Xinnia charged after Thovan and in mid stride throws a dart at Bandit 1 and it puncture's his neck. (8 Damage)
Alexander follows suit and a white flash of energy darts from the tip of his spear. The white ball of energy flies towards bandit 5 and removes his head from it's shoulders. (10 damage)
The bandit's grab their things and start charging towards you all, with only one engaging in the swift drow in combat and knicks Xinnia with his spear (3 Damage)
Andarra will advance up to 60 feet away from the bandits, then will fire an arrow at the closest bandit. Then, as her bonus action, she will cast Spiritual Weapon and use it to target the same bandit that she fired her arrow at.
Spiritual Weapon active
Hit Points: 33
Hit Dice: 3d8
Initiative: +2
Ground Movement: 35
The two large bandits rush Alexander, the first's attack was blocked by his shield but the second one manages to hit Alexander with a Halberd dealing 9 damage.
Ronya runs along with Andarra, while improving her crossbow with a temporary vizor (magical weapon as a bonus action, because of dragonmark). She knocks arrow that looks like it's a tiny dragon and fires it at one of the humans. As it sails through the air it turns into a fire bolt.
Rhonya's fire bolt hits the man behind the person in front of Xinnia. (Bandit 2)
Nikolay is the last one to charge forward in vanguard of this group and get's to the big guy that hand just attacked Alexander. From behind he unleashes two strikes with his short swords. His first strikes pierces the bandit's armor like butter and the second strike finds a soft spot in the bandit's armor. (18 Damage 1 Crit hit!)
Garret knocks another arrow and fires it at the closest kobold to Xinnia and with a bullseye put the arrow in it's chest. Then he trots up 30 feet.
Thovan attacks the big bandit engaged with Alexander but the blade bounces off it it's armor.
Cid will advance another 30 feet towards the bandit camp, to get closer to optimal range.
He notches another arrow, once more pouring his focus into it and letting it fly. Helping to keep the crowd under control for the band of adventurers. Kobolds weren't that threatening... but they had an annoying tendency to swarm people. Another horny arrow should do just the trick!
Movement: Advancing 30ft.
Bonus Action: Using 1 spell slot to Cast "Hail of Thorns" (2 of 3 spell lots used so far.)
"The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one."
After seeing the kobolds go behind the rock you arc your bow with your spell and when the three Kobolds you can see move forward, you don't see the 4 that went behind to rock. The kobolds realize their friends are not there anymore and run off away from the fight.
Sherwood
You have 2 Bandits in front of you with Andarra's spiritual weapon. Xinnia has two in front of her and Alexander and Thovan has two near them. What do you do?
Xinnia continues her assault with a skillful thrust with her short sword. The life escaped from the bandit's mouth and as she pulled the blade out of the bandit she jumped over the fallen bandit and kicked the bandit behind him with a powerful kick and he fell down to the ground. (8 damage to both the already wounded bandits.)
Alexander thrusts his spear into the big bandit in front of him. (Big bandit 6 = 11 hp left)
A badly hurt bandit from Mor'du's attack retaliates dealing 1 damage to Mor'du...
The bandit behind him flanks Mor'du and attacks but the spear fails to pierce the armor.
Psychie
3-4 Kobolds are running away, there are 4 enemies in front of the vanguard.
Bandits:
AC: 12
HP: 10
+3 to attack
#1: Dead
#2: Dead
#3: 2 HP Left
#4: 10 HP flanking Mor'du
#5: Dead
#6: Dead
Big Bandits:
AC: 16
HP: 20
Big Bandit #6: 11 HP Left
Big Bandit #7: 2 HP Left
Andarra is a bit offended at herself for missing both her attacks. Sloppy work, girl. Get with the program and hit your targets! She will target an arrow at the badly injured man that Mor'du is attacking, and shift her Spiritual Weapon to one of the four in the vanguard.
arrow to hit 14, doing 4 points of damage
Spiritual Weapon to hit 20, doing 14 points of damage
Spiritual Weapon active
Hit Points: 33
Hit Dice: 3d8
Initiative: +2
Ground Movement: 35
The big bandit directly in front of Alexander attacks but his halberd meets his shield while the other one turns around to attack Nikolay and he parries the blow.
Felix
your Turn (Ignore the damage, looked at Thovan's AC and not Alexander's.
Ronya smiled, the fire seemed to do quite well, she thanked the gods that her arcane technology still worked on this plane. She saw how her ally and Q got flanked by two bandits. She channeled her magic through Q and made him zap the bandit that looked the worst. However, she did not feel in tune with Q and failed to make him deliver it.
(shocking grasp was not sure if their armor was metal, but I rolled with advantage and Syvvaris
can decide to use the first roll if it wasn't metal.
Nikolay's first attack finishes the bandit in between him and Alexander and he shuffles around the last bandit and attacks him but his armor takes the blunt of the sword.
Garret sees the kobolds fleeing and lets loose an arrow to the one in the back, dropping it where it stood.
Thovan whips around to the last bandit right next to Nikolay and swings with his sword and cuts through the steel of the last bandit.
D. Rex
There are 2 kobolds running away from the direction you're coming from. All humanoid bandit's have fallen. You would have been 1 turn away from being within your first increment but they ran 30 feet away. You will have disadvantage on the next shot against the kobolds should you choose to attack. (Kobold D is the furthest left, Kobold J is the other kobold.
Syvvaris
Based on his tracking of the Bandits here, or general information, would Cid be aware of, or have reason to believe there are, any nearby Kobold tribes or bandit camps they might try to get help from?
The arrow sticks into it's back and it falls forwards lifeless. The last standing enemy moves forward (off the map) and attempts to hide behind a rock and in the tall grass.
Sherwood
You see the last kobold run behind a rock but don't see it continue. It is roughly 85ft from you if you roll higher than a 19 on perception, so any potential attack from you will have to cover that + any movement you expend.
Xinnia and Alexander both look around to see if there is anyone else in the camp, but see no one and Mor'du creeping away. They follow suit to either of his sides.
Psychie
You were at a vantage point to see the kobold run away and hide, but unless you roll a perception check 19 or higher you have no idea where he is hidden.
Felix
You have a chance to catch out the last kobold. Roll a perception check DC of 19. IF you do, you see the kobolds. If not, there's a chance he'll get a way from everyone.
Everyone roll another perception, if no one passes the DC 19 the kobold will get away.
Unless you want to make a drawn out fight trying to follow a kobold running away from you.