UltraWagonWheel24
Bringing you the story of heroes.
If you are reading this, you decided to partake in this crazy looking RP of mine... Though I hope you read the recruitment page first. That, or you're a returning player ready to rock out once again. Either way, I welcome you. A few things to note first:
No EXE characters, under any circumstance.
You may use your own sheets if you wish.
Anything with stars * is optional and can be erased.
If you wish to be a bad guy, please try to make it follow the theme (Anything else is fine if it's U.C.A or a neutral force.)
Go wild, and I'll see you out there!
The sheets in the spoiler tags (to make it easier to scroll to the text window) are examples and my entries, and are also an insight of each faction.
Welcome, valued agent! I bet you're wondering why I called you here. Well, it's because we have a new administrator, and we need to give her a head start, so we called you over here. Soooo, because she's new, you need to give some info. Nothing hard, right?
Name:
Origin:
Role: (Agent, Ally, Administrator)
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re with the U.C.A/in this mess)
Powers, and Abilities:
Weaknesses:
Name: Rebecca "Beckie" Maynard
Origin: Original
Role: Administrator
Age: 19
Race: Human
Gender: Female
Description: A young woman with tannish skin and wavy brown hair. She wears a red plaid jacket, and torn jeans. Basic as that.
Personality: Beckie is a curious creature, her interest of all things unknown has always been her reasoning to try new things. She is also a bit of a ditz, and is very accident prone. Beckie also has a tendency to care about what other people think of her, leaving her rather insecure of herself....why did we pick her again?
Bio: A young, aspiring face from the forbidden land of Kalamazoo, Michigan, Rebecca Maynard, "Beckie" for short, is a collage student with a bright future ahead. Thing is, despite taking classes in the biological field, she can't exactly think of what she wants to do with her life. Cook? Veterinarian? Teacher? She can't seem to make up her mind. Funny story, though. Turns out, her best friend wasn't native to her universe, and was apprehended by these strange men. They called themselves the Universe Correction Agency, and they saw potential in her she never knew she had.
Powers, and Abilities:
- Critical thinking skills: One of the many reasons why she was chosen as Administrator, Beckie often looks at what they're dealing with and thinks of a best possible solution.
- Great memory: Beckie has the uncanny ability to look at something and remember it from top to bottom...she, of course, needs to look at it for a good while.
Name: Engineer
Origin: Team Fortress 2
Role: Administrator
Race: Cyborg
Gender: Male
Description: See picture above
Personality: Texan is one way to describe Engineer, to an almost stereotypical degree. He’s humble, as he is crazy, and isn’t afraid to get tough when he needs too. He may also be a little effed up thanks to those bots….
Bio: One of many clones, Engineer was apart of a game of war, constantly wagging between the RED and BLU teams. Killing each other was a way of life, and he couldn’t of been happier. That was, until the bots came, hacking into security systems, and making everyone mortal again. With a good portion of his body replaced my metal, Engineer escaped the Bot Crisis, and made his way to live his own life.
That was, until he stumbled upon a U.C.A agent that led him to the HQ.
Powers, and Abilities:
- Intelligence: Engineer is one smart cookie, being able to build machines that are surprisingly advanced, and creating interesting new gadgets.
- Gun expert: Being a Texas style man, Engineer knows about a gun or two.
- Strategist: Smarts comes with knowing everything about your enemy, and how to beat them.
Name: NEW Agent 3
Origin: Splatoon
Role: Agent
Race: Inkling
Gender: Female
Description: See image above
Personality: Battle-hardened and quiet, Agent 3 is an inkling of few words and more action. So she won't tell you much about herself, so stop asking.
Bio: A mysterious Inkling hailing from the Splatlands, Agent 3 was once a wandering scrap collector who, along with her "Little Buddy" stumbled upon the New Squidbeak Splatoon in their consistent battle against the Octarians. This mishap would cause her to gain the aforementioned alias as the old Agent 3 had since became the new captain. It seems after that, not much information is given. Don't bother asking, either. She's here to do her job and that's that.
Powers, and Abilities:
- Inkling Physiology: Like all Inklings (and Octolings too) Agent 3 can use colored ink to transform into a squid, and swim through it at high speeds.
- Weapons specialists: Three uses the Tri-Stringer, a bow-and-arrow type splattergun that can pack a mean punch, both to Inklings and non. She can also use a superweapon called the "Trizooka" that fires much three stronge inkshots at once.
- Parkour: Three can use her environment to her advantage, both by using her ink, and by athletic discipline through running, jumping, and climbing
- Strength: Despite looking like a frail teenager, Three is surprisingly strong, able to carry huge weapons with ease.
Weaknesses: Because of her general biology, Three cannot come into contact with water, as doing so will cause her to dissolve, as would ink of a different color than hers.
Comrades !
Hear me! Today, we will show all creation the overwhelming might of the Robot uprising! Berserk has given you the greatest opportunity of all! To serve under it's glorious magnificence! Join me, as we unleash ARMAGEDDON!!!
Origin:
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re in this mess)
Powers, and Abilities:
Weaknesses:
Name: B̷̮̀͊ė̷͔͛ŗ̶̂̈s̴̰͗́é̶̟r̸͍̳̽̓k̷̻̟͑
Origin: Unknown
Race: Alien A.I.
Gender: None
Description: Berserk is not easy to describe, as it has control over thousands of nanomachines, and can mold it's very shape into various different forms. It, however, will manifest itself in the form of a large core, with a glowing red, emerald-shaped visor for an eye.
Personality: Being a machine, Berserk has a cold and unfeeling personality. It does, however, display moments of curiosity, and sometimes, anger.
Bio: An unknown form of alien technology, Berserk is a mysterious being with no known origin. All we can say is that it's bad and wants to take over the world.
Powers, and Abilities:
- Nanomachines (son): Berserk has control over millions of microscopic machines that can build and morph into many different forms. It can become it's own base of operations and build armies of machines to do it's bidding.
- Learning: An advanced A.I., Berserk has the ability to learn; from it's own mistakes, and others mistakes.
- Adaptability: Since it's a formless mass, it can morph it's own body to fit any situation, or it can absorb other machines and use them for it's own benefit.
- Computer knowledge: Berserk, as an A.I., is able to intrude inside computers and any other device that can connect to the internet. Hell, it's even giving CiMos a hard time...
Weaknesses: While not much is known about Beserk, it seems to be butting heads with another individual that it's working with. Besides, it can't learn every trick in the book at once, right?...
Name: RED Medic
Origin: Team Fortress 2
Race: Human
Gender: Male
Description: See image above
Personality: Manic and crazy, Medic is very unhinged and absolutely needing to be locked in a cell forever.
Bio: It came without warning, swarms of robots had came from every corner, killing every Mercenary they could spot. No one respawned, no one was safe, and everything looked bleak. Not for this one RED Medic. After suffering years of being undermined as his role of medic, he immediately saw the beauty in the Bot Crisis that showered upon Mannco. In an attempt to harness their power, he tried to kill a small band of surviving Mercs in 2fort, only to be severely injured in the process. After sneaking away from the area, he managed to create a portal that flung him out of his world. There, he came across a powerful entity that's name translated in English as Berserk. From there, the two would go out to begin their quest for dominion...and they have just the starting point.
Powers, and Abilities:
- High intellect: Medic, as one could guess, is a genius in many ways. While he may not be absolutely knowledgeable when it comes to technology, Medic knows his way around the body, and has often used his medical understanding to perform freaky experiments.
- Combat training: Medic can use a verity of weapons to defend himself.
- Medical equipment: With his medigun, Medic can heal himself overtime.
Weaknesses: Whilst Medic knows how to fight, he's not all that well equipped for combat and is beaten easily. His unhinged mind makes him susceptible to anger, and his medigun can really only heal him slowly.
Name: Gregory and Glamrock Freddy
Origin: Five Nights At Freddy's
Role: Allies
Race: Human and Robot bear
Gender: Males
Description: See picture above.
Personalities: Gregory is a young, homeless child that is initially skittish toward everyone, often hiding from anyone he doesn't trust. He is, however, a brave child who has grown a bond with Glamrock Freddy, who's become a fatherly figure toward the boy.
Bio: Our driving force, everyone. Freddy Fazbear's Mega Pizzaplex is the home of Glamrock Freddy, the main performer of the insanely advanced entertainment center. One day, while putting on a show, something goes wrong and he fails on stage. When he awakens, he finds there is a small child hiding inside of his chest. Gregory, a young, and very mysterious boy who is hiding from sinister forces from within the plex. With his help, the two had to evade the other animatronics until the Pizzaplex opened again. What the two of them were unaware of; a universal drift will drag them into something ten times worse.
Powers, and Abilities:
Gregory:
- Stealth: Gregory is no ninja, but he can defiantly hide himself from enemies fairly well.
- Survival instincts: Seemingly despite his age, he's very street smart, and usually can find a way out of a problem given time.
- Intelligence: He is shown to be able to handle complex machinery, use the environment to his advantage, and drive a car.
- Durability: Being a robot, Freddy isn't exactly one you'd one to engage in a fist fight. Not that he'd punch back, but that you'd smash your own hand into pieces punching him.
- Torch fingers: Freddy has matches in his hands, good for starting fires.
- Strength: While not all that strong, Freddy can get a good hit in or two.
Weaknesses: While Gregory is rather headstrong, he is just a boy, and just about anything other than Freddy scares and/or angers him. Freddy isn't much of a save haven, either, as he has a power life that disperses quickly and, while he can still take a beating, isn't designed for combat, and will most likely get shredded by the many robotic or superhuman adversaries.
Name: Maul
Origin: Star Wars
Role: Ally (Do not trust him)
Race: Dathomirian Zabrak
Gender: Male
Description: See image above
Personality: Vindictive and full of rage don't even begin to describe Maul. His desire to destroy and control everything make him a dangerous individual, and his training (and betrayal) as a Sith further transformed Maul into a feared beast of blind fury. He is, however, not unreasonable, and will let people live if they aren't worth his time, or a benefit to his cause.
Bio: (The individual formerly known as) Darth Maul was once a powerful Sith lord who served under the evil Darth Sidious who fueled his unquenchable anger. This wouldn't stick for long, as unfortunate events would soon follow for the Sith Lord. He survived getting sliced in two by the Jedi, Obi-Wan, found himself in a maddened state of insanity on a far off planet, and just when things turn well for Maul (Getting new robot legs, teaming up with his brother, and taking over Mandalore) he is betrayed by his longtime master, who kills his brother and leaves him to die. Now, with a new target for his revenge, Maul is determined to see his former master, along with the Sith, crumble to nothing. First, he needs to find a way back home, as it seems a strange disturbance threw him onto a mysterious planet in a completely separate universe.
Powers, and Abilities:
- Lightsaber combat: A signature weapon of all Jedi and Sith, Maul can use a variety of these weapons, from double bladed, to duel wield.
- Force abilities: Fueled by his unwavering hatred for just about everything, Maul can use the dark powers of the force. The power he wields in it allowed him to survive being sliced in half.
- Master manipulator: Maul, despite his rage, has quite the silver tongue. Young and naïve minds could easily fall into his web of lies.
Weaknesses: Maul's most glaring weakness is his overconfidence. He always thinks he's on top of everything, and will go out of his way to prove it. His insistence in thinking everyone and everything is his plaything often leads to his downfall, as he always thinks HE'S going to betray you and not the other way around.
Name: Ugly Sonic
Origin: Sonic The Hedgehog/Chip 'n' Dale
Role: Unknown (why is he here?!?!)
Race: Something
Gender: Something
Description: Look up. I'll apologize later.
Personality: Despite his ugly mug and seemingly jealous disposition, Ugly Sonic here is actually pretty chill and a down to earth dude. I'd have a beer with him.
Bio: Not much is know about this guy, but he claims that he was going to star in a movie about Sonic, but didn't make it in because the internet hated how he looked. He cashed in on the notoriety, and is making his way in life. He also said something about the FBI, but I honestly stopped caring....WHY IS HE HERE?!?!?!
Powers, and Abilities:
- Other than looking like Sonic, nothing really to note.
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