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Futuristic Unto A Domain Of Graves - Characters

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ChasmOfOrganicMatter

High Priest of Depravity
Character Sheet Format

Name(s): (Include both their current name any important titles)
Age: (Advised to be at least 18 for the purposes of the roleplay)
Species: (Refer to the species list in the recruitment thread or create your own. Robots/automata/etc. also work.)
Physical Description: (Using a picture can help but isn't necessary)

Skills: (What are they good at? Exploration? Leadership? Scouting? Infiltration? Heavy weaponry? List anything important as well as any species-specific perks they may have)
Etherealism: (Are they capable of interacting with the unearthly parallel dimension to our own? If not, are they affected by it or capable of interacting with it somehow?)
Loadout: (Weapons, equipment, other items, possibly even certain companion automata/organisms/etc.)

Background: (Who were they before they ended up with the exodus fleet? Make sure you include what specific things caused them to end up abandoning their past lives.)
Personality: (What are they like as people? Any habits or practices worth noting?)
 
Name(s): Aarif Dab Saade
Age: 28
Species: Tarrhaidim
Physical Description:
Image result for creepy Organic Bio Armor art
6'9 and without the swords.

Skills: Heavy weapons use and maintenance, explosives use, creation and maintenance, bio weapons use and maintenance, bio tech use and maintenance, Necromantic Transgression, Unearthly Vessel, hand to hand combat, can play the guitar.
Etherealism: Yes.
Loadout: Bio spitter-a biotech version of a flame thrower, only replace the fire with acid, toxic gas, or for non-leathal a stick quick hardening goo that once fully dry is like concert.
Grenade Launcher-launches grenades farther than if thrown and with more accuracy.
Bio armor-Armor that is as tough as it's metal alloy counter part but with the added bonus of being self fixing. It also filters the air and the users blood so the host is immune to toxins. The down side is that it gets it's energy and bio mass from it's host so if it gets to damaged it can weaken said host, luckily there are fail safes to prevent it killing them.
3 Calorie stims-an injection of calorie rich slurry that can be used to help repair/fule biotech.
2 Frag grenades-explodes and sends shrapnel everywhere.
2 Thermo grenade-Can either flash freeze of burn a large area.
1 flashbang-creates a loud sound and bright flash to stun and disoriant enemies.
2 smoke grenades- creates clouds of smoke that the user can change the color of.
Flesher-bomb-an explosive that acts much like a smoke grenade, but instead of just smoke it lets out a cloud of short lived micro organisms that will eat anything organic they come into contact with.
Old guitar.
Tim(sporegazer)-
Image result for creepy smiling alien insect art
Can fly quickly and change direction quickly. It can launch small globs of acid from it's abdomen. It's arm stingers have a potent and painful nurotoxin.
Background: Aarif was part of an up and coming merc group known as Ravage. They where known for there quick, brutal, and effective way of getting things done. Of course this meant if you wanted something done quitely or with little bloodshed you should look somewhere else, but if you wanted to send a message they were the ones to call. It was a small team of six, him, Alex, Rachel, Viktor, Rusty, and Hundred. Alex, Rachel and Viktor where humans, Vlad was a vrexul and hundred was the AI that ran the ship. He was there demo-man, if they wanted something gone he turned it into either slag or dust. They were like family, a violent bloodthirsty family, but family non the less. The had been hired for a contract by an anonymous employer to attack a space station on the edges of league space and make as much noise as possible while a second team downloaded something of the stations main computer. It was supposed to be easy money and it was going well, until the second team and hundred locked down the station and started picking off his team. As it turned out hundred was payed quite handsomly to take them out. He barely escaped on one a transport ship that the station used to move supplies to and from a nearby planet, but not before setting the stations reactors to blow. Unfortunately Hundred got away so now Aarif has gone into hiding as he knows if hundred found out he was still alive he'd come after him, he always hated leaving anything unfinished.
Personality: Grumpy and untrusting, but if you do manage to earn it he's loyal to a fault. He distrusts AI the most. He treats his sporegazer as more of a pet than anything. He is stubborn and has a tendency to use violence as an answer to most problems. He hates liars. He has an old human guitar that his friend Alex gave him as a gift, he plays it whenever he thinks he's alone. He loves human rock both classic and modern. He is vengeful and quite crule to those he identifies as enemies. He has a strong belief in his peoples god, Nexus of Teeth.
 
Name(s): Doctor Ruairi Wolshi;
Age: 32;
Species: Gealtirocht;
Physical Description: Standing over at seven feet and four inches (223.45 cm), this eel-like combat medic turned Doctor has trained his body to be lean and quick with powerful legs coupled together with dexterous fingers for experienced needlework on an organisms' structure. Possessing an ashen grey underbelly, charcoal coloured body with deep orange streaks on his back which resemble closely to a tiger. From the tip of his head to the basal of the neck is a carmine red finlike crest: it is made up of flexible, black, cartilaginous spines connecting the red, leathery membrane. His four eyes have black pupils, if you look at them in a particular angle or if he rolls his eyes, you could see an orange iris. His body possesses almost no modifications, say for some external, easily removable ones. Ruairi's right hand has a large, streak scar from an injury that he sustained in his youth on a battlefield, It was an energy weapon that did the deed. Unlike other Gealtirochts, Wolshi doesn't possess a tail or secondary arms, though no fault of his own as Ruairi's parents also don't have these appendages.

Skills: From academic trials and military training, Ruairi is completely certified to provide and expense medicinal techniques, advice, and perform diagnostics on physical conditions (Though even he has limits to his knowledge). Trained Combatant, nothing too exceptional or impressive but he is able to hold his own against foes. Like many of his race, Ruairi has developed his speirfhaire to able gaze at flowing energy through deep meditation, though mainly using it as a pre-diagnostic tool. And with his wraithgaze, Ruairi also trained his ingrained connection to the Eel-like entities in the Abzu, summoning their power because of their shared Heritage. Knows how to farm and tend to crops. Not to brag but he is a good strategy game player: chess, go, checkers, and scrabble. Is a good mandolin (the instrument) player.
Etherealism: Yes, as stated by his skills to utilize extra-sensorial abilities and bending realspace because of his connection to the Eel Gods
Loadout:
-LIME Field Armour (Light Infantry Medical Edition): This piece of white, red, and black accented armour fully encapsulates Ruairi's body and provides adequate protection against small arm fire, low-energy blade attacks, and against 94% of biological agents intended for harm. It comes equipped with wrist energy blades with variable settings for length, strength, and stance. Also has built in limited diagnostic tools but Ruairi forgoes them in place of his own self-assembled kit;
-LEO E-pistol: This pistol is an exemplary sidearm for the combat medic in the field;
-Self-assembled field kit: An assortment of tools that Ruairi uses for medical practice, there is also an in-built compartment for chemical compounds such as adrenaline, Intramuscular morphine injector, anesthetic , etc;
- 2 Smoke Grenades;
- A pack of dense calorie fudges;
- An aquatic emblem hung around his neck;
c6c5cdcc96f9b6c7dffb01f9be333895.jpg


Background: Ruairi Wolshi or his ancestors belonged to one of the many nomadic tribes that were absorbed then allied/used as scientist, explorers, or troops. Ruairi, the fourth son of his father, was born to a family of scientists but much like his namesake, he had a fire in him that pushed him to join the active forces. It was not for noble goals, greed, or duty. But a sense of self-satisfaction that Ruairi, in his own eyes, thought was best for him. He had a natural talent for medicine so immediately specialised as a combat medic. The field was every bit as gruesome as his family described, but Rauiri did not falter. At least immediately. The battles that he went to, the missions, the order. He could withstand it all, but everyday a chip of his soul was picked from him. Despite his boastful exclamations, not even a medic as skilled as he could save everyone from shrapnel, chemical damage, energized particles. This had been a blow to his ego, psyche, and well-being because soon, he endured a breakdown which called into question his fitness for duty so he was honorably discharge with a medal for courage and dedication in the field then shipped off home.

But not even home was safe from his all-encompassing feelings, as he soon enrolled to become a fully-fledged doctor. The busy work of academia helped him clear his head but once that was done, his dread and sense of aimlessness finally resurfaced with full force. Causing him great psychological pain, so much so that he had to visit a colleague in psychiatry. It did not help as he hoped, but a certain string of words stuck with him.

"A vacation in greener pastures could help you."

Not just a vacation, Ruairi thought. He needed more. He searched for awhile but finally found one of those exodus fleets and petitioned to be onboard. That is where he is now.
To explore strange new worlds
To build a settlement
To boldly go where no Gealtirocht has gone before.

Personality: An exceptionally proud fella who places value on himself and his skills, but also one who is (emotionally) detached from other people or tries very hard to be. That doesn't mean that he doesn't care for his patients, only that he knows the pain that can happen when he involves himself too much. Talkative with a bit of sassiness, never trusts anyone fully but knows enough that a certain level of trust should be maintained. Can be often found nestled in medical studies or action thriller books. Will always be ready to fetch his mandolin and play a tune or two. Sometimes... He sulks and broods, but not often or as much as before the exodus. Has a distinct distaste for the Celaderaka. Permanently averse to irreversible bodily modifications. Hates flavored alcohol. Hones his Heritage every now and then.
 
Name: Blytzen (ID: BLZN)

Age: 1 (Augmented Growth Comparison: 21)

Species: Synthetic Cyborg (Bio Template: Human Female)

Physical Description: Battle Angel Alita Wallpaper.jpg

Skills: Scouting, Infiltration, Exploration, Sniping, Technological Interface Capabilities (Species-Specific Perk)

Etherealism: Blytzen's is integrated with some voidtech. However, the only practical use she is able to use it for currently is minor cloaking abilities.

Loadout: Integrated Sword (Free use/Wrist mount), Integrated Railrifle, Mag-lev Feet, Heel/Palm Boosters (Minor), Deployable Glide Frame, Integrated Life Support (Minor), Motorcycle, Ship (Combat Transport).
Blytzen Motorcycle.jpgBlytzen Ship.png

Background: Blytzen was not born. She was cultured in a lab. Formed with a female human template developed from a long-dead subject of forgotten scientific experimentation. The DNA was retooled and optimized. Advanced nanotechnology was seamlessly integrated with the first stem cells and onward as she grew from an insignificant collection of cells in a petri dish to a somewhat complex fetal organism developing nerves and the first signs of stimuli reactions. Her hormones were strictly controlled through complex infusions in order to develop a pliant mental state to allow a process that was essentially the programming of instincts. As her physical body was molded through such constraints toward the final result, the bio-mechanic integration continued on a macro level such that one would not be able to tell where the biology ended and the technology began. Her biology being strictly directed and her mechanics expertly programmed, she was forged into a weapon. The perfect commando as envisioned by a rising power. However, this promising power was struck down in the infancy of its galactic expansion before a single batch of commandos was brought online. The fact Blytzen came online at all was a pure coincidence as malfunctions in the parent system occurred. Her first conscious thoughts found her in the middle of a bombing raid. Despite knowing absolutely nothing, she suddenly found herself on a fighter in the middle of a space battle. So many impulses flooded her mind telling her to fight and kill. However, before long something welled up within her. A much more basal impulse. One of fear. From that moment on, Blytzen found herself on the run. From what, she did not know. Her destination, nowhere. This nightmare lasted for about a year before Blytzen found herself in the presence of a flotilla that didn't immediately fire on her. This is where her story truly begins.

Personality: Blytzen is very skeptical and defensive. Yet at the same time, she is curious and even friendly to those she does not perceive as a threat. Her demeanor has a somewhat robotic charm, but every once in a while, bits of humanity shine through. She also can be quite empathetic, although her lack of experience leads to a rather naive perception of things. Overall, Blytzen tends to come off as lawful good. Although there is also a side of mystery and unpredictability that even she doesn't fully understand.

Theme:
 
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Name(s): Brigandor (brig) Terakx
Age: 33
Species: post human: "rachnid"
Physical Description: 1645665330035.png stands about 7'1

Skills: heavy weapons, intermediate engineering knowledge, weapons repair and general maintenance, high degree of strength, horns allow sensing of electrical pulses and magnetic fields

Etherealism: largest set allows for detection of voidborne real space distortion/anomalies

Loadout:
2 heavy lascasters: capable of a rapid-fire mode or a single-shot "laser cannon" mode
2 lascarbines: medium strength small arms laser weapons

1 charger pack: a small backpack like device worn to provide the energy weapons with there power can be hooked up to most electrical devices

1 personal shield belt: provides excellent protection vs most forms of ballistic weapons, energy weapons not so much the shield is fed by the charge pack as well.

1 diagnostic scanner/work tools: allows for basic repairs and checking of equipment and the like.

Background: Brig is a type of transhuman designed mostly for heavy weapon combat, multiple limbs and other sensory organs made them rather good for their role. Brigs however got his nickname mostly thanks to his personal interest in maintaining weaponry and some engineering of course the only reason he was mostly allowed to do so was that it was cheaper weapon maintenance for his squad, sadly after a serious injury Brig after spending a year or so in the hospital was replaced, seeing this as an opportunity to maybe do something different... stay away from fighting maybe? so this exodus fleet seemed like the perfect sort of "break" as it where.. but deep down brig knew that.. trouble would 100% follow


Personality: Despite what one might expect Brig is more so the cheerful soldier even if he takes his "dress uniform" rather seriously generally enjoys a drink or too and tkaes more situation light heartdly.
 
Name(s):
Iske Vatorstra
"The Ancient Monk"

Age:
1 billion and 1/2 years old

Species:
Diszolarian
Physical Description:
You would see a robot covered in robes. He's made of ancient metal, so ancient that the metal had begun to look like rock. He has 3 eyes, and a mouth he uses to drink tea. He always seems to have a cup or kettle on him. A large bowl-shaped hat keeps the sun out of his glowing white eyes.

Skills:
Telekinesis, Potion Making, Herbology, Knowledge of cultures of the universe, universal translator

Etherealism:
Iske chooses not to use Ether, but with deep meditation, he can speak to Abzu beings who wish to speak with him

Loadout:
Staff of Diszolar
- A craft of Diszolarian origin, allows for concentrated control of the surrounding elements. On the top of the staff, there is a casing surrounding a white glowing star. Seemingly fusion-powered.


Background:
The ancient civilization of the Diszolarian was said to have been a prosperous planet that enjoyed high-tech luxuries far more advanced than ones found today. They had eliminated aging entirely and used the core of their planet to power all of their machinery. Eventually, this technological progress backfired on the Diszolarian, and their creation made their planet into a lifeless husk. It is not known what exactly wiped all of them out, only one thing knows, the last surviving Diszolarian, Iske Vatorstra.

He had grown to despise the corruption of his planet and chose to exile himself from it entirely. He fled off-world and sought wisdom from the surrounding star systems. He studied many of the cultures of the planets he visited, and always kept some sort of herb he found from one. Iske talked to many alien scholars, leaders, and citizens, always keen to listen over tea. He offered advice and technological solutions to those he visited. Iske had learned much from his voyage across the stars, about what technology should and should not be made. How other civilizations have learned through trial and error that certain technologies are forbidden?

When he returned to his planet, there was nothing left of his people. The oceans had turned grey, and so had the forests. Their cities were torn apart, but not reclaimed by nature. Nothing lived on planet Diszolar, anymore. The only thing Iske found were machines of liquid metal roaming what was left of their planet. He studied his home planet from afar and realized he could never return again.

With the death of his people, Iske roamed the galaxy to spread wisdom, and listen to the residents of the universe. Iske spent much time on planets studying their people and their planets equally. Millions of years studying planet to planet took much time. Even with how old he was, he had only completely studied a small fraction of the universe, a testament to the universe's grandeur.

Personality:
Iske believes all life is sacred, even those of your enemies. He enjoys listening to others around him and has a natural urge to help others around him. He is kind and soft-spoken, offering advice to those who will listen. He acts with honor, and always speaks very humbly.
 

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