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UEEF - The Shadow Chronicles - IC Thread

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The Soldier tries to leap to the side, but is not fast enough to avoid getting blasted by the three missiles. It stood no chance.

D. Rex D. Rex is up

Current Initiative
Nat 20 - Andrew [1]
15 - Bigs [3]
14 - Victor [3] ====
9 - Ian [1]
8 - Soldier 2-6 [1]
7 - Springer [1]
3 - Jake [1]

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Opting to save his missile, Victor raised both the arms of his beta, firing off a double burst of the ion cannons at the soldier.

Strike: 18
Damage:10
 
The arm lasers fire out, but the Soldier is able to twist out of the way of the worst of the attack, taking only minor damage.

jaydude jaydude is up

Current Initiative
Nat 20 - Andrew [1]
15 - Bigs [3]
14 - Victor [4]
9 - Ian [1] <====
8 - Soldier 2 [1] minor damage
8 - Solder 3-6 [1]
7 - Springer [1]
3 - Jake [1]

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
With both enforcers down, Ian launched a podful of mini-missiles at Soldier 6.

[160 M.D.C.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 455/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
8/16 HEAP missiles

Bomb Bay
0 bombs

Wing Mounted Hardpoints (6)
1/6 HEAP mini-missile pods
 
Ian's missiles are more than enough to blast the Soldier to bits, taking another one of the Invid out of the fight.

The Soldiers now turn their attention to Ian, and they fire their weapons at you. They will hit unless you dodge.

jaydude jaydude

Current Initiative
Nat 20 - Andrew [1]
15 - Bigs [3]
14 - Victor [4]
9 - Ian [2]
8 - Solder 3-6 [2]
7 - Springer [1]
3 - Jake [1]

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
"Oh, cock." muttered Ian, as the three remaining soldiers turned their guns on him. When they opened fire, he attempted to dodge.

[+4 Dodge bonus from PP score. 7, which I fear doesn't bode well.]
 
A rocky outcrop is sticking up just high enough to trip you up as you try to dodge, and you end up taking another 70 MD of damage. Not critical levels yet, but you don't want to be taking hits like this for too much longer.

Springer decides to try and hit several of them at once, and targets three of the Soldiers with a pair of short range missiles each. His luck holds out as they are blasted by the HEAP warheads, leaving only one target left.

Rykon Rykon is up

Current Initiative
Nat 20 - Andrew [1]
15 - Bigs [3]
14 - Victor [4]
9 - Ian [3]
8 - Solder 6 [2]
7 - Springer [5]
3 - Jake [1] <====

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -130 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
With a serious amount of overkill, the last Soldier is wiped out.

Moving out of combat time.

Now that there is no longer the threat of the Invid attacking you, you are able to look around the chamber. Everyone, please give me a Perception roll.
 
Perception roll for Bigs.

That is the third nat 20 I've rolled today. The dice gods are loving me.
 
Letting out a breath he didn't know he'd been holding, Ian looked around the area.

[+1 Bonus due to Demolitions. 14 total.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 385/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
8/16 HEAP missiles

Bomb Bay
0 bombs

Wing Mounted Hardpoints (6)
1/6 HEAP mini-missile pods
 
"You guys think they have any bug prep washes back on the ship? This bug gut decor ain't my cup of tea. The splatter pattern just doesn't do an Alpha justice." Jake says over comms, making idle chatter to distract his nerves while scanning the interior.
 
"You guys think they have any bug prep washes back on the ship? This bug gut decor ain't my cup of tea. The splatter pattern just doesn't do an Alpha justice." Jake says over comms, making idle chatter to distract his nerves while scanning the interior.

"Just try not to get hit by more laser blasts. Once gore like that cooks on, it takes ages to scrub it off." He advised, taking a good glance around the room.


Perception: 10
 
When you take a look around the chamber, a few things stand out. There appears to be some kind of medical experimentation center here, with examination tables and instrument carts sitting next to them, and there are small vats of clear liquid with what appears to be organs floating in them. From the position that she is at, Bigs can see that there are bodies strapped down on three of the tables, and from what you can tell, at least one of the people there are still alive and struggling against the restraints.

There are three other exits from this room, one going up, one heading down, and one heading farther into the very center of the hive structure. There is a visible glow coming from the opening, much brighter than the normal bioluminescent glow in the other rooms.
 
"What the hell is this place?" muttered Ian as he looked around the area, specifically at the vats with the floating organs.

"Anyone else see anything?" he asked, unable to see the three people strapped down near Bigs.
 
Bigs points with her Alpha, "Guys! There are people strapped in over there, and at least one of them is still alive! Boss man, I request permission to slip out of my Alpha and go check them out."
 
"Granted." replied Ian, as he came over to look for himself. Unlike Bigs, he'd stay in his veritech.
 
When Bigs dismounts from her Veritech and goes over to the examination tables, you can see that the three people are some of the Tyrolian clones that make up the population of the planet. They are all alive, which is the only good thing that can be said about their condition. All three have been horribly maimed and mutilated, each in a different way. One has had his legs and arms removed and replaced with a set of some kind of prosthetic limbs. The second one you see has had much of his skin and organs in his torso removed and replaced with synthetic parts. The third one has had his body mutated to be more reptilian in appearance, with scaly skin and claws on his hands.

The one with the mechanical limbs looks up at you, his eyes pleading. "If you are not here to rescue us, please, make our deaths quick. We've suffered so long at the hands of the Invid and I can't take any more pain."
 
Bigs keeps her head on a swivel as she works to unstrap the man, saying, "No worries there. We are going to get you out of here. Lieutenant! We need medical evac of these three ASAP! They are alive, but I don't know how well they will do once we get them out of here!"
 
Ian wasted little time radioing command. "This is Lieutenant Grimsbury. We need casevac for three captured Tyrolians we found within the hive!"

He then described what had been done to the Tyrolians, as well as a rough route through the hive to the current location.
 
The response to the call for a medivac is quick. "Understood, Lieutenant. We have units on their way, ETA three minutes."

As you wait, there is no Invid response in this chamber, but you do hear that your squad is not the only UEEF forces that have infiltrated the hive, and there is sporadic resistance. It does seem to suggest that the bulk of the Invid in the hive have already been wiped out, much to the relief of the attackers.

Soon, a group of twelve Cyclones comes into view, four of them painted white with red crosses on their shoulders, marking them as medical units. They begin to examine the three Tyrolians and start to prep them for immediate evacuation. In just a matter of a few moments, a litter is rigged up for the three victims of the Invid experimentations to be carried out by the Marines and the corpsmen.

As you stand by, watching the medics go to work, you are hearing reports that the Invid's resistance to the UEEF forces has gone from well organized and cohesive to scattered and disorganized, all at about the same time that the brain-looking thing was blasted. Needless to say, the troops on the ground and in the air are taking full advantage of this, hammering home the hurt on any Invid that they can find.

Finally, it is clear that the hive has been captured, and there is a call for the science type to come in here right away to examine everything that they can to try and get some more intel and answers about the nature of the Invid, and the best way to stop them.


Over the next several hours, your team is kept on alert in the event of any other Invid activity, but things are quiet around this city. The order to head to a forward assembly point for rearming and repairs comes in, allowing you to leave the hive. Waiting for you at the edge of the city is a large assembly point that is swarming with activity of hundreds of troops and dozens of mecha, some of which have been badly blasted in the fighting. As you set down, your Veritechs are immediately pounced on by teams of technicians that are starting to load in more ordnance into your missile bays and performing repairs on the damage.

At this point, you are given three hours of down time to get some food and a bit of rest while your mecha gets repaired.
 
"At ease, everyone. Have a drink, take a nap, light up a cigarette, I don't care. Just as long as you're all ready by the time those three hours are up, preferably a lot earlier. You never know what might happen between then and now." Ian said to the others once they were all out of their Veritechs, only half-joking. Unless anyone wanted to talk to him, he'd head over to see how the repairs on his Beta were coming along, remembering how much it had been hit up during the fighting.
 
Jake hopped out of his Alpha with his pack in his hand by the straps. "Three hours huh? Well, I reckon that's enough. I know the last rest stop when I see it. Leak now or forever hold your pee. Er, y'know, until the next break. Whenever that is." He said with a yawning stretch. He hefted the bag over his shoulder and wandered off to answer nature's call. For the rest of the intermission, he returned to tend to the repairs personally after eating. Three hours was enough to refuel but not enough for good rest. He'd make time for sleep on the next stop.
 
Now that things are calmer, Bigs will indulge in her curiosity to see what the medics can say about the three Tyrolians that were rescued. Seeing them in the state that they were in is starting to eat at her, and a whole new level of resentment against the Invid is starting to bloom inside of her.
 
With the capture of the hive, UEEF technical experts are pouring over every inch of the place, trying to learn more about the Invid. While this is going on, the mechanics are hard at work repairing and rearming the various mecha that need it. Overall, the damage done to the city is minimal, and the mission to liberate the city has been a resounding success, with very few casualties on the part of the UEEF forces.

The general feeling among the various soldiers is one of excitement that their training and gear has supported them so well in this fight, but if you think that is good, it is nothing compared to the celebration that is going on in the city from the Tyrolian citizens. It is reminiscent of World War II when the allied forces would liberate a town or city from the Germans and the locals would go wild with the joy of being free. The party is not extending to the UEEF forces, though. The commanders on the ground are being very cautious to let their guard down, knowing that the fight for the system is a long way from being over, and the Invid may counterattack at any moment.

While everyone is taking their chance to hit the head and stretch their legs, Bigs is looking for the three Tyrolians that were rescued from the hive. It turns out that the three are being prepped for evac to the MacArthur so that their medical facilities can take a look at them and see if there is anything that can be done for their various conditions. At first, you are kept back from them so that the corpsmen can work to stabilize them for transport, but one of the three spots you and asks the medics working on him to let you approach.

In a weak voice, he manages to say, "Th- thank you. If I die now, it will at least be out of the claws of the Invid." He then closes his eyes and seems to slip into unconsciousness and then you are pushed back out of the way as they are loaded onto the transport to be boosted up into orbit.
 

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