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UEEF - The Shadow Chronicles - IC Thread

OOC
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Characters
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Lore
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Jake glances past the debris of the three fallen invid scouts with an appreciative whistle. "Cookin 'em extra crispy today aren't we boss man?" He noted while he guided the targeting system onto Scout 10. "They must not like each other too much, scattering and skittering about like this." He punctuated the comment with pulling the trigger, aiming for the eye with the EU-13's burst fire.

[Yikes, whiff. Could be worse I guess.]
 
Just as if it were expecting the attack, the nimble Armored Scout manages to evade the shot.

Mineczka Mineczka is up next

Current initiative
23 - Tisiphone [2]
16 - Brac [2]
15 - Armored Scouts 3-5 [1]
14 - Bigs [2]
13 - Ian [1]
9 - Jake [2]
8 - Valriya <====
6 - Armored Scouts 10
 
"Engaging hostile!" Valriya shouted over the radio, setting her sights on Scout 10, watching it avoid the attack of one ally, she wanted to take advantage on it's previous movement.

(Ignore the second die, that was a misclick. >.<)
 
"Engaging hostile!" Valriya shouted over the radio, setting her sights on Scout 10, watching it avoid the attack of one ally, she wanted to take advantage on it's previous movement.

(Ignore the second die, that was a misclick. >.<)
That will hit. Go ahead and roll your damage.
 
Noted, sorry that I didn't roll it with the attack roll! QwQ
No worries.

The powerful burst from your gun pod rips into the delicate eyepiece of the Invid mecha, killing it with a blast of fire and shrapnel. There are only three Armored Scouts left in sight.

Random Word Random Word is up with Tisiphone

Current initiative
23 - Tisiphone [2] <====
16 - Brac [2]
15 - Armored Scouts 3-5 [1]
14 - Bigs [2]
13 - Ian [1]
9 - Jake [2]
8 - Valriya [2]
 
These are the dreaded Invid? It is no surprise they were forced to deceive her people into peace. These are not warriors, and there is little sport here, but duty is duty. She banks, lines the reticle up with the eye of the next of the already scattering foes, and pulls the trigger.
 
With your burst, your target is hit hard, killing the Invid instantly. There are now only two of the lightweight mecha left.

WlfSamurai WlfSamurai is up

Current initiative
23 - Tisiphone [4]
16 - Brac [2] <====
15 - Armored Scouts 4-5 [1]
14 - Bigs [2]
13 - Ian [1]
9 - Jake [2]
8 - Valriya [2]
 
Pulling out of his evasive maneuver, Brac rights his Veritech. He takes note of his squad’s tactics and flips to his targeting over to his ship’s 80mm Pulse Beam Cannons. Keeping his Beta steady, he takes lines his reticle up (called shot) at one of the eye of another Invid target. When it’s lined up, he pulls the trigger, firing all three…

In Beta
Number of Attacks: 6
Strike: +5
Parry: +9
Dodge: +7
Roll with Punch: +6
Initiative: +3
Critical Strike on a Natural: 20

Payload
HEAP SRMs 54/56
HEAP MRMs 6/6
 
The triple gun blast from Brac's Beta slams the Invid unit out of the sky.

In response to that, the final mecha in the air tries to light up Brac with its own plasma cannons.

WlfSamurai WlfSamurai has a defense to roll or just take the hit.

Current initiative
23 - Tisiphone [4]
16 - Brac [4]
15 - Armored Scouts 5 [2]
14 - Bigs [2]
13 - Ian [1]
9 - Jake [2]
8 - Valriya [2]
 
Brac grits his teeth seeing the enemy take aim. Then, he remembers there is more than meets the eye to this machine of his. He grips the transformation lever and shifts his mecha in to Guardian mode. The human-like legs and arms kick out of the machine and he attempts to use the legs to redirect the ship laterally. An impossible feat for a normal ship.

(OOC: this is an attempt at a dodge.)

In Beta
Number of Attacks: 6
Strike: +5
Parry: +9
Dodge: +7
Roll with Punch: +6
Initiative: +3
Critical Strike on a Natural: 20

Payload
HEAP SRMs 54/56
HEAP MRMs 6/6
 
The unexpected maneuver by the Beta takes you well out of the firing line of the Invid.

Psychie Psychie is up

Current initiative
23 - Tisiphone [4]
16 - Brac [4]
15 - Armored Scouts 5 [2]
14 - Bigs [2] <====
13 - Ian [1]
9 - Jake [2]
8 - Valriya [2]
 
Bigs eyes the last Armored Scout, and decides to line up a shot with her missiles. "Locking on with two HEAP missiles. Launching."

OOC and a 4 is a miss
In the Alpha
Number of Attacks: 7
Strike: +11 / +12 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +6
Critical Strike on a Natural 19-20

Payload
Short Range HEAP: 60 / 58
Mini HEAP: 8 / 8
Main Body MDC: 420
 
The missiles launch, but fail to go active in flight, missing the Invid mecha.

jaydude jaydude is up

Current initiative
23 - Tisiphone [4]
16 - Brac [4]
15 - Armored Scouts 5 [2]
14 - Bigs [3]
13 - Ian [1] <====
9 - Jake [2]
8 - Valriya [2]
 
With their enemies reduced to a single scout, Ian opted to try and follow Brac's example, aiming at the scout's eye with his pulse cannon before firing a shot off at it, hoping to take it down without using any more missiles.

[Called shot aimed at Armored Scout 5's eye. Assuming I'm in guardian mode, though I don't know if I specified what mode I was in during this particular battle. Assuming it hits, 20 M.D.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
16/16 HEAP missiles

Bomb Bay
8/8 medium bombs

Wing Mounted Hardpoints (6)
5/6 medium HEAP missiles
 
The burst from your gun pod is just enough to shatter the delicate eyepiece of the Invid Armored Scout, destroying the mecha in one shot.

Moving out of combat time.

The Raven sends a signal to your team, saying, "Manticore Squad, good shooting. But just to advise you, we are getting signals from the mining site that there is a major dustup going on with the miners and the Invid Soldiers. Apparently, they are aware that a sizable chunk of the Invid force has bee dealt with, and they are moving in to help finish the job! But while they have courage and drive to free themselves, they lack the firepower needed to stop those Garn Inorganics. Get in there and help take them out."

As you fly in closer, you can see a large airlock that the outer doors are opening, revealing a hefty internal space big enough to fit three, maybe four of your mecha in it at one time. It is clearly an invitation. Who goes in first?
 
Brac flips his Beta back to fighter mode and guns the throttle, pointing toward the airlock.

"Lieutenant," he radios to the team, "permission to stack up for breach!" When he is close enough, he shifts into battloid mode and stands just outside the airlock door, ready.
 
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"Hold up." said Ian. "This is supposed to be an escort operation, remember? I want two of us to stick with the Raven, in case another group of Invid come sniffing around here."

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
16/16 HEAP missiles

Bomb Bay
8/8 medium bombs

Wing Mounted Hardpoints (6)
5/6 medium HEAP missiles
 
From the Raven, you get, "Be advised, Manticore Squad, we do have other UEEF units vectoring in to this location, ETA fifteen minutes, and that is if we hold our position here and not head out to meet them. We have no other contacts on our scope, so the Captain is confident we can hold on while you clear out the infestation in the asteroid."
 
Bigs calls out to Ian, "I have no problem waiting out here until the airlock can cycle, and let you big guys go in first."
 
"I don't want to take any chances." Ian replied to the Raven, manoeuvring his own Veritech over towards the airlock. "Bigs, stay with our escortee. When our reinforcements arrive, direct them towards us."

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
16/16 HEAP missiles

Bomb Bay
8/8 medium bombs

Wing Mounted Hardpoints (6)
5/6 medium HEAP missiles
 
“Sorry for jumping the gun, LT,” Brac says over the squad channel. He keeps his position by the airlock, ready to breach or push in should the airlock cycle.

His mind is clear. There isn’t any anxiety or hesitation on him. Realizing this himself, it’s clear to Brac that this is finally where he should be. The risk and danger doesn’t matter. This is what he was made for. Battle. And fighting for his people.

It’s a strange feeling. One that he’s never had before. As quickly as he takes note of it, he pushes it away. There would be no time for thought in the coming moments.
 
"I don't want to take any chances." Ian replied to the Raven, manoeuvring his own Veritech over towards the airlock. "Bigs, stay with our escortee. When our reinforcements arrive, direct them towards us."
Bigs nods, shifting her Alpha's course even as she says, "You got it, sir. I'll keep our Raven in one piece until our reinforcements arrive. Keep safe in there until I can join you."
 
Moving to the asteroid, you start to feel the low gravity of the large rock pulling on you as you get to the airlock door that is yawning open for you to get inside. While Bigs stays out by the Raven, the rest of Manticore Squad makes their way into the large chamber inside the dome. The inner chamber is large, and has artificial gravity measuring just over 1.5 'standard' Earth gravity, making it equal to Karbarra's. There are three Bearmen waiting for you, actually it is two males and one female, all of which are wearing lightweight spacesuits and are carrying various mining tools that while meant to be used to dig out ore, can be used in the strong hands of the Karbarrans to do some serious damage.

What do you do or say to the trio of Bearmen standing there?
 
Feeling the Karbarran gravity takes Brac back home. Though pleasantly nostalgic, his memories of his time at home mixture of good and bad. Some with family, friends, and laughter. Others—the bad—invaded and ruled by Invid. Brac curses them silently to himself and grits his teeth as the memories, bloody and burnt, flood his mind.

Seeing other's from his planet on adds to his distraction. Using his scopes, he zooms in on their helmet face shields. He can see the tired eyes and matted fur he once shared with them. It's a sobering sight. He presses a paw to his snout between his eyes, trying to relieve the pressure of his own thoughts.

Finally, Brac presses the transmit on the team channel. "LT, you want me to talk to these friendlies?"
 

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