Sisyphus Happy
Elder Member
Health: Fresh | Toughness: Background Ability (10) + Armor (1) [11] | Spell Power: Background Ability (14) + Knowledge (4) + Equipment (1) [19] |Manna: Background Ability (4) + Knowledge (4) [7/8]
Condition: 0 | Roleplay Points: 0
Χάρων
Condition: 0 | Roleplay Points: 0
Χάρων
Once she gave Charon a number, the boatman struggled off of the ground and the motion elicited loud cracks from its knees and back. The creature began sibilating at the pain, very similar to the sound of a large lizard, likely recognizable by the denizens of Barad Eithel given the suitable environment for such reptiles, nonetheless turned toward the exit and pushed itself along unsteadily. Swaying precariously from side to side and repeatedly saving itself from falling over with that tall oar in its grip, the boatman tossed a hand up in a dismissive manner behind him at her question, "ssskh, laaaaterr," it hissed loudly. Hunched from its previous crouched position, the creature seemed to be unused to its apparently bad joints. As it tottered, those with view of its back might have seen a lump push up the fabric at the robes just below the small of its back. The lump quickly slid to the side and disappeared, the pale fabric smoothing as it was when the hooded figure entered first.
Before it left the building, the same visual oddity which it presented to the person who found him first, the visual distortion of red water flowing from all the parts of his body moving through the air, returned to him. However, this time it was far stronger, it seemed as though the body of Charon and the very border of it with the world was submerged in blood-red water which did not soak the thing's robes. Strongly, the sound of sourceless whispers saying nothing at all filled the immediate area around him.
But they were cut off momentarily. The ground underneath Charon shook violently and the creature was thrown toward a fallen chunk of rock, which it caught and held onto feebly for a few moments. The sound of grinding rock and metal filled the air. With rasping breaths, the creature picked itself back up and peered around the wall of the tower. A flurry of titanic wings and limbs tangled just outside the city. Charon could see dust kicked up from that direction, and the jagged profiles of destroyed buildings. It could make neither heads nor tails of the action, but even its sinking heart could not persuade the focused mind to turn away from its tasks. The whispers, faded for that moment, returned with strength and finished incanting.
Charon conjured, high above the tower in which these folks were making it work, an illusion.
Knowledge 3: Illusion
You can create a number of 15 ft. cube illusions that can move around and make sounds, but cannot create light. You can use surface illusions to make an object appear half as cheap or twice as expensive, or create illusory script that covers the content of a page making it look blank or with different pictures. In battle you can use a Major Action to make it move.
• Number of Illusions: Knowledge
• Casting Range: 4 Areas
• Control Range: 4 Areas
• Duration (concentration): No. of hours = Knowledge.
You can create a number of 15 ft. cube illusions that can move around and make sounds, but cannot create light. You can use surface illusions to make an object appear half as cheap or twice as expensive, or create illusory script that covers the content of a page making it look blank or with different pictures. In battle you can use a Major Action to make it move.
• Number of Illusions: Knowledge
• Casting Range: 4 Areas
• Control Range: 4 Areas
• Duration (concentration): No. of hours = Knowledge.
Given four 15 ft. cubes to work with, Charon conjured, roughly three areas away from the tower toward the sky, the symbol of Barad Eithel. Though the sigil faced the Metalwork and Glass district, the object was far up and relatively huge, like a big billboard suspended over the city, on display to any district in the city. Mere moments after the symbol appeared, though not shining of its own right, highly reflective, the sound of battle horns would emanate strongly, as loud as Charon could make it, from the crest.
With the first part of his first stage finished, Charon stifled the quivering uneasiness welling up in their chest and hobbled over toward where the first timber from the town appeared on the shoulder of a strapping, dirty and weary man. Charon waved him down and pointed at a wide space behind one of the nearby buildings. The spot was far enough away from the dome that their actions were obscured by solid structures, but the high arc of this counterweight catapult would send their bulky doom to the defenders of the dome over the roofs of the buildings obscuring it. Charon knew the weights and distances well enough, the only guiding principles of a catapult such as this were inertial moments and gravity; not the bread and butter but the wheat and cow of one familiar with the methods of mechromancy.