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UEEF - The Shadow Chronicles - IC Thread

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The missiles do their job well. The Scrim is blasted into bits, leaving one less Invid to deal with.

The second Scrim turns on the Veritechs, and it fires a shot from its hand-held blaster at Jake. The shot goes wide, however, and does not connect. (rolled a 3)

Psychie Psychie is up with Bigs

nat 20 - Victor [1]
18 - Jake [1]
16 - Scrim 2 [1]
13 - Bigs <====
12 - Springer
8 - Odeon 1 badly damaged
8 - Odeon 2-6
1 - Ian
 
Seeing that the one Odeon is almost toast, Bigs targets it with four of her own HEAP missiles to try and finish it off.
In the Alpha
Number of Attacks: 5
Strike: +10 / +11 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +6

MDC of the Alpha: 420
Payload
Short Range HEAP: 60 / 48
Fragmentary Mini: 8 /
 
The four pack of missiles aimed at the damaged Inorganic is enough to finish it off.

Springer fires eight of his MM-40 missiles at Odeon 2, and manages to wipe it out before it can fire.

The remining four Odeons return fire at Springer, but the Beta pilot dodges out of the way.

jaydude jaydude is up

nat 20 - Victor [1]
18 - Jake [1]
16 - Scrim 2 [1]
13 - Bigs [1]
12 - Springer [2]
8 - Odeon 3-6 [1]
1 - Ian <====
 
Following Jake's example, Ian launched a volley of 10 MM-20 missiles at the remaining Scrim.

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
30/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
8 medium bombs

Wing Mounted Hardpoints (6)
Empty
 
The missiles fail to arm, and the computer automatically overrides the launch order. The missiles are going to need a reboot, and will not be able to launch until you do so. (Requires a successful Weapon Systems roll to get them back online.)

D. Rex D. Rex is up with Victor

nat 20 - Victor [1] <====
18 - Jake [1]
16 - Scrim 2 [1]
13 - Bigs [1]
12 - Springer [2]
8 - Odeon 3-6 [1]
1 - Ian [1]
 
The missiles fail to arm, and the computer automatically overrides the launch order. The missiles are going to need a reboot, and will not be able to launch until you do so. (Requires a successful Weapon Systems roll to get them back online.)

D. Rex D. Rex is up with Victor

nat 20 - Victor [1] <====
18 - Jake [1]
16 - Scrim 2 [1]
13 - Bigs [1]
12 - Springer [2]
8 - Odeon 3-6 [1]
1 - Ian [1]
More missiles. Always more missiles. Banking his beta to the side, Victor unleashed another cluster of missiles in the direction of the odeons. Though something going on with Gloomy, he decided to a bit of extra bang into the volley than the last one, to give him some time to what he was needing.



Volley: 10
Strike: 16
Damage: 750
 
Another swarm of missiles launched, and another Odeon blown to bits. The odds against the crew of the Dagger are improving rapidly.

Rykon Rykon is up

nat 20 - Victor [2]
18 - Jake [1] <====
16 - Scrim 2 [1]
13 - Bigs [1]
12 - Springer [2]
8 - Odeon 4-6 [1]
1 - Ian [1]
 
Jake turns his alpha to the next Odeon in line, trying to be more sparing in his salvos then before as ammo runs short. He fires off 4 MM-60 missiles at Odeon 4.

290 MD
 
The missile barrage from Jake hits the Odeon, but the heavy armor of the Inorganic is able to handle the damage done to it.

The Scrim continues to advance on the defenders of the crashed ship, firing its blaster into the Cyclones. Luckily for them, it doesn't do a lot of damage to the guy it hit.

Psychie Psychie is up

nat 20 - Victor [2]
18 - Jake [2]
16 - Scrim 2 [2]
13 - Bigs [1] <====
12 - Springer [2]
8 - Odeon 4 [1] moderate damage
8 - Odeon 5-6 [1]
1 - Ian [1]
 
Seeing the Scrim continuing to attack the Cyclones, Bigs turns and launches six of her HEAP missiles at it.
In the Alpha
Number of Attacks: 5
Strike: +10 / +11 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +6

MDC of the Alpha: 420
Payload
Short Range HEAP: 60 / 42
Fragmentary Mini: 8 /
 
Bigs' missiles fire out, but something goes wrong and they don't track on the Inorganic, missing to the left.

Springer takes aim at the damaged Odeon and launches four more of his missiles, and is lucky enough to take it out.

Odeons five and six both fire their blasters at Springer, but the Beta pilot manages to dodge out of the way before he gets hit.

jaydude jaydude is up with Ian

nat 20 - Victor [2]
18 - Jake [2]
16 - Scrim 2 [2]
13 - Bigs [2]
12 - Springer [3]
8 - Odeon 5-6 [2]
1 - Ian [1] <====
 
Ian would let out a string of curses as he tried to reboot his missiles. With things as they were, he didn't think anyone would have time to lend him a hand.

[Weapon Systems roll].
 
There must be some major glitch in the software, or a hardware screw-up that has the missiles unable to fire. At least the rest of your payload is still available.

D. Rex D. Rex is up with Victor.

nat 20 - Victor [2] <====
18 - Jake [2]
16 - Scrim 2 [2]
13 - Bigs [2]
12 - Springer [3]
8 - Odeon 5-6 [2]
1 - Ian [2]
 
There must be some major glitch in the software, or a hardware screw-up that has the missiles unable to fire. At least the rest of your payload is still available.

D. Rex D. Rex is up with Victor.

nat 20 - Victor [2] <====
18 - Jake [2]
16 - Scrim 2 [2]
13 - Bigs [2]
12 - Springer [3]
8 - Odeon 5-6 [2]
1 - Ian [2]

Slowly but surely, we seemed to be winning. That was good, that was great. Just a few more left. Ian though seemed to be having some technical difficulties... one would think with as far as technology has come, we wouldn't be getting so many glitches or duds. But some things never change, it seems.

Four missiles armed and launched from their tubes, Victor directing them at one of the remaining Odeons.

Strike: 15
Damage: 250
 
The missiles hit the target, but its thick armor soaks up the damage done. But it is certainly feeling the effects of the missiles.

Rykon Rykon is up

nat 20 - Victor [3]
18 - Jake [2] <====
16 - Scrim 2 [2]
13 - Bigs [2]
12 - Springer [3]
8 - Odeon 5 [2] seriously damaged
8 - Odeon 6 [2]
1 - Ian [2]
 
Jake fires off 2 more MM-60 missiles at the damaged Odeon, hoping to deal a finishing blow without burning up too much of his remaining payload.

[Looks like a whiff on that one chief.]
 
A sudden gust of wind at the exact wrong time throws the missiles off target, missing completely.

The Scrim fires its hand blaster at Bigs, hoping to take you out of the fight before you can act. It is a Critical Strike, so you can try to dodge, but will need a 20 on the die to do so.

Psychie Psychie is up with Bigs

nat 20 - Victor [3]
18 - Jake [3]
16 - Scrim 2 [3]
13 - Bigs [2] <====
12 - Springer [3]
8 - Odeon 5 [2] seriously damaged
8 - Odeon 6 [2]
1 - Ian [2]
 
With a wince for the incoming hit, Bigs braces herself for the impact, knowing that she won't be able to evade the attack.

She returns fire against the Scrim with six of her HEAP missiles, hoping to get some revenge on it for hurting her precious Veritech.
Should have dodged with that roll. That gives a total of 900 MD damage. Any chance that I could have hit one of the Odeons too? Maybe some splash damage?

In the Alpha
Number of Attacks: 5
Strike: +10 / +11 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +6

MDC of the Alpha: 420
Payload
Short Range HEAP: 60 / 36
Fragmentary Mini: 8 /
 
With the crit, Bigs takes a total of 80 MD to her Alpha's main body.

But, her response was quite devastating. The missiles launched by Bigs slam into the Scrim and must have hit something volatile in it, because it explodes in a extremely violent blast that takes out the one damaged Odeon next to it.

With only one Odeon left, Springer locks on with another eight missiles from his Beta and blasts it into smithereens.

Moving out of combat time.

Over the general radio band, you can hear cheering from the group of Cyclone defenders, pumping their fists up in the air. Then, a stern woman's voice can be heard, "Ok, that's enough of that! The Invid may be back with more numbers at any time! Stay focused and rearm!" On a private channel to just the squad, the woman can be heard saying, "You have our thanks for a timely arrival. I am Commander Susan Billings, the ranking officer on the Dagger. We are in need of medivac for many wounded, but our long range comms were knocked out when the ship was hit. Can you get us some aid?"
 
Bigs grimaces at the hit she just took, but is quick to see that it didn't cause any major damage and that her Alpha was still in good shape. She calls out on the squad only channel, saying, "Minor damage taken, but I'm still in one piece. I've got thirty six HEAPs in my launchers, and I'm ready to rock."

She remembers that there was radio interference that cut them off from the main force, and will check to see if her radio can get a signal out to call in a medical and recovery team to respond.
 
For anyone trying to get a signal out, give me a Radio: Basic roll. If you have Laser Communications and wish to try to use that skill, you can also roll that.
 
Through the static, Bigs is able to get ahold of the forward operating base. The connection is a bit sketchy, but you are able to get enough info out to let the base know that there are casualties located, and they are in need of immediate rescue.

"Stand by, Manticore Squad. The weather conditions are still unfavorable for aerial support, but we have ground units underway that can offer up aid. ETA for the tanks and APCs is thirty minutes. Stay on station and keep your eyes open for more Invid."
 
Bigs acknowledges the report, and turns to Ian and says, "Boss man, I got a signal through this mess to the FOB. They are dispatching recovery and medical crews to our location, ETA thirty minutes. They want us to stay on station and continue to provide support for the survivors against the Invid and do what we can to aid them until the support teams arrive."
 

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