TanteRegenbogen
Cuddly enby auntcle
Plot: In most of the world of Vaua, demi-humans are treated as citizens second class or worse. In some countries, most demi-humans are enslaved. One such nation is the kingdom of An-Asaniya, a desert kingdom and one of the largest slave markets in the world. Every day, hundreds of demi-human slaves are sold through the slave market in the An-Asaniyan capital of Ipqal. However the market is about to be crashed by someone said to be a witch, who will free a few slaves. You are one of these slaves (ages 10 to 30). The slaves are taken to a far away land where demi-humans can be free. The land is called Uwaru and is the direct opposite of An-Asaniya as it is full of green pastures and forests. Uwaru is almost completely inhabited by demi-humans. Exceptions are usually only dwarves and goblins, while humans and elves aren't welcome. Humans and elves need special permission to visit Uwaru and cannot take up residency there.
While the savior is ready to just let the freed slaves go and live in the land, many plead to stay with her as they have nowhere to go. As they become accustomed to life with their savior, they can't fight the feeling that their savior is not exactly an angel herself. Rather she seems to be the other extreme, hoping to raise the freed slaves to be followers to destroy humans and elves wherever they come across them. Even worse, their savior seems to rather be a monster. Maybe they can convince her to change her ways, be able to leave her grasp or they might fully side with her after all. They come to learn that their savior goes by Lady Blackhorn, an ibex demi-human.
Setting:
Uwaru:
Uwaru is most notably known as the land of demi-humans. It is one of the only few nations where demi-humans can live freely and slavery is forbidden. The land is compared to other nations one of the smaller ones, but it is not easily accessible as it lies beyond the frontier reaches which are unchartered lands for many nations. The landscape of Uwaru is mostly forests and pastures with a large central valley surrounded by hills then mountains. To the north of Uwaru lies the Inner Sea, a vast landlocked sea. In the Inner Sea, various islands belong to Uwaru. The lands around the Inner Sea belong mostly to tribes or dwarven or goblin city states. South of Uwaru beyond the frontier reaches is the Aksaru Empire, the last semi-safe nation for demi-humans before you find lands that are hostile towards them. Nonetheless, slaver parties still manage to brave the frontier reaches to try to find strong demi-humans to capture. Luckily, Uwaru has it's guardians including Lady Blackhorn.
Government:
Despite what some assume, Lady Blackhorn is not the queen of Uwaru or at least that can be assumed. She is nonetheless influential. Uwaru is run by a collection of councils that send a representative to the united council once a month.
Other nations:
An-Asaniya: An-Asaniya is a desert kingdom run by a despotic elven king. Demi-humans are almost exclusively slaves in An-Asaniya, save for those who have the good graces of the king. Uwaru is on hostile terms with the kingdom.
Dwarven city states: Some are underground. Some are above ground. Depends on the type of dwarf. All of them have one thing in common: Dwarves are master craftsmen, specifically carpentry and smithing. Uwaru is on friendly terms with most of them and regularly trades with them.
Goblin city states: Goblin city states are usually coastside and are known for their interesting gadgets. While goblins are odd, they are smart and have their own way of being friendly. Uwaru also share friendly and semi-friendly relations with the city states.
Aksaru Empire: A human empire, yet has a relatively free multi-species society. Slavery is forbidden in the Aksaru Empire and they have been trying to build relations with Uwaru despite the distrust of Uwaru towards the human rulers of the empire.
Species:
Aside from humans and elves, there are also dwarves and goblins, but also demi-humans. Demi-humans in this world come in various forms with them being exclusively non-winged mammal or reptile types. The most common demi-humans are however wolf/dog-type, fox-type, cat-type or rabbit-type. Among the reptile demi-humans, the most common is land dragon type followed by gecko-type. Demons also exist in the world, though they are rare.
For main characters, only demi-humans would be playable. Side characters can however be dwarves or goblins or half-breeds of them. Humans and elves are mostly bad guys in this roleplay.
Magic exists in this world. Magic types can be elemental magic, light magic, dark magic, abyssal/demon magic, necromancy, summoning, druidism, enchanting, illusion, combat enhancement magic
Character making rules:
No winged or waterborne demi-humans. That means no bats, fish-type or birds. Also insect demi-humans arent a thing either. Frogs/toads and amphibious salamanders are acceptable.
Mary Sue characters will be immediately declined. If you don't know what a mary sue is, look it up. In short, it is basically a character that is too perfect, too dramatic, an attention hog or an overall annoyance for other roleplayers.
Demi-humans are in most cases mostly human looking with animal traits, but can also come in more animal appearances. But remember! Demi means half. Your character cannot be mostly animal or some human with only fangs.
Rules:
Please, if you can't post, please let the others know on time.
No mary-sues or powerplaying.
No one liners please. At least 100 words per post. People need enough interaction.
While the savior is ready to just let the freed slaves go and live in the land, many plead to stay with her as they have nowhere to go. As they become accustomed to life with their savior, they can't fight the feeling that their savior is not exactly an angel herself. Rather she seems to be the other extreme, hoping to raise the freed slaves to be followers to destroy humans and elves wherever they come across them. Even worse, their savior seems to rather be a monster. Maybe they can convince her to change her ways, be able to leave her grasp or they might fully side with her after all. They come to learn that their savior goes by Lady Blackhorn, an ibex demi-human.
Setting:
Uwaru:
Uwaru is most notably known as the land of demi-humans. It is one of the only few nations where demi-humans can live freely and slavery is forbidden. The land is compared to other nations one of the smaller ones, but it is not easily accessible as it lies beyond the frontier reaches which are unchartered lands for many nations. The landscape of Uwaru is mostly forests and pastures with a large central valley surrounded by hills then mountains. To the north of Uwaru lies the Inner Sea, a vast landlocked sea. In the Inner Sea, various islands belong to Uwaru. The lands around the Inner Sea belong mostly to tribes or dwarven or goblin city states. South of Uwaru beyond the frontier reaches is the Aksaru Empire, the last semi-safe nation for demi-humans before you find lands that are hostile towards them. Nonetheless, slaver parties still manage to brave the frontier reaches to try to find strong demi-humans to capture. Luckily, Uwaru has it's guardians including Lady Blackhorn.
Government:
Despite what some assume, Lady Blackhorn is not the queen of Uwaru or at least that can be assumed. She is nonetheless influential. Uwaru is run by a collection of councils that send a representative to the united council once a month.
Other nations:
An-Asaniya: An-Asaniya is a desert kingdom run by a despotic elven king. Demi-humans are almost exclusively slaves in An-Asaniya, save for those who have the good graces of the king. Uwaru is on hostile terms with the kingdom.
Dwarven city states: Some are underground. Some are above ground. Depends on the type of dwarf. All of them have one thing in common: Dwarves are master craftsmen, specifically carpentry and smithing. Uwaru is on friendly terms with most of them and regularly trades with them.
Goblin city states: Goblin city states are usually coastside and are known for their interesting gadgets. While goblins are odd, they are smart and have their own way of being friendly. Uwaru also share friendly and semi-friendly relations with the city states.
Aksaru Empire: A human empire, yet has a relatively free multi-species society. Slavery is forbidden in the Aksaru Empire and they have been trying to build relations with Uwaru despite the distrust of Uwaru towards the human rulers of the empire.
Species:
Aside from humans and elves, there are also dwarves and goblins, but also demi-humans. Demi-humans in this world come in various forms with them being exclusively non-winged mammal or reptile types. The most common demi-humans are however wolf/dog-type, fox-type, cat-type or rabbit-type. Among the reptile demi-humans, the most common is land dragon type followed by gecko-type. Demons also exist in the world, though they are rare.
For main characters, only demi-humans would be playable. Side characters can however be dwarves or goblins or half-breeds of them. Humans and elves are mostly bad guys in this roleplay.
Magic exists in this world. Magic types can be elemental magic, light magic, dark magic, abyssal/demon magic, necromancy, summoning, druidism, enchanting, illusion, combat enhancement magic
Character making rules:
No winged or waterborne demi-humans. That means no bats, fish-type or birds. Also insect demi-humans arent a thing either. Frogs/toads and amphibious salamanders are acceptable.
Mary Sue characters will be immediately declined. If you don't know what a mary sue is, look it up. In short, it is basically a character that is too perfect, too dramatic, an attention hog or an overall annoyance for other roleplayers.
Demi-humans are in most cases mostly human looking with animal traits, but can also come in more animal appearances. But remember! Demi means half. Your character cannot be mostly animal or some human with only fangs.
Rules:
Please, if you can't post, please let the others know on time.
No mary-sues or powerplaying.
No one liners please. At least 100 words per post. People need enough interaction.
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