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Fandom U.C.A: Bot Crisis: Character Sheets

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Last two characters

Name: Miles" Tails" Prower
Origin: Sonic the hedgehog ( gameverse)
Species; mobian fox
Role: Administrator ( works in the U.C.A HQ but can be deployed on the field as sn agent if necessary
Miles "Tails" Prower
Gender: male
Personality: Smart for his age( IQ of 300)
Weakness: Insecure affraid of lightning.
Bio: Tails became an agent after ending up in U.C.A HQ becsuse of Doctor Eggman and the Chaos emeralds. Having nowhere else to go,he offers his talents to the U.C.A until he can return back home.
Weakness: Is affraid of thunder and lightning.
---------
Name: Giyuu Tomioka
Origin: Demon Slayer
Gender: male
Species: human
Role: agent

Personality: aloof but caring.
Bio: the curent water pillar/ hashira level Demon Slayer works as an agent after being retruited by the U.C.A. He is currently tasked to protect Gregory and Glamrock Freddy at all cost.
Weakness: Can be flustered at time when mention his loneliness.
Oh yeah I forgot

Approved 👍
 
Name: Faridah Malik
Origin: Deus Ex
Role: Agent
Gender: Female
Description:
Badge-category-5.png

DX3_MalikComic.png

Personality:
Faridah is a devoted friend and loyal employee, as well as a skilled pilot. She has a fairly white moral compass and a strong sense of justice. She will always repay good deeds and favors done for her. Her preference in aircraft is for Helicopters and VTOLs. She is also fond of rock climbing and Bertolt Brecht's writings.

Bio:
In her home universe, Faridah rode horses as a girl. She suffered a leg injury in a riding accident. Following her recovery, a friend took her skydiving. The event changed her, sparking a passion for aviation. She became a commercial pilot when she grew up.

Faridah wasn't fond of airplanes, as they lacked maneuverability. Instead, she started flying helicopters and caught the eye of her future employers, which turned out to be a Chinese crime syndicate working with Belltower Security. After discovering they were kidnapping people and using her choppers to transport them, Faridah fled to get a fresh start at Sarif Industries. She rose up the ranks and her record was clean, save for one incident in which she struck her supervisor over a disagreement over her aircraft's balance levels for VTOL lift. She bonded with chief of security Adam Jensen, becoming his preferred pilot and confidant.

During a mission in China, Jensen ran into Faridah near her old apartment and ended up helping her investigate the death of her former co-pilot and best friend, Evelyn Carmichael. They discovered she was, in fact, murdered by her boyfriend, Lee Hong. She exposed him by recording his confession and broadcasting it through hacked screens, leading to his arrest.

On a later mission, Faridah's VTOL was shot down by Belltower. In this timeline, Jensen fled by her urging. Her old enemy Narhari Kahn dragged her out in the open, but before he could execute her, the entire universe collapsed, leaving her to float through the void with her VTOL. Rigging the aircraft to work, she managed to find the UCA Watchtower among the sea of universes. Her timeline was rebooted following the restoration of her world, showing a continuity in which Jensen stayed to save her. Still, this version of her stayed behind to fly for the UCA.

Powers, and Abilities:
  • Cranial Augmentations - Faridah possesses a small assortment of mechanical augmentations that help her make rapid calculations when flying.
  • Flying - Faridah is an experienced helicopter and VTOL pilot.
Weapons:
  • Buzzkill TND - A short-range stun gun, useful against both humans and machines. It only fires a single burst before needing a fresh cartridge.
Weaknesses:
Faridah is typically a non-combatant. Most weapons she has are non-lethal and mounted on her vehicle. Don't expect her to be carpet-bombing the battlefield.
 
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Name: Faridah Malik
Origin: Deus Ex
Role: Agent
Gender: Female
Description:
View attachment 1046962

View attachment 1046975

Personality:
Faridah is a devoted friend and loyal employee, as well as a skilled pilot. She has a fairly white moral compass and a strong sense of justice. She will always repay good deeds and favors done for her. Her preference in aircraft is for Helicopters and VTOLs. She is also fond of rock climbing and Bertolt Brecht's writings.

Bio:
In her home universe, Faridah rode horses as a girl. She suffered a leg injury in a riding accident. Following her recovery, a friend took her skydiving. The event changed her, sparking a passion for aviation. She became a commercial pilot when she grew up.

Faridah wasn't fond of airplanes, as they lacked maneuverability. Instead, she started flying helicopters and caught the eye of her future employers, which turned out to be a Chinese crime syndicate working with Belltower Security. After discovering they were kidnapping people and using her choppers to transport them, Faridah fled to get a fresh start at Sarif Industries. She rose up the ranks and her record was clean, save for one incident in which she struck her supervisor over a disagreement over her aircraft's balance levels for VTOL lift. She bonded with chief of security Adam Jensen, becoming his preferred pilot and confidant.

During a mission in China, Jensen ran into Faridah near her old apartment and ended up helping her investigate the death of her former co-pilot and best friend, Evelyn Carmichael. They discovered she was, in fact, murdered by her boyfriend, Lee Hong. She exposed him by recording his confession and broadcasting it through hacked screens, leading to his arrest.

On a later mission, Faridah's VTOL was shot down by Belltower. In this timeline, Jensen fled by her urging. Her old enemy Narhari Kahn dragged her out in the open, but before he could execute her, the entire universe collapsed, leaving her to float through the void with her VTOL. Rigging the aircraft to work, she managed to find the UCA Watchtower among the sea of universes. Her timeline was rebooted following the restoration of her world, showing a continuity in which Jensen stayed to save her. Still, this version of her stayed behind to fly for the UCA.

Powers, and Abilities:
  • Cranial Augmentations - Faridah possesses a small assortment of mechanical augnentations that help her make rapid calculations when flying.
  • Flying - Faridah is an experienced helicopter and VTOL pilot.
Weapons:
  • Buzzkill TND - A short-range stun gun, useful against both humans and machines. It only fires a single burst before needing a fresh cartridge.
Weaknesses:
Faridah is typically a non-combatant. Most weapons she has are non-lethal and mounted on her vehicle. Don't expect her to be carpet-bombing the battlefield.
Deus Ex Macarena 👏👏

Approved 👍
 
Man, it sure is hot in here.

coffefmam.png

Name: Iron Man
Origin: Marvel Comics
Role: Administrator
Age: 48
Race: Human
Gender: Male
Description: Picture above
Personality: An alpha male in a sense, Iron Man is rather self confident, vain, and can be very hard to work with. Doesn't help that he has quite an ego, and can be moody. Despite this he has a gold heart, and is willing to sacrifice his life to save the Earth.
Bio: Anthony Edward "Tony" Stark is a billionare protégé who gained his everlasting success from his father. After an attack left his father dead, and himself captured by Terrorists, Stark was forced to build a weapon of mass destruction, only to end up building his first powered armor to break out of captivity. Ever since then, he improved the tech that goes to his suit, creating more and more as years go by. From that experience he became the armored avenger; Iron Man.
No one knows how he got himself involved with the U.C.A, and he doesn't want to share it.
Powers, and Abilities:
  • Genius intellect: Tony's intelligence is astronomical, making him one of the three smartest beings in the Marvel Universe
  • Mechanical engineering master: Thanks to his intellect, Tony has designed multiple suits that can attach to his person at will, and even have weapons and defenses depending on who he is facing.
  • Armor: Being that he's wearing armor, Tony is able to withstand attacks no normal person could survive.
  • Strategist: Being able to hack into any mainframe, Tony could effectively come up with a battle strategy without even going into battle.
Weaknesses: Despite his technical advantages, he's nothing without his tech. Use of anything that can hinder his technology useless is always a good choice. No Armor = regular dude with not much combat training. His Arc Reactor is also the only thing that keeps him alive, so keep that in mind.
 
UltraWagonWheel24 UltraWagonWheel24 Last character and a second admin ,this one for the medical unit of the U.C.A
Name:Shinobu Kocho
Origin: Demon Slayer
Role: Administrator( medical unit)
Description:
Personality: Seems calm and gentle but can't hide crude sarcasm.
Bio: Shinobu Kocho is part of the Demon Slayer corps as the Insect Pilar/ Hashira and runs the Butterfly mansion,a medical facility for the Corps. The reason for being hired in the U.C.A as head admin of the medical unit are unknown. She was one of the two Hashira demon slayer who were sent to assist the U.C.A
Powers/ abilities:
Master swordwoman
Keen intellect
Medical expertise
Breathing style: Insect breathing
Great stamina and endurence
Poisonous physiology
Weakness: Can lose her temper when love ones are threatened.
 
UltraWagonWheel24 UltraWagonWheel24 Last character and a second admin ,this one for the medical unit of the U.C.A
Name:Shinobu Kocho
Origin: Demon Slayer
Role: Administrator( medical unit)
Description:
Personality: Seems calm and gentle but can't hide crude sarcasm.
Bio: Shinobu Kocho is part of the Demon Slayer corps as the Insect Pilar/ Hashira and runs the Butterfly mansion,a medical facility for the Corps. The reason for being hired in the U.C.A as head admin of the medical unit are unknown. She was one of the two Hashira demon slayer who were sent to assist the U.C.A
Powers/ abilities:
Master swordwoman
Keen intellect
Medical expertise
Breathing style: Insect breathing
Great stamina and endurence
Poisonous physiology
Weakness: Can lose her temper when love ones are threatened.
Killer of Supernatural Creatures from the depths of Hades.

Approved 👍
 
Name: Pixie
Origin: Shin Megami Tensei III
Role: Ally
Race: Fairy
Sex: Female


Physical Description: Pixie's appearance isn't anything notable. She is small in size, as such most opponents will like to think she is an easy target to eliminate. Though that is simply not the case.

Personality: While sometimes a little too sarcastic is the wrong circumstances, Pixie is quite the lovable traveling companion. Despite lacking physical strength, Pixie is always willing to charge into a mess to protect friends, like with the Demi-Fiend, who she secretly has a crush on, as well as a few others.

Likes: The Demi-Fiend, someone else leading, someone strong to follow, excessive Ice Cream, fellow Demons, Pink Flowers.

Dislikes: Lightning/Electricity (Bad experience while enduring Thor's Hammer's electric attacks), when she loses a friends, when someone chooses to ignore an obvious solution.

Battle Experience: Aside from fighting Thor, Dante, Metatron (Not That One), Beelzebub, and Kagutsuchi, Pixie, along with Dante, and the Demi-Fiend were able to stand against the Demon Lord LUCIFER. While Pixie was mainly focusing on making sure Dante and the Demi-Fiend's lives were not taken the whole time, using revival spells excessively, she was still able match the Dark Lord.

Equipment: Flowers she was given from the Demi-Fiend.

Abilities: Revive: Able to completely restore 4 Allies should they fall. (This is only usable once every fight.)
Electricity and Fire Manipulation: Does what you think.
Heal: Self Explanatory.

Goals: With it unlikely she will get to see the Demi-Fiend again while he is off waging war against God, Pixie simply wants to find a new community outside of the other Demons.

Weakness: Easily attached to new friends, low stamina.

show.jpeg
 
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Name: Pixie
Origin: Shin Megami Tensei III
Role: Ally
Race: Fairy
Sex: Female


Physical Description: Pixie's appearance isn't anything notable. She is small in size, as such most opponents will like to think she is an easy target to eliminate. Though that is simply not the case.

Personality: While sometimes a little too sarcastic is the wrong circumstances, Pixie is quite the lovable traveling companion. Despite lacking physical strength, Pixie is always willing to charge into a mess to protect friends, like with the Demi-Fiend, who she secretly has a crush on, as well as a few others.

Likes: The Demi-Fiend, someone else leading, someone strong to follow, excessive Ice Cream, fellow Demons, Pink Flowers.

Dislikes: Lightning/Electricity (Bad experience while enduring Thor's Hammer's electric attacks), when she loses a friends, when someone chooses to ignore an obvious solution.

Battle Experience: Aside from fighting Thor, Dante, Metatron (Not That One), Beelzebub, and Kagutsuchi, Pixie, along with Dante, and the Demi-Fiend were able to stand against the Demon Lord LUCIFER. While Pixie was mainly focusing on making sure Dante and the Demi-Fiend's lives were not taken the whole time, using revival spells excessively, she was still able match the Dark Lord.

Equipment: Flowers she was given from the Demi-Fiend.

Abilities: Revive: Able to completely restore 4 Allies should they fall. (This is only usable once every fight.)
Electricity and Fire Manipulation: Does what you think.
Heal: Self Explanatory.

Goals: With it unlikely she will get to see the Demi-Fiend again while he is off waging war against God, Pixie simply wants to find a new community outside of the other Demons.

View attachment 1051786
Everyone knows the mortal enemy to the raging machine is magical creatures of fairy tale legend from the land formally known as Oz.

Interesting choice, actually. Approved 👍
 
fallout4hannah.png

Name: Hannah Tikes

Origin: Fallout New Vegas

Role: Administrator

Age: 26

Race: Human

Gender: Female

Description: A fairly brawny and beautiful young woman with auburn hair and fair skin. About 5"7'.

Personality: Hannah is a friendly, smart, but also one of the most sympathetic people you will ever meet. She uses her looks and charms to get out of some situations, and her strength to force herself out of other situations. She has a habit of smoking.

Bio: Hannah has been a polite and lucky gal ever since she was born. However, when on a quest to deliver a mysterious package to New Vegas, Nevada, she isn't so lucky. She is shot in the head and left for dead by a man named Benny, who then steals the package from her. She goes down a long road of questioning anyone and killing anyone who stood in her way. When she finally gets to him in Vegas, she procures the chip from his cold corpse and continues on. She waltz into the Legions' HQ of Dry Wells and wipes out everyone there, before brutally blowing up Caesar with a Mini-Nuke. She helps the misfits train properly at Camp Golf, and helps the New California Republic and Mr. House work with one-another. In the final days after the Battle of Hoover Dam, they wipe any trace of the Legion from the face of the Earth. Finally, she helps the Brotherhood of Steel and Enclave reimpose themselves as figures of power in the wasteland. One night she comes across a satellite belonging to the old world America, and she wakes up in a high-tech facility of some sort. She fights her way through Roboscorpions and Lobotomized humans and completes everything in order to stop an evil Dr. Mobius. Later, she comes to find out he is not even a threat and has the brains in a loop of memories. She tricks the brains into thinking Mobius had stolen her own body and they stop the violence peacefully. When she returns to the Mojave, she decides to change for once and joins a Caravan heading for Utah. Everyone else in the Caravan is killed in an ambush and she ends up speaking to a local named Joshua Graham, who she had heard rumors about. She helped Joshua Graham, Daniel, and the Sorrows and Dead Horse tribes fight off the White Legs. Hannah is thanked by Graham and she is set on her course again. She ends up in the Divide soon after that, a violent and mostly-abandoned network of Missile Silos and Tunnels leading to a working Missile Silo. She confronts a man named Ulysses about why he steals her robot and why he is launching the Nuclear Warhead on the Mojave. Hannah talks him out of it and she redirects the Nuke at a large Legion camp in the far East. However, even after that. she stumbles across a Bunker near Cottonwood Cove, and mysteriously wakes up in a city of the dead. She fights her way through ghost people and holograms just to meet the needs of a man named Elijah. However, She ends up sparing three others after learning of a hidden treasure underneath the Sierra Madre casino. When she meets Elijah at the Vault, he tries to kill Hannah but ultimately fails. Herself, Dean Domino, and Dog/God leave the Sierra Madre. Christine stays behind willingly to act as the warden of the Casino. Fast forwards a few months, and the U.C.A. recruits her as an Admin. One of the worst and best positions to have.

Powers, and Abilities:
V.A.T.S. (Vault-Tec Assisted Targeting System) - This little program is a modified subroutine installed in the PIP-Boy 3000 that helps the user speed up their own body and use it to target and track specific body parts of a target. However, for each time this is activated it uses up a lot of energy.

U.C.A. Teleportation Module - An Advanced module that allows connections to the U.C.A.'s teleportation interface with the use of the Big Mountain Transtelesponder, in the end, it created an advanced teleportation device.

Computer/Robotics Expert - A powerful trait to have is the know-how to shut down a robot or even force it to be under your command. This also includes the know-how to bring devices under your command.

Gun Nut - Expertise on any and all types of projectile weapons including but not limited to: Laser, Plasma, Guns, Gauss, and Launcher-based weapons.

Weapons:
10mm Silenced Pistol - 10mm bullets. Silenced. 24-Round extended magazine. Glow sights. Heavy barrel. A staple of wasteland combat.

.44 Magnum - .44 Mag bullets. Advanced receiver. Bull barrel. Heavy duty revolver for heavy duty jobs.

Plasma Infused Assault Rifle - 5.56 Plasma-Infused Bullets. Hardened Advanced Automatic receiver. Long barrel. Recoil compensated stock. Short scope. 50-Round drum magazine. Quick firing for if you want to fill the target with smoking holes.

Gun Runners Anti-Material Rifle - Explosive .50 BMG. Poly-composite stock. 10-Round magazine. When you miss but half the target still disappears.

Fat Man - Mini-Nuke Shells. Launcher-system. Leaves behind a large mushroom cloud.
 
View attachment 1054468

Name: Hannah Tikes

Origin: Fallout New Vegas

Role: Administrator

Age: 26

Race: Human

Gender: Female

Description: A fairly brawny and beautiful young woman with auburn hair and fair skin. About 5"7'.

Personality: Hannah is a friendly, smart, but also one of the most sympathetic people you will ever meet. She uses her looks and charms to get out of some situations, and her strength to force herself out of other situations. She has a habit of smoking.

Bio: Hannah has been a polite and lucky gal ever since she was born. However, when on a quest to deliver a mysterious package to New Vegas, Nevada, she isn't so lucky. She is shot in the head and left for dead by a man named Benny, who then steals the package from her. She goes down a long road of questioning anyone and killing anyone who stood in her way. When she finally gets to him in Vegas, she procures the chip from his cold corpse and continues on. She waltz into the Legions' HQ of Dry Wells and wipes out everyone there, before brutally blowing up Caesar with a Mini-Nuke. She helps the misfits train properly at Camp Golf, and helps the New California Republic and Mr. House work with one-another. In the final days after the Battle of Hoover Dam, they wipe any trace of the Legion from the face of the Earth. Finally, she helps the Brotherhood of Steel and Enclave reimpose themselves as figures of power in the wasteland. One night she comes across a satellite belonging to the old world America, and she wakes up in a high-tech facility of some sort. She fights her way through Roboscorpions and Lobotomized humans and completes everything in order to stop an evil Dr. Mobius. Later, she comes to find out he is not even a threat and has the brains in a loop of memories. She tricks the brains into thinking Mobius had stolen her own body and they stop the violence peacefully. When she returns to the Mojave, she decides to change for once and joins a Caravan heading for Utah. Everyone else in the Caravan is killed in an ambush and she ends up speaking to a local named Joshua Graham, who she had heard rumors about. She helped Joshua Graham, Daniel, and the Sorrows and Dead Horse tribes fight off the White Legs. Hannah is thanked by Graham and she is set on her course again. She ends up in the Divide soon after that, a violent and mostly-abandoned network of Missile Silos and Tunnels leading to a working Missile Silo. She confronts a man named Ulysses about why he steals her robot and why he is launching the Nuclear Warhead on the Mojave. Hannah talks him out of it and she redirects the Nuke at a large Legion camp in the far East. However, even after that. she stumbles across a Bunker near Cottonwood Cove, and mysteriously wakes up in a city of the dead. She fights her way through ghost people and holograms just to meet the needs of a man named Elijah. However, She ends up sparing three others after learning of a hidden treasure underneath the Sierra Madre casino. When she meets Elijah at the Vault, he tries to kill Hannah but ultimately fails. Herself, Dean Domino, and Dog/God leave the Sierra Madre. Christine stays behind willingly to act as the warden of the Casino. Fast forwards a few months, and the U.C.A. recruits her as an Admin. One of the worst and best positions to have.

Powers, and Abilities:
V.A.T.S. (Vault-Tec Assisted Targeting System) - This little program is a modified subroutine installed in the PIP-Boy 3000 that helps the user speed up their own body and use it to target and track specific body parts of a target. However, for each time this is activated it uses up a lot of energy.

U.C.A. Teleportation Module - An Advanced module that allows connections to the U.C.A.'s teleportation interface with the use of the Big Mountain Transtelesponder, in the end, it created an advanced teleportation device.

Computer/Robotics Expert - A powerful trait to have is the know-how to shut down a robot or even force it to be under your command. This also includes the know-how to bring devices under your command.

Gun Nut - Expertise on any and all types of projectile weapons including but not limited to: Laser, Plasma, Guns, Gauss, and Launcher-based weapons.

Weapons:
10mm Silenced Pistol - 10mm bullets. Silenced. 24-Round extended magazine. Glow sights. Heavy barrel. A staple of wasteland combat.

.44 Magnum - .44 Mag bullets. Advanced receiver. Bull barrel. Heavy duty revolver for heavy duty jobs.

Plasma Infused Assault Rifle - 5.56 Plasma-Infused Bullets. Hardened Advanced Automatic receiver. Long barrel. Recoil compensated stock. Short scope. 50-Round drum magazine. Quick firing for if you want to fill the target with smoking holes.

Gun Runners Anti-Material Rifle - Explosive .50 BMG. Poly-composite stock. 10-Round magazine. When you miss but half the target still disappears.

Fat Man - Mini-Nuke Shells. Launcher-system. Leaves behind a large mushroom cloud.
For they will fall
For they will rise
For they will TEEEAAAR APAART THE VIEW
FROM YOUR VERY EYES-
Approved 👍
 
UltraWagonWheel24 UltraWagonWheel24 I need to complete the main demon slayer group. Both Zenitsu and Nezuko will need their two friends right now.
Name:Tanjiro Kamado
Origin: Demon Slayer
Role:Agent
Age:16
Gender: male
Race:human
Personality: Kind hearted but also brave and cares for his familly and friends.
Bio: In the past,Tanjiro sold charcoal to nearby villages to get money for his familly.Until one day,he returned from his errand to find his familly slaughtered,exept for his younger sister Nezuko,who turned into a demon.After an encounter with the water hashira,Giyu Tomioka,who first thought Nezuko was dangerous( That is she protected her brother.).Tanjiro and Nezuko,followed Giyu's advice and told them to seek Giyu's mentor,the former water hashira who trained Tanjiro to be a demon slayer.After passing the Final selection, Tanjiro was now Demon Slayer and tries to find a way to turn his sister back into a human.
Powers and abilities:
Enhenced sence of smell
Enhenced strength
Water breathing techniques( 10 forms)
Sun breathing technique: Hinokami Kagura
Weapon: nichirin katana
Weakness: Will attack those who threaten his sister,the only familly he has left.
--------
Name:Inosuke Hashibira
Origin: Demon Slayer
Role:Agent
Age:16
Gender:male
Race:human
Personailty: hotheaded,reckless and impulsive,but can easilly be sensible when offered kindness and complements.
Bio: Inosuke grew in the montains by boars who found him in a river when he was a baby.After confronting a demon slayer and stealing his blade,he stole his blade and invited himself in the Demon Slayer Corps's final selection. He got out alive before anyone else. After a confrontation with Zenitsu and Tanjiro because of a misunderstanding,he joined the two in their missions.
Powers:
Enhenced sense of touch
Flexibility
Poison ressistance
Beast breathing techniques( eleven forms)
Weapons: 2 nichirin katanas
Weakness: Can be scared when a foe is much stronger. His recklessness.
Other: Inosuke tends to call everyone with the wrong name.
 
UltraWagonWheel24 UltraWagonWheel24 I need to complete the main demon slayer group. Both Zenitsu and Nezuko will need their two friends right now.
Name:Tanjiro Kamado
Origin: Demon Slayer
Role:Agent
Age:16
Gender: male
Race:human
Personality: Kind hearted but also brave and cares for his familly and friends.
Bio: In the past,Tanjiro sold charcoal to nearby villages to get money for his familly.Until one day,he returned from his errand to find his familly slaughtered,exept for his younger sister Nezuko,who turned into a demon.After an encounter with the water hashira,Giyu Tomioka,who first thought Nezuko was dangerous( That is she protected her brother.).Tanjiro and Nezuko,followed Giyu's advice and told them to seek Giyu's mentor,the former water hashira who trained Tanjiro to be a demon slayer.After passing the Final selection, Tanjiro was now Demon Slayer and tries to find a way to turn his sister back into a human.
Powers and abilities:
Enhenced sence of smell
Enhenced strength
Water breathing techniques( 10 forms)
Sun breathing technique: Hinokami Kagura
Weapon: nichirin katana
Weakness: Will attack those who threaten his sister,the only familly he has left.
--------
Name:Inosuke Hashibira
Origin: Demon Slayer
Role:Agent
Age:16
Gender:male
Race:human
Personailty: hotheaded,reckless and impulsive,but can easilly be sensible when offered kindness and complements.
Bio: Inosuke grew in the montains by boars who found him in a river when he was a baby.After confronting a demon slayer and stealing his blade,he stole his blade and invited himself in the Demon Slayer Corps's final selection. He got out alive before anyone else. After a confrontation with Zenitsu and Tanjiro because of a misunderstanding,he joined the two in their missions.
Powers:
Enhenced sense of touch
Flexibility
Poison ressistance
Beast breathing techniques( eleven forms)
Weapons: 2 nichirin katanas
Weakness: Can be scared when a foe is much stronger. His recklessness.
Other: Inosuke tends to call everyone with the wrong name.
I mean technically they've got other agents. Eh, whateves. Approved 👍
 
Name: Dante Sparda
Origin: Devil May Cry (DMC3)
Role: Ally
Race: Human/Demon

Physical Description: Dante wears long, tan-colored jeans, black fingerless gloves, and military-style boots. His coat has zippers on the sleeves and a buckle around the waist, and two brown, leather holsters on the back

Personality: Dante is incredibly flippant, casually mouthing off to even the most powerful of demons, and he generally enjoys showing off and taunting his adversaries as often as he can. Dante also displays a fearless, almost disinterested attitude towards incredibly dangerous situations


Powers/Abilities: Superhuman Strength, Superhuman Speed, Unlimited Stamina, Telekinesis, Regeneration, Immortality.

Weapons: Rebellion (A Sword From Sparda's Days), Ebony and Ivory (Twin Handguns)

Weakness: Dante's cocky attitude tends to get him into more trouble than out of it.


1003197.jpg
 
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Name: Dante Sparda
Origin: Devil May Cry (DMC3)
Role: Ally
Race: Human/Demon

Physical Description: Dante wears long, tan-colored jeans, black fingerless gloves, and military-style boots. His coat has zippers on the sleeves and a buckle around the waist, and two brown, leather holsters on the back

Personality: Dante is incredibly flippant, casually mouthing off to even the most powerful of demons, and he generally enjoys showing off and taunting his adversaries as often as he can. Dante also displays a fearless, almost disinterested attitude towards incredibly dangerous situations


Powers/Abilities: Superhuman Strength, Superhuman Speed, Unlimited Stamina, Telekinesis, Regeneration, Immortality.

Weapons: Rebellion (A Sword From Sparda's Days), Ebony and Ivory (Twin Handguns)
View attachment 1061466
The excited inclusion of Knuckles The Dragonborner from Dante Might Crapinschitz

Approved 👍

I'm keeping my eye on this one.
 
The X-Men
(Here for a cameo)

6D63FC3F-5899-4808-8346-1D4C3D82146A.png

Name: Ororo Munroe, a.k.a. “Storm”
Origin: X-Men (Earth-30847)
Role: Ally
Age: 30’s
Race: Human-Mutant
Gender: Female
Description:
Storm inherited unusual white hair and blue eyes, despite her African heritage. Her eyes turn pure white and seem to crackle with electricity when channeling her powers. She dons a silvery-white costume with a billowing cape and sleeves to highlight the power of the winds she creates. The iconic "X" symbols are proudly on display on her shoulders.

Personality:
Disciplined and responsible, Storm focuses on being a teacher and leader. She strongly emphasizes teamwork and self-control. She has claustrophobia from a traumatic incident in her youth. She is especially forgiving and averse to killing, preferring to merely subdue her enemy. She often mentors mutants whose powers center around various types of energy projection and manipulation.

Powers and Abilities:
  • Martial Arts - Storm was trained in hand-to-hand combat by her ally Wolverine. She can fight against other well-trained combatants such as Mystique. She can also use a bo staff with skill.
  • Weather Manipulation - Storm’s mutant power allows her to psionically control the weather, giving her the potential to spawn lightning, precipitation, cloud cover, and powerful winds. She can also hover and fly. Her powers work on both larger and smaller scales.
Weaknesses:
Storm is claustrophobic; squeezing her into a tight, stuffy, dark space will cause her to panic immediately.

Bio:
Storm was born to a line of priestesses from Kenya. While staying in Egypt, her parents were killed in a terrorist attack that left her pinned in the rubble for a few hours. She was taken in by a thief and lived a life of crime before returning to Kenya, where the people revered her as a goddess incarnate due to her awakening powers. Charles Xavier visited her, hoping to gain her cooperation in rescuing his original team of X-Men from the sentient island Krakoa. She became a mainstay of the X-Men and a teacher at Xavier’s school.

As an ally of the UCA, Storm had the opportunity to use her abilities on a whole new scale, while still staying true to her responsibilities as an X-Man. She is considered an emergency reserve member, only brought in during the most severe situations.

After Magneto stole her UCA watch, Storm went to other allies within her universe to regain access to the portal network, but had to wait for CiMos to be debugged, so the portal networks could be navigated reliably. She skipped stopping at the Watchtower and instead went straight to San Buena. This time, she brought friends...

wolverine-mvc2-art-by-bengus.jpg

Name: Logan, a.k.a. “Wolverine”
Origin: X-Men (Earth-30847)
Role: Ally
Age: Over 100
Race: Human-Mutant
Gender: Male

Description:
Wolverine is a short man, standing only 5'3 but weighing 300 pounds due to his high muscle mass and adamantium-lined skeleton. He has wild black hair, blue eyes, and usually some stubble. He tends to carry himself normally outside of combat, but takes on a more bestial posture when fighting. His iconic feature is his set of razor-sharp adamantium-coated claws that emerge from between his knuckles.

Personality:
Wolverine is the X-Men's most jaded member, having endured an extended lifetime of hardship, betrayal, and danger. He enjoys martial arts and more extreme activities like motorcycle riding, mountain climbing, and skiing; he practices them as both a hobby and an asset to his job, teaching them to other X-Men to ensure their survival. He is a berserker, naturally aggressive and prone to bouts of destructive rage when provoked.

Powers and Abilities:
  • Martial Arts - Wolverine has lived long enough to see and learn nearly every fighting style on his Earth. He is the X-Men's foremost melee fighter, possessing top-notch reflexes and incredible precision. He is also proficient with a wide array of weapons, but prefers swords, his bare hands, or his claws.
  • Bestial Aspect - Wolverine possesses an enhanced sense of smell, superior strength and agility, and a predatory instinct that makes him a capable hunter, even without a proper weapon.
  • Adamantium Skeleton - As a result of experimentation in the Weapon X program, Wolverine has adamantium bonded to his bones, making him a walking tank that can endure extreme amounts of physical punishment.
  • Healing Factor - He is able to recover from wounds that would otherwise kill him, including being shot, eviscerated, or fried with lasers. This is what has kept him alive and well, despite being over 100 years old and being "killed" dozens of times.
  • Claws - The earliest manifestation of his mutant powers. Special muscles push these claws out through his hands. Naturally, the skin tears and bleeds, but his healing factor rapidly reverses the damage. The adamantium coating makes the already-sharp claws capable of cutting through steel.
Weaknesses:
Wolverine has no ranged options, having to close the gap to attack his enemy. He is also stubborn and sometimes defiant—for better or for worse. It may take several hours for him to get back up after being "killed". It is possible for him to be manipulated with psychic powers, making him a possible liability to his team.

Bio:
Born James Howlett, Wolverine remembers little of his early life in Canada. A series of traumatic events, including the manifestation of his mutant powers, caused him to flee home and later develop amnesia. His past until the 1960s was fairly nebulous, though he was known to have been a covert operative under the alias "Logan" who fought and assisted a plethora of characters from his universe throughout World War II and the early Cold War. Among them was Sabretooth, an ally-turned-enemy who had rendered any attempt at a peaceful life impossible.

Logan's mutations slowly turned him feral, and researchers from the secretive Weapon X organization captured him to become a monstrous living weapon. They brainwashed him into thinking he was an animal and rejected humanity, infused his skeleton with adamantium, and programmed him as a sleeper agent. He proved too strong to control and killed almost everyone at the Weapon X facility instead.

In the Canadian wilderness, Heather and James "Mac" Hudson, two honeymooners on a hunting trip, were attacked by Logan. Mac shot him with a high-powered rifle, but the two took in the recovering feral man and managed to help him regain his humanity. They gave him a role in the Canadian Government's Department H as an agent, making him Canada's first superhero—Wolverine.

Later, Wolverine's sleeper agent programming was activated, and he went on a mission to assassinate Professor Charles Xavier. Xavier used his psychic powers to wipe Logan's programming and coax him to join a new wave of X-Men while also serving as the berserker's therapist. Wolverine soon became the X-Men's martial arts trainer, weapons expert, and a fatherly figure to many of its younger members. The current roster consists of Cyclops, Storm, Wolverine, Psylocke, Iceman, and Colossus.

A recent attack on Magneto by an unusual group of robots piqued the team's interest. They were put on high alert when Storm was robbed of her UCA watch and subsequently learned of the situation in another Earth's city of San Buena. Professor X allowed Storm to assemble an away team. She picked the best... She picked the Wolverine.

psylocke-mvc2-art-by-bengus.png

Name: Elizabeth "Betsy" Braddock, a.k.a. “Psylocke”
Origin: X-Men (Earth-30847)
Role: Ally
Age: Late 20's
Race: Human-Mutant
Gender: Female

Description:
Psylocke appears to be a slim Asian woman with purple hair and eyes. She has a toned body and wears a ninja-like blue costume with the "X" symbol on her belt, representing her affiliation with the X-Men.

Personality:
Betsy Braddock has somewhat of an identity crisis. Inhabiting the body of a ninja known as Kwannon, she often finds herself questioning who she really is, though help from telepaths Jean Grey and Professor Charles Xavier has lessened this issue. She has become a bit colder and more detached over the years, and often plays the role of the double agent— seemingly leaving the X-Men to gain her enemy's trust, then sabotaging their operations. She is the proud sister of English superhero Captain Britain.

Powers and Abilities:
  • Martial Arts - Psylocke's fairly average physical prowess was greatly amplified when her consciousness was transferred into the body of Kwannon, a telepathic ninja. Further trained by Wolverine, she became the team's secondary martial arts expert.
  • Telepathy - Psylocke was a decent (but not fantastic) telepath until her body swap. Kwannon's telepathic powers augmented her own, and she became nearly as powerful as Jean Grey, though she suffers from being unable to control her powers with as much precision as Jean.
  • Psychic Knife - Betsy's signature power allows her to generate a blade made of psychic energy. She can use it to disable living foes without killing them, though the blade can be deadly if she wills it—to both flesh and metal. Using similar methods, she can also hurl short-range "psi-blasts".
Weaknesses:
Psylocke lacks the finesse to perform some of the finer telepathic functions like other members of her team. She also lacks the physical mutations and augnentations of Wolverine, making her less capable of taking hits. She has to rely on her agility to win a fight; being immobilized will certainly cost her more than other X-Men.

Bio:
The sister of Captain Britain, Betsy found herself tied to the Otherworld, from which her father originated. She began her career as a model in her teen years, but soon found herself drawn into the world of political intrigue thanks to her highly sought-after mutant powers. She became a telepathic spy for the X-Men under the codename Psylocke. She seemingly sacrificed herself on a mission to another realm using the Siege Perilous, but instead washed up on the shores of Japan, where The Hand swapped her consciousness with that of Kwannon—an assassin whose broken mind left her in a catatonic state. Skeptical at first, telepathic probing by the X-Men's telepaths revealed this was the real Psylocke in Kwannon's body.

Betsy and Kwannon, whose mind was gradually mended, went on to fight and assist one another as rivals, until the last bits of each others' consciousness were sorted. Unfortunately, Betsy was permanently trapped in Kwannon's body and vice-versa, but the two grew to accept this reality.

Psylocke continued as a trusted member of the X-Men, providing a diverse skill set that—while not as powerful as those of other members—bridged the gaps in each members' power sets and made her an extremely versatile fighter. Perhaps that is why she was selected to accompany Storm and Wolverine on their mission to assist Magneto in his fight against Berserk.
 
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The X-Men
(Here for a cameo)

View attachment 1063574

Name: Ororo Munroe, a.k.a. “Storm”
Origin: X-Men (Earth-30847)
Role: Ally
Age: 30’s
Race: Human-Mutant
Gender: Female
Description:
Storm inherited unusual white hair and blue eyes, despite her African heritage. Her eyes turn pure white and seem to crackle with electricity when channeling her powers. She dons a silvery-white costume with a billowing cape and sleeves to highlight the power of the winds she creates. The iconic "X" symbols are proudly on display on her shoulders.

Personality:
Disciplined and responsible, Storm focuses on being a teacher and leader. She strongly emphasizes teamwork and self-control. She has claustrophobia from a traumatic incident in her youth. She is especially forgiving and averse to killing, preferring to merely subdue her enemy. She often mentors mutants whose powers center around various types of energy projection and manipulation.

Powers and Abilities:
  • Martial Arts - Storm was trained in hand-to-hand combat by her ally Wolverine. She can fight against other well-trained combatants such as Mystique. She can also use a bo staff with skill.
  • Weather Manipulation - Storm’s mutant power allows her to psionically control the weather, giving her the potential to spawn lightning, precipitation, cloud cover, and powerful winds. She can also hover and fly. Her powers work on both larger and smaller scales.
Weaknesses:
Storm is claustrophobic; squeezing her into a tight, stuffy, dark space will cause her to panic immediately.

Bio:
Storm was born to a line of priestesses from Kenya. While staying in Egypt, her parents were killed in a terrorist attack that left her pinned in the rubble for a few hours. She was taken in by a thief and lived a life of crime before returning to Kenya, where the people revered her as a goddess incarnate due to her awakening powers. Charles Xavier visited her, hoping to gain her cooperation in rescuing his original team of X-Men from the sentient island Krakoa. She became a mainstay of the X-Men and a teacher at Xavier’s school.

As an ally of the UCA, Storm had the opportunity to use her abilities on a whole new scale, while still staying true to her responsibilities as an X-Man. She is considered an emergency reserve member, only brought in during the most severe situations.

After Magneto stole her UCA watch, Storm went to other allies within her universe to regain access to the portal network, but had to wait for CiMos to be debugged, so the portal networks could be navigated reliably. She skipped stopping at the Watchtower and instead went straight to San Buena. This time, she brought friends...

View attachment 1063609

Name: Logan, a.k.a. “Wolverine”
Origin: X-Men (Earth-30847)
Role: Ally
Age: Over 100
Race: Human-Mutant
Gender: Male

Description:
Wolverine is a short man, standing only 5'3 but weighing 300 pounds due to his high muscle mass and adamantium-lined skeleton. He has wild black hair, blue eyes, and usually some stubble. He tends to carry himself normally outside of combat, but takes on a more bestial posture when fighting. His iconic feature is his set of razor-sharp adamantium-coated claws that emerge from between his knuckles.

Personality:
Wolverine is the X-Men's most jaded member, having endured an extended lifetime of hardship, betrayal, and danger. He enjoys martial arts and more extreme activities like motorcycle riding, mountain climbing, and skiing; he practices them as both a hobby and an asset to his job, teaching them to other X-Men to ensure their survival. He is a berserker, naturally aggressive and prone to bouts of destructive rage when provoked.

Powers and Abilities:
  • Martial Arts - Wolverine has lived long enough to see and learn nearly every fighting style on his Earth. He is the X-Men's foremost melee fighter, possessing top-notch reflexes and incredible precision. He is also proficient with a wide array of weapons, but prefers swords, his bare hands, or his claws.
  • Bestial Aspect - Wolverine possesses an enhanced sense of smell, superior strength and agility, and a predatory instinct that makes him a capable hunter, even without a proper weapon.
  • Adamantium Skeleton - As a result of experimentation in the Weapon X program, Wolverine has adamantium bonded to his bones, making him a walking tank that can endure extreme amounts of physical punishment.
  • Healing Factor - He is able to recover from wounds that would otherwise kill him, including being shot, eviscerated, or fried with lasers. This is what has kept him alive and well, despite being over 100 years old and being "killed" dozens of times.
  • Claws - The earliest manifestation of his mutant powers. Special muscles push these claws out through his hands. Naturally, the skin tears and bleeds, but his healing factor rapidly reverses the damage. The adamantium coating makes the already-sharp claws capable of cutting through steel.
Weaknesses:
Wolverine has no ranged options, having to close the gap to attack his enemy. He is also stubborn and sometimes defiant—for better or for worse. It may take several hours for him to get back up after being "killed". It is possible for him to be manipulated with psychic powers, making him a possible liability to his team.

Bio:
Born James Howlett, Wolverine remembers little of his early life in Canada. A series of traumatic events, including the manifestation of his mutant powers, caused him to flee home and later develop amnesia. His past until the 1960s was fairly nebulous, though he was known to have been a covert operative under the alias "Logan" who fought and assisted a plethora of characters from his universe throughout World War II and the early Cold War. Among them was Sabretooth, an ally-turned-enemy who had rendered any attempt at a peaceful life impossible.

Logan's mutations slowly turned him feral, and researchers from the secretive Weapon X organization captured him to become a monstrous living weapon. They brainwashed him into thinking he was an animal and rejected humanity, infused his skeleton with adamantium, and programmed him as a sleeper agent. He proved too strong to control and killed almost everyone at the Weapon X facility instead.

In the Canadian wilderness, Heather and James "Mac" Hudson, two honeymooners on a hunting trip, were attacked by Logan. Mac shot him with a high-powered rifle, but the two took in the recovering feral man and managed to help him regain his humanity. They gave him a role in the Canadian Government's Department H as an agent, making him Canada's first superhero—Wolverine.

Later, Wolverine's sleeper agent programming was activated, and he went on a mission to assassinate Professor Charles Xavier. Xavier used his psychic powers to wipe Logan's programming and coax him to join a new wave of X-Men while also serving as the berserker's therapist. Wolverine soon became the X-Men's martial arts trainer, weapons expert, and a fatherly figure to many of its younger members. The current roster consists of Cyclops, Storm, Wolverine, Psylocke, Iceman, and Colossus.

A recent attack on Magneto by an unusual group of robots piqued the team's interest. They were put on high alert when Storm was robbed of her UCA watch and subsequently learned of the situation in another Earth's city of San Buena. Professor X allowed Storm to assemble an away team. She picked the best... She picked the Wolverine.

View attachment 1063608

Name: Elizabeth "Betsy" Braddock, a.k.a. “Psylocke”
Origin: X-Men (Earth-30847)
Role: Ally
Age: Late 20's
Race: Human-Mutant
Gender: Female

Description:
Psylocke appears to be a slim Asian woman with purple hair and eyes. She has a toned body and wears a ninja-like blue costume with the "X" symbol on her belt, representing her affiliation with the X-Men.

Personality:
Betsy Braddock has somewhat of an identity crisis. Inhabiting the body of a ninja known as Kwannon, she often finds herself questioning who she really is, though help from telepaths Jean Grey and Professor Charles Xavier has lessened this issue. She has become a bit colder and more detached over the years, and often plays the role of the double agent— seemingly leaving the X-Men to gain her enemy's trust, then sabotaging their operations. She is the proud sister of English superhero Captain Britain.

Powers and Abilities:
  • Martial Arts - Psylocke's fairly average physical prowess was greatly amplified when her consciousness was transferred into the body of Kwannon, a telepathic ninja. Further trained by Wolverine, she became the team's secondary martial arts expert.
  • Telepathy - Psylocke was a decent (but not fantastic) telepath until her body swap. Kwannon's telepathic powers augmented her own, and she became nearly as powerful as Jean Grey, though she suffers from being unable to control her powers with as much precision as Jean.
  • Psychic Knife - Betsy's signature power allows her to generate a blade made of psychic energy. She can use it to disable living foes without killing them, though the blade can be deadly if she wills it—to both flesh and metal. Using similar methods, she can also hurl short-range "psi-blasts".
Weaknesses:
Psylocke lacks the finesse to perform some of the finer telepathic functions like other members of her team. She also lacks the physical mutations and augnentations of Wolverine, making her less capable of taking hits. She has to rely on her agility to win a fight; being immobilized will certainly cost her more than other X-Men.

Bio:
The sister of Captain Britain, Betsy found herself tied to the Otherworld, from which her father originated. She began her career as a model in her teen years, but soon found herself drawn into the world of political intrigue thanks to her highly sought-after mutant powers. She became a telepathic spy for the X-Men under the codename Psylocke. She seemingly sacrificed herself on a mission to another realm using the Siege Perilous, but instead washed up on the shores of Japan, where The Hand swapped her consciousness with that of Kwannon—an assassin whose broken mind left her in a catatonic state. Skeptical at first, telepathic probing by the X-Men's telepaths revealed this was the real Psylocke in Kwannon's body.

Betsy and Kwannon, whose mind was gradually mended, went on to fight and assist one another as rivals, until the last bits of each others' consciousness were sorted. Unfortunately, Betsy was permanently trapped in Kwannon's body and vice-versa, but the two grew to accept this reality.

Psylocke continued as a trusted member of the X-Men, providing a diverse skill set that—while not as powerful as those of other members—bridged the gaps in each members' power sets and made her an extremely versatile fighter. Perhaps that is why she was selected to accompany Storm and Wolverine on their mission to assist Magneto in his fight against Berserk.
Here's hoping we get a little SWISS CHEESE!

Approved 👍
 
vergil-blogroll-1604359501769_160w.jpg
“Suffering defeat after defeat, that man’s body was reaching it’s limit…breaking down… but he couldn’t die yet, the man had a job that must be done: To defeat his twin brother.”
Name: Vergil Sparda
Origin: Devil May Cry (DMC3)
Role: Unknown
Race: Human/Demon


Physical Description: Vergil has fair, yet pale skin, and white, swept back hair, which puts emphasis on the fierce, yet stoic expression on his face; however, when his hair is brushed down or becomes wet, his appearance is physically indistinguishable from his younger twin brother, Dante. Just like his brother, he also has the same, blue eyes. Vergil commonly wears a long, silver buttoned blue coat with three separated coattails. A white, serpentine pattern runs around the collar, with a snakes head hanging over the coat's left shoulder, and its tail slinking down the right, all the way to the bottom of the coat.

Personality: In contrast to his twin brother Dante's boisterous, outgoing, and extroverted personality, Vergil is calm, cool, collected, and introverted, constantly maintaining an aura of fearlessness. Vergil cares little for the well-being of those around him, and is unflinching in his pursuit of power; however, in spite of his cold and ruthless demeanor, he is an honorable warrior who maintains his own set of morals and disciplines.

Powers/Abilities: Superhuman Strength, Superhuman Speed, Unlimited Stamina, Telekinesis, Regeneration, Immortality, Teleportation, Force Field Generation,
Doppelganger(s).

Weapons: The Yamato (The Yamato is a Katana; the exact details of how it looks change throughout time. The Ya
mato is far sharper than ordinary blades, and is imbued with tremendous demonic power. The sword is said to be able to cut through anything, even the very fabric of space itself. This ability is shown primarily through the sword's ability to create portals for its wielder to travel through. Vergil utilizes an ability called Judgement Cut in which he draws and swings so fast that Yamato doesn't appear to even leave its sheath (similar to Iaijutsu, a style of sword techniques). It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. This ability is capable of hitting any enemies that are within the rather large distortion radius.)


Weakness: Vergil's desire to obtain as much power as possible is often an emotional crutch. His sibling rivalry with Dante also tends to distract him from more immediate problems.
 
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View attachment 1068512
“Suffering defeat after defeat, that man’s body was reaching it’s limit…breaking down… but he couldn’t die yet, the man had a job that must be done: To defeat his twin brother.”
Name: Vergil Sparda
Origin: Devil May Cry (DMC3)
Role: Unknown
Race: Human/Demon


Physical Description: Vergil has fair, yet pale skin, and white, swept back hair, which puts emphasis on the fierce, yet stoic expression on his face; however, when his hair is brushed down or becomes wet, his appearance is physically indistinguishable from his younger twin brother, Dante. Just like his brother, he also has the same, blue eyes. Vergil commonly wears a long, silver buttoned blue coat with three separated coattails. A white, serpentine pattern runs around the collar, with a snakes head hanging over the coat's left shoulder, and its tail slinking down the right, all the way to the bottom of the coat.

Personality: In contrast to his twin brother Dante's boisterous, outgoing, and extroverted personality, Vergil is calm, cool, collected, and introverted, constantly maintaining an aura of fearlessness. Vergil cares little for the well-being of those around him, and is unflinching in his pursuit of power; however, in spite of his cold and ruthless demeanor, he is an honorable warrior who maintains his own set of morals and disciplines.

Powers/Abilities: Superhuman Strength, Superhuman Speed, Unlimited Stamina, Telekinesis, Regeneration, Immortality, Teleportation, Force Field Generation,
Doppelganger(s).

Weapons: The Yamato (The Yamato is a Katana; the exact details of how it looks change throughout time. The Ya
mato is far sharper than ordinary blades, and is imbued with tremendous demonic power. The sword is said to be able to cut through anything, even the very fabric of space itself. This ability is shown primarily through the sword's ability to create portals for its wielder to travel through. Vergil utilizes an ability called Judgement Cut in which he draws and swings so fast that Yamato doesn't appear to even leave its sheath (similar to Iaijutsu, a style of sword techniques). It creates a distortion in space that engulfs his target which is sliced multiple times by the blade in very rapid succession. This ability is capable of hitting any enemies that are within the rather large distortion radius.)
Demons Motorboat Crabs

Approved. 👍
 
bayonetta2_jeanne_02_by_mari_shimazaki.jpg

Name: Jeanne
Origin: Bayonetta
Role: Ally
Age: 500+
Race: Human (Umbra Witch)
Gender: Female

Description:
Jeanne is a tall, pale woman with white hair and gray eyes. She has an affinity for the color red, often donning red clothing and wearing red lipstick with heavy eyeliner. Like Bayonetta, she can also form an outfit by transmuting her own hair, but this outfit would be pure white.

Personality:
Jeanne is an especially dogmatic and pragmatic member of the Umbran clan. Many of her actions when not under the control of Balder have been to protect the Left Eye of the World from any harm and abuse. She is a staunch defender of the Earth, incredibly knowledgeable of history and angelic hierarchies, and able to give subtle hints that point people in the right direction, making her an excellent guide when navigating other realms. She loves fashion and luxury, but is also incredibly brutal and quick to throw out some savage insults and taunts.

Powers and Abilities:
  • Superhuman physical condition - Jeanne is incredibly fast and strong, capable of moving cars, running down fast enemies, and smashing through walls. Under regular conditions, she can control the recoil of a cannon, carry a halberd twice her size, and jump from a helicopter to a speeding missile. She is also a capable dancer and doesn't age.
  • Witch Time - When narrowly dodging an attack, time slows around Jeanne, allowing her a few extra seconds to punish her enemy's failed attacks.
  • Wicked Weave - As part of her pact with the demon Madama Styx, Jeanne can summon her patron's hands and feet to hit harder, or conjure a whole demon for a devastating Climax attack.
  • Spells - She can use simple magic to create barriers of magical force and conjure torture devices like vices, breaking wheels, chains, and iron maidens. She can also summon her weapons.
  • Shapeshifting - She can shapeshift into a raven, a panther, or a swarm of bats for better mobility.
  • Witch Walk - She is able to traverse impossible surfaces, like walking on an airplane in flight or riding a motorcycle up the side of a building.
  • Extraplanar travel - In Bayonetta and Jeanne's native universe, there is a "trinity" of worlds—The human world, Paradiso, and Inferno—with Purgatorio filling the gap between worlds. Jeanne can access portals to Paradiso and Inferno, and freely enter or exit Purgatorio to avoid notice and do battle with angels.
  • Witch's cauldron - Most witches are capable of making their own herbal remedies. Jeanne usually makes them into lollipops.
Equipment:
  • All 4 One - A set of four large handguns made for Jeanne. She wields two in her hands and attaches two to her heels. The guns fire magic bullets and can withstand the immense strain caused by constant spellcasting and being used as bludgeons by a woman who hits like a speeding car.
Weaknesses:
Jeanne relies heavily upon the use of demons, weapons, and her own agility to keep out of harm's way. Her pacts dictate she must fulfill quotas by killing angels and feeding them to her patrons. This means she is seldom seen outside her native universe unless there are angelic forces at play.

Bio:
Jeanne is the daughter of the former master of the Umbran clan, overseers of the world who possessed dark powers derived from Inferno. The Umbra Witches maintained the balance of light and dark with the Lumen Sages, their light counterparts. Around the time of her birth, a core tenet of both sides' faith was broken; a witch named Rosa and a sage named Balder conceived a child in a taboo romance. Balder was merely chastised by his clan, but Rosa was imprisoned. The Umbran clan forbade their daughter Cereza from practicing the dark arts and labeled her an outsider.

However, Jeanne and Cereza became playmates as young children and grew to be best friends. Despite the previous sanctions, Cereza formed a pact with a demon and learned the magic of the Umbra Witches. In a rite of passage to prove herself a worthy heir to the clan, Jeanne was allowed to engage in ritual combat with opponents of her choice. Much to the other witches' horror and outrage, Jeanne picked the outsider. Cereza proved a superior adversary, defeating Jeanne in the duel.

Not long after, the Umbra Witches and Lumen Sages declared war on one another, with Balder spearheading the war effort. The clans killed each other off, but Balder convinced the ordinary humans that the remaining witches were a threat and started a great witch hunt so he could claim the treasured Left Eye of the World—Cereza—and resurrect Jubileus the Creator to reform the world. As the Right Eye, he aimed to start the ritual and sacrifice himself and Cereza to do so, but Jeanne intervened. Sealing away Cereza, Jeanne ventured off alone to fight the angels herself.

About 500 years later, Jeanne, who had been brainwashed to fight for Balder, confronted the unsealed amnesiac Cereza, better known in the present as Bayonetta. The two engaged in battle at several points until Bayonetta broke the spell on Jeanne. Balder's meddling with a past version of Cereza caused a time paradox, nullifying Jeanne's sealing ritual and forcing the two witches to instead fight alongside one another for 500 years. Jeanne saved her Umbran sister from being sacrificed and, although Jubileus was resurrected, they succeeded in destroying the incomplete god. Bayonetta and Jeanne were able to summon Queen Sheba, ruler of Inferno, and she punched the being's soul into the sun.

Hearing about the UCA while gossiping with Cereza, Jeanne had to see these flakes who cheated her friend during the Black Void incident. That was when she got dragged into fighting robots in a destroyed cityand now taking on Berserk, a.k.a. Mechagodzilla.
 
View attachment 1068959

Name: Jeanne
Origin: Bayonetta
Role: Ally
Age: 500+
Race: Human (Umbra Witch)
Gender: Female

Description:
Jeanne is a tall, pale woman with white hair and gray eyes. She has an affinity for the color red, often donning red clothing and wearing red lipstick with heavy eyeliner. Like Bayonetta, she can also form an outfit by transmuting her own hair, but this outfit would be pure white.

Personality:
Jeanne is an especially dogmatic and pragmatic member of the Umbran clan. Many of her actions when not under the control of Balder have been to protect the Left Eye of the World from any harm and abuse. She is a staunch defender of the Earth, incredibly knowledgeable of history and angelic hierarchies, and able to give subtle hints that point people in the right direction, making her an excellent guide when navigating other realms. She loves fashion and luxury, but is also incredibly brutal and quick to throw out some savage insults and taunts.

Powers and Abilities:
  • Superhuman physical condition - Jeanne is incredibly fast and strong, capable of moving cars, running down fast enemies, and smashing through walls. Under regular conditions, she can control the recoil of a cannon, carry a halberd twice her size, and jump from a helicopter to a speeding missile. She is also a capable dancer and doesn't age.
  • Witch Time - When narrowly dodging an attack, time slows around Jeanne, allowing her a few extra seconds to punish her enemy's failed attacks.
  • Wicked Weave - As part of her pact with the demon Madama Styx, Jeanne can summon her patron's hands and feet to hit harder, or conjure a whole demon for a devastating Climax attack.
  • Spells - She can use simple magic to create barriers of magical force and conjure torture devices like vices, breaking wheels, chains, and iron maidens. She can also summon her weapons.
  • Shapeshifting - She can shapeshift into a raven, a panther, or a swarm of bats for better mobility.
  • Witch Walk - She is able to traverse impossible surfaces, like walking on an airplane in flight or riding a motorcycle up the side of a building.
  • Extraplanar travel - In Bayonetta and Jeanne's native universe, there is a "trinity" of worlds—The human world, Paradiso, and Inferno—with Purgatorio filling the gap between worlds. Jeanne can access portals to Paradiso and Inferno, and freely enter or exit Purgatorio to avoid notice and do battle with angels.
  • Witch's cauldron - Most witches are capable of making their own herbal remedies. Jeanne usually makes them into lollipops.
Equipment:
  • All 4 One - A set of four large handguns made for Jeanne. She wields two in her hands and attaches two to her heels. The guns fire magic bullets and can withstand the immense strain caused by constant spellcasting and being used as bludgeons by a woman who hits like a speeding car.
Weaknesses:
Jeanne relies heavily upon the use of demons, weapons, and her own agility to keep out of harm's way. Her pacts dictate she must fulfill quotas by killing angels and feeding them to her patrons. This means she is seldom seen outside her native universe unless there are angelic forces at play.

Bio:
Jeanne is the daughter of the former master of the Umbran clan, overseers of the world who possessed dark powers derived from Inferno. The Umbra Witches maintained the balance of light and dark with the Lumen Sages, their light counterparts. Around the time of her birth, a core tenet of both sides' faith was broken; a witch named Rosa and a sage named Balder conceived a child in a taboo romance. Balder was merely chastised by his clan, but Rosa was imprisoned. The Umbran clan forbade their daughter Cereza from practicing the dark arts and labeled her an outsider.

However, Jeanne and Cereza became playmates as young children and grew to be best friends. Despite the previous sanctions, Cereza formed a pact with a demon and learned the magic of the Umbra Witches. In a rite of passage to prove herself a worthy heir to the clan, Jeanne was allowed to engage in ritual combat with opponents of her choice. Much to the other witches' horror and outrage, Jeanne picked the outsider. Cereza proved a superior adversary, defeating Jeanne in the duel.

Not long after, the Umbra Witches and Lumen Sages declared war on one another, with Balder spearheading the war effort. The clans killed each other off, but Balder convinced the ordinary humans that the remaining witches were a threat and started a great witch hunt so he could claim the treasured Left Eye of the World—Cereza—and resurrect Jubileus the Creator to reform the world. As the Right Eye, he aimed to start the ritual and sacrifice himself and Cereza to do so, but Jeanne intervened. Sealing away Cereza, Jeanne ventured off alone to fight the angels herself.

About 500 years later, Jeanne, who had been brainwashed to fight for Balder, confronted the unsealed amnesiac Cereza, better known in the present as Bayonetta. The two engaged in battle at several points until Bayonetta broke the spell on Jeanne. Balder's meddling with a past version of Cereza caused a time paradox, nullifying Jeanne's sealing ritual and forcing the two witches to instead fight alongside one another for 500 years. Jeanne saved her Umbran sister from being sacrificed and, although Jubileus was resurrected, they succeeded in destroying the incomplete god. Bayonetta and Jeanne were able to summon Queen Sheba, ruler of Inferno, and she punched the being's soul into the sun.

Hearing about the UCA while gossiping with Cereza, Jeanne had to see these flakes who cheated her friend during the Black Void incident. That was when she got dragged into fighting robots in a destroyed cityand now taking on Berserk, a.k.a. Mechagodzilla.
It's all coming together like Kellogg's

Approved 👍
 
Name: Eddie Gears (Prime-1)
Origin: SCP universe
Role: Conscripted Agent
*Age: 21
*Race: Enhanced Human
Gender: Male
Description: Eddie wears tactical/stealth gear with heavy armor using his own inventions
20_pettyfer_250x375.jpgUpgraded Seargent Grey.jpeg
Personality: Eddie is eccentric and upbeat, using a cold and calculating front around strangers.
Bio: Eddie is a multiversal traveler usually against his own will. Commonly fighting for his own survival, he was conscripted after being detained after making a deal with Administer [REDACTED]. Eddie is the son of the Eldritch God known as the Scarlet King. His circumstances are unique because the original vessel for the tenth son was killed by MTF unit Alpha-1. The result was the absorption of the deluded abilities and soul into the infant Gears. Following the incident Eddie's father: Lieutenant Roland Gears was killed in the line of duty. Later his mother died of a drug overdose leaving Eddie to fend for his siblings turning to a life of crime before his siblings were killed by the chaos insurgency and he was taken into project Void. There he was subjected to painful and inhumane experiments in order to replicate and enhance his powers. The project was was only successful in the later.

Years later a revolt was lead by Eddie with the other test subjects, many escaping before being systematically assassinated by Insurgency operatives. Years later Eddie finally escaped only to be contained by the SCP foundation. Following various tests Eddie escaped after being kidnapped by another rival organization: Reality Escapee Detainment. He was used for clone trials before using one of their multidimensional portals to escape to an uninhabited planet that later became the base universe for RED's main enemy: The Democratic Republic of Gears and the Multiverse Reality Tyranny Resistance. This was a planet populated by various Eddies from many universes and other refugees from RED, CI, SCP foundation, and other similar organizations. There the twenty Prime Eddies. The Eddie Democratic Republic never fought the UCA before their collapse after the supernatural beings known as The Revenants exterminated all of Eddiekind.

Eddie Survived, working as a mercenary until he was captured by the UCA.
Powers, and Abilities: Teleportation: Eddie is able to teleport to any loctation he has been to unless the teleportation is as a result of water contact; Regeneration: Eddie can instantly regenerate any wound unless gold or water is present. Technomancy: Eddie can manipulate electronics physically and internally, additionally he can move any machine with his mind.
Weaknesses: Water will make him randomly teleport, because of this Eddie rarely removes his armor. Gold disables all of his abilities and wounds attained by golden weapons heal at a rate slower than the average human.
 
Last edited:
Name: Eddie Gears (Prime-1)
Origin: SCP universe
Role: Conscripted Agent
*Age: 21
*Race: Enhanced Human
Gender: Male
Description: Eddie wears tactical/stealth gear with heavy armor using his own inventions
View attachment 1069482View attachment 1069485
Personality: Eddie is eccentric and upbeat, using a cold and calculating front around strangers.
Bio: Eddie is a multiversal traveler usually against his own will. Commonly fighting for his own survival, he was conscripted after being detained after making a deal with Administer [REDACTED]. Eddie is the son of the Eldritch God known as the Scarlet King. His circumstances are unique because the original vessel for the tenth son was killed by MTF unit Alpha-1. The result was the absorption of the deluded abilities and soul into the infant Gears. Following the incident Eddie's father: Lieutenant Roland Gears was killed in the line of duty. Later his mother died of a drug overdose leaving Eddie to fend for his siblings turning to a life of crime before his siblings were killed by the chaos insurgency and he was taken into project Void. There he was subjected to painful and inhumane experiments in order to replicate and enhance his powers. The project was was only successful in the later.

Years later a revolt was lead by Eddie with the other test subjects, many escaping before being systematically assassinated by Insurgency operatives. Years later Eddie finally escaped only to be contained by the SCP foundation. Following various tests Eddie escaped after being kidnapped by another rival organization: Reality Escapee Detainment. He was used for clone trials before using one of their multidimensional portals to escape to an uninhabited planet that later became the base universe for RED's main enemy: The Democratic Republic of Gears and the Multiverse Reality Tyranny Resistance. This was a planet populated by various Eddies from many universes and other refugees from RED, CI, SCP foundation, and other similar organizations. There the twenty Prime Eddies. The Eddie Democratic Republic never fought the UCA before their collapse after the supernatural beings known as The Revenants exterminated all of Eddiekind.

Eddie Survived, working as a mercenary until he was captured by the UCA.
Powers, and Abilities: Teleportation: Eddie is able to teleport to any loctation he has been to unless the teleportation is as a result of water contact; Regeneration: Eddie can instantly regenerate any wound unless gold or water is present. Technomancy: Eddie can manipulate electronics physically and internally, additionally he can move any machine with his mind.
Weaknesses: Water will make him randomly teleport, because of this Eddie rarely removes his armor. Gold disables all of his abilities and wounds attained by golden weapons heal at a rate slower than the average human.
An interesting choice. I'm assuming he's here for reservation purposes?

Approved 👍
 

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