Zer0
Haiku Hitman
Foxx cried out in pain as the Carvers overwhelmed him and his companion. Everyone was getting down in submission, as the Carvers attacked those who did not stop fighting and get down on the ground: a hail of crossbow bolts rained on Vergil who was casting his spell in the dark blizzard, striking through his hand, messing up the spell, as pain shot up his back and his vision went black; Moss rushed to Isa, crossbow bolts pinging off his shield, as he blocked a club bash falling down on Isa's head and shoved the Carver away.
"I said stop fighting and get on the ground!" bellowed the Carvers again. Lamps were blaring towards the chaotic tent, the panic died down as all around Carvers were running into the mess tent area and subduing people, and they were slowly controlling the situation.
"We yield!" Foxx said calmly, as his silver-haired companion struggled for a moment, before following suit and they were dog piled.
No one seemed to pay Sassy any mind, thinking she was being submissive, while the Carvers now turned their attention to Isa and Moss who was fighting back to back with him.
Suddenly something odd started to happen. A golden dust rain with small prancing unicorns and pink lollipops descended upon the camp, booping people on the nose. There was a crash and clatter of lamps as everyone around Sassy, Isa, Moss, and Vergil slumped down on the ground unconscious and snoring. And then all was silent, with nothing but the raging blizzard outside.
Katsuya Roleplay Skittle Felix
So,
Katsuya
just used 1 Roleplay Point to make L's sleep spell succeed.
Roleplay Points allow you to make the story go your way, only remember not to break the story. It can be an automatic success on a roll or death save, declaring a story detail in one scene to give you an advantage, or allows you to write a fortunate coincidence in one instance that helps you get out of a dangerous scenario. You can have a maximum of 3 Roleplay Points at a time, and players gain points by completing episodes or a long story quest.
Roleplay Points allow you to make the story go your way, only remember not to break the story. It can be an automatic success on a roll or death save, declaring a story detail in one scene to give you an advantage, or allows you to write a fortunate coincidence in one instance that helps you get out of a dangerous scenario. You can have a maximum of 3 Roleplay Points at a time, and players gain points by completing episodes or a long story quest.
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