TrashRabbit
probably from space
Character Creation
IC
OOC
Each player will create a field agent and one to three support npcs to populate our mission control. These npcs should be designed to best support your field character, so each one should somehow tie into their specialty. Support characters will have a mini bio on the CS.
A UCC team is made up of several field agents, and for this rp we have broken them down in several specialist positions. Many of these positions lend themselves easily for more than one player character to participate; scientists and security especially. In order to start we will need at least one player per agent specialty and will accept doubles and other agent specialties after the first five have been filled.
As we are playing a NASA based team, all characters should be human. NASA is self aligned and no longer has any political ties. Most people don’t know what the N even stood for, never mind the rest of the acronym. They recruit and accept applicants from diverse and far ranging places.
Making the Character
We want at least one or two chunky paragraphs for each section in History and personality, the rest of the CS we expect to be moderately brief- more is always welcome.
When it comes to pictures we prefer realistic illustration, but if you would like to use photographs feel free. What is important is communicating who you are playing. If you would like to post something other than a portrait for your PC or NPC's pictures that is okay too. If you would like to add a written appearance section to the Biometrics tab, please feel free.
Our aim is to take our concept and our mission seriously but create characters that are fun, eccentric, and lovable. We’re looking for characters that are ultimately competent and unquestionably good at their job, but is maybe a weirdo you wouldn’t want to hang out with after work. Or would. The conversation’s usually interesting, after all. Think a Sherlock Holmes or Ellie Wood or Tony Stark--talented, competent, and just plain weird. This goes for mission control as well!
When filling out the Home tab please feel free to create strange and inventive human societies- some of which may have been removed from earth contact for hundred of years. As Dm's we kept our contributions some what vanilla, so please feel free to bring something wild to the table. If you would like to have an npc from somewhere you think warrants a Home section to this bio please add one!
Skeleton
Mechanics tab code; delete the last [/tabs] in the code and paste this to the very end of your profile if it is pre-existing to the dice mechanics. I can edit it in for you if need be.
IC
OOC
Each player will create a field agent and one to three support npcs to populate our mission control. These npcs should be designed to best support your field character, so each one should somehow tie into their specialty. Support characters will have a mini bio on the CS.
A UCC team is made up of several field agents, and for this rp we have broken them down in several specialist positions. Many of these positions lend themselves easily for more than one player character to participate; scientists and security especially. In order to start we will need at least one player per agent specialty and will accept doubles and other agent specialties after the first five have been filled.
As we are playing a NASA based team, all characters should be human. NASA is self aligned and no longer has any political ties. Most people don’t know what the N even stood for, never mind the rest of the acronym. They recruit and accept applicants from diverse and far ranging places.
- Security Agent
- Science Agent
- Tech Agent
- First Contact Agent
- First Response Agent
- Mission control
- Leadership
Mostly made up of former police, military, black ops, and even a few career criminals, the Security Team has the skill set to handle most any emergency—hostage rescue, manhunts, intelligence/espionage, recon, covert ops, direct action, sabotage and demolition, unconventional warfare and counter-insurgency/foreign internal defense. On the daily, however, they tend to function more like bodyguards and security guards at a museum—yes ma’am, we know you’re very upset, no ma’am, you can’t go talk to the scientists right now, they’re very busy. They’re typically the field agents the general public is most likely to see and interact with, and as such deescalation, diplomacy, and good PR skills are just as important to them as actual combat skills, if not more so. While they can and do see actual combat situations, it’s a point of pride among most of the team how rarely they have to fire a weapon. The trigger happy tend not to last.
Since they are not technically a military organization of their own, the security team has no official ranking, though members from military backgrounds often keep their ranks and titles. Officially, all members of the security team are simply agents, like the rest of the crew, while the agent in charge is the team lead. In emergency situations, agents typically make whoever has most seniority their temporary lead if the actual lead is unavailable, though they always, always defer to the medical staff.
Security agents are typically only armed with their sidearm of choice and a utility or combat knife. Other weapons are carried as the situation calls for it.
Security agents specialties can include, but are not limited to;
Known crisis responders
Police
Black ops
Military
Comprised of field scientists rather than research scientists, the science team isn’t afraid to get dirty. Having a team back at mission control to analyze data, the science team’s main purpose is to know what data is important for gathering. A little bit Sherlock Holmes, a little bit Indiana Jones, these are the types you’d find in the middle of the rainforest spending six months gathering samples of bat guano or in the antarctic studying ice levels, and are usually happiest when covered in muck and showing off a weird rock.
Members of the science team are typically experts on different fields, and as such may work together, but have no ranking system at all, besides deferring to the medical or security teams in emergencies. Each agent may have a tech or research assistant with them, and supervise only their assistant.
Fields scientist specialties can includes, but are not limited to:
Xenobiology
Xenogeology
Xenometerology
Astrophysics
Deep space Research DSP
Vital support staff, the tech team is responsible for hardware, software, coding, hacking, communications, and engineering. They’re responsible for making any new HQ capable of communicating with mission control seamlessly—no communications means no access to on call consulting staff. They may also have to build and code specialized equipment, hack into databases or uncooperative doors, and generally making sure the rest of the crew has the tools and support to do their jobs. Often assists the science team in particular as their specialized tech can often not be field ready and experimental.
Tech specialties and backgrounds can include but are not limited to:
Software and code
Hardware
Engineering and aeronautics
Military communications officer
A xenoanthropologist, the diplomacy specialist is trained in multiple alien cultures, politics, and languages, as well as first contact protocol. They are present for every mission, even if no alien cultures are expected, just in case a first contact situation occurs.
There are entire first contact teams for planned first contact situations, which are a separate division from both known and unknown crisis teams, however all crisis teams must have a first contact agent on their rosters.
A medical or search and rescue professional, whose job is the preservation of life both human and alien and to mitigate damage. They are first and foremost an emergency responder who develop and carry out the crisis’s plan of action. The bread and butter of the UCC, the first response agents outrank every other member of the team, and the first response agents’ team lead is the PIC/defacto team commander.
Specialties and backgrounds include but are not limited to:
Deep space search and rescue
Known Crisis Agents
Medical professionals
Disaster relief
EMT and Medics
Safety officers
This is everyone who isn’t a field agent. These people take the information gathered by the field agents and crunch the numbers, do the research, and scan the samples. They are in constant communication with the field team during missions and there are more members of mission control than the field agents by far. Mission control will be predominantly player made npcs designed to support their field agent, but will also interact with the other members of mission control. This includes mission specialists picked up just for that mission, the usual team consultants and research scientists, ship crew, the utility field agents.
Consultants
Experts in their field who support a specific field agent for example a medical doctor who supports the field medic, or a super hacker who assists the field tech. Often times the consultants are more skilled or talented than a field agent- they do a lot of the heavy lifting behind the scenes. These will be npc’s made by the player to support their npc!
Utility Field agents
These agents are the back up, the understudies. If something were to happen to a field agent mid missions, or if a particular mission needs more personal in one area or another, these folks will find themselves on the mission roster. Some missions will simply need more security and some missions will be non combative and the research scientist herself will bu on the mission- because she knows how to use the testing equipment best. Utility field agents will be made by players to back up their own field agent in case a mission calls for more personnel in their area of expertise.
Team leads
While having no ranks the leader of a unknown crisis team is called the team lead or the PIC. They report directly to mission control and the flight director. There is normally two to three team leaders, and team leaders can designate utility leads as necessary as the mission progresses. As the missions begin the team will have two team leads and by played by DM’s.
Flight Commander
In charge of the Unknown Crisis mission control, field agents, ship and ship security. She will be played by the DMs
Making the Character
We want at least one or two chunky paragraphs for each section in History and personality, the rest of the CS we expect to be moderately brief- more is always welcome.
When it comes to pictures we prefer realistic illustration, but if you would like to use photographs feel free. What is important is communicating who you are playing. If you would like to post something other than a portrait for your PC or NPC's pictures that is okay too. If you would like to add a written appearance section to the Biometrics tab, please feel free.
Our aim is to take our concept and our mission seriously but create characters that are fun, eccentric, and lovable. We’re looking for characters that are ultimately competent and unquestionably good at their job, but is maybe a weirdo you wouldn’t want to hang out with after work. Or would. The conversation’s usually interesting, after all. Think a Sherlock Holmes or Ellie Wood or Tony Stark--talented, competent, and just plain weird. This goes for mission control as well!
When filling out the Home tab please feel free to create strange and inventive human societies- some of which may have been removed from earth contact for hundred of years. As Dm's we kept our contributions some what vanilla, so please feel free to bring something wild to the table. If you would like to have an npc from somewhere you think warrants a Home section to this bio please add one!
Skeleton
Code:
[tabs][tab=Biometrics]
[Row][column=span4][IMG]http://(Character photo here)[/IMG][/column][Column=span4]
[B]Specialty:[/B] (what kind of agent are they; science, security, tech ect)
[B]Background:[/B] (ex; Botanist, former hacker, war vetran)
[B]Full Name:
Nickname/Alias:[/B]
[B]Age:[b]
[b]gender identity:
Date of Birth:
Hair Color:
Eye Color:
Height:
Weight:
Build:[/B] (Skinny, hulking, chubby, muscular, small boned ect)
[B]Body Modifications:[/B] (This includes tattoos, piercings, prosthetics ect)
[B]Notable Features:[/B] (fashion choices, natural markings, scars, iconic articles of clothing ect)
[/column][/Row][/tab][Row]
[tab=Home][row][column=span2][IMG](location picture here)[/IMG][/column][column=span6]
[B](City or station name, planet name, system name, Quadrant name)[/b]
Location in relation to earth:[/B] (where is this settlement? Is it in the heart of well established government, or far out on the fringes of known space. How close is it to earth?)
[B]summary: [/B] (A summary of this settlement, culture or government your character hails from.)
[B]Living conditions:[/B] (Is everything automated? Is it dirty hard living?)
[B]Cultural features: [/B] (what do these people believe in common? What kind of religions or tech is common. What makes this place special?)
[/column][/row][/tab]
[tab=History]
[B]Family[/b]
Father: (hard mode; no dead parents. Please add as many family or close associates as needed)
Mother:
[B]Backstory[/B]
(Tell us about the early years. How did you character become who they are. What important decisions have they made? What are they made of and where do they come from?)
[B]Career[/B]
(A break down of their adult career and how they came to part of UCC team nine)
[/tab]
[tab=Personality]
[B]The Motivations[/B]
(Why does your character want to be in the UCC? Do they just want to help people? Do they want to be a hero? Do they like the adventure?
[B]The Core[/B]
(Agents are like onions. What’s in the little bits in the middle? How does it differ from the parts everybody else gets to see?)
[B]The Fears[/B]
(We don’t want your phobias--tell us the adult fears that keep you up at night. (Phobias are alright too.))
[B]The Moral Line[/B]
(Everybody has standards. What’re yours?)
[/tab][tab=Xtra]
[accordion]{slide=Medical history}
(nothing in the Xtra tab is mandatory, but we do appreciate flavor of what ever variety you like best. feel free to fill it out as it is, delete the slides you don't want to fill out or make new slides. If you would like to list links to reference photos, playlists, likes and dislikes, or links to pinboards please go hog wild! If you are not great at coding feel free to ask for help editing this part!)
{/slide}{Slide=Resume}
(write here)
{/slide}{slide=Secret talents}
(text here)
{/slide}{slide=short comings}
(text here)
{/slide}{slide=Hobbies}
(text here)
{/slide}{slide=Gear}
(text here)
{/slide}[/accordion][/tab]
[tab=support]
[accordion]{slide=Name1}[row][column=span4][IMG](support image one goes here!)[/IMG][/column][column=span4]
[B]Name:
Background:[/B] (profession or specialty)
[B]Role:[/B] (consultant or auxiliary team member)
[B]Age:
Appearance:[/B] (brief description)
[B]Personality[/B] (leave me with the sense that you confidently could fill out a bigger profile for this character- but that would suck so we're not doing that.)
[B]Bio:[/B] (How did they join the team?)
[B]xtra:[/B] (same as the Xtra Tab in the general profile- what ever else goes here)
[/column][/row]{/slide}
{slide=Name2}
[row][column=span4][IMG](Support image goes here!)[/IMG][/column][column=span4]
[B]Name:
Background:
Role:
Age:
Appearance:
Personality:
Bio:[/b][
[b]Xtra:[/B]
[/column][/row]{/slide}[/accordion][/tab]
[tab=Stats]
Nerd:
Resource:
Fight:
Nerve:
Unknown:
armor:
Vitals:
Support NPCs
Name
bonuses and moves
Name
Bonuses and moves
Moonlighting
list intermission gigs large and small here
[/tab]
[tabs]
Mechanics tab code; delete the last [/tabs] in the code and paste this to the very end of your profile if it is pre-existing to the dice mechanics. I can edit it in for you if need be.
Code:
[tab=Stats]
[b]Attributes[/]
Nerd:
Resrce:
Fight:
Nerve:
Unknwn:
armor:
Vitals:
[b]Support NPCs[/b]
Name
bonus and moves
Name
Bonus and moves
[b]Moonlighting[/b]
list intermission gigs large and small here
[/tab]
[/tabs]
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