Project Brazen II
Qi Collector
So I punted this idea around the shoutbox a bit and I’m thinking I should start formalizing it now.
Imagine a completely different city hidden away within the city you walk through daily. A city of people and monsters and magic and a culture all its own. Where walking down an alley way and down into the sewer then up a ladder can leave you on the rooftop of a high rise. Or entering the right subway car can leave you in what seems to be a medieval court. But most people belong to one world or the other and while members of different worlds may cross each other’s paths they rarely interact and people of the overworld almost never notice aspects of the underworld that occur right under their noses.
The proposed idea borrows from ideas from Neil Gaiman’s Neverwhere. Though the actual roleplay may end up closer in tone than in content unless I see demand leaning more towards something fandom oriented. At the moment I have three core concepts that I am trying to choose between.
Overworlders stumble into the underworld: This would in essence mimic Neverwhere though adapted for group play and completely different plot of course. Player characters would be either overworlders or underworlders and the core plot would be that a small number of overworlders have found themselves unexpectedly drawn into the underworld.
Life of the underworld: Player characters would be strictly underworlders and roleplay would be focused on their daily lives, possibly with some chance for adventure. I have to admit I’ve put less thought into what a plot for this might be compared to the other two but it’s also possible that I may just leave it completely open world and simply play host to the random inclinations of players.
Worlds collide: The separation between the overworld and underworld slowly fades and people from both worlds need to learn to cope as the rules as they know them change. I have ideas for a story driven roleplay for this but it may be more fun to run this as open world and see where chaos leads.
Additionally there is a question of location. Setting the story in London would be easiest as it would allow me to import characters, factions and cultures from the book. However, I’ve also considered setting it in Toronto to allow for a bit more freedom in the story and setting as well as giving me the opportunity to actually produce something new. I’m also open to suggestions for other cities but really Toronto is the only city I know well enough to do a roleplay like this one comfortably without help from someone else.
I believe that @Grin, @The Pooka and @King of Imagination expressed at least moderate interest in this idea but I would enjoy feedback from anyone who may be interested.
Imagine a completely different city hidden away within the city you walk through daily. A city of people and monsters and magic and a culture all its own. Where walking down an alley way and down into the sewer then up a ladder can leave you on the rooftop of a high rise. Or entering the right subway car can leave you in what seems to be a medieval court. But most people belong to one world or the other and while members of different worlds may cross each other’s paths they rarely interact and people of the overworld almost never notice aspects of the underworld that occur right under their noses.
The proposed idea borrows from ideas from Neil Gaiman’s Neverwhere. Though the actual roleplay may end up closer in tone than in content unless I see demand leaning more towards something fandom oriented. At the moment I have three core concepts that I am trying to choose between.
Overworlders stumble into the underworld: This would in essence mimic Neverwhere though adapted for group play and completely different plot of course. Player characters would be either overworlders or underworlders and the core plot would be that a small number of overworlders have found themselves unexpectedly drawn into the underworld.
Life of the underworld: Player characters would be strictly underworlders and roleplay would be focused on their daily lives, possibly with some chance for adventure. I have to admit I’ve put less thought into what a plot for this might be compared to the other two but it’s also possible that I may just leave it completely open world and simply play host to the random inclinations of players.
Worlds collide: The separation between the overworld and underworld slowly fades and people from both worlds need to learn to cope as the rules as they know them change. I have ideas for a story driven roleplay for this but it may be more fun to run this as open world and see where chaos leads.
Additionally there is a question of location. Setting the story in London would be easiest as it would allow me to import characters, factions and cultures from the book. However, I’ve also considered setting it in Toronto to allow for a bit more freedom in the story and setting as well as giving me the opportunity to actually produce something new. I’m also open to suggestions for other cities but really Toronto is the only city I know well enough to do a roleplay like this one comfortably without help from someone else.
I believe that @Grin, @The Pooka and @King of Imagination expressed at least moderate interest in this idea but I would enjoy feedback from anyone who may be interested.