himself in the process. They continued their questioning until they found a beggar that had much information. He did not return, giving the possibility he may have been killed by another Stand user.


The next day, Iggy, who had just recovered from a serious battle against another enemy, and Kakyoin, who had finally been released from the hospital, met up with them. With all six now joined together once more, Iggy led them to the location of DIO's mansion.


The team arrived at DIO's mansion and were greeted by its butler, Terence T. D'Arby, younger brother of Daniel J. D'Arby. D'Arby quickly separated Jotaro, Joseph, and Kakyoin from Polnareff, Avdol, and Iggy and took them to his game room. D'Arby then challenged the trio to videogames and if they lost their soul would be transferred to one of his dolls. First, D'Arby challenged Kakyoin to a racing game. While Kakyoin put up a good challenge, D'Arby was still able to win and took Kakyoin's soul. D'Arby then challenged Jotaro to a baseball videogame. In the beginning, Jotaro kept on missing and giving D'Arby the lead. However, having "memorized" the gameplay, Jotaro was able to successfully score four hits and take the advantage. But this did not distract D'Arby and he was able to take the lead once more. As the game continued, Jotaro was able to figure out that D'Arby's stand, Atum, must be able to read an individual's mind. Jotaro then began announcing what his next movements would be, but the movements he actually did were different. D'Arby stared into Jotaro's soul but found that he wasn't lying. Jotaro continued this tactic and was able to defeat D'Arby in the process. D'Arby's loss was able to return Kakyoin to his body and the trick was revealed to be Joseph using Hermit Purple to control the game. With Kakyoin now safe, Jotaro beat D'Arby hard enough to paralyze him.


With the game won, Jotaro, Joseph, and Kakyoin proceeded further into the mansion. Not long after that, the mansion began to crumble, indicating Polnareff and Avdol were fighting another enemy somewhere else inside. They then headed towards the tower of the mansion, where they suspected Polarneff and Avdol to be. They were soon confronted by one of DIO's remaining lackeys, Nukesaku, whom Jotaro easily beat. In exchange for letting him live, they took Nukesaku with them in order to gain any last-minute information they needed.


The trio soon met back up with Polnareff, who was in the middle of fighting DIO. DIO then took the chance to run higher up the mansion's tower. Polnareff then told them of Avdol and Iggy, both of whom had died fighting DIO's right-hand man. Holding back their sadness, the four went to the top of the tower and found DIO's casket. They then forced Nukesaku to open the casket. However, instead of DIO, they found Nukesaku himself in the casket, dead. It was their first chance at seeing DIO's stand, The World. Sensing the danger, Jotaro and the others fled the castle. With nightfall, they knew DIO would begin to chase them.


Now in Cairo, the team decided to split up, Jotaro and Polnareff on one end and Joseph and Kakyoin on the other. Needing an immediate mode of transportation, Jotaro and Polnareff stole a motorcycle and continued to search for DIO. They found two destroyed cars, indicating Joseph and Kakyoin were already in battle with DIO. Jotaro was able to find Joseph, who revealed that The World's ability was to stop time. Joseph was then stabbed by a knife DIO threw while in the frozen time and died. Angered by his grandfather's death, as well as Kakyoin's that had occurred moments earlier, Jotaro began his fight with DIO.


As the fight started, Jotaro saw that The World had similar strength and speed to Star Platinum. They began pummeling each other, seemingly to equal ends. But The World proved slightly stronger and injured Jotaro. DIO then froze time but was shocked to see that Jotaro, even by just a little bit, was also able to move in the frozen time. However, DIO found a magnet on himself and Jotaro. Both magnets were on the same side, giving the illusion that Jotaro could actually move. DIO then moved in for the killing blow, but Jotaro was able land a powerful punch in the frozen time, indicating the magnets to be a red herring. But DIO quickly recovered after taking the blood of an innocent bystander.


DIO froze time once more and proceeded to hit Jotaro with a barrage of knives from all sides. Jotaro was able to block several knives in frozen time but found himself unable to stop them all once time return to normal. He was stabbed multiple times and fell to the ground. However, anticipating such an attack, Jotaro stuffed his jacket and hat with magazines, thus preventing his body and head from actually getting injured. But he still had been stabbed deeply in his arms and right leg. DIO then came to see if Jotaro had truly died. To make sure, he was about to cut off Jotaro's head, until Polnareff came and stabbed DIO in the head. Using another time stop, DIO beat Polnareff. DIO then checked Jotaro's heartbeat, forcing him to use Star Platinum to stop his heart. DIO continued on with his original plan to cut Jotaro's head off but Jotaro was able to use this opportunity to land a strong blow directly into DIO's head and shatter part of his skull. Heavily wounded, DIO tried to retreat. But at every angle, Jotaro easily followed DIO and continuously beat him. But luck fell on DIO, as he was able to make it back to where Joseph's body was. Draining Joseph's body, DIO's wounds were all healed and he transformed into a much stronger form.


Joseph's soul then appeared to Jotaro and told him to stay calm despite what anger DIO may cause him. DIO then completely drained Joseph's body, causing Jotaro to charge directly at DIO. DIO froze time again and Jotaro was able to move in frozen time more. But DIO, now supercharged, could move for an even longer time as well. DIO's strength had also increased and he began constantly beating Jotaro. DIO froze time again and threw a steamroller directly at Jotaro. Jotaro tried to push it back with Star Platinum, but was unable to continuously do it and was seemingly crushed. It had seemed that DIO was finally victorious in his century-long feud with the Joestars. But DIO soon found himself unable to move because Jotaro himself was able to stop time. Jotaro used his newly-discovered advantage to heavily injure DIO's legs. DIO then sprayed the blood from his legs onto Jotaro's eyes and began a strong kick with his good leg. Despite the temporary blindness, Jotaro was able to counterattack with his arm. DIO's The World then began to crumble from the attack, causing DIO's body to break down as well. Even as he shouted how his defeat was impossible, DIO's head exploded. He was finally dead.


Jotaro and Polnareff's injuries were dealt with by the Speedwagon Foundation. Since DIO had taken much of Joseph's blood, Jotaro asked for a blood transfusion from DIO's body to Joseph's. After using Star Platinum to restart Joseph's heartbeat, the transfusion began. The shriveled-up body that Joseph had after losing so much blood began returning to his normal muscular figure and Joseph fully revived. Later, Jotaro and Joseph took the remainder DIO's body outside, where it evaporated with the rising sun. They then gave one final moment of thought for Kakyoin, Iggy, and Avdol.


At the airport, Jotaro and Joseph gave a final goodbye to Polnareff, who was finally ready to return to his home country of France. The trio gave their final goodbyes and left, promising to see one another again someday. In Japan, Holy awoke fully healed and freed from the curse. Even miles away, she knew her son and father were coming home.


Comapanions: None


Enemies/rivals: DIO, DIO's underlings, the Nine Egyptian Gods


Family/friends/allies: Joseph Joestar, Noriaki Kakyoin, Jean Pierre Polnareff, Mohammed Avdol


Weapons: Do his fists count? If so, then his fists.


Gear/gadgets: A cell phone maybe, and whatever he wants that he uses his Stand to take


Skills/talents: Jotaro excells in beating the ever living crap out of anything that vexes him, indicating that he has notable talent in close quarters combat. He also is surprisingly agile for one who doesn't do much except for walk around with his hands in his pockets. He is also knowledgable and very skilled in the Joestar family's "Secret Technique": running away. Apart from all that, he's extremely intelligent and quick-witted, being able to outsmart many opponents during his travels.


Powers/abilities: Jotaro's only special ability is the ability to use a being that manifests called a Stand. This Stand, called Star Platinum, manifests itself in a form seen below and possesses abilities titled to that Stand. One of the strongest stands in the series, Star Platinum possesses super human senses, strength, stamina, accuracy and speed. Like other physically powerful (or Close-Range) Stands, Star Platinum suffers from a narrow range of activity; active only within a 10 meter radius from Jotaro. It is similar to Dio Brando's The World, and, as it turns out, can likewise be used to stop time; an ability revealed at the very end of his fight with Dio. The Tarot card The Star, after which it is named, symbolizes hope, above all.


Star Platinum:


latest



Weaknesses: Despite being pretty clever, tough, and having a Stand, he's still an ordinary human with the same weaknesses as one, if anyone can get past Star Platinum.


Character quote: "I beat the crap out of more people than I have to. Some are still in the hospital. There’s plenty of teachers that got on my bad side and never came back to class. And, hey, I make it a policy not to pay if I don't like a meal. But even a guy like me can spot evil when he sees it!"


Goals on Battleworld: To beat the crap out of whoever annoys him.


@Ethan Hart
 
Universe: Megaman


Name: Vile(VaVa in Japanese)



Nickname: -None-



Age:???



Appearance:



latest



Personality:



Vile is a very arrogant, violent, and rude character who has a very unstable and enraged mind. Though he used to be a member of the Maverick Hunters, he never once considered himself as one. He is a lone wolf who dislikes the thought of having friends or superiors to help him. He also had a habit of not accepting orders from anyone except himself, which often resulted in fierce arguments with his commander. Even when freed from containment by Sigma, he showed little gratitude continued to disrespect him.



Because of an irreparable short circuit in his electronic brain, Vile developed a strange, almost sociopathic passion for hunting down Mavericks and totally annihilating them, while causing as much damage as possible on the territory. This also includes innocent bystanders and comrades alike. This passion is also what may have led to his own arrest and, inadvertently, being labelled a Maverick. His emotions often got the best of him, shown after his first defeat when he admitted to Sigma he wasn't really sure what he intended to do after invading his fortress.



In all incarnations of the character, Vile holds a deep grudge against X and looks down on him for the fact that despite X having a lower rank than him, he receives more attention. Vile is very bitter towards X and devotes his existence to destroying and humiliating him, and proving that he is the stronger one. Zero, on the other hand, has his respect for the most part and Vile acknowledges his formidable strength. He has also been a traitor to both the Maverick Hunters and the Mavericks on different occasions.



Powers/Abilities:



Vile is able to acquire 45 different weapons. These are divided into three main categories (Arm Weapons, Shoulder Weapons, and Leg Weapons), and then each are again divided into nine weapon systems, ranging from vulcans and napalms to rocket punches and flamethrowers. His standard weapons are his Front Runner, the
Cherry Blast vulcan, and the Bumpity Boom napalm.


Brief Bio:



Instead of joining Sigma's rebellion, Vile decided to prove to Sigma that he was better and more powerful than X. After fighting X on the Central Highway, he decided to battle against Sigma's followers to gain more power and reputation. Though all of the eight main Mavericks were rather friendly to him (and offered to let him leave), he destroyed all of them and absorbed their powers in order to create new weapons. Afterwards, Sigma then extended an invitation to fight against him in order to prove whether he is indeed worthy. Ultimately, he infiltrated Sigma's fortress and fought his way through it until he was cornered by X and Zero. Both of them battled him at the same time, yet were defeated by him.



After defeating both of them, Vile admitted that X, whom he hated more than anyone else, had grown stronger, but was still a wimp to the very end and never had the power to change the world. He then proceeded to beat up X's already injured body by kicking it around and then stomping savagely on X's head while angrily demanding that he show him his true power. He was then attacked by a weakened Zero before he could deliver the finishing blow with his cannon, who grounded him (as well as commented that Vile's comments of changing the world was "Maverick talk") before he was hit by X's charged shot. When he awakened, he was accompanied by Sigma. Heavily damaged, he asked what was so important about X. Yet, instead of answering, Sigma asked Vile why he did all this and whether he wanted to stand before him as a Maverick Hunter or kneeling before him at his mercy. Upon this question, Vile wasn't unable to comply and started laughing, stating that he wasn't actually sure about it himself. He was then left by Sigma (though not before radioing some of his men to "retrieve Vile"). As he walked away, Vile stated that by fighting X, he proved the right of his existence, that
he is Vile. But as he reached out to stop Sigma from leaving, his functions ceased, and he was left frozen in his desperate position.


Hero or Villain?: Villain



Aims on Battleworld: To prove that he's the one who'll change the world



[W.I.P]



Universe:RWBY


Name: Adam Taurus



Nickname: Leader of the White Fang.



Age: Mid-20s



Appearance:



tumblr_nowup6UrS31sj6shmo1_1280.jpg



Personality:



Blake describes him as feeling completely justified in how he went about making the world a better place. However, his vision for a perfect future did not include everyone, and Blake began to believe that Adam himself was becoming a monster in the process of trying to obtain it. Unlike Blake, he is shown to have little regard for the lives of innocent people, as he planned to blow up the train with everyone on board.



In "
Beginning of the End", he takes his cause, and the lives of his underlings seriously, rejecting Cinder Fall'sinitial offer of an alliance, citing the unnecessary risk of dying for a human cause. It is also hinted that he dislikes Huntsmen, sardonically stating she could have gone to one who strayed from their 'righteous path'.


In "
Heroes and Monsters", Adam's ruthless personality comes to light. He is revealed to be a cruel, sadistic, bitter, and vengeful man who will not let anyone or anything stop him from dispensing his twisted idea of justice upon humanity and the world. He appears to take great pleasure in tormenting Blake, taunting her by calling her "darling" or "my love" and ultimately promising to destroy everything she loves as penance for her betrayal of the White Fang and, by extension, him. He exhibits extremely possessive, violent behavior.


He is also merciless towards his enemies, slicing off
Yang Xiao Long's arm with ease when she rushes him and even attempting to decapitate Blake when she appeared to stand between him and a crippled Yang.


Powers/Abilities:



Adam's abilities and skills seem to be on par with that of a highly skilled Huntsmen. He is adept in swordsmanship, quickly cutting through
Atlesian Knight-130s with ease. He has a preference towards the usage of "Iaido", a method in Japanese sword fighting that involves quickly unsheathing for a rapid attack and then sheathing again.


He has been shown in the trailer to be able to slash at enemies that are seemingly out of his blade's range, implying that he either moved there and back quickly or somehow extended the range of his blade. When he used Wilt to open the train car roof hatch, he moved so quickly that his strike was almost invisible to the human eye.



He will also occasionally use Blush for ranged attacks in conjunction with Wilt. Furthermore, Adam's speed is shown to enable him to deflect numerous bullets in rapid succession with Wilt and Blush. Like Blake, Adam appears to have advanced endurance, showing no signs of fatigue during an extended battle.



Adam is able to absorb or block the energy from an enemy attack and re-emit it again, usually with his sword.
[2] When absorbing attacks or shortly before striking back, the details on his body appear to glow red. When he attacks, the color appears to drain from the world and everything turns red and black. This move apparently requires some preparation, as he tells Blake to buy him some time before he is able to perform it.


When he uses this ability, red rose petals are shown floating in the air, symbolizing his theme of "wilt". In "Heroes and Monsters", his first strike against Yang is so powerful that it both breaks through her Aura and completely severs her arm, all in a single hit



Brief Bio:



Hero or Villain?: Villain



Aims on Battleworld: None



Universe:Persona


Name: Elizabeth



Nickname: 'The Lethal Elevator Attendant', 'Eliza-Death'



Age:???



Appearance:



2160534-chara_elizabeth.png



Personality:



Elizabeth is cheery, inquisitive, friendly, silly, humorous, easily excited and fun-loving. She serves Igor and takes responsibility of her duty in the Velvet Room. Her final request with the Protagonist of
Persona 3 reveals that she fell in love with him, but she stopped pushing their relationship further for fear that she might forget her duties as a Velvet Room assistant. Despite that, her love for the Protagonist shows once again when she resigns from her position as an attendant and pursues the Protagonist, who had become the Great Seal, in order to save and free him. Elizabeth's tendencies to act on impulse and to not take dangerous things and situations seriously often results in either baffling or even enraging (often the enemy) those involved in the crisis with her surprisingly cool demeanor.


Powers/Abilities:



Persona-The Power of the Soul; It a representation of the mask that helps her throughout the journey of life. She has many, but she mains one certain persona.



no slide
Thanatos XIII



latest



Elizabeth's Main Persona. Since his Arcana's Death, he had a high chance of inflicting Fear on his opponents. He had also learnt all of the elemental and Light/Dark skills along with Megidolaon.






Brief Bio:


She was previously an Attendant of the Velvet Room- The place between dream and reality; mind and matter, who works with Igor.She has 2 other Siblings; Mainly Margaret and Theodore, whom she worked with until she met Minato Arisato; A 16 Year highschool student who signed the contract and prevented the fall. Her time with him flew by as she tended his needs for his journey. Little did she realize...She fell in love. Soon after Minato's death, Elizabeth resigned as Igor's assistant and set off to try and free Minato from being the Seal, leaving her siblings behind.



Hero or Villain?: She's on the Neutral Good Side.



Aims on Battleworld: To find thrill and excitement, but also to find the one she loved- Minato Arisato, who became the great seal and free him.
 
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Universe:

latest






Name: Gentaro Kisaragi



Nickname: Gen



Age: 16-18



Appearance: (Human and Henshin)


fourze14.jpg



Personality: Cheerfull, nice and cairing



Powers/Abilities: His belt lets him use different types of switches that lets him use different types of machinery (Will post pics and descriptions of each astro switch when used)



Brief Bio:



Gentaro is a second year student in
Amanogawa High School, who has a delinquent Yankee-like appearance wearing a short jacket over a T-shirt and baggy pants, with his hair in a pompadour, rather than the clean cut uniform worn by other AGHS students; but is actually really friendly and wants to make friends with people in the school. He is willing to go the extra mile and do bizarre things to get to know someone he wants to befriend better. He puts friendship above anything else and values every friend that he has, to the point of crying hard whenever he hears a sad story of someone he considers a friend. He also has a special handshake he does with his friends and is commonly used when Gentaro makes a new friend. The reason he does so is because he wants to see that person he befriends smile, which is the best feeling one could have. He is generally very earnest and very thick-skinned, as well as not being very perceptive and at times, can actually be very dense. He is also prone to say things other people have a hard time comprehending, due to his unique and bizarre view in things. These quirky qualities are seen by others around him to be both annoying shortcomings and unusual strengths.


Hero or Villain?: Hero



Aims on Battleworld: Try to make as many friends as possible!










 

Universe:

Dc (Earth 1)

Name:

Richard 'Dick' Grayson

Nickname:

Dick

Nightwing

Age:

23

Appearance:

rKMHbqF.jpg


latest



Personality:




Dick Grayson is a serious but easy-going young man in his mid-20s. He’s in a way the perfect big brother : the nicest, most popular hunk in college, only 5 times as gifted, 5 times as cool, 5 times as smart – and 10 times as dedicated.


He will approach everything with the confidence born of amazing talent and incredible training. Yet he manages to never seem pretentious in the slightest, always caring for others and being genuinely attentive.


At times, a casual observer might think his Motivation is Thrill of Adventure. He finds rooftop acrobatics or driving the Nightbird just plain *fun*, gets an obvious sense of satisfaction from bringing justice and happiness to the people, and has always some light banter ready for combat.


Although he’s not a motormouth like Spider-Man, he usually seems very relaxed when doing the vigilante thing.


However, what actually makes him tick is a deep, burning desire to make the world a better, safer place where justice actually exists. Like the Batman, he wants no kid to ever suffer the losses he went through. Unlike the Batman he does not see the world as a cruel and harsh place, but remembers the wonderful childhood he had.


This profound difference in their memories of the time before the loss lets Nightwing fight for a better, safer world for honest people around him while his former mentor fight to crush evil. While Batman follows his own obsessive rules, Nightwing is actually sane and a part of society.


Like the Batman, he has a very strong “nobody dies on my watch” code.


Nightwing’s courage is amazing. He has faced so much danger and monstrous opponents straight from a nightmare since his early teens that he seem to be fearless and take physical pain in stride without much of a shock. To him it’s a mere part of his job, and he can actually defy physical or mental torture with a smile.


Even when badly hurt, he’ll still act in a stalwart and generous way, saving innocents and bearing little grudge. Likewise, although his life has been a terrifying emotional grinder, he’s outgoing, gentle and well-adjusted.


Bat-Squad


Nightwing cares a lot for Tim Drake. Though he never treats him as a kid, he knows Tim is the closest thing to a little brother he will ever have. He enjoys teaming up with him, and will help to train him when he can, usually running Tim through old training routines the Batman devised for the first Robin. They have clear chemistry and respect between them.


Dick, on the other hand, is haunted by the ghost of Jason Todd. It seems to be an echo of his great guild over not having preventing the murder of his parents, and of having generally mishandled this period.


His relationship with the Batman is rather complicated. Bruce Wayne simply does not have the tools to express how much he cares for his the young man who is for all intend and purpose his son. Nightwing will never be free of the shadow of his formidable ’father‘.


They tend to be awkwardly and silently defensive toward each other, with a lot of things left unsaid – although they will fight along with each other in a heartbeat. Dick was much more at ease in his role as a leader for the Titans.


Despite being a huge hit with the ladies with his attractiveness, confidence and boy next door charm, his romantic life keeps turning into a minefield through little fault of his own. He keeps trying, though and has an easy, flattering, gently flirting manner.


In Blüdhaven, Nightwing is learning to work alone. Before that, he had always been half of a duo or the leader of a full team. While it flatters his confidence and his need to get out of the Batman’s shadow, he doesn’t seem entirely at ease with the solo gig. He often relies on Oracle’s ideas and investigation. While he knows he’s very smart, he’s also quite aware Barbara is a genius.


Albeit he’s an excellent detective, he’s not really into the “plans within plans within plans within paranoia” genius of the Batman. He tend to go with the flow and try various approaches instead of obsessively taking intellectual control of any situation.


Nightwing does not really have distinctive dialogue. He speaks fairly normally for a super-hero, without exceptional wit or special patterns of patter. He’s relaxed and natural that way.


Powers/Abilities:

Dick Grayson possesses peak athletic strength and endurance who regularly engages in intensive physical exercise. His martial arts skills rival those of Batman. He is a master of several martial arts disciplines and was rigorously trained by his mentor in everything from escapology to criminology, fencing, stealth, disguise, and numerous other combat/non-combat disciplines. Dick Grayson is 5' 10" (1.78 m) and 175 lbs (79 kg). He is shown to have natural skill in reading the body motion of others like that of Cassandra Cainand Lady Shiva have shown in the previous continuity and is able to anticipate and predict one's next action and detect if someone is lying or not. Like that of Batman, he also possessed a will strong enough to withstand even telepathic attack. He is also a master of espionage, his skills even further shown as a spy within the tremendously powerful intelligence organization Spyral.

Nightwing is a master of a dozen martial arts disciplines (including Brazilian Jiu-Jitsu, Sambo, Karate, Muay Thai, Judo, Wing Chun, Jeet Kune Do, Shaolin Kung-Fu, Ninjitsu, and Capoeira) with an emphasis on Aikido, as well as being armed with twin Eskrima sticks made from an unbreakable polymer. He also carries several dozen modified batarangs(called wing-dings) along with de-cel jumplines and gas capsules.

Grayson is a prodigious natural athlete, master acrobat and aerialist possessing a peak level of agility/acrobatic skills. He is regarded as the greatest acrobat in the DC Universe. He is the only human on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents). Having had the finest education as Bruce Wayne's ward, he fluently speaks in English, French, Spanish, Russian, Mandarin, Cantonese, Japanese, the alien language of Tamaran, American Sign Language and has some knowledge of Romani. He is also a brilliant and experienced strategist with superlative leadership skills, having served as leader to the Titans, the Outsiders, and even the Justice League. Additionally, Dick's interpersonal skills and efforts to remain in contact with other heroes makes him a master at rallying, unifying, and inspiring the superhero community, a skill in which he has surpassed his mentor.

Besides his resources as Bruce Wayne's adopted son and heir, Dick's parents also left him a trust fund which Lucius Fox turned into a small fortune. Although it is not comparable to Bruce Wayne's wealth, it has been enough to maintain his Nightwing equipment, purchase the rights to Haly's Circus (saving Dick's former home from financial troubles), and secretly buy his former Blüdhaven apartment building at 1013 Parkthorne Avenue.

Brief Bio:



Nightwing came to Blüdhaven in 1996 as Batman asked him to investigate the corpses of Blüdhaven wise guys who floated to Gotham. Having spent decades decaying in the shadow of neighbouring Gotham, Blüdhaven was in a dismal state of decay. Grayson decided to establish himself there, where he could have a positive effect away from Batman.


The gangland killings were the result of the takeover of the local underworld by Roland Desmond aka Blockbuster. Nightwing and Blockbuster soon became bitter enemies, with numerous assassins hired by Desmond failing to kill Grayson.


Seeing how the massive police corruption was enabling crime, Grayson enlisted as a rookie policeman in his civilian identity. He served during the day in his blues and the during the night in his, well, other blues.


This era and the struggle against Blockbuster were also marked by a short romance with the Huntress (Helena Bertinelli) and the delicate case of a copycat vigilante coincidentally named Nite-Wing (Tad Ryerstad).


Dick also continued to mend fences or reestablish contacts with Batman and his associates, including the new Robin (Tim Drake) or Oracle (Barbara Gordon). During a catastrophic earthquake in the area, Dick returned to Gotham and he and Barbara Gordon briefly became romantically involved.


However, things soon went sour in Blüdhaven.


Hero or Villain?:

Hero

Aims on Battleworld:

To protect all life and help all he can​
 



Poison Ivy

"You seem to have me confused with a warm-blooded damsel in distress."

3316284-ivy.jpg


Universe:

DC comics





Name:


Pamela Lilian Isley





Nickname:


Poison Ivy





Age:


27





Appearance:


Ivy stands at 5'1'' and weighs about 120 lbs. The female has long orange red hair which is a mixture of curls and waves. Eyes are known to be emerald green.





Personality:


Ivy can seem complex and ambivalent or the simplest creature in the world, depending on one's frame of reference. By human standards, she is a ruthless killer, a worldly-wise seductress, and a painfully naive child, all at the same time. This may also be the reason why she stopped thinking of herself in human terms. They just don't seem to form a coherent frame of reference... after her personal vendetta of seducing and ultimately betraying and hurting men just as she was seduced and hurt. Ivy finally moved on to deeper meaning. By denying all that is human inside her, she was able to negate the part of her she perceives as weak, as vulnerable, naive. The part of her that was betrayed, hurt, and abused. The new part that had risen from the ashes of her former self like the phoenix of yore was something else. Beautiful, enticing and lethal, it was predator rather than prey, the shape of revenge. Revenge for her former, weaker self as well as her more stationary brethren.


Ivy sees herself in the tradition of vigilantes like Batman who choose a clod and protect its inhabitants, but like the newly-reformed Catwoman, she feels most compelled to protect those who are afforded the least protection by the law. The main difference between Ivy and the other vigilantes is that she is not a faunal chauvinist. To her, "first blood" also includes sap and woe to those who spill it!



She is somewhat disgruntled that the Dark Knight refuses to acknowledge the similarity of their missions and colours her misguided so he can seem more sane.



As she found meaning in protecting those she cared for and safety in her powers, she eventually managed to open up to humans as well, reluctantly accepting children into her park at first, and finally an almost-equal in the shape of Harley Quinn, a kindred spirit who had also been betrayed and abused by the man she loved.






Powers/Abilities:


Immunity to poisons and toxins- she often employs them as her weapons. The natural oils produced by her body are laced with biochemical toxins. So much that a simple touch of her skin can poison a normal human that is if she chooses.


Toxins and Poison secretions- Ivy shows that she can secret floral toxins and other several toxins for certain purposes such as truth serum or love potion. She can manipulate people easily of both genders, particularly men using pheromones.




Plant Control- She has complete mental control over all forms of plant life, allowing her to animate them to attack and ensnare her opponents, and even to create powerful new plant hybrids for specialized purposes.


She treats them as if they were her children and they respond to her will and command. Her expertise as a biochemist has allowed her to develop mutant plants and to create and bring to life plants that were long thought to be extinct. Ivy's connection with
'The Green World' is said to be on par with supernatural beings such as 'Swamp Thing'. Ivy can also hear plants when they are in agony and this drives her crazy.


Since her death and rebirth, Ivy's command over plant life has increased to the point where she can literally grow giant animated plants from seedlings in a matter of seconds. She has incorporated living vines into her costume which she can utilize as powerful extra limbs when in combat. She is now able to hear through plants (as was shown in Gotham City Sirens #4, when she tracked her friend Harley Quinn - who had been kidnapped - entirely through plants.)



Plant Channeling- A recent impressive use of her power is to channel her consciousness into plant material even at great distances, growing and animating it into a formidable plant avatar under her control. She can hear and speak through the avatar as well as act physically through it. This power was demonstrated when she captured and interrogated Zatanna in her own home by growing a plant avatar from the cut roses inside the house, even though Ivy herself was elsewhere in the city.


Enhanced Aspects- Such as a greater durability, resistance to injury than a normal human, unusually agile, effortlessly climbing most surfaces (as an ivy which portrays her name), enhanced strength (compared to three times the strength of a female athlete of her same build), powerful swimmer as she feels at home in water, know a limited style of martial arts.


Sunlight- Ivy's enhanced physiology is dependent on receiving a certain amount of sunlight, which she absorbs and converts to energy in much the same way plants do (and is part of the reason for her greenish skin tone). She becomes greatly weakened if deprived of sunlight for an extended period of time.


Genius-Level Intellect- Though mentally unstable, Ivy possesses a genius-level intellect, particularly regarding anything related to plants, and may be the world's foremost botanical expert.









Brief Bio:


Pamela was poisoned by her fiance, Marc LeGrand, who stole an urn containing ancient Egyptian herbs. He thought he was eliminating his only witness, but instead, she became immune to all poisons, and took on the identity of Poison Ivy. She has committed several crimes over the years.

WIP




Hero or Villain?:


Villan





Aims on Battleworld:


Protection for all flora.






 
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Universe:Dc


Name: Garfield Mark Logan



Nickname: Gar, Beast Boy



Age: 16



Appearance:
beast_boy___older_character_concept_by_kitsunegirl21809-d68stky.png



Personality: Lazy,Sweet,Playful



Powers/Abilities: he can transform into any animal and animal like



Brief Bio: Gar got his shapeshifting powers from his scientist father, it resulted in experiments conducted in the hope of unlocking the secret of “reverse evolution”. However, once Dr. Logan discovered the key to reverse evolution, Garfield fell ill with a rare disease that kills all but the West African green monkey. Knowing this, his father used reverse evolution on his son to change him to defeat the disease, which resulted in green skin and giving him the ability to assume the shape of any animal.



Hero or Villain?: hero



Aims on Battleworld: to escape
 

Universe: Dbz



Name: Dacot



Nickname: cotton



Age: 10



Appearance: his skin is human white his ears are pointy his teeth are sharp he has antennae and pinks patches on his left and right arm



Personality: Arrogant,rude,Ruthless



Powers/Abilities: super speed,super strenght,flight, ki blast



Brief Bio: Dacot never seen his mother who was human and was angry about this, this made him hate his father, but one day he packed his stuff ran off to search for his mother



Hero or Villain?: hero



Aims on Battleworld: Escape so he can keep looking for his mother
 
Universe: Dc


Name: Ally Hunt



Nickname:Al



Age: 27



Appearance: he has short brown hair a oval head green eyes he weighs 130 and his height is 5,1



Personality: Ally is a arrogant weirdo he always says he is the best hero when people say he isnt he often says "Your just jelly!" Like a child, he doesn't like to admit thing's, and is easily angered, but he really isn't dumb actually hes smart he only says things like "Im the best hero!" To make himself feel confident



Powers/Abilities: he has ice powers like he can freeze stuff if he freezes his arrow and you touch it you become frozen to he is a great with the bow



Brief Bio: he once lived with his family who were very strict they were a classic hunting family meaning they use bow's, everyday they would practice archery using there wooden target's Ally always missed while his 3 brothers always made perfect shots his father andmom were very dissapointed in him, and ally got jealous, one day he left to house to go travel using the money his family gave him, years later he was in a jungle in africa he discovered a old village broken down, while trying to find anything worth something he saw a cup he grab the cup and went into his mind (like he was in a white room) he saw a genie the genie said "ill give you 3 wishes" his three wishes were "i want ice powers, and i wanna be a black belt in taekwondo, and i wanna be a very skilled archie like a master!" He granted these wishe's, and that is how archie was born



Hero or Villain?: Hero



Aims on Battleworld: To become the best fighter
 
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Universe: League of Legends

Name: Jinx

Nickname: Jinx, stands for Jinx

Age: Mid to late 20s (age is unknown)

Appearance:
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Personality:
Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest

Powers/Abilities: Get Excited
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Jinx gains bonus speed, both in movement and in attacks for a few moments after an enemy is killed or a structure is destroyed.

Jinx is a demolitions expert and a skilled graffiti artist.

Pow-Pow (the mini-gun) and Fishbones (the rocket launcher)

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ZAP!: A small laser-gun that fires a blast of electrical energy, slowing a target down.

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Flame Chompers: Traps/grenades that detonate after several seconds.

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Super Mega Death Rocket: A rocket that travels in a line, exploding in an area upon hitting an enemy. The damange increases based upon how far the rocket travels

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Brief Bio:

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

Jinx's rampage escalated. Caitlyn Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.




Hero or Villain?: Villain

Aims on Battleworld: A lot of explosions, chaos (ect)

 

Universe: Teen Titans/DC

Name: Raven

Nickname: Rae/Ray, Rae-Rae, Mistress of Magic, The Portal

Age: 18

Appearance:

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Personality:



Raven is one of the most mysterious characters throughout the series. She is quiet, seemingly emotionless, intelligent, studious, and sarcastic. She can always come up with a smart remark, specifically in reply to most of Teen Titans' antics and attempts at humor. Her appearance and attitude appears to be that of a typical modern goth female. However, as much as she may seem slightly distant and anti-social, producer Sam Register describes her as a "dark character, but a character everyone can relate to. She's a recluse and sort of to herself. We thought that would be a good dynamic with the rest of the team. She does have a dark background in the comic." Robin also said that she is "the most hopeful person" he has ever known.


Raven is often portrayed as the most mature member of the group, often giving her own advice to the others about various subjects, and generally staying cool and calm, even in desperate situations. She is, however, also the most emotionally-restrained of the Titans, appearing secretive and distant; she initially does not allow any of her fellow Titans into her room and spends most of her time by herself, usually meditating or reading one of her numerous books.


Even though she is serious and cautious about her emotions, just like she was trying to tell Doctor Light saying, "Don't come any closer." The reason for her emotional restraint is due to the adverse effects her emotions have on her powers. If her emotions become out of control, her powers can become erratic and spontaneous, becoming active without her will. In the course of the series, however, she gradually, if only slightly, seems to warm up to her teammates. As shown through her quick suspicion of Terra, it is difficult for Raven to build trust for anyone, and even more difficult to truly forgive if that trust was to be broken. But she was able to forgive Terra.


In several instances throughout the show, contrary to her usual behavior, she does show more emotion such as making "heart eyes" along with Starfire at the appearance of Aqualad in Deep Six (though this is mostly used for comedic effect). She also does ease up to have some fun on a few occasions, such as forcing Cyborg to go through 'initiation' again with Beast Boy and Robin in the episode Deception. Furthermore, Raven is known to sometimes be shocked at trivial things. One occasion in which this occurs is in "Overdrive", when Cyborg defeats Raven in a game of chess after installing the Maximum 7 in his brain. At this occasion her entire face and outfit turns white (also probably for comedic effect). In "Revved Up", she is also shocked at the sudden drop-in of Red X on the bus she is driving but quickly regains her monotone and determined stature when she realizes who it is. Another instance is when Raven, while playing a game of cards, comically gasps at the impressive sets of cards the rest of the Titans have in their disposal during "Winner Take All". She can lose her temper easily, and most of the time with Beast Boy.


Raven is often shown to make sarcastic remarks to almost everything and can be rather rude at times, but there is a slight chance this personality wasn't always who she was. When the Titans first met, Raven appeared to be more innocent and insecure. She declined Beast Boy's offer to get pizza, probably because she's afraid that he wouldn't like her, and because of him, feels as if she does not fit in with the others. Both Cyborg and Robin were not hesitant to accept her as a friend, even when she wasn't so sure herself. She was the first one to verbally recognize the others as friends, and even openly admits to Beast Boy being funny, which no sooner than a moment later, seems to regret making that statement. Her pessimistic and sarcastic attitude is then likely derived from having to put up with Beast Boy's constant corny jokes and immaturity.


Despite her seemingly unfriendly attitude, Raven does indeed care greatly about the people she is attached to, as prominently displayed when she is put in charge of three children. Initially having little or no patience with Melvin, Timmy Tantrum, and Teether, Raven grows to love (or at least, enjoy) them, risking her own life to protect them from the Brotherhood of Evil, even calling them her kids. She also comes to regard the rest of the Titans as her closest friends and family. When the day she is destined to end the world finally came, she wanted nothing more than to ensure her friends' last day on Earth was perfect. This shows that despite everything that has ever happened, she truly cares about her friends and their interests. Finally, there are many instances where Raven is portrayed as the most understanding friend among the Titans. While seemingly uninterested towards Cyborg's T-Car, Raven is ultimately the only one who approaches and comforts him, even going as far as to assist in rebuilding the destroyed car.


Overall, Raven is not cold-hearted, merely introverted, caring deeply about those close to her. While Raven seems to not care one bit about their hobbies and personalities, she does show her friends that she does care about them and values their friendship when it mattered most.


Raven is often portrayed as the most insensitive and pessimistic member of the Titans, and she generally regards everything in a "black and white" manner. For example, when Beast Boy desperately asks Raven for words of comfort after their crushing defeat against the members of the H.I.V.E Academy, Raven tersely states that the Titans have to accept the situation, no matter how grave it is. She also reacts to Cyborg's leaving of the Titans with little to no resentment, stating that people come and go by.


When Raven surrenders herself in to her demonic father Trigon in order to fulfill the prophecy that she thought she had no way to prevent, however, Raven also appeared to still have retained hope to a certain degree that the lord of evil could be stopped, as she forcibly injected each of her friends with a portion of her own power to shield them and give them one last chance to save the world. It is then ironic that it was what had motivated her to surrender nearly all hope that ultimately defeat Trigon.






Powers/Abilities:




Raven is undeniably the most powerful Titan in the series. As the daughter of a supremely powerful and dangerous inter-dimensional demon, Raven has a host of unique abilities that are tied to her feelings and emotions, and as such, she has trained herself to calm all strong feelings to contain them. Her power is extremely difficult to keep in check, but she has achieved control through daily meditation, mantra and utilizing chakra.


Darkness/Shadows Control: Raven has the power to create and control the element of pure Darkness and shadows and bend it to her will; usually using it in conjunction with her telekinesis.


Soul-Self/Astral Projection: The basis of almost all of Raven's powers are derived from her soul-self. She is able to project her own spirit from her body into a ghostly form, using it to interact with the physical world, affect others mentally, and to traverse through time-space. Her soul-self takes the form of a double of her own body, or more commonly, a large black raven. She is capable of changing it's shape and mass at will, and can alter her own appearance with her soul-self, like increasing her size or making her face hideous.


She is able to project her soul-self into the minds of others to communicate, facilitate calm or to force people into submission with a devastating mental attack. Though normally composed of energy that is colored black, Raven's soul-self can change colour depending on her emotional state, manifesting as red or white.


Advanced Telekinesis: Raven can merge a small part of her soul-self into objects in order to take control of them, with the object essentially becoming an extension of her soul-self ; this may be the reason why she prefers to take control of inanimate objects rather than people. The limit to how much matter she is able to control is unknown, though it ranges well into hundreds of tons, allowing her to hurl city buses, mounds of rubble or even uprooting whole slabs of pavement. Whenever she takes control of something, it is covered in the same dark energy that composes her soul-self.


Telekinetic Constructs: With her soul-self able to be molded into any shape, Raven often creates simple domes or walls that acts as barriers against attack. She can project solid bolts to be used as projectiles, or a steady stream of solid force. She has been shown making razor sharp blades to cut through obstacles, claws that can restrain foes, and floating platforms to ride on.


Telekinetic Force-Fields: She can erect unusually strong shields of sheer telekinetic and dark energy around herself and others for protection.


Telekinetic Teleportation: In conjunction with her telekinesis, Raven's soul-self is able to envelop her (along with at least four other people) and travel to other dimensions, primarily Azarath. She can use this technique to travel vast distances on Earth, or to teleport by momentarily displacing herself and then re-appearing in another location. She can pass through walls and obstacles by simply teleporting past them, giving the illusion of intangibility. At times, Raven has been shown creating portals with her dark energy in order to travel, rather than utilizing her soul-self.


Empathy: The psionic ability to sense the emotions of others, allowing her to gain insight into their thoughts and intentions, and even experience their own feelings. This also enables her to sense the mental state of others, as she has stated that she would know if someone's mind had been tampered with. Raven can absorb the pain of others into her own body in order to induce rapid healing for them and can heal herself by going into a trance of emotional calm. She can receive precognitive flashes of the future when exposed to extreme emotion.


By using her empathy to guide her, she can track others with her soul-self. At one point, she had used this ability to empathically enter Robin's subconscious mind; therefore giving the two an unusually strong psychic link afterwards.


Levitation: Raven can levitate off the ground and hover, without visible projection of her dark energy as is shown when she utilizes telekinesis. Her power is also sufficient to enable her to counter the gravitational pull of other planets.


Spell-casting: The high-level spells she casts are usually spoken out loud; though she does have some practice in casting nonverbal spells to give herself more of an advantage over her opponents.


White Raven: White Raven is a special form that Raven has assumed under unique circumstances, four times throughout the series for multiple reasons. White Raven is Raven's most primal, significant and powerful version of herself, mostly shown as a symbol of her highest hidden power and her inner purity to fight, and thus free herself of the consuming evil influenced by her interdimensional-demon father. The first instance occurs within the multidimensional realm of Raven's own mind, an ethereal place where Raven's separate emotional forms are capable of independently existing.


Raven's emotions unbalanced and her rage unleashed from within during the Titans' brief but powerful clash with Doctor Light. The second when she was being tutored by Malchior, unknowingly being taught dark magic. The third instance occurred whilst and after she defeated her father and freed herself from his control.


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Demonic Form: When Raven's anger gets the best of her, she can transform into her half-demon self, usually with four glowing red eyes (a trait inherited from her demon father, Trigon) and sprouting black tentacles from under her cloak. She has little control over her actions in this state, shown when she was attacking a terrified Dr. Light even after he was begging for mercy.

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Combat: Though not the most physically talented of the Titans, Raven is nonetheless a fairly skilled and proficient hand-to-hand combatant, having received at least some degree of physical training. She has been shown briefly overcoming the peak-human Speedy, engaging Jinx in hand-to-hand combat and also quickly delivering flying kicks to Monsieur Mallah in an attempt to protect Melvin, Timmy Tantrum, and Teether.




Multilingualism:
Raven is a skilled polyglot, capable of fluently speaking English, German, Latin, Romanian, Ancient Sumerian, and Sanskrit. She can even speak the language of her own people, Azaranian.




Magical knowledge:
Raven has displayed a wide arcane knowledge, possessing a vast library of mystic tomes, spellbooks and ancient scrolls. She has been shown making potions, using mystical objects like charms and talismans, and has performed elaborate magical rituals.

Brief Bio:




Arella, Raven's mother, was chosen to become the bride of the demonic Trigon. Abandoned by the demon rather than her becoming his queen, Arella was bent on suicide (while carrying Raven) when she was taken in by the pacifistic disciples of Temple Azarath, a group who had centuries earlier forsaken life on Earth to pursue their own nonviolent lifestyle.


In their inter-dimensional world, Raven, Arella's daughter by Trigon, was born. Fearing that the child would bring evil among them, Juris, a magistrate of Azarath, attempted to cast the infant Raven into Limbo, only to be destroyed himself. Azar, the spiritual leader of the temple, then took the young Raven under her personal tutelage, instructing her in the truth of her parentage, and in pacifism, meditation, and the submergence of her emotions to resist Trigon's influence, while perfecting her powers of teleportation, astral projection, and empathic healing.


Later, after Azar's death (in which she entered another plane of existence), when Raven was plagued by prophetic dreams of Trigon and, defying her teachers, she confronted her demon father in Limbo at his bidding. Trigon spared her and Arella after satisfying himself that, upon his return when she reached adulthood, he could seduce Raven into becoming his ally. When Raven turned fourteen, she sensed Trigon's power returning and fled to Earth.


She arrived at Jump City, where she met several super-powered youths fighting a rampaging alien girl. Raven managed to discern the girl's true reason for her demolition work and convinced the others into a more peaceful approach, which won them the alien's friendship. Despite Raven's obvious insecurity, the others invited her to join them in defeating the truly hostile aliens the Gordanians, who had attempted to enslave the girl and her presence proved ultimately essential to the motley crew's triumph over the Gordanians. Afterwards, the group decided to stay together and formed the original Teen Titans.


Though Raven, still feeling alienated from her new friends, remained distant to them, the other Titans soon came to learn more about her origins. First, Beast Boy and Cyborg inadvertently ended up stranded inside Raven's own mind, where they met the personifications of her separated emotional aspects and also encountered and fought the manifestation of Trigon's heritage inside her. Soon afterward, a backfired plot by the Puppet King left Raven and Starfire stuck in each other's body, creating a new sense of empathy between the girls. Finally, when Robin was haunted by a drug-induced hallucination of his enemy Slade, Raven linked with his mind and saw glimpses of Robin's past, including his initiation by Batman and the death of his parents.


Raven helped the Titans for years, working alongside the other four to protect Jump City from villainous menaces. She was consistently invaluable to their success. Eventually, however, Raven's past caught up with her: On her birthday, Slade (who had been presumed dead) reappeared, wielding new powers and marked with a symbol which Raven could not fail to recognize. Slade deliberately led the Titans to the place where Raven's true destiny was to be fulfilled to serve as a living portal for Trigon to conquer Earth. Seeing no other choice, Raven finally told her teammates the truth about her past — but instead of being rejected, the other Titans remained with her and took the greatest pains to prevent this from happening.


Slade and an army of Trigon's fire demons attacked Titans Tower to fetch Raven. The Titans decided to fight him, but Raven, unwilling to see her dearest friends hurt on her behalf, knocked them out of the fight and secretly imbued them with some of her powers to protect them from the apocalypse to come. When the portal was opened with her powers, Raven was apparently consumed, but in fact her human half remained alive in Trigon's domain, regressed to childhood and left powerless.


Left in a world turned into a living horror, the Titans still refused to give up without a fight. With some help from Slade, (who had been betrayed by Trigon) Robin made his way to Trigon's underworld, found Raven and took her back to the surface, even though she was spiritually shattered by her role in the shaping of events. Finally, the Titans and Slade faced Trigon in a final onslaught. But even as they were struck down, Raven realized that all was not hopeless, and this realization sparked a new hope within her soul, allowing her to regain full maturity along with her powers. Under a righteous wrath, she used the sum of her powers to seemingly destroy Trigon, reverting Earth back to the way it was.


Hero or Villain?: Hero

Aims on Battleworld: To save as many people as possible, to keep the demonic side of her buried and to prevent Trigon from returning.​
 
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Universe: DC/Injustice

Name: Harleen Quinzell

Nickname: Harley Quinn/Harleen

Age: Late 20s/early 30s

Appearance:
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Personality: Having moved on from the Joker, Harleen became her own person however she remained her eccentric, almost childish self. While she may come across as an idiot at times, she is a lot smarter than she lets on and can be serious depending on the situation. In most serious situations, however she tries to inject humour.

Powers/Abilities:

She is immune to most poisons thanks to Poison Ivy

Skills: Talented gymnast, bomb making skills, psychiatry and some medical skills (was able to assist Alfred in keeping Detective Chimp alive for a time).

Harleen also carries several weapons:

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A fake mustache that is also a lockpick:

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Brief Bio:

Harleen Quinzel was a criminal psychiatrist, who was seduced by her patient: the Joker. She abandoned her career and became Harley Quinn, the Joker's ditsy sidekick. Quinn was willing to do anything to please her "Puddin," even murder. However, five years before the main events of the comic series, Harley discovered she was pregnant with the Joker's child.

Not wanting the baby to be brought up in their lifestyle, Harley left the Joker for almost a year to have the child, a girl she named Lucy, who she left with her sister. When she returned, she was saddened to discover the Joker had never noticed she was gone.

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Quinn is first seen in disguise on the docks with Lois Lane and Jimmy Olsen watching her, unaware it is a trap until the Joker murders Jimmy with a gunshot to the head. Harley sheds her disguise alongside the Joker as they kidnap Lois. Harley is not seen again until the Justice League learns that she and the Joker have hijacked a nuclear submarine. When Superman enters the sub, he sees Harley and the Joker in scrubs looming over an unconscious Lois.

When the Joker gasses Superman with kryptonite laced fear toxin stolen from the Scarecrow, Harley joins the Clown Prince of Crime in mocking a reeling Superman. Superman flies off to battle a suddenly appeared Doomsday, murmuring about Superman. Afterward, Joker informs Harley it is time to leave. Though Harley is rather reluctant to leave the sub after she has named it 'Gunther'. Joker reminds her that the heroes "will hit us over and over again," and she relents.

After that she cheerfully bids "Gunther" goodbye, but it is too late and the two are subdued by a projected hand from Green Lantern's ring. The rest of the League realize exactly what she and the Joker have done, save for a single comment about the submarine's name, and gleefully hugs the Joker as Metropolis is destroyed and millions die in an instant.

Harley is in a police car when she learns of the Joker's death at Superman's hand. She dejectedly murders the two officers in the car and escapes in the vehicle to one of her and the Joker's hideouts, mourning the death of her puddin', and seeing no more joy in the world. After crashing the vehicle, she enters the hideout, a closed novelty joke toy maker and suits up in her costume. Green Arrow suddenly arrives, an arrow notched in his bow, but Quinn injures him with a grenade. Harley approaches Arrow with a massive mallet, apologizing for how it has to end and compliments his beard.

She strikes him with the mallet but it turns out to be a squeaky hammer. She pulls out a gun but her shot is deflected by Green Arrow shooting an arrow into the gun's barrel, which Harley finds amazing. Arrow quickly captures her with a trick net arrow, to which Harley responds, "You suck."

Arrow drags Harley into his Arrowmobile and when Harley asks him if he's taking her to Superman, Arrow denies this and explains he's taking her somewhere safe from Superman, though he makes it clear that he's only doing this so Superman won't make another mistake by murdering her. Harley annoys Arrow throughout the ride, prompting him to trick her into unconsciousness by giving her a trick arrow that releases knock-out gas in her face. Once more, Harley manages to slur before passing out a "You suck."

When Quinn comes to, Arrow reveals he's brought her to his Arrowcave, chained her to a pole and assures her that Superman will not be able to find her due to the lead lining the walls of the cave. Harley reminisces about the Joker who used to knock her out and handcuff her "Every Thursday," and goes on to mock the name of Green Arrow's hideout, suggesting he call it 'The Quiver' instead. Green Arrow begrudgingly admits that it's a better name.

Arrow tells her he has to leave and advises her not to try an escape with a 'fake hand'. Harley reveals she has a fake mustache instead of a fake hand, tearfully revealing the hand was the Joker's gag. Harley then ask Arrow, "Have you ever loved someone you knew was wrong for you? Someone who would hurt you over and over again and hurt those around you but you could forgive them because losing them would hurt even more?"

Arrow is shocked by her words, stunned he is able to relate to them. Harley goes on to admit that she knew the Joker was a "Bad Guy," with Arrow interjecting he was a "Genocidal Psychopath," but he was Harley's. Before Arrow leaves, Quinn asks from him for a "Little maniacal laughter?" At first Arrow refuses, but after seeing Harley put on her fake mustache he bursts into a fit, and Quinn thanks him.

Some time much later, Harley Quinn is being escorted in handcuffs by Green Arrow to Arkham Asylum. Harley is hesitant in Arrow bringing her here, arguing that the fire she started in the Arrow Cave was only a 'little' one. Arrow counters that it was actually an uncontrollable blaze. Harley further mocks his hideout's name and calls him a 'really crappy Robin Hood' by suggesting he robs from the rich to pay for himself.

Once inside the Asylum, Arrow assures her she will be safe there. When the orderly Kenneth spots Arrow and reveals the Justice League and Batman's presence, he quickly races off to prevent the inevitable confrontation between them, leaving Harley with Kenneth. Upon seeing the Man of Steel, Harley whispers his name before greeting Kenneth pleasantly. When Kenneth asks about her fake mustache, she reveals it is actually a lockpick while asking him "How many times have I broken your nose?" When he responds "Three times" she apologizes before knocking him out with an unseen punch to his nose.

Harley quickly heads to the security controls and monitors, looking for a certain inmate. When she finds him, she promises to free him, asking in return that he "Destroy the joint."

As Green Arrow prevents a brawl between Batman and Cyborg, Harley announces her presence over the speakers before freeing all the inmates, saying, "Superman took away Mistah J. and now it looks like he wants to take us all away." She says she's giving them a chance to defend themselves along with some backup, in the form of the monstrous Solomon Grundy.

Harley cheers the inmates on as they attack the heroes, but tells them over the intercom, "Don't touch the green guy with the cute beard. I have a little crush on him, it's probably Stockholm syndrome but I'll take what I can get." Though not seen or heard for the remainder of the chapter, she, like many other superheroes and the inmates, are openly shocked by Nightwing's sudden death, Harley herself crying at the sight of his body being carried out by Batman.

In the annual, Harley is in one of her's and the Joker's old sewer hideouts in Gotham when Lobo comes bursting in on his motor bike. Shocked, she realizes he's not Superman and when Lobo tells her his name, she pretends to have never heard of him to distract him long enough so she can grab her hammer and smash it upside Lobo's head...which doesn't affect him in the slightest.

Lobo easily captures Harley and handcuffs her before putting her on his bike and flying off. When Lobo notices her putting on her fake mustache, he shares her sentiments on not having to justify a fake mustache. When Harley notices a strange pill, Lobo explains that if someone ingests it they gain invulnerability and super-human strength. As he's explaining this, Harley takes the lockpick from her fake stache and frees her hands, snatching the pill while Lobo continues to talk and swallows it. She then jumps off his bike and lands through a building.

To her amazement, she is completely unharmed and then jumps through a wall into another building, only to get sucker-punched by an annoyed Lobo. Harley then explains to Lobo that she's had time to think after coming to terms with the Joker's death, and she understands she was in an abusive relationship and angrily declares, "No one gets to lay a hand on me ever again." before punching him through a wall and into an oncoming truck.

She then steals his hog and flies off to Green Arrow's Arrow Cave, though due to not knowing where the brakes are, she crashes the bike inside the cave after bursting in, shocking Green Arrow and Black Canary. When Arrow asks what she is doing there, Harley says she needs their help but Arrow asks how she knew where the cave was and reveals she wasn't as bound as he thought she was, before again teasing him about the name much to Black Canary's amusement.

Both then realize who she stole the bike from and Lobo comes roaring in. Arrow and Canary manage to distract him long enough for Harley to rip his head off. Upon seeing their horrified reactions, Harley says, "I know what you're thinking." She then triumphantly holds Lobo's head up and declares, "Best. Team-up. Ever!"

With Lobo down for the moment, they secure him to a table and while he is unconscious, Harley hears him mumbling in his sleep, seemingly at war with himself. When he awakens, demanding to know what is going on, Harley, dressed in a doctor's coat, tells him, "This, Mister Lobo, is therapy."

When Harley tells him, "It's time to talk about your feelings." Lobo is horrified, with Harley asking if he's afraid of talking about them, with Lobo insisting he is not. Harley then tells Lobo she heard him talking in his sleep and tells him she thinks someone recently took his power from him and he is struggling with himself to get it back. When she reveals she knows he is the best bounty hunter in the galaxy, revealing she knew he who he was all along and only pretended not to know to throw him off.

She then asks what happened and if Superman somehow emasculated him, with Lobo insisting he wasn't, but when she asks him, "Then tell me why the best bounty hunter in the galaxy would waste his time hunting me?" Lobo then realizes hunting Harley is beneath him ("No offense taken.") and asks her what he should do.

Harley suggests he find a way to take back his power and a jubilant Lobo easily escapes his bonds, tells Harley they're done, and flies off on his hog.

A stunned Arrow and Canary approach her then, amazed she sent Lobo off, though Harley insists "No we beat Lobo. The team of Canary, Quinn and Queen." Arrow is happy for a moment before realizing she knows his real name.






Harley returns in chapter thirteen, revealed to have been hiding out in the Arrow Cave for some time since Green Arrow's death. Black Canary discovers Harley in the cave, with Harley holding a bow and arrow while wearing fuzzy slippers. When Canary demands to know what she is doing there, Harley replies, "Um...practicing archery in comfortable slippers?"

Un-amused, Canary reiterates her question and Harley admits she had no where else to go. Black Canary then orders her to leave and Harley refuses, throwing the bow and arrow aside. When Black Canary asks if she really wants to do this, Harley growls, "Bring it." before throwing her slippers with a cry of, "Fluffy slipper attack!"

When Canary catches them, Harley smirks and says, "You look calm for someone who's just caught exploding slippers." Canary quickly throws them aside but quickly discovers they're not explosives. "Of course not. That would be crazy." Harley says with a smile. Black Canary knocks Harley back with a sudden Canary Cry and Harley retaliates by grabbing her mallet and jumps to deliver a blow to Canary's head when she suddenly tells her to wait.

Harley stops mid-attack, confused. She notices Canary seems ill and she suddenly demands a nearby bucket. Confused, Harley gives the bucket to Canary, and is disgusted when she promptly vomits into it. Harley asks what's wrong with her and her eyes widen in sudden realization as she asks, "Is it morning sickness?"

Black Canary refuses to discuss this with her but Harley excitedly exclaims, "It is! You're preggers!" Black Canary can only throw up again, causing Harley to laugh. When Black Canary asks if she thinks it's funny, Harley admits she thinks it it's hilarious and when Dinah glares at her, she says, "Oh, come on. How is it not funny? You're a superhero with morning sickness. You save the world. And then throw up."

Harley then imagines Black Canary in her third trimester, but still wearing her fishnets and finds the image hilarious. Though Dinah wants to go back to fighting, Harley refuses and sits down next to her, saying she remembers how hard it was to be pregnant. Black Canary is shocked and asks if she had a child.

Harley is silent for a moment before saying they should go back to hitting each other, but Dinah presses the issue, calling her by her full name. Giving up, Harley admits she has a four year old daughter named Lucy, telling Dinah, "She likes tutus and toy cars. She especially likes putting tutus on toy cars. She likes the idea of a ballerina car." With a smile, she says, "I think that makes perfect sense."

Harley also admits that the Joker never knew he had a child, saying his work was too important. She then brokenly admits that he acted like he never knew she had left for almost an entire year. Harley admits her daughter is better off this way, having a normal life "filled with normal days and dancing cars." She then asks if the baby is Oliver's and admits she saw the news of his death.

She asks if Superman killed him and when Canary confirms this, she asks what she is going to do. When Dinah says she's going to make sure Superman can't hurt anyone else ever again, Harley says she wants to help her and while Dinah says she doesn't, Harley reminds her that Superman killed her man too, and she says she can do things Dinah can't, "Like fight without needing a bucket nearby."

Turning serious, Harley says, "Please. Let me help."

In the Year Two annual, Harley is seen alongside the rest of the Birds of Prey in their headquarters, looking at the groups slides of pictures from happier days in their pasts, Harley herself sitting next to Black Canary. A delighted Harley demands, "The next one, the next one!"

Harley is next seen when Commissioner Gordon brings Clayface to the resistance's headquarters, shocked to see the shapeshifter. When Gordon demands she come with him, Harley responds, "Oh, goodie, secret conspiracies--" and she is next seen with a nurses outfit over her regular costume as she draws a sample of blood from Clayface to test. After Renee Montoya leads Clayface away, Harley whispers in a suspicious Gordon's ear, "More than one way to get closure, Mistah G."

After Clayface is revealed to be a mole for Superman, Harley is next seen giving Black Canary bandages, and when Dinah protests, Harley shushes her and says, "They've got Hello Kitty on them. They're fashionable." When Montoya asks what they should do with Clayface, it is Harley who comes up with a solution. Later, Harley has secured Karlo by dividing his mass up and locking individual pieces into several glass jars that they cannot escape. A victorious Harley declares, "See? Closure!"

In chapter fifteen, seven months later, Harley has joined the Insurgency against Superman. Dressed rather scantly in civilian disguise, Harley visits Black Canary in the hospital after she gave birth to her son, Connor, claiming to be Dinah's sister to get visitor's rights. Harley is delighted to see the newborn child and comes with several presents, including a bow and arrow set ("Never too young for that."), a fake mustache ("That obviously needs no explanation.") and a muzzle.

When Dinah asks why he would need a muzzle, Harley explains that it was useful when she first got her hyenas. Dinah says Connor is a baby, not a pack hunter and Harley slyly reminds her of her Canary Cry ability and suggests Connor may inherit early. Grinning triumphantly, Harley hands the muzzle over to Dinah when she demands it. Harley then notices that Dinah's bag is glowing and asks, "Is that a thing it does?" When the bag suddenly produces a voice, Harley asks, "You can hear that too, right?"

Harley is silent as Dinah discusses with Guy Gardner the upcoming battle between the Green Lantern Corps, Sinestro Corps and Superman's forces.

In chapter sixteen, as Batman makes a speech to the resistance over the upcoming battle against Superman's forces, while imploring everyone to say their goodbyes and to prepare themselves, Harley tearfully says, "No. Don't be like that. You need to stay behind. I couldn't handle it if anything were to happen to you..." to her fake mustache.

In the next chapter, while almost the entire resistance reacts in a combination of stun and awe at the sight of the Green Lantern planet Mogo turning the sky green, Harley simply smiles as she watches while saying, "Naaaw. Pretty."

In chapter eighteen, Harley is present alongside the rest of the resistance lead by Commissioner Gordon, and she is seen wearing a familiar purple hat and coat. When they receive word to attack the Hall of Justice from Oracle, Gordon warns Harley not to deviate from the plan. Harley doesn't respond, only smiles as she takes her super-pill.

Harley then goes up to the Regime soldiers stationed at the Hall's entrance and introduces herself by saying, "Hi! I'm the first wave." Before the soldiers have a chance to react, Harley opens her coat to reveal a large amount of explosives strapped to her chest. The bombs go off, allowing the resistance the chance they need to seize the Hall.

Harley survives the explosion thanks to the invulnerability provided by the pill, though her outfit is destroyed. After the resistance successfully defeat all the soldiers and subdue both Flash and Robin, Harley finds her old costume on display and puts it on, though she comments on the fact it was being displayed as, "Icky." When she sees that Lex Luthor has been captured, she asks, "Ooh. Once he's stopped struggling, can I please rub his shiny head?"

In the next chapter, when Harley sees Catwoman contacting Oracle, she ecstatically exclaims, "Tell her I exploded!" before observing the unconscious Robin.

In chapter twenty-two, Harley is seen in an unknown location with the Flash bound and gagged onto a table. She is reassuring the Flash that he is just incapacitated and that the effects are not permanent. Harley then proceeds to play with his lightning bolt ear pieces, wondering aloud if he has those because he hears at super-speed before mockingly speaking very slowly into his ear.

Harley tells the Flash that she has been informed he's a nice guy who's made a lot of bad decisions and she believes he's been a bit brainwashed and that she's been there. Leaning on the Flash's chest, Harley tells him, "You get this guy who's all strong and powerful and confidant, and you just stare into his dreamy face and do what he says, right?" Harley reiterates that she understands and that she's going to get him through this before revealing she's been asked to reprogram him.

Harley assures him, "I'm a professional." She then pulls out an electrified Superman puppet while saying, "I hope you like electro-shock therapy and puppets!"






Harley returns in the third chapter of Year Three., where she is first seen in the Tower of Fate, sitting in the Flash's cell and talking with the captured speedster. Harley is slumped against the wall as she admits she needs to talk, before mentioning the people Superman has taken from her, the Joker, Green Arrow and Black Canary. Harley admits she knows it hard's for the Flash to sympathize, "Seeing as I've strapped you to a table and electrocuted you a bit."

Harley then admits that she's made so many mistakes that she's afraid there's no one left who believes in her, before rising back up as Zatanna arrives to inform her that it's time for them to go. Harley thanks the Flash for listening to her. "I know you don't really have a choice but it means a lot." Harley says with a smile, before adding, "I may just have to keep you strapped down here forever."

Shortly after, Harley and Zatanna arrive at Jason Blood's home, where the Insurgency has gathered along with some powerful magic users. When Harley sees John Constantine and asks Zatanna who he is. When Zatanna tells Harley his name, Harley comments, "He's pretty." When Zatanna warns her that Constantine is dangerous, Harley just says, "Now he's prettier."

Harley is silent through the meeting and witnesses the Spectre's attack and murder of Jason Blood and Harvey Bullock.

In the following chapter, Harley is the first to realize Detective Chimp has been injured as she shouts, "The monkey is down!" Both Harley and Alfred check on the chimp, with Alfred confirming that he's alive while Harley adds that his breathing is shallow before picking up Chimps fallen hat and saying, "And his hat fell off." Harley is among the group that is teleported back to the Tower of Fate by Zatanna while Batman distracts the Spectre.

In the fifth chapter, Harley works with Alfred and Zatanna to keep Detective Chimp alive. Realizing they main soon lose him, Harley notices Chimp is regaining consciousness before telling Alfred they have to stop his bleeding. While Alfred looks to Zatanna, Harley has Chimp squeeze her hand, an act she immediately regrets, though she's pleased he still has "crazy-strong monkey-grip". Before the three can do anything else, they realize Rose Constantine has been watching them when she announces her presence by asking, "Will the monkey be okay?"

Before Harley can respond, Doctor Fate teleports into the room, hoping to take Rose back to the upper portion of the tower. Harley calls after him, asking him to wait before pointing to Chimp and proclaiming, "I need your help here, Doctor!" putting emphasis on the first part of his name. Harley is surprised when Fate reveals he's not that kind of doctor before demanding to know what sort of doctor he is.

Fate only responds that it's complicated and Harley snaps, "We don't have time for complications. A good, talking chimp is dying! Can you help or not?"

Fate takes a long look at Chimp before declaring that he is too far gone for his abilities to be of use. Unimpressed and annoyed, Harley snaps, "Wow, that's some positive talk in front of the patient." Kneeling in front of Rose while smiling gently, Harley tells her, "Don't worry, random little girl. I've never lost a monkey before and I'm not about to start today!"

Returning her attentions to Chimp, Harley points Fate out while saying, "And you. You can't just put on a helmet and a cape and call yourself doctor. Some of us went to medical school and earned our title. Now, please take this small girl out of my operating room, 'Mister' Fate."

(rest is not on the wiki, but this video provides a summary of Year Three)
Year Four is not in the wiki, but this video provides a summary:
Insurgency Harley Quinn, now going by the name Harleen, later confronts the Joker in Gotham City, believing him to be an impostor, as 'her' Joker was killed by Superman after destroying Metropolis. After a fight between the two, Harleen realizes from the Joker's fighting style that he is the real Joker and is overjoyed to see him.

Harleen takes the Joker to the abandoned Arkham Asylum, hideout of the Joker Clan, a criminal force assembled in the Joker's memory. The Joker is quick to assume control of the Clan, using one of the durability enhancing pills given by Superman to his flunkies on himself. Shortly after this, Regime soldiers lead by Hawkgirl and Nightwing break into the hideout and attack the Clan. As the Joker fights off Hawkgirl and Nightwing, Harleen sends an S.O.S. to Insurgency Batman via a communication device given to her by the Insurgency. The Insurgency forces soon arrive and drive back the Regime. Batman orders Harleen and her men to lay low for the time being and takes the Joker into custody, believing him to be too dangerous to be let loose.

When the Insurgency begins their bid to save the displaced Batman from being executed, Harleen receives orders from the Insurgency Batman to have the Joker Clan occupy as much law-enforcement as they can while they infiltrate Stryker's Island. Harleen complies, but goes against Insurgency Batman's orders and releases the Joker from his cell, although fears that Batman may be angry with her for doing it

Harleen and the Joker hijack a Regime vehicle and confront the Insurgency Lex Luthor in Metropolis as he heads to aid the Insurgency against the Regime. The Joker orders Harleen to take down Luthor and take his suit, but she ultimately fails. Fed up with Harleen, the Joker fires her and tries to kill her. However, Luthor intervenes and takes down the Joker in a fight. Enraged by his betrayal, Harleen prepares to kill the Joker with his own knife, but is ultimately convinced by Luthor to let him go, saying she's outgrown him. Returning the favor, Harleen shortly afterwards told the Joker Clan to stand down, citing that Luthor's their ally, also citing that Joker turned out not to be acting in their interests. She then informed Luthor that she will make sure Joker is still imprisoned and won't let him trick her again.

In the epilogue, Harleen is shown escorting the Joker at gunpoint to the portal back to his dimension.




Hero or Villain?:
Hero

Aims on Battleworld: Protecting her daughter, survival
 

Universe: DC Comics

Name: Larfleeze

Nickname: Agent Orange

Age: Over a millennium

Appearance:

latest





Personality:
Larfleeze is consumed by his greed, making him paranoid and fearful of well...Everyone due to his ring. He wants everything in the universe to be his, however he can never have the one thing he truly wants...His family back. For Larfleeze this is an emotional weakness that can be exploited. As another side-effect of the ring Larfleeze is always hungry and thus is always craving food but despite how much he eats the Orange Lantern always wants more.




Powers/Abilities:




Longevity: Larfleeze appears to have an incredibly long Lifespan, having lived on Okaara for a millennium.


Larfleeze, posses an Orange Energy Ring, allowing him to fly, create force fields, and anything that his ring and imagination will allow him to. In addition to the powers all power Rings traditionally grant, Larfleeze's Orange ring can absorb the energies of other energy rings except for that of a Star Sapphire or a Blue Lantern.


Larfleeze appears to posse strength common to someone of his physique, his Strength Class could be much stronger by using the constructs from his energy Ring, though he has never been shown to do so.


Larfleeze has mastered the Orange Ring, allowing him to summon dozens of Energy Avatars in the form of the beings he has killed, for extended periods of time, to act as his soldiers, carrying out his orders and killing his enemies.


Skilled thief.


Brief Bio:

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Hero or Villain?: Villain

Aims on Battleworld:

MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE! MINE!


(ect)
 
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