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Trial By Fire - Exalted 2e IC Thread

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Lore
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Parry DV is 13, ignores onslaught, before wound penalties if those impact it. Aredin has no ox bodies for what it's worth.
 
Darian looks down her long nose at the two Dynasts that dared to raise their weapons against her. The Sidereal is the bigger threat, but by sheer force of numbers, the Dragon-Bloods here still are dangerous. She spins around, her tail flowing in her wake, and with her many fins, Darian once more begins to lash out, this time she targets both DB9 and DB10 with two hits, and continues to spend some time slaughtering the Blood Apes by aiming her last set of attacks at six of the remaining demons.
Speed 6 on this.

Dex (5) + MA (5) + Specialty (3) + Excellency (10) + PKB (4) + Stunt (2) - Wound Penalty (-1) = 28 dice base to hit. Performing a two hit flurry on each Dynast, and a three hit flurry to engage six of the demons.

Each Dynast gets 26 then 25 dice, and the demons get 25, 25, 24, 24, 23 and 23 dice.

DB9 hit 1: 15 successes
DB9 hit 2: 15 successes
DB10 hit 1: 17 successes
DB10 hit 2: 17 successes
demon 1: 11 successes = 14A
demon 2: 15 successes = 19A
demon 3: 9 successes = 13A
demon 4: 12 successes = 16A
demon 5: 13 successes = 17A
demon 6: 9 successes = 13A

According to the Book, the Blood Apes have a Dodge DV of 5. Damage adds up to: 3 Invoking the Chimera's Coils + 4 PKB + 2 Str = 9
Since they are Creatures of Darkness, this is all Aggravated damage.

20m on Infinite Melee Mastery, 5m on Dreaming Pearl Courtesan Form, 6m on Heart Compelling Method, 5m 1wp on Iron Kettle Body, and 15m 1wp on Invoking the Chimera's Coils.

Health Levels
-0 [X ]
-1 [X ][X ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ] - [ ][ ][ ]
-4 [ ]
I [ ]
Dying [ ][ ]

Soak: 1L/2B - +5L/+5B from Infinite Resplendence Amulet, 8L/8B/4A from IKB, 6L/12B from ICC: 20L / 27B / 4A total

Willpower: 8 / 6

Essence: 4
Personal: 20 / 10
Peripheral: 46 (32) / 0
Committed: 14

Dodge DV: 7
 
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DB9 has a DV of 7 and 10L soak
DB10 has a DV of 8 and 4L soak
The six Apes are all destroyed.
 
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DB9 hit 1: 15 successes = 8 base, +9 damage - 10L soak = 7 dice
DB9 hit 2: 15 successes = 8 base
total of 8L health levels

DB10 hit 1: 17 successes = 11 base, +9 damage -4L soak = 16 dice
DB10 hit 2: 17 successes
total of 10L health levels
 
Still holding on D. Rex D. Rex to declare his defense against a attack of 9 successes.

Db9 is no more as he falls to the ground, bleeding from the two nasty hits he just took.

Db10 is made of sterner stuff, but he is badly injured.

DB7 is falling back, stumbling away from the fight and trying not to bleed out before he can take care of his wounds.

The Sidereal holds out his hands and from his fingertips comes a spray of web-like material that covers the ground in a area 70 yards around him. These nearly invisible filaments weave themselves around everyone on the field in range, slowing you down to half of your normal movement, and it subtracts 8 dice from all your actions and minus 4 to all your Defense Values while you are inside the weave of threads. It does not seem to be slowing down the Demons or the Dragon-Blooded in the area.

Rykon Rykon is up with Aredin

9 - [Darian], [DB7], [DB4/Sidereal]
10 - Demons (2), Aredin <====
11 - Sirocco, Ragnar, Heaven, Db3,
12 - Annika, DB6, Db7 - retreating
13 - DB1, Db10
14 - Db4/Sidereal
15 - Darian

The numbers in parenthesis behind the Demons and the mortal troops are the number of them currently in the fight.
DB 1 is a Fire Aspect in Heavy Plate and carrying a Grand Daiklave
DB 2 is a Wood Immaculate packing a Powerbow and light armor
DB 3 is a Air Immaculate with a Infinite Chakram and no armor
DB 4 is actually a Sidereal with no visible weapons or armor
DB 5 is a Fire Immaculate with medium armor and paired hook Dailkaves
DB 6 is a Earth Aspect with a Goremaul and Heavy Plate
DB 7 is a Wood Aspect with a Powerbow and Heavy Armor - critically injured
DB 8 is a Air Aspect with no visible armor or weapons
DB 9 is a Fire Aspect with medium armor and a Daiklave

DB 10 is a Wood Aspect with a Wrackstaff - critically injured
 
Just to clarify, D. Rex D. Rex the minus to your DV does not take place until after you resolve the attack against you.
 
DDV 5
PDV 15
Penalties -4

Activating Essence Gathering Temper
Hardness 10L/10B
Stamina 5
Essence 4

+4m per success to a max of 5 successes. With a roll of 2 dice for every 1 level of raw damage that exceeds Hardness 10.
Screenshot_20190625-184751_Dropbox.jpg


Penalties
-2 flurry
-2 onslaught
Total -4

Dodge
5

Parry
6
Kata bracers +4
Infinite MA Mastery (7+1BFF) +5
Total 15

Defense L/B
Tough +2/2
Natural +3/5
Manse +5/0
Kata Bracers +4/4
Armor +15/15

Total= 29L/26B
Hardness 10L/10B

Battle Fury Focus =BFF (+1 die to all combat related rolls)

Essence
Committed 25
Available 19/45

Willpower 7/8

Health Levels
-0:
-1: (4) O O O O
-2: (8) O O O O O O O O
-4: O
Incapacitated

BFF: +1 to all combat related dice pools. Ignore -1 from all wound penalty levels.
 
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I didn't want you to subtract from your dice pools and DV's, since the attack against you took place before the Sidereal did the Charm.
 
Aredin moves to approach the Sidereal, still reeling from the strikes he had received. His blade casually swept back and forth in front of him to help disperse the webs that seemed to pulse with the light of many animas flaring to full power. "I will not let you lay another hand on my wife nor my circle. You waste these mens' lives like they were counterfeit shekels, and it infuriates me. You and your bronze conspiracy are the reason the Fae could ever exist in this world without consequence. You and your puppets wanted to depose us only to botch every job we as the Exalted were ever assigned. You couldn't stop the plague and you couldn't stop the crusade. You left my family to die from the very monsters that you failed to purge from this world. You can't even work with your own neighbors without plotting to kill them." Aredin lifted his blade high as he made his approach to the Sidereal. "Get out of here before you make these Dragon-Puppets look any more pathetic than you already have." Aredin concluded, bringing the full weight of his scorn into a flurry of strikes.

OOC: Aredin's going to move into melee and give two solid swings at the Sidereal, assuming one action is move, another is a defend other for Darian, with the remaining two being attacks. Speed is 4. All these penalties eat my excellency, so we'll see what happens.

1: 9 successes
2: 9 successes
 
The two demons rage at Darian, and they manage to score only a handful of successes, hardly a threat to you even slowed down by the filaments of Essence as you are.

EDIT forgot to post the Sidereal managing to parry Aredin's attacks.

D. Rex D. Rex Red Shadow Claws Red Shadow Claws and Kalin Scarlet Kalin Scarlet are up.

10 - [Demons (2)], [Aredin]
11 - Sirocco, Ragnar, Heaven, Db3, <====
12 - Annika, DB6, Db7 - retreating
13 - DB1, Db10
14 - Db4/Sidereal, Aredin
15 - Darian, Demons (2)

The numbers in parenthesis behind the Demons and the mortal troops are the number of them currently in the fight.
DB 1 is a Fire Aspect in Heavy Plate and carrying a Grand Daiklave
DB 2 is a Wood Immaculate packing a Powerbow and light armor
DB 3 is a Air Immaculate with a Infinite Chakram and no armor
DB 4 is actually a Sidereal with no visible weapons or armor
DB 5 is a Fire Immaculate with medium armor and paired hook Dailkaves
DB 6 is a Earth Aspect with a Goremaul and Heavy Plate
DB 7 is a Wood Aspect with a Powerbow and Heavy Armor - critically injured
DB 8 is a Air Aspect with no visible armor or weapons
DB 9 is a Fire Aspect with medium armor and a Daiklave

DB 10 is a Wood Aspect with a Wrackstaff - critically injured
 
Heaven draws back the string of his bow, the essence drifting around his body suddenly focusing at his weapon, forming an arrow in his grip as he takes aim at the Sidreal below.

"I'm sure this would be a good opportunity to make a snarky comment as I end what has amounted to a meaningless existence, but I just can't be bothered."

As he talks to himself, the arrow explodes with power, the grass and dust whipping around Heaven's form as he fires. The arrow splits in two, each half circling the other as wings of red and blue outstretch from them as they hunt down their target.

Heaven uses trance of unhesitating speed to make a two attack flurry, enhancing both with the righteous judgement variant of essence arrow, spending the 10 motes of his overdrive pool.

Attack 1: 9 successes
Attack 2: 6 successes
 
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Is this an unblockable, undodgeable attack? If not, I need a Dex + Archery roll with whatever bonuses you have to hit.
 
The ranged attack catches the Sidereal off guard, and your first shot manages to hit him for 3 successes, and the second one hits by one success. His Lethal soak is 12. Go ahead and roll damage

11 - Sirocco, Ragnar, [Heaven], Db3, <====
12 - Annika, DB6, Db7 - retreating
13 - DB1, Db10
14 - Db4/Sidereal, Aredin
15 - Darian, Demons (2)
16 -
17 - Heaven


The numbers in parenthesis behind the Demons and the mortal troops are the number of them currently in the fight.
DB 1 is a Fire Aspect in Heavy Plate and carrying a Grand Daiklave
DB 2 is a Wood Immaculate packing a Powerbow and light armor
DB 3 is a Air Immaculate with a Infinite Chakram and no armor
DB 4 is actually a Sidereal with no visible weapons or armor
DB 5 is a Fire Immaculate with medium armor and paired hook Dailkaves
DB 6 is a Earth Aspect with a Goremaul and Heavy Plate
DB 7 is a Wood Aspect with a Powerbow and Heavy Armor - critically injured
DB 8 is a Air Aspect with no visible armor or weapons
DB 9 is a Fire Aspect with medium armor and a Daiklave

DB 10 is a Wood Aspect with a Wrackstaff - critically injured
 
Attack 1: 6+2+3+9= 20 Dice

Damage: 8 successes so... 8L damage?

Attack 2: 6+2+1+9= 18 Dice

Damage 2: 11L(?)

Is that 7 or nil for both?
 
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As the Goremaul came down, it was met with the open palm of Ragnar, who slung it aside. This Dragon Blood would perish, but they were currently but leaves compared to the strong one. Was this the might the Empire sent to kill him? Ragnar was determined to break him.

With big strides, he forced his way through the webbing. Like wading through thick weeds. Ragnar, however, refused to be stopped.

The crocodile banner grew hunger, and its mouth once again opened at the coming attack. Clenching together as Ragnar lunged forward to wrap his arms around the Sidereal, to get him in death grip.


Actions: Movement, Grapple
Dice: 13 (math below)
Successes 11

Clinch: Spd6/ Rate1/ Piercing

Grapple:
Strength 6
MA 8 (w/ 3 unarmed)
+7 Mastery
+4 DCT
+1 Stunt
Total: 26

External Penalty
-8

Internal Penalty
-5

Grand Total: 13

Activating Dragon Coil Technique
3m

+Essence(4) to inflict, maintain/control clinch, clinch damage.

Screenshot_20190626-075517_Dropbox.jpg
 
Heaven's arrows fly straight and true, and they strike the Sidereal and manage to draw blood. At this point, the man does not seem to be slowed down.

But perhaps he is, because while his attention is now diverted to look towards the distant archer that just scored hits against him, Ragnar is able to charge up and get a hand locked around the arm of your opponent and then draw him into a death-grip. Ragnar has him in a grip with two successes. Take them, add your Str, +4 from your Bracers, +4 more from your Charm, then subtract the 12L soak of the enemy to get to your base of 2 dice. But you always get to roll at least your Essence in dice, so go ahead and roll 4 dice damage and hope for high numbers. 10's do not count twice on damage unless you have a Charm that specifically says to do so.

D. Rex D. Rex

Red Shadow Claws Red Shadow Claws is up next

11 - Sirocco, [Ragnar], [Heaven], Db3, <====
12 - Annika, DB6, Db7 - retreating
13 - DB1, Db10
14 - Db4/Sidereal (clinched), Aredin
15 - Darian, Demons (2)
16 -
17 - Heaven, Ragnar


The numbers in parenthesis behind the Demons and the mortal troops are the number of them currently in the fight.
DB 1 is a Fire Aspect in Heavy Plate and carrying a Grand Daiklave
DB 2 is a Wood Immaculate packing a Powerbow and light armor
DB 3 is a Air Immaculate with a Infinite Chakram and no armor
DB 4 is actually a Sidereal with no visible weapons or armor - wounded
DB 5 is a Fire Immaculate with medium armor and paired hook Dailkaves
DB 6 is a Earth Aspect with a Goremaul and Heavy Plate
DB 7 is a Wood Aspect with a Powerbow and Heavy Armor - critically injured
DB 8 is a Air Aspect with no visible armor or weapons
DB 9 is a Fire Aspect with medium armor and a Daiklave

DB 10 is a Wood Aspect with a Wrackstaff - critically injured
 
Seven dice. Essence(+4) on damage attempts with clinches with Dragon Coil Technique. +1 with Battle Fury Focus.

+2 more due to anima effect of -2 DV if the enemy had a Valor Less than 5(and it wasnt already factored in).

With Clinch being piercing, I should only need to reach half the armored soak(if applicable) , correct?

And is it too late to attempt a Coupe de Grace? Specifically to break the arm.

Would also like to try and inflict bashing instead of lethal. Whichever one I can better break him with. Unless of he is tough enough to be able to be subdued with lethal.
Sherwood Sherwood
 
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Seven dice. Essence(+4) on damage attempts with clinches with Dragon Coil Technique. +1 with Battle Fury Focus.

+2 more due to anima effect of -2 DV if the enemy had a Valor Less than 5(and it wasnt already factored in).

With Clinch being piercing, I should only need to reach half the armored soak(if applicable) , correct?

And is it too late to attempt a Coupe de Grace? Specifically to break the arm.

Would also like to try and inflict bashing instead of lethal. Whichever one I can better break him with. Unless of he is tough enough to be able to be subdued with lethal.
Sherwood Sherwood
Cool stuff there. Go ahead and roll the dice for damage. It sounds like you roll 10 dice of damage, and that can be Lethal or Bashing at your option. If you want to try and break the arm, that is Lethal damage, and I'll rule that you'll have to do at least 4 levels in the roll to do so.
 
With only a minor twist, Ragnar would get the arm on position, and bring strike with his hand against the locked elbow, to try and break it at the joint.

4 successes.
 
With a powerful twist of your hand, there is a sickening crack of breaking bone followed by a loud scream of pain. His arm is now twisted in a very unnatural position, rendering it useless.

Red Shadow Claws Red Shadow Claws is up with Sirocco

11 - Sirocco, [Ragnar], [Heaven], Db3, <====
12 - Annika, DB6, Db7 - retreating
13 - DB1, Db10
14 - Db4/Sidereal (clinched), Aredin
15 - Darian, Demons (2)
16 -
17 - Heaven, Ragnar


The numbers in parenthesis behind the Demons and the mortal troops are the number of them currently in the fight.
DB 1 is a Fire Aspect in Heavy Plate and carrying a Grand Daiklave
DB 2 is a Wood Immaculate packing a Powerbow and light armor
DB 3 is a Air Immaculate with a Infinite Chakram and no armor
DB 4 is actually a Sidereal with no visible weapons or armor - wounded/arm crippled
DB 5 is a Fire Immaculate with medium armor and paired hook Dailkaves
DB 6 is a Earth Aspect with a Goremaul and Heavy Plate
DB 7 is a Wood Aspect with a Powerbow and Heavy Armor - critically injured
DB 8 is a Air Aspect with no visible armor or weapons
DB 9 is a Fire Aspect with medium armor and a Daiklave

DB 10 is a Wood Aspect with a Wrackstaff - critically injured
 

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